KULTOWO DRUŻYNOWO 8 ETC rules Wawa 15/01/11
KULTOWO DRUŻYNOWO 8 ETC rules Wawa 15/01/11
Witamy,
Klub gier bitewnych Kult oraz sklep Faber & Faber mają zaszczyt zaprosić na turniej pod patronatem Stowarzyszenia Bazyliszek o nazwie
KULTOWO DRUŻYNOWO 8 ETC
Miejsce: Gimnazjum nr 2 przy ulicy Narbutta 65/71
Data: 15/01/11
Zapisy startują o godzinie 9:00
Format: drużynówka 3x 2400pts
Dozwolone proxy* oraz niepomalowane figurki.
Limit miejsc brak
*Proxy dozwolone są w ramach przyzwoitości. Ramy przyzwoitości określają organizatorzy.
Cena: 45zł od teamu
zgłoszenia będą przyjmowane do 13/01/11 na adres kultowyturniej@interia.pl. Poprawne zgłoszenie powinno zawierać rozpiski 3 graczy w formacie txt lub html, imiona i nazwiska graczy oraz ich id ze strony ligi a takżę nazwę teamu.
NIE WOLNO DUBLOWAĆ ARMII W JEDNEJ DRUŻYNIE
Zasady Dostawiania: zostają stare zasady dostawiania tj. team A wystawia gracza team B dobiera przeciwnika i wystawia gracza itd. Ten który jest wystawiany wybiera stół.
Ograniczenia ogólne:
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: No Restrictions
Bretts: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows in the army. Repeater Bolt Throwers 0-2.
Dwarves: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2
DOC: Max. 28 Models per unit; Flamers are a 0-1 choice. Siren Song may only be taken once
Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: Max. 500 points or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +1 PD and +2DD; Cupped hands counts as +2PD
Ogres: No Restrictions
O&G: No Restrictions
Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths and Varghulf are 0-1 choices. Wraith unit size - maximum 5 models. Army may have maximum two units (total) of: wraiths, black coach or spirit hosts.
TK: No restrictions
WE: Wand of Wych Elm counts as +1 DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD.
We are considering the following victory points mechanic, and encourage you to test it and provide feedback:
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%.
V. Virtual Line of Sight
Size chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts, War Machines
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, Unique without the Large Target rule
3: Monsters, all Large Targets
Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target.
Line of sight and war machines:
Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed
Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely. Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests. Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins. Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.
Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscurred by other units/terrain from the shooting model. In order for intervening models to grant cover, their size must be at least: one point smaller than both the target unit and the shooting model.
Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, but provide cover as per the above rules. The gap between skirmishers is treated as part of the unit when determining if skirmishers give cover to something behind them. Skirmishers formed up for combat block Line of Sight like normal units.
Stoły i mapki:
Stoły 72x48". Mapki będą te co na ostatnim lokalu tylko poprawione (no chyba że wyjdą już mapki Euro)
Scenariusze:
1 Battleline
2 Battleline
3 Battleline
Zasady zmienią się jeśli w tak zwanym międzyczasie wyjdzie nowy AR na ETC (no chyba że zmiany wyjdą na 3 dni przed turniejem to wtedy nie )
rokład jazdy:
9:00- 9:30 zapisy
potem na każdą bitwę 3 godziny
Serdecznie zapraszamy!
Lista:
1. Pavulon Team
2. Kult Razz
3. Kult dewa
4. JH Opierdol Kukurydze Team
5. PARADOX
6. Poziomki Team
7. Jeźdźcy na wiatronie
8. Come get some
9. Dębowa Kołatka
10. Deadly Sausages
11. MSWi... Gamonie
12. Earthshaker Legionowo
13. Lazurowe Oczy 251
14. Szturmowcy Starego Świata
15. Team Ordin
16. Balls of steel
Klub gier bitewnych Kult oraz sklep Faber & Faber mają zaszczyt zaprosić na turniej pod patronatem Stowarzyszenia Bazyliszek o nazwie
KULTOWO DRUŻYNOWO 8 ETC
Miejsce: Gimnazjum nr 2 przy ulicy Narbutta 65/71
Data: 15/01/11
Zapisy startują o godzinie 9:00
Format: drużynówka 3x 2400pts
Dozwolone proxy* oraz niepomalowane figurki.
Limit miejsc brak
*Proxy dozwolone są w ramach przyzwoitości. Ramy przyzwoitości określają organizatorzy.
Cena: 45zł od teamu
zgłoszenia będą przyjmowane do 13/01/11 na adres kultowyturniej@interia.pl. Poprawne zgłoszenie powinno zawierać rozpiski 3 graczy w formacie txt lub html, imiona i nazwiska graczy oraz ich id ze strony ligi a takżę nazwę teamu.
NIE WOLNO DUBLOWAĆ ARMII W JEDNEJ DRUŻYNIE
Zasady Dostawiania: zostają stare zasady dostawiania tj. team A wystawia gracza team B dobiera przeciwnika i wystawia gracza itd. Ten który jest wystawiany wybiera stół.
Ograniczenia ogólne:
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: No Restrictions
Bretts: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows in the army. Repeater Bolt Throwers 0-2.
Dwarves: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2
DOC: Max. 28 Models per unit; Flamers are a 0-1 choice. Siren Song may only be taken once
Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: Max. 500 points or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +1 PD and +2DD; Cupped hands counts as +2PD
Ogres: No Restrictions
O&G: No Restrictions
Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths and Varghulf are 0-1 choices. Wraith unit size - maximum 5 models. Army may have maximum two units (total) of: wraiths, black coach or spirit hosts.
TK: No restrictions
WE: Wand of Wych Elm counts as +1 DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD.
We are considering the following victory points mechanic, and encourage you to test it and provide feedback:
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%.
V. Virtual Line of Sight
Size chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts, War Machines
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, Unique without the Large Target rule
3: Monsters, all Large Targets
Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target.
Line of sight and war machines:
Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed
Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely. Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests. Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins. Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.
Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscurred by other units/terrain from the shooting model. In order for intervening models to grant cover, their size must be at least: one point smaller than both the target unit and the shooting model.
Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, but provide cover as per the above rules. The gap between skirmishers is treated as part of the unit when determining if skirmishers give cover to something behind them. Skirmishers formed up for combat block Line of Sight like normal units.
Stoły i mapki:
Stoły 72x48". Mapki będą te co na ostatnim lokalu tylko poprawione (no chyba że wyjdą już mapki Euro)
Scenariusze:
1 Battleline
2 Battleline
3 Battleline
Zasady zmienią się jeśli w tak zwanym międzyczasie wyjdzie nowy AR na ETC (no chyba że zmiany wyjdą na 3 dni przed turniejem to wtedy nie )
rokład jazdy:
9:00- 9:30 zapisy
potem na każdą bitwę 3 godziny
Serdecznie zapraszamy!
Lista:
1. Pavulon Team
2. Kult Razz
3. Kult dewa
4. JH Opierdol Kukurydze Team
5. PARADOX
6. Poziomki Team
7. Jeźdźcy na wiatronie
8. Come get some
9. Dębowa Kołatka
10. Deadly Sausages
11. MSWi... Gamonie
12. Earthshaker Legionowo
13. Lazurowe Oczy 251
14. Szturmowcy Starego Świata
15. Team Ordin
16. Balls of steel
Ostatnio zmieniony 14 sty 2011, o 18:53 przez Bartys, łącznie zmieniany 10 razy.
Ja mogę się do kogoś dołączyć. Koniec z samym Khornem Dorzucam trochę magii do swojej armii.
P.S. Już nawet zamówiłem pare figsów magów...
W niedzielę mam dobry trening bo na 4500pkt więc zawsze coś nowego w głowie zostanie i wreszcie wypróbuję w polu wszystkie moje oddziały No prawie wszystkie
P.S. Już nawet zamówiłem pare figsów magów...
W niedzielę mam dobry trening bo na 4500pkt więc zawsze coś nowego w głowie zostanie i wreszcie wypróbuję w polu wszystkie moje oddziały No prawie wszystkie
Welcome to the Tower of Rising Sun.
Moja galeria: http://forum.wfb-pol.org/viewtopic.php?f=10&t=28122
Kupię RÓŻNE RÓŻNOŚCI: http://forum.wfb-pol.org/viewtopic.php?f=55&t=42454
Moja galeria: http://forum.wfb-pol.org/viewtopic.php?f=10&t=28122
Kupię RÓŻNE RÓŻNOŚCI: http://forum.wfb-pol.org/viewtopic.php?f=55&t=42454
minimum 8Shino pisze:jaki jest limit druzyn?