IMP 2010
1.Turniej organizowany jest przez klub SNOT i odbędzie się w dniach 6-7 Listopada 2010. W Gdańsku-Morenie w domu Kultury na Nałkowskiej 3.
Sponsor generalny:
Nagrody od Iskry za pierwsze 3 miejsca + hobbysta.
+ pucharki dla podium
2.Wpisowe na turniej 15 zł od osoby,
3.Kompozycja Armii
a)Gramy na 2010 pkt. Zasady prawie dokładnie z Euro
Kod: Zaznacz cały
ETC Rules pack, 1.draft:
Rules changes:
- Steadfast is removed if a unit is disrupted.
General Restrictions:
2400 Points.
No Special or Named Characters.
Armys can be selected from any of the currently published GW Army books.
A maximum of 4 identical core choices may be taken (regardless of equipment and other upgrades).
A maximum of 5 warmachines may be taken per army
Unit sizes of are limited as follows:
- Non-infantry units (including monstrous infantry): Maximum 12 models/unit
- Infantry costing 5 points or less: Maximum 40 models/unit
- Infantry costing 6-9 points: Maximum 30 models/unit
- Infantry costing 10 points or more: Maximum 24 models/unit
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2PD/DD per phase. This means that if you take the power scroll, you may not take any other items that “count as adding PD/DD”
Item restrictions:
- Power Scroll counts as generating 2 PD and 2 DD each magic phase
- Each Loremaster ability counts as generating 1 PD each magic phase
- Items that auto-dispel a spell counts as generating 1 DD each magic phase
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: No Restrictions
Bretts: Trebuchet is a 0-1 choice
Dark Elves: Hydra is a 0-1 choice
Dwarves: Anvil of doom counts as warmachine; Grudge Throwers are a 0-2 choice; Max +4 dispel dice instead of +2
DOC: Flamers are a 0-1 choice. Siren Song may only be taken once
Empire: Steam Tank counts as warmachine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: Book of Hoeth counts as generating +2PD and +2 DD; Shard and Crystal as +1DD/phase
Lizards: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming cogitations counts as generating +2DD, Cupped hands as +2PD/phase.
Ogres: No Restrictions
O&G: No Restrictions
Skaven: Hell Pit Abomination is a 0-1 choice; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice
Vampires: Wraiths and Varghulf are 0-1 choices
TK: No restrictions
WE: Wand of Wych Elm counts as generating +1 DD/phase
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as generating +2DD /phase; Tendrils of Tzeench and Conjoined Homonucleus all count as generating +1 PD/Phase.
Explanatory notes:
1) The "removal of steadfast if disrupted" and the unit size limits are there because we see "bunker armies" as an emerging problem. This is particularily problematic in an ETC context, where playing for draws is a legit (indeed advisable) strategy. To this extent we have also decided that the Folding fortress allows too many "abusive" things for defensive armies. Hopefully, these changes will lead to a more dynamic game. The "one rank to disrupt" is a rule that is intended to make cavalry a viable troop choice for ETC armies.
2) Magic:
The principle of capping dice generation has been chosen for two reasons: It works regardless of rolls on winds of magic/channeling (a generic dice cap makes some armies extremely powerful when WOM rolls are low) and because it gives us a tool to restrict powerful items.
This works as follows.
a) An army that takes items/abilities that allow them to generate more dice, may never generate more than two dice, regardless of source. For example: An Empire army with an Archlector and a Warrior Priest would only generate +2DD, even though it would normally generate 3. The excess dice is lost and may not be used or stored.
b) If an army takes an item/ability with a "count as" clause, the limit for extra dice is affected. If, for instance the same Empire army brought a dispel scroll (counts as +1 DD because it auto dispels a spell). That same army would only ever generate +1 DD in each of the opponent's magic phases. The 2 excess dice would be lost. If both a dispell scroll and the seal of destruction were to be taken by that empire army, no additional DD would be generated (and all 3 DD from the Archlector/Warrior Priest would be lost).
c) Under no circumstances may an army have "count as" items that exceed +2PD/2DD. No negative modifiers may occur, you are simply not allowed to take any more items/abilities with a "count as" clause. For example: A VC army has Forbidden Lore on one vampire. This means that the VC army could not take a Power Scroll as this would generate +3PD in "count as" abilities. (+1 for Forbidden lore, which gives loremaster, and +2 for the power scroll). The army would be illegal.
d) Some very powerful items give penalties to both PD and Dispel dice, even though they do not directly affect Dispeling. The reason for this is that these items are so powerful that we feel that the drawbacks for taking them should be considerable. Taking a power scroll for instance, means: No Loremaster, no scroll, no additional dice generating in the army whatsoever.
-o kasowaniu szeregów 1 ranką
- i o lookoutach na dwellersy i takie tam
Nie gramy na te 2 zasady które będą na euro !!!
b)Na turnieju obowiązują aktualne uściślenia sędziowskie
4.Gramy 5 bitew na stołach 72x48 cali
5.Turniej zaczyna się o 10.00 (Zapisy od 9.30)
6. Przedziały punktowe
0-150 10-10
151-300 11-9
301-450 12-8
451-600 13-7
601-750 14-6
751-900 15-5
901-1050 16-4
1051-1200 17-3
1201-1350 18-2
1351-1500 19-1
1501+ 20-0
W Blood and Glory punktowanie wg tur zwycięstwa:
I i II - 20:0
III - 19:1
IV - 18:2
V - 17:3
VI - 16:4
W wypadku nie wypełnienia scenariusza , punktacja standard.
Bonusy za Generała, Sztandar Armii po 100 VP, Sztandary po 25 , i zabicie herosa czempionem 50 pkt.
7.Podczas turnieju odbędzie się ocena malowania i test wiedzy.
8 Malowanie (0-15)
0-3 Procent pomalowania armii
0-4 Poziom malowania
0-2 Wysywig
0-3 Podstawki
0-3 Przygotowanie do Gry
Test (0-8)
Test wiedzy będzie głównie z zasad, z fluffu może ze 3 pytania rzucę, no i jeśli mówię z zasad to szykujcie się na najgorsze
Dopuszczamy proxy ale proszę zbytnio nie przesadzać z proxowaniem , zresztą odbije się to wam na ocenie malowania
9.Program Imprezy
Sobota
10.00- 12.45 I Bitwa
13.00- 15.45 II Bitwa
15.45- 16.15 Przerwa obiadowa
16.15- 19.00 III Bitwa
Niedziela
10.00- 12.45 IV Bitwa
13.15- 16.15 V Bitwa
16.30 Ogłoszenie wyników.
10.Turniej będzie zaliczony do Polskiej Ligi.
11.Scenariusze podręcznikowe:
1.Battleline
2.Dawn Attack
3.Blood and Glory
4.Meeting Engagement
5.Battleline
12.Na turnieju będzie dostępne cappucino i herbatka za free ;]
13.Sędziowie
Główny:
Karol Pietrowicz
Liniowy:
Michał Salamon
14.Zgłaszać się na forum to będzie wiadomo ile trzeba będzie ściągać stołów , bo nie wątpie że frekwencja będzie wysoka.
Lista Zgłoszonych:
1.Jagal
2.Miron
3.Tadzik
4.Danny
5.Wicio
6.Kervyn
7.Maciek Balinski
8.Dimmu
9.Kołek
10.Pajączek
11.Szreder
12.Marcin Dorobek
13.Piotrek
14.Lorens
15.Rilam
16.Kreol
17.Guzka
18.Dzejdzej
19.KJ
20.Skolim
21.Sito
22.Pitul
23.Ryj Misterio
24.Malin
P.S. Zapraszam graczy spoza województwa, nocleg się znajdzie po domach oferuje wstepnie Ja i Guzka