BLACK KRAKEN

Chaos Dwarfs

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Barth
Falubaz
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BLACK KRAKEN

Post autor: Barth »

GW zamieścił więcej informacji na swojej stronie o naszym morskim reprezentancie 8)

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The BLACK KRAKEN

The Chaos Dwarf Tordrek Hackhart captains a technological wonder made possible only by the darkest and most eldritch sciences. The metallic monstrosity has but one crewman, Captain Hackhart himself, a once-proud Dwarf whose soul was taken by the dark powers many moons ago.

The Black Kraken itself is alive, possessed of an unholy sentience that feeds upon acts of wanton destruction. What daemonic bargains Captain Hackhart made in order to bestow his ship with a malign intelligence will never be known, but their efficacy is without doubt - the metal tentacles that sprout from the craft's prow are capable of plucking enemy crew from their decks or crushing a war galleon to splinters in an agonisingly powerful stranglehold.


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Those few mariners who have seen the Black Kraken in action and survived have told of cannon batteries ranged along the craft's metallic bulk that are capable of firing torpedoes and explosive mines as well as conventional shot. None truly know of Tordrek's secret weapon, however, for he reserves its use for those times when he has successfully located and attacked one of Barak Varr's fleet. He calls it the Kraken's Bite; a great diamond-tipped drill that extrudes from within the warship's nest of tentacles, designed to chew through the armoured hulls of Dwarf fortress-ships. One ship in particular... [I told you that the two Dwarf captains don't get on - Tordrek is very excited about the possibility of getting his hands (well, tentacles really) on Red Brokk's warship and tearing it apart, piece by shiny piece - Dan]

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A favourite here in the Studio, the Black Kraken is a monster in a boarding action. Its articulated, barbed tentacles can be used against any warship that has its base in its front, and more often than not they will double the Kraken's Crew characteristic, enabling it to go head to head with the Heldenhammer and for it to throttle the hell out of anything smaller. Though it has a decent armour save the Kraken is not well suited to a long-ranged firefight, so you'll want to get up close and personal as soon as possible. Luckily the 'Submersible' special rule gives you the chance to ambush the Grand Alliance, sometimes even before they can react. The Black Kraken can be removed from play as it sinks below the waves during its own turn, and then in the End phase you can place it anywhere on the board within a certain distance - usually lined up for a full speed charge into a vulnerable enemy warship in the Kraken's next turn. With a bit of luck this will enable you to catch your opponent unawares, making this a very nasty warship indeed. Fear the tentacles!

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Nijlor
Wielki Nieczysty Spamer
Posty: 6663
Lokalizacja: KGS "Fenix" Włocławek/ Kłodawa

Post autor: Nijlor »

Fajne, gierka może być nawet ciekawa, mimo skąpej ilości nacji można będzie ją odpowiednio modyfikować :)
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Chłopska Bretka ;) : W/R/P: 4/2/4

tetsuo
"Nie jestem powergamerem"
Posty: 177

Post autor: tetsuo »

Wiesz? Jestes zboczony :) Najchetniej to pewnie chcialbys byc chaos dwarfe'em :) Ale powiem ci nie odbieraj mnie zle, masz odemnie za to szacuneczek.

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