Raport zrobiony na potrzeby TWF, ale można i "w domu" się nim podzielić.
Tą rozpą zagrałem jedną grę do tej pory. Starałem się wrócić do stegadona i czystych kroksów, jako że, po Euro się z tęskniłem za nimi

Slann Mage-Priest 455 Pts
General; Magic Level 4; Lore of Light; Battle Standard
Focus of Mystery; Focused Rumination; Higher State of Consciousness
Obsidian Amulet
Dispel Scroll
Engine of the Gods 395 Pts
Magic Level 2;Luckstone
4x10 Skink Skirmishers 70 Pts
2x20 Saurus Warriors 238 Pts
Shield; Standard; Musician
2x6 Chameleon Skinks 72 Pts
3 Terradon Riders 90 Pts
2x6 Kroxigors 330 Pts
2x2 Salamander Hunting Packs 150 Pts
Models in Army: 124
My Lizzies vs Ryrics Druchii, we battled at 2800 points.
Ryric was kind enough to quickly cut up his 3000 point army, to play me at 2800.
Just to help me to prepare for atourney, I want to attend.
Ryrics list
S. Sorc Levle 4 Fire (spells 0,2,5,6)
Sacraficial Dagger and Pendant
Sorc L2 Metal (spells 2,3,4)
Toum of furion
Sorc L2 Shadow (spells 0,5)
CoB BSB
16 Rxb's with shields and music
40 Corsairs Full command and frenzy
16 warriors with musician
10 Corsairs with hand-xbows, music and champion
2x5 harpies
2x5 WE
20 BG banner and music
5 CoK with music
1 COC
2x Hydra
Models in Army: 129
The Battle Plan
Avoid confrontation at all cost's with his combat troops.
Use Sallies to wither down his BG and Corsair's
Take out one hydra with kroxes (need magic support to do this), Magic missile the other and shoot it to death.
Do the same to the rest of the army, magic and shoot it to death, there is no point in engaging the druchii in CC, as they are easily taken down with shooting. Exception is my combat troops can handle their support unit's.
Deployment
I was satisfied with the Deployment, I had kroxes by the forest, where no elves could receive steadfast, and my RnF infantry was on the other side.

The first turn
I manage to win the roll for first turn.
I move forward, mainly to give myself room to flee. Using chamo skinks to draw out and isolate Druchii unit's, in result hopefully allowing my kroxes to rush his Supreme Sorceress.
The magic phase
Magic phase is wasted as both my casters (Slan and priest) fail to cast their spell's.
Shooting phase
It's more fruitful, the right chamo skink manage to get 5 poisons on WE, deleting the unit.
Their cousins only managed to kill 2 harpies, meaning that extinction is near.

My opponent's go
The right harpy unit, vengefully charges chamo skink as payback. Hoping to gain in the eyes of the oldones they hold. (I would gain nothing from a fleeing unit of camos), and if they held, it could mean that the 2 frenzied units could possibly be pulled out of place.
I could s&s the other unit of harpies and my opponent decides to hold them in position, to protect the Supreme Sorceress. This was a good call.
The left hydra moves up, but my skink are far enough, that the flame template could only kill a few, so it doesn't breath f9ire this turn. Corsairs move up to test their luck at shooting some chamo skinks.
In the center the WE and Corsairs move up, but keep far enough to make my charge too risky. Rxb's take up position in the building.
On the right flank, the BG circle the building to set up a killzone. While the hydra and knights rush forward to flank me.
The center skink find themselves trapped in a flame cage, this was a result of and insane magic phase, with 3 successful Druchii channels, and 3 successfully cast power of darkness, my opponent had an insane amount of dice, while I only had 3 DD. Enchanted blades are cast on rxb's in the building. Fire ball hit's my treadons killing one.
In the shooting phase the teradon unit is finished off by the rxbs.
In combat 3 chamo skink are killed, in return they only get one harpie back. Thanks to cold blooded they hold, on a luckey roll of 3. Making me a very happy person, My opponent moved his CoC so far up, it prevented him form charging next turn.

Turn two, My go
The left skink fail their march test, and cant escape the hydra, in result are feed to it, they move in front of the beast, forcing a charge flee, reaction. Meaning the end of my skink unit, but in return allowing me 2 rounds of shooting and magic, which should be, more then sufficient, to take the beast down.
The other unit of skink moves away from harm. Here I made a mistake, I moved them, too far up, and in result are no longer in shooting range.
The dicision was a hard one, but the skinks (flame cage) are sacrificed for the grater good, and move forward (one survives), in order to allow the Kroxes to rush forward, putting pressure on the Supreme sorceress.
The unengaged chameleons start to circle the Druchii line, to get a decent shot at the CoB.
One saurus unit moves closer to the killzone, to taunt the enemy in to charging.
Mean while, the other unit moves out of the charge arc of the hydra, and set up a killzone of my own (along with the EoTG), except my killzone is not as obvious.
Both unit's of sallies move in for a shot at the enemy.
Magic
I cast net on the handbowed corsairs to discourage my opponent of planning to try a lucky charge to get them to the flank of my kroxes. One harpie is killed thanks to the heavens lore attribute, rest is dispelled.
Shooting.
Skink manage to wound the left hydra twice.
Chamo skink kill some warriors.
Center salies kill off 4 WE and some corsairs.
While the right sallies burn some BG.
Combat
Only one chamo skin is left fighting 2 harpies, but thanks to the will of Slan he refuses to run.

My opponent's go
The BG charges my right salie unit, who flee accordingly to the battle plan,the BG redirect and target my saurus, I decide to try my luck and hold.
The lone WE charges here executioners a.k.a. sallies. Thus making room for the corsair charge.
The corsairs team up with the BG and try to hit my saurus, which gives me a nice opportunity to flee. The BG fail their charge.
And the Corsairs then redirect in to the only possible target the Kroxes. Normally I would flee, but since the sally-WE combat taking place in front of them, meaning only a quarter of the corsairs will be fighting 2/3 of my saurus. And the corsairs position them selves in the middle of my killzone.
On the left the hydra charges my skink, who the Slan sacrifices, giving them the flee order, the hydar doesn't brake a sweat easily catching up with the skink, enjoying it's meal it is unaware that is fate is already sealed. As the plan of the old ones draws near.
The right hydra moves up to breath fire on to the saurus.
The CoK move in to a good charge position.
Shooting and magic
magic is generally stopped, and the last fireball spell directed at my chamo skink draws my scroll, as I will need them to take down the CoB, and I'm already 1/2 of my skink unit's are out of action. The survivor of the flame cage is gunned down by the CoC. The unengaged kroxes take 2w. The hydra toasts a few saurus (making quite a few saves)
Combat
in combat my chamo skink is finally slaughtered, and the harpies reform. The WE kills a sallie skink and going down.
The corsairs are slaughtered by the kroxes, but thanks to steadfast they hold.
