Border Princes

Border Princes

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Teraz jest 20 cze 2018, o 23:33

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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 22 maja 2018, o 07:55 
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Dołączył(a): 22 maja 2007, o 08:12
Posty: 3233
Lokalizacja: 8B/Bielsko-Biała
Ktoś może dać listę zmian do Army Buildera? Nie mam teraz czasu sprawdzać wszystkich ksiąg.

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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 22 maja 2018, o 09:02 
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Dołączył(a): 24 gru 2006, o 11:27
Posty: 4845
Lokalizacja: Jeźdźcy Hardkoru
High Elves
Fleet Officer 90 pts
The bearer gains Cover Volley (see Sea Guard Core unit), Steady Aim, and +2 to-hit when using a
Sky Reaper. An Army with one or more Fleet Officers may add +1 to the roll for choosing Deployment
Zones. All models with Martial Discipline within the model’s range of Commanding Presence or Rally
around the Flag (if applicable) also have their Panic Tests subject to Minimised Roll.
ID
Infernal Engine
Ponderous: Universal Rule.
The Infernal Engine may not Declare Charges, its Pursuit and Overrun Distance is always 0" .
Stracił zasadę Swiftstride

Koe
Lance Formation - Attack Attribute - Close Combat
The model gains Fight in Extra Rank. If more than half of a unit’s models have Lance Formation, it only needs to be
3 models wide in order to form Full Ranks, and gain Devastating Charge (Fight in Extra Rank) so long as it is 3
models wide.
Bastard Sword - Close Combat Weapon
Attacks made with this weapon gain +2 Strength, +2 Armour Penetration, and always strike at Initiative Step 0
(regardless of the wielder’s Agility). In the first Round of Combat, it may instead be used as a Spear if the wielder
is Infantry or as a Light Lance if the wielder is not Infantry. A Bastard Sword can be enchanted as if it was a Great
Weapon.
Bowmen’s Stakes: Universal Rule.
When deploying the unit, you may place a Wall Terrain
Feature fully within 1″ of the unit’s Front Facing
but not in contact with any other Terrain Feature.
This Wall is up to 20 mm deep, and its length cannot
be wider than the unit, to a maximum of 12″. It
follows the normal rules for Walls, with the exception
that it contributes to Soft Cover instead of Hard
Cover.

ogry
Firebrand (60 pts) - Shamans with Pyromancy only.
The bearer gains Flaming Attacks, Aegis (2+, against
Flaming Attacks), Breath Attack (Str 4, AP 0, Flaming
Attacks), and always knows Fireball (Pyromancy) in
addition to its other spells, and cannot benefit from
Fortitude.

Lygur’s Tongue (60 pts)
All enemy model parts in units in base contact with the
bearer suffer -1 Attack Value.

Yeti Furs (40 pts)
Suits of Armour enchantment.
The wearer gains +1 Armour. All en emy model parts inunits in base contact with the wearer suffer -1 Agility.

Orki
Wrecking Ball : Close Combat Weapon.
The wielder gains Fearless, Random Movement (3D6), Shambolic, and Grind Attacks (D6+X), where
X is equal to the Attack Value modifier the model gains from The wielder cannot perform any Close Combat Attacks.

Troll Belch: Special Attack.
At the model part’s Initiative Step, choose an enemy unit Engaged in Combat that the model part is able to attack with
Close Combat Attacks. This unit suffers a hit, which is resolved with Strength 5 and Armour Penetration 10. If so, the
model part may not perform any Close Combat Attacks.

Power ‘Shroom : Universal Rule.
Each instance of Power ‘Shroom is One use
only. Declare usage just
before the model is rolling a casting roll for a
non-Bound Spell. Any Dispel Attempt made
against this spell suffers -D3 to its dispel roll
(roll this dice directly when using the Power
‘Shroom). If a natural ‘1’ is rolled for this D3,
the model using the Power ‘Shroom suffers 1
hit with Toxic Attacks. This is an exception to
the Casting and Dispelling Modifier rule (i.e.
it is allowed to modify the dispel roll by
more than -2).

SA
Engine of the Ancients
0-1 per Army
The model part gains Telepathic Link .
All friendly units within 6" of the Engine of the Ancients gain Aegis (5+, against Ranged Attacks). At the beginning of
each friendly Player Turn, you may choose to replace Aegis with one of the following effects until the start of the next
friendly Player Turn:
- Choose a Magic Path. Friendly Wizards casting spells from this Path have the Casting Values decreased by 1.
- During the owner’s Shooting Phase, pick an enemy unit that is not Engaged in Combat and within 9" of the
Engine of the Ancients. That unit suffers D3 hits with Flaming Attacks and Armour Penetration 10 that
always wound on a roll equal to or greater than 7 - the target's Armour. A natural '6' always wounds and a
natural '1' always fails to wound.

SE
Thicket Beasts, base cost 345 → 385 and cost per model 95 → 105.
Kestrele:
Options pts
Must choose one:
Hard Target and Shield free
Skirmisher and Sylvan Longbow (3+) 2

Glyph of Amryl 45 pts
Cannot be taken by models with Sylvan Spirit.
The bearer gains Cannot be Stomped. When Fighting
a Duel, the bearer gains +3 Defensive Skill.

Curse of the Black Stag 40 pts
Light Armour enchantment.
The bearer gains Devastating Charge (+1 Att, +1
Str, +1 Def).

Attack Attributes
Master Archer - Attack Attribute - Shooting
When shooting with a Sylvan Longbow, all models with Master Archer in a unit may choose to gain either +2
Armour Penetration or +2 to hit.

TK
Skeleton Chariots - mają heavy armour

VC
Altar of Undeath - point cost reduced by 10 pts
Forbidden Path (25 pts) - Wizard Adepts and Masters
only. Reszta bez zmian

Storm of Wings: Universal Rule.
Enemy units in base contact with one or more model with Storm of Wings suffer -1 Offensive Skill and -1 Defensive
Skill.

VS
Sounding The Bell : Universal Rule.
All enemy units within 18” of one or more models with this Universal Rule suffer -1 Offensive Skill and -1 Defensive
Skill. At the start of your Magic Phase, you may choose to roll a D6. On a 2+, the Offensive and Defensive Skill modifiers are increased to -2 each, until the start of your next Magic Phase. If a '1' is rolled, the Doom Bell loses Sounding The Bell until the end of your
next Movement Phase, and all units (friend and foe) in base contact with the Doom Bell suffer D6 hits with Strength 4
and Armour Penetration 2.

_________________
:twisted: always Vampire :twisted:


Góra
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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 22 maja 2018, o 09:46 
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Dołączył(a): 22 maja 2007, o 08:12
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Dzięki wielkie :)

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Góra
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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 25 maja 2018, o 20:15 
Oszukista
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Dołączył(a): 25 lis 2013, o 09:28
Posty: 864
Lokalizacja: Strzelce Opolskie
Page is currently in maintenance mode:

The website will be under maintenance this weekend (May 25st - May 27th), starting around 18:00 CET
During this time, the forum will be unavailable and downloading the rules will not be possible.
Though we will proceed as fast as possible, we are not sure yet how long the forum will remain out of reach. We might push info on Twitter if it takes more time than expected.


Czyżby update plików i dodanie nowych DL? [-o<

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There is no escape from Chaos, it is marks us all.

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Góra
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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 25 maja 2018, o 20:32 
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Dołączył(a): 24 gru 2006, o 11:27
Posty: 4845
Lokalizacja: Jeźdźcy Hardkoru
Raczej Rodo :)

_________________
:twisted: always Vampire :twisted:


Góra
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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 25 maja 2018, o 21:26 
Mudżahedin
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Dołączył(a): 12 paź 2016, o 07:23
Posty: 252
Zdaje się, że update silnika strony wykonują. Przez jakiś czas może być wesoło...


Góra
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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 26 maja 2018, o 13:21 
Mudżahedin
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Dołączył(a): 12 paź 2016, o 07:23
Posty: 252
No i portal jest już z powrotem dostępny. Wow.


Góra
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 Tytuł: Re: T9A:FB 2.0 - przecieki i dyskusja
PostNapisane: 7 cze 2018, o 00:20 
Falubaz

Dołączył(a): 18 lip 2013, o 20:15
Posty: 1225
https://www.the-ninth-age.com/news/inde ... -of-words/
Parę osób u nas narzekało na sformułowanie zasad :)

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