Nowe HE 8 ed. - zdjęcia str. 65

High Elves

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Naviedzony
Wielki Nieczysty Spamer
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Re: Nowe HE 8 ed. - zdjęcia str. 65

Post autor: Naviedzony »

Ale serio. Wszystko dobrze? :D

Szmyt
Chuck Norris
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Lokalizacja: Schwarze Pferd, S(a)tanica

Post autor: Szmyt »

Aldean pisze:
Semi pisze:juz nie dziala na mounta
models with this special rule have a 2+ againts flaming....i nie działa na mounta?

no ok...jak nie działa to nie;]
do następnego FAQ :D

Idaia
Plewa
Posty: 9

Post autor: Idaia »

Martial Prowess
HE models with this special rule can make supporting attacks with one extra rank than normal. This is cumuative with any other special rule that allows a unit to fight in extra ranks. In addition, when shooting, all HE models with this special rule fire in one more rank than normal (if the unit chooses to Volley Fire, this will normally mean that all the models in the front three ranks, and half the models in the fourth and any subsequent ranks, are allowed to shoot). This is cumulative with any other special rule that allows a unit to shoot in extra ranks.
Valour of Ages
Jak było: models with this special rule re-roll all failed Panic, Fear and Terror tests vs DE
Lileath's Blessing
Models with this special rule add +1 to all attempts to cast spells from the Lore of High Magic
Fireborn
Models with this rule have a 2+ Wsv against Wounds caused by attack that have the Flamig Attacks special rule.
Arrows of Isha
Shooting attacks made by a model who is attacking with weapon that has this special rule are magical attacks. Models from the Forces of Destruction suffer an additional -1 to their ASv against Wounds caused by Arrows of Isha.
Ithilmar Barding
Ithilmar Barding follows all the rules for barding except that the mount suffers no penalty to its Movement characteristic.
Dragon Armour
DA provides the wearer with 5+ ASv. DA also grants the wearer a 6+ WSv and the Fireborn special rule.
Bow of Avelorn
Range 24"
Strength 4
Special Rules Arrows of Isha, Flaming Attacks, Volley Fire
Lion Cloak
Model wearing a lion cloak add +2 to their ASv against non-magical shooting attacks.
Deflect Shots
Models with this special rule have a 6+ WSv against non-magical shooting attacks that do not use templates
Naval Discipline
If a unit cointaining at least one Sea Helm is succesfully charged during the Movement phase, it can attempt to change formation immidiately after your opponent has moved all of his charging units. To do so, the unit must take a Ld test. If the test is passed that unit can immidiately make a combat reform as described on WFB RB. If the test is failed, the unit cannot make a combar reform. A unit cannot use the Naval Discipline rule if it made a Flee! or Stand and Shot charge reaction that turn.
Windrider
A Sea Helm mounted on a Lothern Skycutter (and his Lother Skycutter) has a 4+ WSv against shooting attacks. When mounted on a Lothern Skycutter, a Sea Helm re-rolls failed Dangerous Terrain test.
Reckless
A Dragon Mages has a 2+ bonus to cast spells from the Lore of Fire (cumulative with other bonuses) but never recives bonuses (of any kind) to dispel attepmts.
Warrior Mage
The first spell generated by a Dragon Mage is always Flaming Sword of Rhuin, regardless of the dice roll.
Quicksilver Shot
The model's shooting attack have the Quick to Fire special rule, as do those of all Sisters of Avelorn and High Sisters in the same unit.
Witness to Destiny
A model with this special rule has a 4+ WSv
Blessing of Asuryan
All models in a unit contains an Anointed of Asuryan have a 6+ WSv and the ItP special rule.
Swiftsense=ASF
Shreeding Talons=Armour Pircing
Swooping Strike=Devastating Charge special rule and +1 Strength on a turn which it charges
Attuned o Magic
A model with this special rule has a 5+ WSv and its close combat attacks are magical attacks. In addition, when rolling to determine the strength of the Winds of Magic in the controlling player's Maguc phase, compare the highest D6 rolled with the table below to determine what effects the Phoenix will have (the effect rolled will last until the start of the controlling player's next Magic phase):
1 Magical Dearth - WSv is reduced to 6+
2 Ebbing Zephyr - -1 Strength
3 Magical Draught - + Initiative
4 Energising Breeze - +1 Attack
5 Invigorating Winds - +1 Strength
6 Howling Gale - WSv is increased to 4+
Phoenix Reborn
As soon as the Flamespyre Phoenix loses its last Wound (including unsaved Wound that killed the monster as a result of the Heroic Killing Blow or Multiple Wounds special rule), remove the model and place a Phoenix Reborn counter. At the end of the turn roll a D6 for each Phoenix Reborn counter and consult the table below:
1-2 Dead Embers - The Flamespyre Phoenix is dead, never to return - remove the Phoenix Reborn Counter from play
3-5 Flame Kindled - Centre the large round template over te centre of the Phoenix Reborn counter. All models (friend or foe) hit by the template suffer a S4 hit with Flaming Attack special rule. The Phoenix Reborn Counter remains in play - roll again at the end of the next turn (yours or your opponent's)
6 Rise from the Ashes - Place the Flamespyre Phoenix anywhere that is within 6' of the centre of the Phoenix Reborn counter and at least 1' away from any unit, and then remove the marker from play. If it's not possible treat this result as a Flame Kindled result instead. Reborn Flamespyre Phoenix return with D3+2 Wounds. The reborn model suffers no bonuses or penalties incurrred from its former existence (if the model was fleeing or affected by an augment or hex spell at the time of its death, the reborn model will not be).
If a Flamespyre Phoenix has a rider when it loses its last Wound, both monster and rider are removed and replaced with a Phoenix Reborn counter. However, add +1 when rolling on the Phoenix Reborn table for a Flamespyre Phoenix that had a ride when it was removed. If the result is Dead Embers, oth monster and rider are slain, never return. However, if the result is Rise From the Ashes, the character returns to life with its starting number of Wounds, riding atop the reborn Flamespyre Phoenix. If the rider was slain before the Flamespyre Phoenix, a Rise from the Ashes result will not resurrect the character.
Wake of Fire
If a Flamespyre Phoenix moves over one or more unengaged enemy units in the Remaining Moves sub-phase, choose one of those units - that unit suffers D6 S4 hits, plus an additional D3 hits per rank after the first. These hits have the Flaming Attacks special rule.
Blizzard Aura
Any enemy unit in base contact with a Frostheart Phoenix has ASL special rule and suffers -1 to its S (to a minimum of 1)
Natural Amour
ASv 5+

Lords:
Annointed of Auryan (210 points) - ASF, Blessing of Asuryan, Fear, MR 2, Martial Prowess, Valour of Ages, Witness to Destiny; may be mounted on one of the following: Flamespyre Phoenix, Frostheart Phoenix; magic items up to total of 100 points
Loremaster of Hoeth (230 points) - ASF, Deflect Shots, Martial Prowess, Valour of Ages; magic items up to total of 100 points

Heroes:
Caradryan (170 points) - ASF, Fear, MR 1, Mark of Asuryan, Martial Prowess, Valour of Ages, Witness to Destiny
Korhil (150 points) - ASF, Forest Strider, Martial Prowess, Stubborn, Valour of Ages
Dragon Mage of Caledor (350 points) - ASF, Martial Prowess, Reckless, Valour of Ages, Warrior Mage; magic items up to total of 50 points
Lothern Sea Helm (100 points) - ASF, Martial Prowess, Naval Discipline, Valour of Ages, Windrider; magic items up to total of 50 points
Handmaiden of the Everqueen (95 points) - ASF, Martial Prowess, Quicksilver Shot, Valour f Ages; magic items up to total of 50 points
Core:
Spearmen (9 points) - ASF, Martial Prowess, Valour of Ages; tylko oni mają magiczną szmatę
Archers (10 oints) - ASF, Martial Prowess, Valour of Ages
Lother Sea Guard (11 points) - ASF, Martial Prowess, Valour of Ages
Silver Helms (21 points) - ASF (riders only), Martial Prowess, Valour of Ages
Ellyrian Reavers (16 points) - ASF (riders only), Martial Prowess, Valour of Ages, Fast Cavalry
Special: Czempioni mogą brać magiczną broń do 25 pkt., Czempion Dragon Princes broń lub pancerz do 50 pkt.
Lion Chariot (120 points) - ASF, Fear, Stubborn, Valour of Age
White Lions (13 points) - AsF, Forest Strider, Martial Prowess, Stubborn, Valour of Ages
Swordmasters (13 points) - ASF, Deflect Shots, Martial Prowess, Valour of Ages
Shadow Warriors (14 points) - ASF, Hatered (DE only), Martial Prowess, Scout, Skirmishers, Valour of Ages
Phoenix Guard (15 points) - ASF, Fear, Martial Prowess, Valour of Ages, Witness oto Destiny
Dragon Princes (29 points) - ASF, Martial Prowess, Valour of Ages
Lother Skycutter (95 points) - ASF, Fly, Valour of Ages
Tiranoc Chariot (70 points) - Unit size 1-3, ASF, Valour of Ages
Rare:
Boltthrower (70 points) - 4x in army and up to 8 in a Grand Army
Great Eagles (50 points) - Unit Size 1+, upgrade to Swiftsense (10 per model) or to Shredding Talon (5 per model)
Flamespyre Phoenix (225 points) - Attuned to Magic, Fireborn, Flaming Attacks, Fly, Large Target, Phoenix Reborn, Terror, Wake of Fire
Frostheart Phoenix (240 points) - Attuned to Magic, Blizzard Aura, Fly, Large Target, Natural Armour (5+), Terror
Sisters of Avelorn (14 points) - ASF, Martial Prowess, Valour of Ages, Bow of Avelorn

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Karli
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Post autor: Karli »

Świetne modele, świetny nieprzegięty book pozwalający na kolejne lata zabaw w nowe kombosy :)
Byłoby afrontem nie napić się z Frontem!

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Equos
Chuck Norris
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Post autor: Equos »

Chyba to będę brać pod uwagę:

L&H
Loremaster
BSB (może na gryfie?)
Arcy?

Core:
Ellyrianie 5-10
Speary (30?) Rozumiem, że w ustawieniu 10(szer) na 5(szeregi) będe walić całym klocem? Shieeeeet <3
Łuki (30?) zawsze warto mieć troszke

Specjale:
30 PG (Wargasm!)
20 WL zawsze się przydadzą
20-30 SM (mniam!)
Skycutter (bolec/goły)

Moje Rary:
Frostheart/3-4 Bolce/5-10 Maidenek :D

Eeeeeeee kurde! W końcu można zagrać tak jak się chce i nie bać się że dostanie się w dupala!

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Bestialski_Brokuł
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Post autor: Bestialski_Brokuł »

Akurat speary są takie same jak w poprzedniej edycji po prostu, martial prowess rozciągnięto na resztę armii. A z 5 szeregów będziesz walił tylko jak cię zaszarżują.

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Azurix
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Post autor: Azurix »

Nie rozumiem czegoś. Phoenix Guardzi to jedyna piechota posiadająca LD9. Czemu właściwie Lord Asuryan nie ma LD10, skoro zwykły Prince ma? :roll:
III Zasada Dynamiki Newtona - Aktualizacja 2013: "Gdy menel jedzie tramwajem, to tramwaj jedzie menelem" :lol:

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Semi
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Post autor: Semi »

zeby nie byl oczywistem wyborem pomiedzy princem a asuryanem...

ale ciekawsze jest to ze ten lord jest lepszy od Caradyana :P
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Azurix
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Post autor: Azurix »

Dzieli ich 70pkt różnicy, 1 atak mniej i możliwość dosiadania jedynie Feniksów. Na prawdę był by tak oczywisty? :roll:
III Zasada Dynamiki Newtona - Aktualizacja 2013: "Gdy menel jedzie tramwajem, to tramwaj jedzie menelem" :lol:

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Semi
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Post autor: Semi »

wliczasz to darmowego warda dla niego i MR 3 na oddzial i ward w cc?
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Karli
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Post autor: Karli »

Drain magic daje czadu teraz. Jeśli dobrze zrozumiałem to wyłącza on z przeciwnika nawet czary działające jedną turę.. :shock: Atrybut high magic bardzo fajnie będzie się kombował z phoenix guardami.
Byłoby afrontem nie napić się z Frontem!

Idaia
Plewa
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Post autor: Idaia »

Karli pisze:Drain magic daje czadu teraz. Jeśli dobrze zrozumiałem to wyłącza on z przeciwnika nawet czary działające jedną turę.. :shock: Atrybut high magic bardzo fajnie będzie się kombował z phoenix guardami.
Niby fajnie, ale podbija WSv do maksymalnie 3+.

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Albo_Albo
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Post autor: Albo_Albo »

Speary (30?) Rozumiem, że w ustawieniu 10(szer) na 5(szeregi) będe walić całym klocem? Shieeeeet <3
tylko w obronie a w starej edycji LSG już to miało

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Gokish
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Post autor: Gokish »

Ja czekam aby poczytać o specach :) ma ktoś info o nich?
LICZNIK: W/D/L od 2012
Brettonia 23/1/13
Lizardmen 1/0/0 <-------- FTW :D
Fumijako pisze: Przepraszam bardzo, ale mag Khorna na dysku jest rzeczą , którą nie nazwałbym , że jest dla słabych

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Mistrz Miecza Hoetha
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Post autor: Mistrz Miecza Hoetha »

To były moje życzenia, wyrażone pół roku temu:
-Smocza Kawaleria BRAK
-Możliwość dosiadania Empaier Dragona przez księcia BRAK
-Zwykłe smoki w rzadkich BRAK
-White Lioni znowu mają zasadę Bodyguard i zostają przeniesieni do rzadkich BRAK
-Srebrne hełmy i jeźdźcy z Elyrionu w corach JEST
-Powrót Everqueen i straży dziewic JEST
-Zwiększony koszt Teclisa ?
-Nowy bohater Kowal Vaula BRAK
-Powrót Bellanera (dobrze to napisałem?) W PEWNYM SENSIE JEST
-Wzmocnienie Tyriona ?
-Nowe Figurki Teclisa i Tyriona BRAK
I nic więcej nie jest mi do szczęścia potrzebne...
Jak widać nie spełniło się wszystko, ale jestem i tak mega zadowolony. Jak ktoś też ma coś takiego, to niech w klej można się pośmiać marzenia vs rzeczywistość.
Moja Galeria: http://forum.wfb-pol.org/viewtopic.php? ... 9#p1076079
"Ludzie uwierzą w każdą prawdę, jeśli tylko podasz ją w cudzysłowiu i podpiszesz nazwiskiem kogoś znanego".
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Azurix
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Post autor: Azurix »

Tyrion jest droższy o 10pkt w stosunku do tego co prezentował i jest Cavalry, a nie Monstrous Cavalry. Ma do tego Save 1+, Ward 4+, MR(2), Kieł z +3 do Sily, Flamingiem i Magiczno-Ognistym Breathem 4+ oraz gdy ma stracić ostatnią ranę (zarówno Killing Blow czy Multiplikacja Ran), to na 2+ wraca do życia na 1 ranie. Dodatkowo rozdaje Liderkę w 18 calach. Więc jest troszkę lepszy :)

Teclis jest tańszy, bo 450pkt, ale zupełnie inaczej działa. Tak jak w plotkach było z generowaniem czarów. Do tego tak samo odpala się ta jego różdżka, ale zamiast odpalać tego dla kostek można odpalić jak się ma Misscasta i zignorować go. Tak to reszta jak w plotkach ;)

Alariell to jest kosmos wogóle, bo 350pkt kosztuje, ma Life/Light/High i sobie 4 czary generuje z jednej z tych domen, lub z dwóch, lub z trzech. Dodatkowo daje tam jakieś Wardy 5+ na Oddział. Bije w Demony w 12" D6 S4, ale ma wtedy -D3 do Casta. Dodatkowo daje 2 Przedmioty Magiczne dla Armii do wykupienia jeśli ona jest wystawiana. Jednym z nich był sztandar dla BSB który daje +4 do Casta dla czarów z Lighta/Life'a, które Targetują oddział z tym Bannerem, więc może udupić trochę jak na ciebie Banishmenty i Pociski rzucają :P
III Zasada Dynamiki Newtona - Aktualizacja 2013: "Gdy menel jedzie tramwajem, to tramwaj jedzie menelem" :lol:

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el Victor
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Post autor: el Victor »

Karli pisze:Drain magic daje czadu teraz. Jeśli dobrze zrozumiałem to wyłącza on z przeciwnika nawet czary działające jedną turę.. :shock: Atrybut high magic bardzo fajnie będzie się kombował z phoenix guardami.
booosshhh :D Karli co Ty mówisz :D atrybut High Magic jest stworzony tylko i wyłącznie po to by arcy był w WL, łukach a najlepiej w maidenkach ;) nigdy w PG

każdy kto będzie grał na high magic będzie bral porządny kloc maidenek z arcym w środku

tako rzece Mędrzec Alaundo - pamięta ktoś ?:D
Traye MAGNETYCZNE + magnesy neodymowe http://forum.wfb-pol.org/viewtopic.php?f=110&t=35481
kanał #1 YouTube (stary) - http://www.youtube.com/user/cotojest1000?feature=watch
kanał #2 YouTube (NOWY !) - http://www.youtube.com/channel/UCstzjTR ... ture=watch
Każdy wymiar, kolor, typ, opcja, dodatek... - ZAPRASZAM ! -->>> http://forum.wfb-pol.org/viewtopic.php?f=110&t=35481

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Eltharion
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Post autor: Eltharion »

Nie ogarniam cie
Chyba grasz w inna grę niż my :roll:
Mówi się trudno i idzie się dalej ...

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Loremaster
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Post autor: Loremaster »

Akurat atrybut jest dosyć fajny, nie jakiś przegięty ale da się tym grać i może czasami dupę uratować.

Idaia
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Post autor: Idaia »

Tyrion 410 points
ASF, Martial Prowess, Valour of Ages, The Defender of Ulthuan (If Tyrion is your army's general, his Inspiring Presence has a range of 18")
Magic items:
Sunfang - +3S an have the Flaming Attacks special rule. Sunfang's bearer can make a S4 Breath Weapon attack once per game. Hits from this attack are magical, and have the Flaming Attacks special rule.
Dragon Armour of Aenarion - 1+ ASv, 4+ WSv and the Fireborn special rule.
Heart of Avelorn - MR 2. If Tyrion suffers an unsaved Wound that would kill him, roll a D6 before removing him as a casualty; on 2+ Tyrion negates the Wound and the Heart of Avelorn is destroyed. Otherwise, Tyrion is removed as a casualty as normal.

Teclis 450 points
ASF, Lileath's Blessing, Martial Prowess, Valour of Ages
Teclis is Level 4 Wizard. He does not generate spells following the normal rules, but instead can choose either to know all of the spells in the Lore of High Magic, or choose one spell from each of eight Lores of Battle Magic in the WFB RB.
Magic items:
Sword of Teclis - always Wounds on 2+. Armour saves are not permitted against Wounds caused by the Sword of Teclis.
Moon Staff of Lileath - One use only. Can be used at the start of any Teclis' Magic phases, in which case a bonus power dice is added to every casting attempt Teclis makes that phase (you still need to use at least one dice from the power pol for each casting attempt), or if Teclis suffers a miscast (declare you're using the Moon Staff of Lileath before rolling on the Miscast table(, in which case the result of miscast is ignored. In either case, Teclis' S and T are both immidiately reduced to 1 for the rest of the game.
Scrool of Hoeth - One use only. When an enemy spell has been cast, provided it was not cast with IF, Teclis can read the Scroll of Hoeth instead of attempting to dispel the spell by using dispel dice. This automatically dispels the spell; no dice is required. In addition, immidiately after the dispel has been resolved, both Teclis and the caster must roll a D6; if Teclis scores higher, the caster immidiately forgets the spell; otherwise, nothing else happens.
War Crown of Saphery - Whilst Teclis has the War Crown of Saphery his Wizard level is increased by one.

Eltharion the Grimm 295 points
May be carried into battle by his Griffon (195 points)
ASF, Hatred (Orcs & Goblins), Martial Prowess, Valour of Ages, Blood Oath (in CC against Grom the Paunch of Misty Mountain, Eltharion gains +1 To Hit)
Magic items:
Fangsword of Eltharion - +2S. Armour saves cannot be taken against W caused by the Fangsword of Eltharion.
Helm of Yvresse - +1 to Eltharion's save. WSv for Eltharion and his mount.
Talisman of Hoeth - MR1; Talisman makes Eltharion a Level 2 Wizard, who uses spells from one of the eight Lores of Battle Magic found in WFB RB.

Alith Anar 250 points
ASF, Hatred (DE), Martial Prowess, Scout, Valour of Ages
Magic items:
Stone of Midnight - 4+ WSv. In addition, enemies suffer a -1 penalty To Hit when shooting against Alith Anar or a unit he has joined.
The Shadow Crown - Alith Anar and his unit have the Swiftstride special rule.
The Moonbow - a bolt thrower with Range 36", S7, Multiple Wounds (d3), Quick to Fire; Armour saves are not permitted against W caused by the Moonbow. Any unit of DE that suffers one or more casualties from the Moonbow also suffers a -1 penalty to their Ld until the end of the phase.

Alarielle the Radiant 350 points
ASF, Lileath's Blessing, Martial Prowess, Valour of Ages, Boon of Isha (All attacks made by model in the Alarielle's unit are magical attacks. In addition, all models in her unit are immune to Fear and Terror), Chaos Bane (At the start of each Alarielle's Magic phases, before rolling for the Winds of Magic, every unit with Daemonic special rule within 12" of Alarielle suffers D6 S4 hits, distributed as for shooting attacks. However, Alarielle suffers a -D3 penalty to her casting attempts if there is one or more models with the Daemonic special rule within 12"), Touch of the Everqueen (Alarielle's CC attacks have the Heroic Killing Blow special rule if directed against models from the Forces of Destruction)
Alarielle the Radiant is a Level 4 Wizard who uses spells from the Lore of Life, Light and High Magic. She can generate all of her spells from the same lore, or from two or more of the above lores in any combination. Declare how many spells she will use from each lore before spells are generated.
Magic items:
The Shieldstone of Isha - 5+WSv for Alarielle and her unit against any non-magcal attacks.
Star of Avelorn - at the start of your Movement phase, nominate a single friendly character within 12" - that model immidiately regains a single W lost earlier in the battle. Alarielle can only restore her own W if there is no other viable target within range.
Stave of Avelorn - One use only. Used in the Magic phase. When used, it allows Alarielle to immidiately attempt to cast a spell she has already cast that phase, even if the casting attempt failed, or was miscast. The spell is otherwise cast according to the normal rules.
An army includes Alarielle the Radiant can also include:
Horn of Isha - One use only. Can be used at the start of one of your Movement phase. For the remainder of the turn, all models in the bearer's unit recive a +1 To Hit bonus on all shooting and CC attacks. (50 points)
Banner of Avelorn - Spells from the Lore of Light and Life cast by a friendly Wizard that target a unit containing the Banner of Avelorn recive +4 bonus to cast. If Alarielle is slain, this ability is immidiately lost. (40 points/only BSB)

Korhil 150 points
ASF, Forest Strider, Martial Prowess, Stubborn, Valour of Ages
Magic items:
Chayal - +2S and have the Kiling Blow special rule. Furthermore, Chayal and Korhil's hand weapon count as Paired weapons.
Pelt of Charandis - +1 to his ASv in CC and +2 against non-magical shooting attacks. Poisoned Attacks cannot wound the wearer of the Pelt automatically - they must always roll To Wound

Caradryan 170 points
AF, Fear, MR 1, Martial Prowess, Valour of Ages, Witness to Destiny, Mark of Asuryan (if Caradryan is slain in CC, the unit that killed him immidiately suffers D3 W with no armour saves allowed; these wounds are distributed as for shooting attacks. Any Wounds inflicted count towards combat result. If Caradryan i killed in a challenge, then only his opponent takes these Wounds - any excess Wounds caused by the Mark of Asuryan count towards overkill)
May be carried into battle on hi Frostheart (250 points)
Magic items:
The Phoenix Blade - +1S and Flaming Attacks and Multiple Wounds (D3)

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