1.Turniej organizowany jest przez klub SNOT i odbędzie się w dniu 23 Marca 2013. W Gdańsku-Morenie w domu Kultury na Nałkowskiej 3.
2.Wpisowe na turniej 10 zł od osoby,
Gramy w składach 3 osobowych, armie w drużynie nie mogą się powtarzać.
3.Kompozycja Armii
a)Gramy na 1600 pkt. Zasady Euro
b)Na turnieju obowiązują aktualne uściślenia sędziowskieRules changes:
- Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
1600 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
An army may have up to 3 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).
No lord choices
0-2 same character choices
0-2 same core choices
0-2 same special choices
0-1 same rare choices
Unit sizes are limited as follows:
Units cannot be more than 30 models nor 350 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- No duplicate non-signature spells(not including bound spells) and max 2 Spirit Leech
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
Army Specific Restrictions:
Bretonnia
No additional Restrictions
Beastmen
Same core choices 0-3
Beastmen armies have an extra 150 points for their roster (1750 total)
All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.)
Beastmen can generate 3 extra pd instead of 2
A unit cap of 50 models per unit and point cap on units 450 instead of 350 pts.
Chaos Dwarfs
Lore of Hashut can be cast with max 4 PD.
Chalice of darkness counts as 2 pd
Iron daemon, K'daii destroyer, taur'ruk, count as war machines.
Max 2 out of Str. 5 shooting templates/Lore of death/Lore of Hashut.
Daemons of Chaos
No additional restrictions
Dark Elves
Max. 25 repeater Crossbows (excluding chariots & characters) in the army.
Shades max 15 models per army.
Pendant of Khaeleth/Hydra max 1 in total
Assassins/Rending stars max 2 in total.
Dwarfs
Each spellbreaker/spelleater rune counts as +1 DD
Grudge Throwers are a 0-2 choice
May generate Max. +4 dispel dice instead of +2
Gyrocopter doesn't count for max 5 war machine/template.
Can have 4 war machines
The Empire
Cannon/Steam tank/unit of Demigryphs, max 3 in total.
High Elves
High Elves armies have an extra 50 points for their roster (1650 total)
High elves army can generate extra 3 powerdice instead of 2
Banner of the World Dragon counts as +1 DD
Same rare choices 0-2 instead of 0-1
Lizardmen
Dispel scroll/Cube of Darkness max 1 in total.
Ogre Kingdoms
Dispel scroll/Hell heart, max 1 in total.
Hell heart count as 1 DD
Max 10 Leadbelchers/maneaters with pistols in total
Rune Maw Banner counts as 1dd.
Iron Blaster/Banner of Discipline max 1 in total.
Max 2 combined units of Mournfang Cav & Ironblaster.
Orcs&Goblins
Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit
Maximum model cap is 50 models per unit
Fanatics/Mangler squigs max 6
O&G have an extra 100 pts for their roster (1700 total), scores are NOT decreased by 10%
Skaven
Doom Rocket/Brass Orb/Storm Banner max 1 in total
Tomb Kings
Tomb King armies have an extra 100 points for their roster (1700 total)
All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.)
Neferra's Scrolls of Mighty Incantations counts as 2 PD and 2 DD
Hierotitan is worth 1 PD so long as it's alive
Tomb Kings may generate up to 3 power dice per phase
Vampire Counts
Ethereal units 0-2, and max 1 of same kind/characters.
Howls/shrieks max 2 in total.
Warriors of Chaos
Talisman of Preservation/Armour of Destiny/Third eye of Tzeentch, max 1 on same model.
Chimera 0-1
Wood Elves
Same core choices 0-3
Wood Elf armies have an extra 100 points for their roster (1700 total)
All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.)
4.Gramy 4 bitwy na stołach 48x48 cali
5.Turniej zaczyna się o 9.30
6. Przedziały punktowe
- 1 Duży pkt co 120 małych
7.Bonusy za Generała, Sztandar Armii po 75 VP, Sztandary po 25 , i zabicie herosa czempionem 50 pkt.
8.Dopuszczamy proxy ale proszę zbytnio nie przesadzać z proxowaniem
9.Program Imprezy
Sobota
9.30- 11.30 I Bitwa
11.30- 13.30 II Bitwa
13.30- 15.30 III Bitwa
15.30- 17.30 IV Bitwa
Dodając obsuwy prawdopodobnie skończymy z pół godziny później.
10.Turniej będzie zaliczony do Polskiej Ligi.
11.W każdej bitwie gramy Battleline
12.Na turnieju będzie dostępne cappucino i herbatka za free ;]
13.Sędziowie
Główny:
Karol Pietrowicz