Król Lisz

Vampire Counts

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magnificent
Plankton
Posty: 2

Król Lisz

Post autor: magnificent »

Szukam kogoś kto znajdzie mi staty Kemmlera Lichmastera. :mrgreen: I tego jego przydupasa.

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wru
Chuck Norris
Posty: 651
Lokalizacja: "Kieł" Kielce

Post autor: wru »

Heinrich Kemmler, The Lichemaster..... 350 points
+75 points, Chaos Tomb Blade
+35 points, Skull Staff
+50 points, Cloak of Mists and Shadows

Your army may include Heinrich. He is a Necromancer Lord and may lead the army if you wish, though he does not have to. If you choose to use him to lead the army then he replaces the general in the main army list.
Profile M WS BS S T W I A LD
Heinrich 4 7 7 5 4 4 6 5 10

Weapons/Armour: Heinrich is armed with a sword, and may ride a Skeleton Steed (+2 points).

Magic Items: Heinrich may take up to four items. Usually he carries the following items:

Chaos Tomb Blade: For each wound the blade inflicts on a living creature, Heinrich may immediately take a magic card to use in the next magic phase.

Skull Staff: The opposing player must reveal what magical items and spells are held by any characters that are within 12" of Heinrich during the magic phase. In addition, thanks to the warnings given by the staff, Heinrich receives a +1 bonus to his dice roll when the attempts to use a dispel. This means that he will dispel a spell cast by a lesser wizard on a 2+, by a wizard of equal power on a 3+, and a spell cast by a stronger wizard on a 4+.

Cloak of Mists and Shadows: The Cloak allows Heinrich to cast the Necromantic Dark Mist spell at will once per magic phase. He may move 24" per turn, and he may move through solid objects and suffers no penalties for moving over difficult terrain or obstacles. He may not attack as long as the spell is in effect, but may cast spells. He may only be harmed by magical weapons and spells. Once cast the spell remains effective for the rest of the game, until it is dispelled, or until Heinrich decides to end it.


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Krell, Lord of the Undead..... 160 points
+50 points, Armour of Protection
+125 points, Black Axe of Krell

Your army may include Krell. He may lead your army if you wish, though he does not have to. If you choose him to lead the army then he replaces the general in the main army list.
Profile M WS BS S T W I A LD
Krell 4 5 0 4 5 4 5 3 8

Weapons/Armour: Krell is armed with a double-handed axe, wears heavy armour, and may ride a Skeleton Steed.

Magic Items: Krell may take up to three items. Usually he carries the following items:

Armour of Protection: The Armour counts exactly as heavy armour. It may be combined with shield/mount bonuses exactly like ordinary heavy armour. Krell rolls to save as normal. If he fails his normal armour saving roll he can immediately roll again, this time saving on a 4+ but ignoring saving roll modifiers for the strength of the attack. if this second roll fails, there are no further rolls and Krell is wounded.

Black Axe of Krell: The axe ignores armour, so any opponent hit by the axe may not take any armour saves that they may have. In addition, any victims that suffer 1 or more wounds from the Axe must roll a D6 at the start of each magic phase. On a 1 or 2 they take an additional wound from the slivers the Axe left in the wound.
If you are playing a campaign and a character with an infected wound survives the battle, roll a D6 for them: 1-3 = they die before the slivers can be removed; 4-6 = a skilled healer is able to remove the pieces before the character dies.

Special Rules: Krell is not affected by psycholgoy, and causes terror.
Come crawling faster, obey your Master...

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SaperHeart
Piłkarz
Posty: 710
Lokalizacja: Adeptus Geriatricus

Post autor: SaperHeart »

If your army is led by Heinrich Kemmler, it may include Krell, one of the dreaded dark lords of Nagash. Krell can be taken as a Hero choice. He must be fielded exactly as presented here and no extra equipment or magic items can be bought for him.
Krell was a mighty Chaos champion long before the birth of the Empire. At this time there were only a few scattered tribes of men who were nothing more than barbarians with few skills and little learning. Krell was the ruler of one such tribe that was corrupted by the Chaos god, Khorne. Krell quickly carved out an empire amongst the barbarian tribes of the north and then turned against the Dwarfs to the south. This was during the period the Dwarfs call the Time of Woes, when their empire had been riven by earthquakes and volcanic explosions, then assaulted by massed tribes of Orcs, Goblins, Skaven and other evil creatures. Krell allied with the Night Goblins who stormed the Dwarf Strongholds of Karak Ungor and Karak Varn and his name is recorded many times in the Great Book of Grudges. He was finally slain by the Dwarf Hero Grimbul Ironhelm during the assault on Karak Kadrin.
Krell's followers carried away his body and buried it in a crudely wrought tomb on the edge of the area now known as the Chaos Wastes. Nearly 1,500 years later Nagash came upon this tomb whilst he was searching for his lost Crown of Sorcery. Nagash had heard much of Krell and his brief but bloody reign, so he raised the mighty warrior from the dead. Krell was placed in command of one of Nagash's Undead legions when he fought against Sigmar at the Battle of the River Reik.
Krell's forces were to attack the Empire's Dwarf allies, giving him the chance to avenge his defeat centuries before. Leading his legion from the front, Krell smashed into the Dwarfs. The battle raged furiously, the Dwarfs stubbornly refusing to give ground against the seemingly endless ranks of Undead troops. But just as it seemed that the Dwarf line was crumbling, Sigmar cut down Nagash. In moments, the Undead army was all but destroyed, as units turned to dust without Nagash's will to keep them alive. Only Krell survived and at the head of his troops, he was only just able to battle his way through the Dwarf lines and escape.
Sigmar's forces were exhausted by the battle and did not pursue him immediately. This proved to be a mistake, for such human frailties did not worry Krell or his Undead followers. Marching night and day Krell led his remaining troops on a dance of destruction that cut a bloody swathe across the fledgling Empire. Entire communities were destroyed, towns sacked and castles burned to the ground, while the cities of the Empire filled with refugees fleeing from Krell's army. He was finally cornered by Sigmar and defeated at the Battle of Glacier Lake, and imprisoned in a magically constructed tomb. To this day, tales of Krell and his doomed legion are still told round campfires and taverns across the Empire.
Hundreds of years later Heinrich Kemmler came across Krell's tomb. He struck a deal with the warrior and freed him to do his bidding, or so he thought. In fact, Kemmler's wanderings in the mountains had been subtly guided by Nagash as part of a cunning and evil plan that would free Krell and unite him with the Lichemaster, so that he could unleash these two powerful Undead champions against Bretonnia. Nagash's plans suffered a minor setback following the heavy casualties the combined forces suffered at the Battle of La Maisontaal Abbey, but in time they are sure to bear rich and terrible fruit.



Krell, Dark Lord of Nagash
M WS BS S T W I A Ld
Krell 4 5 3 4 4 3 4 4 10
Points: 215
Weapons: Black Axe of Krell
Armour: Chaos Armour (4+ Armour Save)
Mount: None

King of Wights:
In Krell's hands his dreaded weapon reaches the pinnacle of its dark powers and delivers a Killing Blow (see Warhammer Rulebook, page 112) every time Krell rolls a 5+ on his rolls to wound.

Black Axe of Krell:
(see Vampire Counts army book, page 49)
Crown of the Damned:
(see Vampire Counts army book, page 50).

magnificent
Plankton
Posty: 2

Post autor: magnificent »

O tak... Dzięki :D

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