DOW army list by murmandamus

Dogs of War

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Murmandamus
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DOW army list by murmandamus

Post autor: Murmandamus »

Skoro ktoś dał propozycjię czy wizję CHD ja postanowiłem stworzyć nowy al drugiej z upośledzonych armii. Tworzone na podstawie pdfa z własnymi przedmiotami i delikatnie zretuszowanej.

DOGS OF WAR ARMY LIST

General rules

Dwarfs Flee and pursue 2D6-1” , may march within 8'' if the enemy and hate all Greenskins

Ogres follow all rules from Ogre Kingdoms Army Book.

Dogs of War can use any lore

Dogs of War quirks

Only one quirk can be allowed per character and that couts towards magic item limit. One character cannot have two same skills and only one such skill is permitted in the army.

Great Leader [60]
General only. General can use his ld 18'' rather than 12.''

Master Tactican [40]
DOW player can always start first turn if he wish to.

Chivalerious [35]
In challanges character may reroll failed to hit rolls in first turn
of any combat
Character always issue challenges and cannot decline it.

Grizzled Veteran [30]
When fighting with non magical weapon character gains KB

Infamous [30]
character gets +1At but enemy characters hate him.

Dark Wizard [25]
Wizards only. Can use additional dice when casting spell but if
1 is rolled he automaticly misscast.

Hard to kill [20]
If character is killed in battle. At the end of battle roll a dice. on 2+ enemy gains only half victory points for him. If he was a general or paymaster enemy don't get 100vp bonus.

Dogs of War Magic Items

Magic Weapons


Demonslayer [65]
Great Weapon , against Demons, Undead and forest spirits are autowounded and suffers d3w for each wound with no sv or Wrd Sv allowed.

Dragon Blade [ 55 ]
Each hit cause 2 hits on enemy on 4+, reroll any failed to wound result

Morning star of Crushing [50]
Morning star,. -2sv on enemy in hth

Rapier of Piercing [40]
+1 to A, Killing Blow

Pike of Remas [35]
Pike,foot only, +1S Mounted models and monsters cannot volountary charge if they would come to contact with the bearer

Grudgebringer [30]
flaming weapon, can cast one fireball from lore of fire per magic phase fireball at pl4 that can be cast in to close combat against the enemy unit.

Brace of Saratosean Pistols[30]
count as brace of pistols with magical attacks, in addition reroll any failed to wound rolls

Kazar's duelling weapons [25]
two hand weapons, +1 to hit, enemy attacking suffer -1 to hit.

Dwarf Master Axe [20]
-1 to Armour sv and reroll all to wound rolls



Magic Armor

Enchanted Armour [55]
Heavy Armour, +1 to S and reroll failed armour save

Mirror Armour of Defiance [40]
Heavy armour, enemy cannont hit it's bearer on better than 4+
In addition any spell against bearer or his unit don't work. on roll 4+
If that happen the caster suffers one wound himself.

Shield of Ptolos [30]
bearer and his mount has 1+armour sv against missle weapons

Armour of Arrogance [30]
Heavy armour, Ward on 4+, bearer is easier to hit. Enemy have +1 to hit against him.

Grand Armour of Mirgaliano [25]
4+ armout save, 5+Ward Save. Model on foot only and cannot use weapons that require two hands.In addition model suffers -1 to movment and -1 to Initiative

Bright Helf of Myrmydia [20]
6+AS, enemy BtB suffer -2 to its Ws. bearer hates all models in Tomb kings army.

Talismans

Talisman of Defiance [60]
Bearer gains +2 to its Toughness

Eye of the Wizard [40]
Nominate one friendly wizard before the battle. In Magic phase he cas cast spells as if he had line of sight of him.

Scepter of Monster Domination [40]
No monster in BtB can attack and is hit automaticly in CC

Horn of the Winds[35]
PL5, within 12'' of bearer missle fire of s4 or less cause any no harm to friendly units.

Black Diamond of Estalia [30]
One use only. Use it at start of enemy magic phase.In that magic phase bearer and unit is immune to all magic and cannot cast spells.

Estalian Cloack [20]
MR(1)

Lucky Charm [15]
reroll one dice you wish. One use only


Enchanted Items

Ancient Relic of Tylos [60]
Bearer gains regenerate

Ring of Wraith[45]
Bearer cause fear and can be only attacked in hth if enemy pass ld test.

Orb of Fire Storm [40]
Power lv bound spell 3, Can be used as d6s4 flaming hits evry turn that exhauts on roll 1 on d6,
once per battle can be used for 2d6 s4 flaming hits Power lv5 bound spell but cannot be used anymore for duration of battle.

Golden Chest [40]
Paymaster only. Bearer and his unit is immune to psychology.

Silver Arrow [35]
Require bow to be fierd. When shot at large target it cause autowound and d6 wounds with no save. One use only.

Amber Amulet [35]
At the start of bearer magic phase he regain 1 wound up to his starting level. If he is dead he cannot regain wound.

Crown of Luccini [25]
+1 LD if Bearer is killed enemy gains +100Vp

Braces of wizard's apprentice [20]
bearer is 1lv wizard but cannot cast spells while in armour.Can take arcane items.


Arcane Items


Potion of Knowledge [60]
Can be drunk at the start of bearer's magic phase. During that phase wizard cast spells at no cost. After each spell roll. On 1,2, potion effect ends. If 1 is rolled then wizard suffers from stupidy for rest of battle. One use only.

Ring of Mental Duel [45]
Can be used when attemping to dispell enemy spell. Casting wizard must roll d6 and dispeling wizard roll as well. Both wizards add their pl to the dice roll. The losing wizard lose 1w with no armour sv and fails dispell or casting spell.

Destroy Magic Scroll [40]
One use Only., As dispell scroll then roll on 4+ that spell is destroyed and cannot be used more for rest of battle. Bound spells in items are destroyed on 6.

Book of Secrets [30]
Can mix his spells from any lore. Roll for them as normal.

Mage's Tome [20]
Bearer knows 1 more spell.

Magic Banners



Banner of Glorious Charge [50]
Cavalery only. Cavalery unit that charge over 7'' cause s4 impact hits per model in the front rank btb.

Banner of Disscipline [50]
Unit charged to the flank or rear. Turn it's front to charger. Banner doesn't work if the unit is charged from two or more sides.

Pirate Banner of Saratossa [40]
Unit wishing to charge the unit must take ld test. If failed may act as normal or charge other unit.

Banner of Courage [30]
Unit Reroll it's Break test. Only one reroll can be allowed from any source)
One use only.

Standard of Greed [25]
+d3 to its charge move
Cannot purseu or overrun even if affected by frenzy or hatred.

Standard of Shielding [25]
unit get +1 to it's armour save, have 6+sv if have none.

Banner of Mercenaries [20]
unit is immune to panic caused by missle fire

Dogs of War Army List

Lords

Mercenary General [90]
Mv4 Ws6 Bs5 S4 T4 W3 I6 A4 Ld9

may have:

- Great weapon [6], Additional hand weapon [6], Spear [6], Morning Star [3],
Lance[6], Halberd [6], Cathayan Longsword [8] (+1Ws,+1I, AP )
- Handgun [10], Longbow [15], Crossbow [15], Pistol [10], Brace of Pistols [20]
- Heavy armour[6], light armour[3]. Shield [3]
- Warhorse [15], Barding [6]
- Pegasus [50]
- Magic Items or/and Skills up to 100

Hierling wizard Lord [175]
Mv4 Ws3 Bs3 S3 T4 W3 I3 A1 Ld8

- 4lv [35]
- Warhorse [15], Barding [6]
- Pegasus [50]
- Magic Items or/and Skills up to 100

Heroes

Mercenary Captain [65]

Mv4 Ws5 Bs5 S4 T4 W2 I5 A3 Ld8

may have:
- Great weapon [4], Additional hand weapon [4], Spear [4], Morning Star [2],
Lance[4], Halberd [4], Cathayan Longsword [6] (+1Ws,+1I, AP )
- Handgun [10], Longbow [10], Crossbow [10], Pistol [7], Brace of Pistols [14]
- Heavy armour[4], light armour[2]. Shield [2]
- Warhorse [10], Barding [4]
- Pegasus [50]
- Magic Items or/and Skills up to 50

Hierling wizard Lord [60]
Mv4 Ws3 Bs3 S3 T3 W2 I3 A1 Ld7

- 2lv [35]
- Warhorse [10], Barding [4]
- Magic Items or/and Skills up to 50


Paymaster [55]

Mv4 Ws4 Bs4 S4 T4 W2 I5 A2 Ld8


may have:
- Great weapon [4], Additional hand weapon [4], Spear [4], Morning Star [2],
Lance[4], Halberd [4] ,
- Handgun [10], Longbow [10], Crossbow [10], Pistol [7], Brace of Pistols [14]
- Heavy armour[4], light armour[2]. Shield [2]
- Warhorse [10], Barding [4]
- Pegasus [50]
- Paymaster's Paychest Wagon [100] counts as chariot on chariot base
- Magic Items or/and Skills up to 50

Paymaster - Paymaster counts as BSB in all aspects with exeption he cannot have magic banners and if he is slain all DoW hate the unit that caused it's death. Paymaster may not be army general.

Paymaster Paychest Wagon
Mv4 Ws4 Bs4 S4 T5 W3 I5 A2 Ld8

equipment:: crew armed with halberds. Paychest have total sv of 4+
Paymaster Wagon: 40x80mm base, and can be placed inside unit counting as mount for paymaster.

For Gold and Glory: Unit with Paymaster on Chest Wagon gains +1 to their CR.
Also any unit within 8'' of paychest gains reroll missed to hit rolls in first round of any combat due to inspiring presence of paychest.

CORE:

Crossbowmen [8; 10+]

Mv4 Ws3 Bs3 S3 T3 W1 I3 A1 Ld7

equipment: Crossbows

- Musician [5]
- Standard Bearer [10]
- Champion [5]

Duellist [5; 8+]

Mv4 Ws4 Bs3 S3 T3 W1 I4 A1 Ld7

equipment: hand weapon

-additional hand weapon [2] or pistol [4]
- throwing stars [2]
- buckler [2] (+1sv in hth, cannot be used with ahw or pistol)
- Musician [5]
- Champion [5]

Skirmish

Pikmen [8; 10+]

Mv4 Ws3 Bs3 S3 T3 W1 I3 A1 Ld7
equipment:: Pikes and light armout

- heavy armour [2]
- Musician [5]
- Champion [5]
- Standard Bearer [10]

may carry a magic banner up to 50 if mercenary general leads the army otherwise up to 25

Heavy cavalery [19; 5+]

Mv4 Ws4 Bs3 S3 T3 W1 I3 A1 Ld7

equipment:: Heavy armour, lance, shield

- barding [2]
- Musician [8]
- Champion [8]
- Standard Bearer [16]

- may carry a magic banner up to 50 if mercenary general leads the army otherwise up to 25


Light Cavalery [12; 5+]

Mv4 Ws3 Bs3 S3 T3 W1 I3 A1 Ld7

equipment:: light armour and spear

- bow [4]
- shield [1]
- Musician [10]
- Champion [10]
- Standard Bearer [15]

fast Cavalery

Special

Dwarfs [7; 10+]
Mv3 Ws4 Bs3 S3 T4 W1 I2 A1 Ld9

equipment:: light armour and axe
- Great weapon [2]
- Shield [1] hevy armour [1]
- Crossbow [5]
- Musician [5]
- Standard Bearer [10]
- Champion [5]

- may carry a magic banner up to 50 if mercenary general leads the army otherwise up to 25

Mercenary Ogres

Follow rules and units available from Ogre Kingdoms Army(Bulls,Ironguts,Leadbelchers and Maneaters)

Halfings [6; 10+]
Mv4 Ws2 Bs4 S2 T2 W1 I5 A1 Ld8

equipment:: bow
- swap bow for spears
- Musician [5]
- Standard Bearer [10]
- Champion [5]

Woodlanders: Suffer no penalties for mooving through wodland terrain.

Norse Maruders [6; 10+]
Mv4 Ws4 Bs3 S3 T3 W1 I4 A1 Ld7

equipment:: light armour and axe
- Great weapon [1], flail[1] , additional hand weapon (1)
- Shield [1], light armour[1]
- Musician [5]
- Standard Bearer [10]
- Champion [5]

- may carry a magic banner up to 25 if Mercenary general leads the army

Frenzy, Will of Chaos

0-1 Paymaster's Bodyguard [9; 10+]
Mv4 Ws4 Bs3 S4 T3 W1 I4 A1 Ld8

equipment:: halberd, light armour

- Shield [1], heavy armour[1]
- Musician [7]
- Standard Bearer [14]
- Champion [7]

- may carry a magic banner up to 50

Stubborn
Guardians of the Paymaster: unit reroll any psychology test if paymaster is inside unit.


Rare

cannon [75]
Mv4 Ws3 Bs3 S3 T3 W1 I4 A1 Ld7
T7 W3
crew: 3
equipment:: hand weapon

Halfing Hot Pot [50]

Mv4 Ws2 Bs4 S2 T2 W1 I5 A1 Ld8
T4 W2

crew: 3
equipment:: hand weapon
Count as stonethrower with s3, no armour save allowed causing 1w under center of template s6 d3 wounds.

Mercenary Giant[205]
Same as a Giant in Orcs & Goblins Army.
Ostatnio zmieniony 6 lut 2009, o 13:14 przez Murmandamus, łącznie zmieniany 1 raz.
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BOGINS
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Post autor: BOGINS »

Wydaje mi się, ale dueliście mieli 4ws i 4i, przy dzisiejszych standardach zapłacilibyśmy za to 4 punkty. tarcza za droga u niego,
Heavy cavalery też ma za małego ws.
Armatak to small calibber?
Przedmiotki niektóre słabe lub za drogie punktowo, inne z kolei drogie, można by spokojnie pomniejszych ich liczbę.
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Murmandamus
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Post autor: Murmandamus »

faktycznie z duelistami i kawą moje przeoczenie
armatka s10 d3w. Tylko imperialni mają great canon.
To Bronzio Galloper gun mają small calibre.
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Vincent
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Post autor: Vincent »

niby wszystko fajnie ale to juz jest polhammer ;)

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BOGINS
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Post autor: BOGINS »

Poprawiłem na czerwono to co mi się wydawało średnie (resztę wywaliłem by nie zaśmiecać)
Murmandamus pisze: Great Leader [60] Tylko dla generała w końcu... bez przesady z ceną. 40 punktów
General only. General can use his ld 18'' rather than 12.''

Master Tactican [40] Przedmiot jest jednorazowy i nie zawsze skuteczny (nie mamy w końcu parku maszynowego. Chyba żeby coś dodać o skautach 20 punktów)
DOW player can always start first turn if he wish to.

Chivalerious [35] Zdolność u innych ras (hate) jest znacznie tańsza, sądzę że maks 20 punktów (tym bardziej że musi wyzywać, nie mamy też s7 i miliona ataków.
In challanges character may reroll failed to hit rolls in first turn
of any combat
Character always issue challenges and cannot decline it.

Grizzled Veteran [30] Stanowczo za drogie!!!! Killing blow tyle kosztuje na magicznych mieczach itd...20 punktów.
When fighting with non magical weapon character gains KB

Infamous [30] Absurdalnie drogie!!!! Tym bardziej jak się trafi na co silniejszego hiroła przeciwnika. W praktyce - lepiej zawsze brać Chivalierus niż to... maks 15. (Ja bym dał -1 atak dla wroga za 30 punktów)
character gets +1At but enemy characters hate him.

Dark Wizard [25] Na każdy swój czar? Jeśli tak to jest to tańsza zdolność Slaana:)
Wizards only. Can use additional dice when casting spell but if
1 is rolled he automaticly misscast.

Hard to kill [20]
If character is killed in battle. At the end of battle roll a dice. on 2+ enemy gains only half victory points for him. If he was a general or paymaster enemy don't get 100vp bonus.

Dogs of War Magic Items

Magic Weapons
Magic Armor

Shield of Ptolos [30] (Widzę że ktoś chce polatać magiem na pegazie)
bearer and his mount has 1+armour sv against missle weapons


Grand Armour of Mirgaliano [25] (Po co tą zbroję w ogóle dawać?)
4+ armout save, 5+Ward Save. Model on foot only and cannot use weapons that require two hands.In addition model suffers -1 to movment and -1 to Initiative

Talismans

Eye of the Wizard [40] Chyba za drogie, to tylko bonusowa linia wzroku.
Nominate one friendly wizard before the battle. In Magic phase he cas cast spells as if he had line of sight of him.

Enchanted Items

Ancient Relic of Tylos [60] Tak 50-55pkt
Bearer gains regenerate

Ring of Wraith[45] Bez sensu, po co to komu :P
Bearer cause fear and can be only attacked in hth if enemy pass ld test.

Golden Chest [40] Łączy sieze stubbornem?:P
Paymaster only. Bearer and his unit is immune to psychology.

Silver Arrow [35] Przegięte na maksa
Require bow to be fierd. When shot at large target it cause autowound and d6 wounds with no save. One use only.

Braces of wizard's apprentice [20] Bezsensu :), nikt tego brać nie będzie
bearer is 1lv wizard but cannot cast spells while in armour.Can take arcane items.

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Murmandamus
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Post autor: Murmandamus »

Dark Wizard [25] Na każdy swój czar? Jeśli tak to jest to tańsza zdolność Slaana:)
Wizards only. Can use additional dice when casting spell but if
1 is rolled he automaticly misscast.
zauważ że jak 1 wypadnie na tej kosci dodatkowej to jest misscast

Hard to kill [20]
If character is killed in battle. At the end of battle roll a dice. on 2+ enemy gains only half victory points for him. If he was a general or paymaster enemy don't get 100vp bonus.

Dogs of War Magic Items

Magic Weapons
Magic Armor
Shield of Ptolos [30] (Widzę że ktoś chce polatać magiem na pegazie)
bearer and his mount has 1+armour sv against missle weapons
przecierz magowie nei mogą nosic zbroi w tym tarczy z wyjątkiem szczególnych przypadków
Grand Armour of Mirgaliano [25] (Po co tą zbroję w ogóle dawać?)
4+ armout save, 5+Ward Save. Model on foot only and cannot use weapons that require two hands.In addition model suffers -1 to movment and -1 to Initiative
dla paymastera u krasnoludów?

Talismans
Eye of the Wizard [40] Chyba za drogie, to tylko bonusowa linia wzroku.
Nominate one friendly wizard before the battle. In Magic phase he cas cast spells as if he had line of sight of him.
chodziło że też od niego ciut podobne do focus familiara czy starej telepatii skinków dla slaana.

Enchanted Items
Ancient Relic of Tylos [60] Tak 50-55pkt
Bearer gains regenerate
hm zastanowimy się i ew zmienie
Ring of Wraith[45] Bez sensu, po co to komu :P
Bearer cause fear and can be only attacked in hth if enemy pass ld test.
czasem ktos może nei zdac ld ale mniej uzyteczny . W kazdej armii takie są.
Golden Chest [40] Łączy sieze stubbornem?:P
Paymaster only. Bearer and his unit is immune to psychology.
a dlaczego nie? w 7ed itp to tylko na panike fear i terror odpornosc znaczy
Silver Arrow [35] Przegięte na maksa
Require bow to be fierd. When shot at large target it cause autowound and d6 wounds with no save. One use only.
zauważ że one use only i zawsze można nie trafiĆ
Braces of wizard's apprentice [20] Bezsensu :), nikt tego brać nie będzie
bearer is 1lv wizard but cannot cast spells while in armour.Can take arcane items.
czemu? generał czy inny kapitan dla dodatkowego scrola lub destroy scrola naprzykład



resztę porowazam jeszcze
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BOGINS
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Post autor: BOGINS »

Dwarfy nie mają ciekawych zasad by wstawiać tam BSB. Lepiej gwardię przecież - przynajmniej mają zdolności. Zauważyłem też że gwardia ma halabardy. Z s5 i przerzutem of paymaster cheasta są fajni.
Z shield of ptolos jebnąłem...
Z regenerką chodzi o to, że taki chaos czy dark elfy mają go za tanie pieniądze...Nie ma więc sensu (nauczeni doświadczeniem z innych ras) mocno eksponować w cenie przedmioty z bóg wie jakiego powodu.
Hmm Srebrna Strzała... policzmy - ruch -1, wielki cel +1... przy 5 BS to 2+. Różnica tylko czy daleki czy bliski. W 5/6 bitwach z empire, demonami, czasem VC, gigantami, LIZAKAMI, spisuje się znakomicie :)
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Murmandamus
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Post autor: Murmandamus »

no ale nie wszyscą używają large targetów, niemniej jednak nie ma gwarancji uciupania potwora. Moze go zranic lekko bądz ciężej. Owszem dla ST to dramat jest. Hydra wyregenerowac może. Demony wywardowac. Inne potwory muszą się strzec. A i nie każdy zawsze bierze LT. (nowy carnosaur nie jest lt więc tu by nie działała ale stedzia tez poharata)


zainspirował mnie "Hobbit" jak Bard ustrzelił smoka swoją szczęśliwą strzałą.
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BOGINS
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Post autor: BOGINS »

Murmandamus pisze: zainspirował mnie "Hobbit" jak Bard ustrzelił smoka swoją szczęśliwą strzałą.
Pamiętam to. To był mega fart, prawie jak Luca Skaywalkera w wszystkich częściach sagi :)
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Rakso_The_Slayer
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Post autor: Rakso_The_Slayer »

Murmandamus pisze:


Hard to kill [20] za fajnie by było
If character is killed in battle. At the end of battle roll a dice. on 2+ enemy gains only half victory points for him. If he was a general or paymaster enemy don't get 100vp bonus.


Talisman of Defiance [60]
Bearer gains +2 to its Toughness
ciekawe, +1 T u dwarfów kosztuje 50 punktów, tu za 60 dostajesz +2. Troche przegięcie


Scepter of Monster Domination [40]
No monster in BtB can attack and is hit automaticly in CC
wyłączanie smoków i hydr za 40 punktów? troche bajka

Horn of the Winds[35]
PL5, within 12'' of bearer missle fire of s4 or less cause any no harm to friendly units.
całkowita odpornośc za tak śmieszne punkty?



Silver Arrow [35]
Require bow to be fierd. When shot at large target it cause autowound and d6 wounds with no save. One use only.
jeszcze tańsze wyłączanie potworów i demonów... przegięcie jednak. Niby można nie trafic i jest one use ale jakoś tak... może D3 woundy.

Amber Amulet [35]
At the start of bearer magic phase he regain 1 wound up to his starting level. If he is dead he cannot regain wound.
eee... autouleczanie w każdej turze za takie punty?



Potion of Knowledge [60]
Can be drunk at the start of bearer's magic phase. During that phase wizard cast spells at no cost. After each spell roll. On 1,2, potion effect ends. If 1 is rolled then wizard suffers from stupidy for rest of battle. One use only.
co rozumiesz przez cast spells at no cost?


Destroy Magic Scroll [40]
One use Only., As dispell scroll then roll on 4+ that spell is destroyed and cannot be used more for rest of battle. Bound spells in items are destroyed on 6.
u dwarfów to kosztuje 50 punktów, ale już przywykłem że my wszystko mamy droższe...
Cała reszta fajna ale to co powyżej to imo przegięcia mniejsze lub większe.
Obrazek

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Kokesz
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Post autor: Kokesz »

Murmandamus pisze:
Grand Armour of Mirgaliano [25] (Po co tą zbroję w ogóle dawać?)
4+ armout save, 5+Ward Save. Model on foot only and cannot use weapons that require two hands.In addition model suffers -1 to movment and -1 to Initiative
dla paymastera u krasnoludów?
Faktycznie, żeby krasie zamiast 6 cali poginali 3. Przecież ruszasz się tak ja najwolniejsza jednostka w oddziale. Jak wróg podleci jakimś orłem to taki oddział stoi praktycznie miejscu. IMO nie powinno być tego -1 do M, a koszt 35-40 pkt.

Norsmeni powinni być bez Will of Chaos, bo to są Norse Maruders a nie Chaos Maruders. Jest różnica bo nie każdy mieszkaniec Norski jest sługą Chaosu.

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Khuman
Ciśnieniowiec
Posty: 7116
Lokalizacja: Wrocławskie pastwiska / The Gamblers ()====[]>>>>>>>>>>>>

Post autor: Khuman »

Kokesz pisze:Norsmeni powinni być bez Will of Chaos, bo to są Norse Maruders a nie Chaos Maruders. Jest różnica bo nie każdy mieszkaniec Norski jest sługą Chaosu.
słuszna uwaga, właściwie ci maruderzy byli z pozostałości z ludu kislevu... z tego co pamiętam w DoW kosztowali 5pkt. + 1 za bonusowe wyposażenie, i tak taniutko bo z bomby mają frenzy

Paymaster's Bodyguard zamiast 0-1 dałbym ze na każdego paymastera 1 oddział, powinni kosztować 10pkt. za jednego

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likaon
Kretozord
Posty: 1862
Lokalizacja: Warszawa, Białystok

Post autor: likaon »

Temat oczyszczony. Mod-K.

@Murmandusie widzę że sporo się nad tym namęczyłeś i odwaliłeś kawał dobrej roboty, mam nadzieję że organizatorzy turniejów przeczytają ten temat i skorzystają z twojej pracy. Czy oprócz czysto kostkowej roboty dodać trochę jakiegoś sytego fluffu?
"Księga Armii Nocnych Goblinów"( 09.11.2011
http://www.docstoc.com/docs/94525591/No ... 99ga-Armii

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