Slaughtermaster
Fear, Ogre Charge, Immune to Poison.; General; Units within 12" may use General's Leadership, 18" if he has the Large Target special rule.; Magic Level 4; Has 4 spells. +4 to cast and + 4 to dispel.; Lore of the Great Maw; Iron Fist; Works as shield including Parry. Works the same mounted.
Talisman of Preservation Bearer gains 4+ ward save [45.0]
Hellheart One use only, declare at start of enemy's magic phase after rolling for Winds of Magic. All enemy Wizards within D6x5" must roll on Miscast table. After all miscasts have been resolved add an extra dispel dice to the Ogre pool for every Wizard that had to roll on Miscast table. [50.0]
Bruiser
Usage Conflict; Fear, Ogre Charge; Iron Fist; Works as shield including Parry. Works the same mounted.; Heavy Armour; Battle Standard; Units w/in 12" may re-roll Leadership tests
Ruby Ring of Ruin Bound spell (energy level 3); Casts the spell Fireball. [25.0]
Shield of Ptolos Shield, 1+ armour save against missile attack. [25.0]
Firebelly
Fear, Ogre Charge, Flaming Attacks, Blessing of the Volcano God - receves a 4+ ward against flaming attacks. Fire Breath - Str 4 Breath Weapon with Flaming Attacks.; Magic Level 2; Has 2 spells. +2 to cast & +2 to dispel.; Lore of Fire; Kindleflame: If the enemy suffered a would from the Lore of Fire ealier this phase the casting costs of Fire spells on the same target is lowered by D3, Does NOT stack. All Fire spells are Flaming.
Dispel Scroll One use only; Automatically dispels one spell cast that turn only. [25.0]
Talisman of Protection 6+ ward save [15.0]
Relic Sword Attacks with this sword wound always on 5+, or better if one would wound normally on a lower score. [10.0]
Ironguts 8
Fear, Ogre Charge.; Look-Out Gnoblar; Only 3 models needed for Look Out Sir rolls; Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
Gutlord
Ogres 4
Fear, Ogre Charge; Iron Fist; Works as shield including Parry. Works the same mounted.; Light Armour; Standard; +1CR
Mournfang Cavalry 4
Fear, Impact Hits (D3), Thick-skinned, ; Iron Fist; Works as shield including Parry. Works the same mounted.; Heavy Armour; Standard; +1CR
Mournfang 4
Mournfang Cavalry 4
Fear, Impact Hits (D3), Thick-skinned, ; Iron Fist; Works as shield including Parry. Works the same mounted.; Heavy Armour; Standard; +1CR
Mournfang 4
Ironblaster 1
Chariot, Fear, Large Target, Cannon of the Sky-Titans - 36" range, Str 10, Multiple Wounds (D6), Massive Grape Shot - Str 10. Move and Fire, Slow to Fire, Volley of Cannonballs - when rolling for bounce roll arty dice twice and use highest roll.
Gnoblar Scrapper
Leadbleacher
Rhinox
Thundertusk 1
Beast Rider, Large Target, Terror, Numbing Chill - any enemy model within 6" has the Always Strikes Last special rule, Smooth Ride - riders ignore the To Hit modifier for Moving and Shooting, Sphere of Frost-wreathed Ice - stone thrower attack, move and shoot, Slow to Fire, 6-24" range, Str3(6), Multiple Wounds (D3). On misfire just does not shoot.
Ogre Beast Rider 1
Chaintrap
Ogre Beast Rider 1
Harpoon Launcher
Harpoon Launcher Huge Crossbow, 36" range, Str6, Move or Fore UNLESS on a mount, Multiple Woulds (D3). -
Chaintrap 12" Range, Str6, Killing Blow
Pomoże ktoś bo nwm czy może być na turniej
OGRY 2400
- kubencjusz
- Szef Wszystkich Szefów
- Posty: 3720
- Lokalizacja: Kielce/Kraków