Skaven 1200pkt - początkujący
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- Powergamer Rozpiskowy
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Skaven 1200pkt - początkujący
Z racji że nadal się uczę i mam paręnaście walk za sobą - nadal nie jestem dobry w rozpiskach jak i w graniu casualowym .
Gram przeciwko HE 8ed i mam tylko to co w rozpiske z modeli i potrzebuje porady czy dobrze wybrałem czy coś jest źle
1200 Pts - Skaven Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Type Cost
Warlock Engineer 1 5 3 3 3 3 2 4 1/2 5 6+ In 148.0
Infantry; Verminous Valor; Can swap any spell for Warp
Lightning; Magic Level 2; Magic Level 2; Warplock Pistol
Talisman of Protection 6+ ward save [15.0]
Dispel Scroll Dispels one non IF spell. One use only. [25.0]
Warplock Pistol 10" Range; Magic Weapon(Warpstone); Strength 4 (Armour -
Save -2); No penalties for move or range; Unstable: on to
hit roll of 1 roll again, if another 1, character shoots
himself
Clanrats 20 5 3 3 3 3 1 4 1 5 5+ In 195.0
Infantry;; Spear; Light Armour; Shields; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Clawleader 1 5 3 3 3 3 1 4 2 5 5+ [8.0]
Weapon Team 1 5 3 3 3 3 1 3 2 5 5+ In [70.0]
Infantry; HA; Each team treated as single 1Wo creature;
must deploy w/in 3" of parent unit; Separate unit for VPs;
Can use rank bonus of parent unit as long as 3" away; 4+
ward save from ranged attacks IF within 3" of parent
unit.; Warpfire Thrower
Warpfire Thrower Range: Art Dice; Flame Template as Breath Wpn; S5, D3 Wo, -
If causing any casualties, targetted unit takes panic
test; misfire - see chart; can stand and shoot, move or
fire. 4+ Ward against Ranged attacks.
Clanrats 19 5 3 3 3 3 1 4 1 5 5+ In 185.0
Infantry;; Spear; Light Armour; Shields; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Clawleader 1 5 3 3 3 3 1 4 2 5 5+ [8.0]
Weapon Team 1 5 3 3 3 3 1 3 2 5 5+ In [65.0]
Infantry; HA; Each team treated as single 1Wo creature;
must deploy w/in 3" of parent unit; Separate unit for VPs;
Can use rank bonus of parent unit as long as 3" away; 4+
ward save from ranged attacks IF within 3" of parent
unit.; Poisoned Wind Mortar
Poisoned Wind Mortar Fires like a stone thrower, 6-24" though it can use the -
line of sight of the parent unit if within 3" but at a
double scatter. Uses the small template, wounding all
models hit on 5+ (4+ under center) no armour saves but
crew and globadiers on a 5+. Move AND fire: 4+ Ward
against Ranged attacks.
Rat Ogres 2 6 3 1 5 4 3 4 3/4 5 MI 113.0
Monstrous Infantry (Stomp); Scurry Away; Mixed Unit; Fear;
Randomise missile/impact hits 1-4 Rat Ogre, 5-6
Packmaster; No packmasters = stupidity; Frenzy; Immune to
Psychology. Frenzy ends when unit loses combat.
Rat Ogre Packmasters 0 6 3 3 3 3 1 4 1/2 5 6+ [33.0]
Immune to Fear; No more than 1 packmaster per 2 Rat
Ogres; Do not count for rank bonus.; Whip; BtB: +1 At;
Behind rats & rat ogres, make 1 attack; Light Armour;
Master Moulder
Master Moulder 1 6 5 3 4 4 2 5 2/3 6 6+ In [25.0]
Infantry; Can have 30pts Scavenge pile or the
Things-Catcher total.; Whip; BtB: +1 At; Behind rats & rat
ogres, make 1 attack; Light Armour
Giant Rats 5 6 3 3 3 1 4 1 3 WB 23.0
War Beasts; Scurry Away; Mixed Unit; Randomize shooting
hits between (1-4) rats and (5-6) packmasters; If no
Packmasters/Characters in unit, must charge nearest enemy
or move full speed at closest enemy; Fight in two ranks;
Packmasters 1 6 3 3 3 3 1 4 1/2 5 6+ [8.0]
No more than 1 packmaster per 5 rats.; Whip; BtB: +1 At;
Behind rats & rat ogres, make 1 attack; Light Armour
Clanrats 19 5 3 3 3 3 1 4 1 5 5+ In 185.0
Infantry;; Spear; Light Armour; Shields; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Clawleader 1 5 3 3 3 3 1 4 2 5 5+ [8.0]
Weapon Team 1 5 3 3 3 3 1 3 2 5 5+ In [65.0]
Infantry; HA; Each team treated as single 1Wo creature;
must deploy w/in 3" of parent unit; Separate unit for VPs;
Can use rank bonus of parent unit as long as 3" away; 4+
ward save from ranged attacks IF within 3" of parent
unit.; Poisoned Wind Mortar
Poisoned Wind Mortar Fires like a stone thrower, 6-24" though it can use the -
line of sight of the parent unit if within 3" but at a
double scatter. Uses the small template, wounding all
models hit on 5+ (4+ under center) no armour saves but
crew and globadiers on a 5+. Move AND fire: 4+ Ward
against Ranged attacks.
Warp-lightning Cannon 1 6 3 WM 90.0
War Machine; Fires like cannon. Guess range, roll
artillery dice and add to guess range. At that point roll
artillery dice again and this is its bounce range and
strength. Every model in between the points is hit. Small
temple at the end. Every model touched is hit. Roll to
wound no armour saves. Does D6 wounds. Misfire first
roll consult misfire table. On second then nothing
happens.; Move OR Fire;
Warp Crew 3 5 3 3 3 3 3 1 7 [0.0]
Doomwheel 1 3D6 6 6 5 D3 4+ Un 150.0
Unique; Moves like chariot; Moves 3D6"; D6+1 impact hits;
Grind attack D3 St6 in CC; Large Target; Terror; Rolling
Doom; Immune to Psychology; ZZZZap!; Will flee and
pursue 3D6 inches; MUST fire lightning unless you pass a
Ldr test. If wound taken while unengaged check for Loss of
Control.
Crew 1 3 3 2 4 2D6 7 [0.0]
Doom Wheel Lightning ZZZZap! 3 bolts per Shooting Phase; Roll Art Dice for -
Strength; Range 18" regardless of terrain or LOS and will
strike nearest unit within range (FoF); If first target
destroyed then can move subsequent bolts to another
target; D6 Wo to 1 model (randomize for war machines,
ridden monsters, etc.);
Warlord 1 5 6 4 4 4 3 7 4/5 7 4+ In 96.0
Infantry (Ca if on Pox rat, MC on Bonebreaker); General;
Units within 12" may use General's Leadership; 2ndWeapon;
+1A if on foot; Heavy Armour; Shield
Option Footnotes:
Doomwheel misfire If misfire is rolled for lightning str the consult this
chart; 1-2 Doomwhell takes D6 St6 hits. Roll one D-6 for
movement from then on. If 0 movement reached then remove
model. 3-5 If not engaged immediately scatter and move its
full random movement in a straight line with no
manuevering allowed. Units take impact hits and counts as
a charge against enemies. ignore if in CC. 6. For
remainder of game movement increased by one D6.
Poisoned Wind Mortar misfire 1-2 - Large template over crew. Resolve all touching on a
4+ no armour save. Crew removed; 3-5 - Wildly off target.
opponent places small template anywhere within 3D6" of
target. Resolve hits; 6 - No firing
Warp Lightning Cannon Misfir 1-2 Destroyed; 3-5 Roll scatter dice and 4D6. Place large
temple there. Everyone hit takes St10 hit. 6 Cannot fire
that turn
Warpfire Thrower Misfire Cha 1-2 - place large template on barrel - resolve hits as
normal, team killed; 3-5 - move 2d6" random direction,
stops if contacts anything, place large template on
barrel, work out hit, team killed; 6 - Fails to fire
Total Army Cost: 1185.0
Notes:
Strength in Numbers. Add the current units rank bonus to the Ld for all Ld tests for units with
this, maximum bonus is +3
Life is Cheap for Slaves only. May shoot/cast spells into HtH when slaves only are involved.
Scurry Away! Units with this add +1 inches to any flee distance result.
Models in Army: 68
Validation Results:
Roster satisfies all enforced validation rules
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
Gram przeciwko HE 8ed i mam tylko to co w rozpiske z modeli i potrzebuje porady czy dobrze wybrałem czy coś jest źle
1200 Pts - Skaven Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Type Cost
Warlock Engineer 1 5 3 3 3 3 2 4 1/2 5 6+ In 148.0
Infantry; Verminous Valor; Can swap any spell for Warp
Lightning; Magic Level 2; Magic Level 2; Warplock Pistol
Talisman of Protection 6+ ward save [15.0]
Dispel Scroll Dispels one non IF spell. One use only. [25.0]
Warplock Pistol 10" Range; Magic Weapon(Warpstone); Strength 4 (Armour -
Save -2); No penalties for move or range; Unstable: on to
hit roll of 1 roll again, if another 1, character shoots
himself
Clanrats 20 5 3 3 3 3 1 4 1 5 5+ In 195.0
Infantry;; Spear; Light Armour; Shields; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Clawleader 1 5 3 3 3 3 1 4 2 5 5+ [8.0]
Weapon Team 1 5 3 3 3 3 1 3 2 5 5+ In [70.0]
Infantry; HA; Each team treated as single 1Wo creature;
must deploy w/in 3" of parent unit; Separate unit for VPs;
Can use rank bonus of parent unit as long as 3" away; 4+
ward save from ranged attacks IF within 3" of parent
unit.; Warpfire Thrower
Warpfire Thrower Range: Art Dice; Flame Template as Breath Wpn; S5, D3 Wo, -
If causing any casualties, targetted unit takes panic
test; misfire - see chart; can stand and shoot, move or
fire. 4+ Ward against Ranged attacks.
Clanrats 19 5 3 3 3 3 1 4 1 5 5+ In 185.0
Infantry;; Spear; Light Armour; Shields; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Clawleader 1 5 3 3 3 3 1 4 2 5 5+ [8.0]
Weapon Team 1 5 3 3 3 3 1 3 2 5 5+ In [65.0]
Infantry; HA; Each team treated as single 1Wo creature;
must deploy w/in 3" of parent unit; Separate unit for VPs;
Can use rank bonus of parent unit as long as 3" away; 4+
ward save from ranged attacks IF within 3" of parent
unit.; Poisoned Wind Mortar
Poisoned Wind Mortar Fires like a stone thrower, 6-24" though it can use the -
line of sight of the parent unit if within 3" but at a
double scatter. Uses the small template, wounding all
models hit on 5+ (4+ under center) no armour saves but
crew and globadiers on a 5+. Move AND fire: 4+ Ward
against Ranged attacks.
Rat Ogres 2 6 3 1 5 4 3 4 3/4 5 MI 113.0
Monstrous Infantry (Stomp); Scurry Away; Mixed Unit; Fear;
Randomise missile/impact hits 1-4 Rat Ogre, 5-6
Packmaster; No packmasters = stupidity; Frenzy; Immune to
Psychology. Frenzy ends when unit loses combat.
Rat Ogre Packmasters 0 6 3 3 3 3 1 4 1/2 5 6+ [33.0]
Immune to Fear; No more than 1 packmaster per 2 Rat
Ogres; Do not count for rank bonus.; Whip; BtB: +1 At;
Behind rats & rat ogres, make 1 attack; Light Armour;
Master Moulder
Master Moulder 1 6 5 3 4 4 2 5 2/3 6 6+ In [25.0]
Infantry; Can have 30pts Scavenge pile or the
Things-Catcher total.; Whip; BtB: +1 At; Behind rats & rat
ogres, make 1 attack; Light Armour
Giant Rats 5 6 3 3 3 1 4 1 3 WB 23.0
War Beasts; Scurry Away; Mixed Unit; Randomize shooting
hits between (1-4) rats and (5-6) packmasters; If no
Packmasters/Characters in unit, must charge nearest enemy
or move full speed at closest enemy; Fight in two ranks;
Packmasters 1 6 3 3 3 3 1 4 1/2 5 6+ [8.0]
No more than 1 packmaster per 5 rats.; Whip; BtB: +1 At;
Behind rats & rat ogres, make 1 attack; Light Armour
Clanrats 19 5 3 3 3 3 1 4 1 5 5+ In 185.0
Infantry;; Spear; Light Armour; Shields; Standard; +1CR;
Musician; +1CR if tied; +1 Ld in rally attempts.
Clawleader 1 5 3 3 3 3 1 4 2 5 5+ [8.0]
Weapon Team 1 5 3 3 3 3 1 3 2 5 5+ In [65.0]
Infantry; HA; Each team treated as single 1Wo creature;
must deploy w/in 3" of parent unit; Separate unit for VPs;
Can use rank bonus of parent unit as long as 3" away; 4+
ward save from ranged attacks IF within 3" of parent
unit.; Poisoned Wind Mortar
Poisoned Wind Mortar Fires like a stone thrower, 6-24" though it can use the -
line of sight of the parent unit if within 3" but at a
double scatter. Uses the small template, wounding all
models hit on 5+ (4+ under center) no armour saves but
crew and globadiers on a 5+. Move AND fire: 4+ Ward
against Ranged attacks.
Warp-lightning Cannon 1 6 3 WM 90.0
War Machine; Fires like cannon. Guess range, roll
artillery dice and add to guess range. At that point roll
artillery dice again and this is its bounce range and
strength. Every model in between the points is hit. Small
temple at the end. Every model touched is hit. Roll to
wound no armour saves. Does D6 wounds. Misfire first
roll consult misfire table. On second then nothing
happens.; Move OR Fire;
Warp Crew 3 5 3 3 3 3 3 1 7 [0.0]
Doomwheel 1 3D6 6 6 5 D3 4+ Un 150.0
Unique; Moves like chariot; Moves 3D6"; D6+1 impact hits;
Grind attack D3 St6 in CC; Large Target; Terror; Rolling
Doom; Immune to Psychology; ZZZZap!; Will flee and
pursue 3D6 inches; MUST fire lightning unless you pass a
Ldr test. If wound taken while unengaged check for Loss of
Control.
Crew 1 3 3 2 4 2D6 7 [0.0]
Doom Wheel Lightning ZZZZap! 3 bolts per Shooting Phase; Roll Art Dice for -
Strength; Range 18" regardless of terrain or LOS and will
strike nearest unit within range (FoF); If first target
destroyed then can move subsequent bolts to another
target; D6 Wo to 1 model (randomize for war machines,
ridden monsters, etc.);
Warlord 1 5 6 4 4 4 3 7 4/5 7 4+ In 96.0
Infantry (Ca if on Pox rat, MC on Bonebreaker); General;
Units within 12" may use General's Leadership; 2ndWeapon;
+1A if on foot; Heavy Armour; Shield
Option Footnotes:
Doomwheel misfire If misfire is rolled for lightning str the consult this
chart; 1-2 Doomwhell takes D6 St6 hits. Roll one D-6 for
movement from then on. If 0 movement reached then remove
model. 3-5 If not engaged immediately scatter and move its
full random movement in a straight line with no
manuevering allowed. Units take impact hits and counts as
a charge against enemies. ignore if in CC. 6. For
remainder of game movement increased by one D6.
Poisoned Wind Mortar misfire 1-2 - Large template over crew. Resolve all touching on a
4+ no armour save. Crew removed; 3-5 - Wildly off target.
opponent places small template anywhere within 3D6" of
target. Resolve hits; 6 - No firing
Warp Lightning Cannon Misfir 1-2 Destroyed; 3-5 Roll scatter dice and 4D6. Place large
temple there. Everyone hit takes St10 hit. 6 Cannot fire
that turn
Warpfire Thrower Misfire Cha 1-2 - place large template on barrel - resolve hits as
normal, team killed; 3-5 - move 2d6" random direction,
stops if contacts anything, place large template on
barrel, work out hit, team killed; 6 - Fails to fire
Total Army Cost: 1185.0
Notes:
Strength in Numbers. Add the current units rank bonus to the Ld for all Ld tests for units with
this, maximum bonus is +3
Life is Cheap for Slaves only. May shoot/cast spells into HtH when slaves only are involved.
Scurry Away! Units with this add +1 inches to any flee distance result.
Models in Army: 68
Validation Results:
Roster satisfies all enforced validation rules
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
Ja po prostu polecam przeczytanie tego:
http://forum.wfb-pol.org/viewtopic.php?f=25&t=600
zajmuje to 3 minuty a ułatwia życie ludziom w tym dziale
To co aktualnie nam zaprezentowałeś jest tak nieczytelne, że aż się tego czytać nie chce 
http://forum.wfb-pol.org/viewtopic.php?f=25&t=600
zajmuje to 3 minuty a ułatwia życie ludziom w tym dziale


Gremlin pisze: 5. Kosmo (99% szans obecności; Przewodnie motto turniejowe: mam chimerę i kranczerów, wyssę życie z wrogów wielu)
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- Powergamer Rozpiskowy
- Posty: 37
Ok ale nie widzę problemu w tym co jest czytacie tylko jednostki i co mają .Ale jak chcecie inaczej to proszę
Unnamed1200 Pts - Skaven Army
1 Warlock Engineer @ 148.0 Pts
Magic Level 2; Warplock Pistol
Talisman of Protection [15.0]
Dispel Scroll [25.0]
20 Clanrats @ 195.0 Pts
Spear; Light Armour; Shields; Standard; Musician
1 Clawleader @ [8.0] Pts
1 Weapon Team @ [70.0] Pts
Warpfire Thrower
19 Clanrats @ 185.0 Pts
Spear; Light Armour; Shields; Standard; Musician
1 Clawleader @ [8.0] Pts
1 Weapon Team @ [65.0] Pts
Poisoned Wind Mortar
2 Rat Ogres @ 113.0 Pts
Frenzy
0 Rat Ogre Packmasters @ [33.0] Pts
Whip; Light Armour; Master Moulder
1 Master Moulder @ [25.0] Pts
Whip; Light Armour
5 Giant Rats @ 23.0 Pts
1 Packmasters @ [8.0] Pts
Whip; Light Armour
19 Clanrats @ 185.0 Pts
Spear; Light Armour; Shields; Standard; Musician
1 Clawleader @ [8.0] Pts
1 Weapon Team @ [65.0] Pts
Poisoned Wind Mortar
1 Warp-lightning Cannon @ 90.0 Pts
3 Warp Crew @ [0.0] Pts
1 Doomwheel @ 150.0 Pts
1 Crew @ [0.0] Pts
1 Warlord @ 96.0 Pts
General; 2ndWeapon; Heavy Armour; Shield
Models in Army: 68
Total Army Cost: 1185.0
Unnamed1200 Pts - Skaven Army
1 Warlock Engineer @ 148.0 Pts
Magic Level 2; Warplock Pistol
Talisman of Protection [15.0]
Dispel Scroll [25.0]
20 Clanrats @ 195.0 Pts
Spear; Light Armour; Shields; Standard; Musician
1 Clawleader @ [8.0] Pts
1 Weapon Team @ [70.0] Pts
Warpfire Thrower
19 Clanrats @ 185.0 Pts
Spear; Light Armour; Shields; Standard; Musician
1 Clawleader @ [8.0] Pts
1 Weapon Team @ [65.0] Pts
Poisoned Wind Mortar
2 Rat Ogres @ 113.0 Pts
Frenzy
0 Rat Ogre Packmasters @ [33.0] Pts
Whip; Light Armour; Master Moulder
1 Master Moulder @ [25.0] Pts
Whip; Light Armour
5 Giant Rats @ 23.0 Pts
1 Packmasters @ [8.0] Pts
Whip; Light Armour
19 Clanrats @ 185.0 Pts
Spear; Light Armour; Shields; Standard; Musician
1 Clawleader @ [8.0] Pts
1 Weapon Team @ [65.0] Pts
Poisoned Wind Mortar
1 Warp-lightning Cannon @ 90.0 Pts
3 Warp Crew @ [0.0] Pts
1 Doomwheel @ 150.0 Pts
1 Crew @ [0.0] Pts
1 Warlord @ 96.0 Pts
General; 2ndWeapon; Heavy Armour; Shield
Models in Army: 68
Total Army Cost: 1185.0
Wywal talizman of protection z elektryka i pistolet. Ward na 6 to żaden ward, a punktów szkoda. Opal starczy jak się uprzesz.
Wywal miotacz ognia, bo jak jebnie niewypał to sie rozbiegną szczury
Ogólnie to bym nie wystawiał żadnej drużyny wsparcia na takie punkty bo ich szkoda. Ma Cie być dużo.
Połącz te dwa oddziały clanów w jeden duży, żeby ustał swoje, a ten trzeci powiększ na bunkier do maga i gienka.
Na generale daj jakąś kosę i ochronę bo Cie lwy zjedzą ew magia
Może zamiast kółka abomka się zmieści
?
Niewolników nie widzę, a też by się przydali.
Prócz tego wrzuciłbym jeszcze jak się da drugiego elektryka na 1lvl na drugą błyskawicę i dał mu skrola, a tamtemu condenser do polepszenia błyskawicy, żeby bić po orłach i innych koniach.
Graty spoko, a bomba by byłą jakbyś miał 2x po 5
Wywal miotacz ognia, bo jak jebnie niewypał to sie rozbiegną szczury

Połącz te dwa oddziały clanów w jeden duży, żeby ustał swoje, a ten trzeci powiększ na bunkier do maga i gienka.
Na generale daj jakąś kosę i ochronę bo Cie lwy zjedzą ew magia

Może zamiast kółka abomka się zmieści

Niewolników nie widzę, a też by się przydali.
Prócz tego wrzuciłbym jeszcze jak się da drugiego elektryka na 1lvl na drugą błyskawicę i dał mu skrola, a tamtemu condenser do polepszenia błyskawicy, żeby bić po orłach i innych koniach.
Graty spoko, a bomba by byłą jakbyś miał 2x po 5

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- Posty: 37
Dzięki za pomoc ale nie rozumiem co piszesz i do tego napisałem że mam tylko te figurki co w rozpisce ,owszem moge pozamieniać coś ale nie chce na razie gram na tym co mam . Po prostu bardziej zrozumiale można jak dla casuala albo podać mi rozpiskę tu według was i sobie ją wykorzystam do gry
Butcher696 pisze:Dzięki za pomoc ale nie rozumiem co piszesz i do tego napisałem że mam tylko te figurki co w rozpisce ,owszem moge pozamieniać coś ale nie chce na razie gram na tym co mam . Po prostu bardziej zrozumiale można jak dla casuala albo podać mi rozpiskę tu według was i sobie ją wykorzystam do gry
Wybacz, ale twoje zdania są dla mnie trochę niezrozumiałe we wcześniejszych postach, ale teraz rozwiałeś te wątpliwości

Mając do dyspozycji tylko 80 szczurów próbowałbym rzeźbić coś takiego
Edit:
Ewentualnie twardszy lord
Jednak mimo wszystko pamiętaj o możliwości proxowania i zawsze najlepiej się sprawdza zestaw 2x40 slavów i 40 stormverminów - jeśli chodzi o cory na takie punkty, później jeszcze kolejne 40 slavów. Weapon teamy są drogie a bardzo wątpliwe. Osobiście z niewiadomych przyczyn lubię warpfire thrower, ale już tyle razy mnie zawiódł, że wątpię by jeszcze kiedykolwiek wrócił do rozpiski.Unnamed1200 Pts - Skaven Army
1 Warlord @ 258.0 Pts
General; Heavy Armour; Shield; Bonebreaker
Fell Blade [100.0]
1 Bonebreaker Rat Ogre @ [65.0] Pts
1 Chieftain @ 72.0 Pts
Halberd; Heavy Armour; Battle Standard
1 Warlock Engineer @ 120.0 Pts
Magic Level 2
Warp-Energy Condenser [20.0]
1 Warlock Engineer @ 90.0 Pts
Magic Level 1
Dispel Scroll [25.0]
39 Skavenslaves @ 86.0 Pts
Slave Musician
1 Pawleader @ [4.0] Pts
39 Clanrats @ 245.0 Pts
Light Armour; Standard; Musician
1 Clawleader @ [8.0] Pts
1 Weapon Team @ [65.0] Pts
Poisoned Wind Mortar
1 Doomwheel @ 150.0 Pts
1 Crew @ [0.0] Pts
1 Warp-lightning Cannon @ 90.0 Pts
3 Warp Crew @ [0.0] Pts
2 Rat Ogres @ 88.0 Pts
Frenzy
1 Rat Ogre Packmasters @ [8.0] Pts
Whip; Light Armour
Models in Army: 82
Total Army Cost: 1199.0
Edit:
Ewentualnie twardszy lord
Gdzie jeszcze ma się wolną rękę na broń - 65pkt czyli można wziąć cokolwiek wedle uznania, poza fellbladem1 Warlord @ 190.0 Pts
General; Heavy Armour; Bonebreaker
Dawnstone [25.0]
Enchanted Shield [10.0]
1 Bonebreaker Rat Ogre @ [65.0] Pts
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- Posty: 37
Ok rozumiem ,też mi tak mówią ale nie jestem dobrym graczem i nie gram w WFB często - głownie kupiłem by sobie tak raz do roku popykać i tyle