RUM-ors 8 ed Brodacze.
Moderatorzy: Arbiter Elegancji, Rakso_The_Slayer
Re: RUM-ors 8 ed Brodacze.
Thane ma zasadę Shieldwall. Czyżby faktycznie miało się potwierdzić +1 do parry save'a na oddziale który został zaszarżowany? Jeżeli tak, i jeżeli potwierdzi się że Ironbreakers będą mieli 5+ parry save'a, to w turze kiedy oddział Ironów został zaszarżowany - mamy 3+ armor save'a i 4+ parry save'a na oddziale.
Yes they drink blood. Yes, some of them have been known to command armies of the damned. But at least they're not Elves.
- Niles Valera, Agitator
- Niles Valera, Agitator
Aha i ten Nowy altar ma przypominać SMOKA
- Pewnie robią Anvila/Tron w stylu Smoka albo smoczy Ołtarz Bóstw....
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Gyrocopter Update: it is nearly 1/2 the original point cost. For approx. 100 pts you can field 1 with vanguard. You can have 6 in an army and 12 in grand army. It has a template gun as before that can be swapped out for a Brimstone Cannon: 18", str 5, armor piercing, dwarf crafted, multiple shot d3, quick to fire.
Gyrobomber Update: The Clattergun is 24", Str 4, armor piercing, dwarf crafted, multiple shot (4), quick to fire. both Gyro's can get vanguard.
Conflicting reports, even from me, concerning number of runes. There are 2x Weapon Rune pages, 4 additional pages with Armor/Banner/Talisman/Engineering Runes. 1x Ancestral Heirloom page (specific named items).
Runes are broken down like so: Rune of Blah Cost: X/Y/Z. x-y-z is the number of runes of that type you can place on an item, increasing its cost. Description of its exact rules follows a brief "fluff" description. One thing of note: A cannon can have up to 100 pts of Runes!
There are about 3 pages of Runes to choose from. Some of the Runes have different "levels". One that I remember that caught my eye is a Demon Slaying Rune: When purchased at its maximum "level" it grants the wielder 2+ to hit, 2+ to wound, No Ward Save and either d6 or d3 multiple wounds. However that Rune is like 100+ points.
Pokój to zawieszenie broni pomiędzy dwiema wojnami.
Slayerzy mają zostać w metalu i wyjść w plastiku potem
, Gotrek ma wyjść jako Battle Scroll - ogólnie wfb niedługo zacznie 40kę przypominać - suplementy itp...

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Pokój to zawieszenie broni pomiędzy dwiema wojnami.
SLAYER KU$#A!RedSkull pisze:There are about 3 pages of Runes to choose from. Some of the Runes have different "levels". One that I remember that caught my eye is a Demon Slaying Rune: When purchased at its maximum "level" it grants the wielder 2+ to hit, 2+ to wound, No Ward Save and either d6 or d3 multiple wounds. However that Rune is like 100+ points.

Yes they drink blood. Yes, some of them have been known to command armies of the damned. But at least they're not Elves.
- Niles Valera, Agitator
- Niles Valera, Agitator
Mnie zastanawia ilość run, oraz sposób ich nakładania. Z tego co pamiętam to run zawsze było duuużo, na kilka stron, różnych, w tym takich, które można było nakładać wielokrotnie na jeden przedmiot tworząc mocniejszą kombinacę. Czyżby odejście od zasad nakładania run na przedmiot? Czyli rule of of Pride, Rule of Form, Jealous Runes idą do kosza?

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Z irokezem w kolorze buraków.panterq pisze:SLAYER KU$#A!
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Thorek is in the book. Bugman is a hero level.
Coś czuję, że run będzie sporo - 2xA4 z do broni, a po 1 do maszyn,talizmanów,sztandarów i pancerza + strona z artefaktami.Dwarves no longer have -1 to move when charging/fleeing.
Może dostaniemy Krasnoludzką wersję Banner of World Dragon
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
Rangers were moved to Rare
Slayers essentially remained the same - I don't recall any Ward Save for them, so still squishy with no armor. They are Special choice.
Slayers - add new rule - Skirmish
Ironbreakers - immune to poison,unbreakable
Pokój to zawieszenie broni pomiędzy dwiema wojnami.
Nieźle się to prezentujeRogal pisze:https://www.youtube.com/watch?v=vB8mMPHXL7M#t=10

- Bearded Unclean 'Un
- Kretozord
- Posty: 1506
Ld10 na Thanie, lubię to.
"Każdy może, prawda, krytykować, a mam wrażenie, że dopuszczanie do krytyki, panie, to nikomu tak nie podoba się. Wiec dlatego z punktu, mając na uwadze, że ewentualna krytyka może być, tak musimy zrobić, zeby tej krytyki nie było, tylko aplauz i zaakceptowanie tych naszych, prawda punktów, które stworzymy."
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Na Bugmanie pojawił się człowiek który twierdzi że widział armybook w jednym ze sklepów w USA. http://www.bugmansbrewery.com/topic/424 ... /?p=460869
Podsumowanie informacji:
- Zasada Dwarf-crafted to brak kary za Stand & Shoot - jeśli to prawda to mamy spore rozczarowanie
- Organki rzucają na trafienie, ale rzucamy dwa razy na ilość strzałów, i zasięg ponoć wzrósł do 30"
- Cinder bombs dla Irondrake'ów to mała templatka za zasięgiem 8", brak dokładnego info
- Master Engineer zasadniczo działa jak do tej pory
- Flame Cannon ma dwa tryby strzału - pierwszy jak w rulebooku, drugi to opcja "doładowania" która pozwala strzelić na 12" ale daje -1 do rzutu na tabelkę misfire'a
- Runesmithowie i Runelordowie mogą channelować, nie dają już automatycznie kości dispela.
- Zostaje armijne +2 do dispela, Master Rune of Valaya daje kolejne +2 i na 3+ rozprasza RIPy już na całym stole, a nie tylko w 12"
- Dalej mamy dostęp do Rune of Spellbreaking i Spelleater Rune
- Master Rune of Balance działa na 4+
- Kowadło działa jak bound spelle, jeden daje Immune to Psychology, drugi ponoć podnosi o 1 armor save (koleś nie był pewien), ostatni to pocisk 2D6 S4
- Hammererzy i Ironbreakerzy kosztują 14 punktów za model, Ironi mogą brać tarcze jako upgrade za 1 punkt.
- Połowa żyrosów (80 punktów za model) w armii może wykupić vanguard za 20 punktów, zwykłe żyrki raz na grę mają atak podobny do kamieni terków (ale nie ma dokładnych zasad póki co)
- Shield Wall daje +1 do parry save'a w turze, w której unit został zaszarżowany, ale pojawiło się też hasło o 'Gromril Shield Wall', które ma działać zawsze
- Minersi działają według rulebook'owego ambusha
- Slayerzy dostają "ostatni atak" - pomijając impakt hity, jeśli slayer zostaje zabity w walce wręcz, natychmiast może wykonać jeden atak na normalnych zasadach (bonusy za przedmioty, itp).
- Kolejna runa ze zwiększonymi efektami to Rune of Fury - za 1 dostaje się +1 Atak, za 2 +1 Atak i Frenzy (czyli de facto +2 ataki), a przy trzech mamy dodatkowo efekt powodujący że każde trafienie daje bonusowy atak. Potencjalnie mamy zatem 12 ataków.
- Daemon Slayerzy mają wbudowany Other Trickster's Shard (przerzucanie udanych ward save'ów), dragon slayerzy biją za D3 woundy
- Oathstones nie blokują już ruchu po wbiciu kamienia, reszta zasad raczej się nie zmieni
- Brak dostępu do itemów z rulebooka, ale za to 2 strony run na broń, po 1 stronie na talismany, zbroje, maszyny i sztandary, do tego 1 strona Heirloom Items
- Bugman daje opcje brania Longbeard Rangerów (ale musi siedzieć w tym unicie), jednostka dostaje losowe bonusy zależne od rzutu 2k6 (jeden niezbyt dobry, druga opcja to Immune to Psychology, trzecia +1 T).
- Nowy lord w specialach za 650 punktów, między innymi podbija tabelkę rzutu na hatred
Podsumowanie informacji:
- Zasada Dwarf-crafted to brak kary za Stand & Shoot - jeśli to prawda to mamy spore rozczarowanie
- Organki rzucają na trafienie, ale rzucamy dwa razy na ilość strzałów, i zasięg ponoć wzrósł do 30"
- Cinder bombs dla Irondrake'ów to mała templatka za zasięgiem 8", brak dokładnego info
- Master Engineer zasadniczo działa jak do tej pory
- Flame Cannon ma dwa tryby strzału - pierwszy jak w rulebooku, drugi to opcja "doładowania" która pozwala strzelić na 12" ale daje -1 do rzutu na tabelkę misfire'a
- Runesmithowie i Runelordowie mogą channelować, nie dają już automatycznie kości dispela.
- Zostaje armijne +2 do dispela, Master Rune of Valaya daje kolejne +2 i na 3+ rozprasza RIPy już na całym stole, a nie tylko w 12"
- Dalej mamy dostęp do Rune of Spellbreaking i Spelleater Rune
- Master Rune of Balance działa na 4+
- Kowadło działa jak bound spelle, jeden daje Immune to Psychology, drugi ponoć podnosi o 1 armor save (koleś nie był pewien), ostatni to pocisk 2D6 S4
- Hammererzy i Ironbreakerzy kosztują 14 punktów za model, Ironi mogą brać tarcze jako upgrade za 1 punkt.
- Połowa żyrosów (80 punktów za model) w armii może wykupić vanguard za 20 punktów, zwykłe żyrki raz na grę mają atak podobny do kamieni terków (ale nie ma dokładnych zasad póki co)
- Shield Wall daje +1 do parry save'a w turze, w której unit został zaszarżowany, ale pojawiło się też hasło o 'Gromril Shield Wall', które ma działać zawsze
- Minersi działają według rulebook'owego ambusha
- Slayerzy dostają "ostatni atak" - pomijając impakt hity, jeśli slayer zostaje zabity w walce wręcz, natychmiast może wykonać jeden atak na normalnych zasadach (bonusy za przedmioty, itp).
- Kolejna runa ze zwiększonymi efektami to Rune of Fury - za 1 dostaje się +1 Atak, za 2 +1 Atak i Frenzy (czyli de facto +2 ataki), a przy trzech mamy dodatkowo efekt powodujący że każde trafienie daje bonusowy atak. Potencjalnie mamy zatem 12 ataków.
- Daemon Slayerzy mają wbudowany Other Trickster's Shard (przerzucanie udanych ward save'ów), dragon slayerzy biją za D3 woundy
- Oathstones nie blokują już ruchu po wbiciu kamienia, reszta zasad raczej się nie zmieni
- Brak dostępu do itemów z rulebooka, ale za to 2 strony run na broń, po 1 stronie na talismany, zbroje, maszyny i sztandary, do tego 1 strona Heirloom Items
- Bugman daje opcje brania Longbeard Rangerów (ale musi siedzieć w tym unicie), jednostka dostaje losowe bonusy zależne od rzutu 2k6 (jeden niezbyt dobry, druga opcja to Immune to Psychology, trzecia +1 T).
- Nowy lord w specialach za 650 punktów, między innymi podbija tabelkę rzutu na hatred
Yes they drink blood. Yes, some of them have been known to command armies of the damned. But at least they're not Elves.
- Niles Valera, Agitator
- Niles Valera, Agitator
Jezeli teplotki sie potwierdza, to straszliwy dol. Dwarf made gorszy niz byl, a byl taki se (nie usprawiedliwial ceny thundow), a brak popchniecia z kowadla uczyni je niepotrzebnym... immune to psychology... bitch plase...
No i ironi ktorzy nie maja tarczy z bazy, tez zal straszliwy. I widac nie bedzie zwyklych longbeard rangersow. Szkoda.
No i ironi ktorzy nie maja tarczy z bazy, tez zal straszliwy. I widac nie bedzie zwyklych longbeard rangersow. Szkoda.
"If its made by a Dwarf, keep it. If its made by a Human, sell it. If its made by an Orc, bin it. If its made by an Elf, burn it !!! " - Perv
www.facebook.com/XIIIKohorta
www.facebook.com/XIIIKohorta
Na Warseerze ten sam koleś podał zasady stackowanego Rune of Slowness - 1 sztuka to -D6 do szarży, przy dwóch rzucamy dwa razy, przy trzech rzucamy 2 razy i jeśli przeciwnik doszarżuje mimo tego to ma ASLa do końca tury walki.
Jest też info o nowym spec Slayerze (prawdopodobnie Ungrim) z 3+ armor save i wardem 4+, prawdopodobnie chodzi o Ungrima.
Jeśli plotki się potwierdzą, to znaczy że wchodzimy w erę MSU.
Jest też info o nowym spec Slayerze (prawdopodobnie Ungrim) z 3+ armor save i wardem 4+, prawdopodobnie chodzi o Ungrima.
Jeśli plotki się potwierdzą, to znaczy że wchodzimy w erę MSU.
Yes they drink blood. Yes, some of them have been known to command armies of the damned. But at least they're not Elves.
- Niles Valera, Agitator
- Niles Valera, Agitator
wall of text, ale wszystko zebrane z bugmana 

The Gyrocopter is a Special choice, and you can take up to 6. They are not squadrons; there's just a little note that says you can take six of them.
The Gyrobomber is a Rare choice.
Rangers are, in fact, a Rare choice, as well.
Gromril armor is just a 4+ save; I don't recall there being a ward save included as well.
Dwarf Crafted is a rule for missile weapons. It allows the weapon to be fired as a Stand and Shoot reaction without the -1 penalty.
The thing that surprised me the most about the book is the large number of ways that you can get the Multiple Wounds (d3). It's freaking everywhere.
Another thing is the Rune that's a better version of Red Fury. If you take three Runes of Fury, the model gets +1 Attack, Frenzy, and for every successful To-Hit roll, the model makes another attack roll; these bonus attacks do not generate additional attacks. If you put that on a Lord, it would have 6 attacks that could theoretically generate another 6. In case you didn't notice, the extra attacks are generated by successful To-Hit rolls, not wounds.
Oh, yeah, the Flame Cannon now has two firing modes. The first is just like a regular Flame Cannon from the main rule book. Alternatively, it can be overcharged so that you can nominate a point up to 12" from the Flame Cannon to be the point from which the artillery die roll originates for determining where the template ends up. But, if you fire in this mode and roll a misfire, you subtract 1 from the roll on the black powder weapon misfire table.
Hrm. Lemme see what I can remember. Most things have Heavy Armor now, even the artillery crew, if I remember correctly. The new units are the Bomber and the Iron Drakes. I don't recall any others.
Slayers didn't really change much, I don't think. I never played them before. They still have the Slayer Axe rule. They can never wound anything on worse than a 4+. There's a special character Slayer that has a 3+/4++, and if you take him, he can be the Army General.
The Organ Gun is now BS based, but rolls two artillery dice, rather than one. It can be given up to 50 points of Runes, and there's a +1 to hit Rune. Also, the range is now 30"; I seem to remember that it was 24" before. Is my memory correct in that.
The 'Copter has a once per game Diver Bomber attack that is kind of similar to the Drop Rocks attack of that flying unit in the Lizardmen book have. The basic weapon for the 'Copter is a S3 Flame Template, but can be traded for free to a 18" S5 Multiple Shot (4) gun. I'm pretty sure it's 4 shots. Up to half of the 'Copters in the army (rounded up) can be given a 20 point upgrade that allows them a Vanguard move. I'm really liking the idea of Vanguarding up a couple of them to move into position to five the template down the length of units from outside their charge arc.
The Master Rune of Balance only steals a die on a roll of 4+. All the rune-guys can channel.
I wasn't really impressed with the Anvil. The first power makes all friendly units within 12" (or it might be 24", can't remember) Immune to Psychology for a turn. The next one buffs a target unit's Armor Save by one (I think, really not sure on this one, can't remember for sure). And the last one is a S4 magic missile that inflicts 2d6 hits, I believe. They all work like bound spells.
Daemon Slayers make their opponent re-roll successful ward saves. Dragon Slayers have the Multiple Wound (d3) rule.
Oh, the bomb thing that the 'Drakes can get is an 8" range weapon that functions kind of like a Stone Thrower. I can't remember the Strength of it. It seems kind of risky, though, since to be close enough to use it, you're close enough for it to land back on top of you.
I believe that Ironbreakers and Hammerers are both 14 points, base. 'Breakers can get a shield for 1 point. Sheildwall is a rule that on the turn the unit is charged, they get +1 to their Parry save. There's another rule that's like "Gromril Shield Wall" or something, and I think I remember that this gives the +1 to Parry save at all times.
One thing for sure, Dwarves will no longer be shutting down the magic phase. Rune-guys can channel for Dispel Dice, but don't automatically provide them. The army gets a base +2 to attempt to dispel, regardless of what's in the army. The Master Rune of Valaya adds another +2 to dispel, and will dispel any RiP spell on a roll (can't remember the target number, I think it's a 3+) at the beginning of the Magic Phase. There's no range, so any RiP spell on the table has to be rolled for.
I'll look for more specifics on the Rune-guys tomorrow.
I'm pretty sure you can still take multiple Runes of Spellbreaking. The Spelleating one still exists, too.
Like I said, I might be mistaken about the dispel dice thing; I didn't read the book cover-to-cover, or anything. I'm very confident about the +2 to dispel; but there might also be somewhere else that mentions additional "free" dispel dice.
Oh, I actually kind of like the Oathstone now. I never used it in the last book, but I seem to remember that if you planted the Oathstone, the unit couldn't move anymore. Or was that the previous army book? Anyway, the Oathstone doesn't now prevent the unit from moving. The unit can use Parry saves in any direction and cannot have their ranks Disrupted.
The base 'Copter cost is 80. The Vanguard move upgrade is 20 points.
No big centerpiece model. In fact, the only unit types in the book are Infantry, Warmachine, and "Unique."
The Flame Cannon also has Multiple Wounds (d3).
@blind bum: It's the actual army book. By "demo book," meant that it was a single copy given to the store. They used to do this a lot before. The store owner was actually willing to sell it to me today, but I didn't want to take it away from all the other people that might want to look at it just to have it a week earlier than normal.
Miners use regular Ambush rules now. They can be upgraded to have a single use missile weapon, but I kind of thought it was too expensive for what it does. The Drill still exists and gives a +1 to the roll to see if they show up.
I actually kind of like Ironbreakers. With Shields, they are T4 with a 3+/5++. They're 14 points, just like Hammerers. Hammerers are more offensive minded, but still only have a 5+ save from the Heavy Armor.
Slayers did have one cool rule, but dunno how worthwhile it'll be in play. If a close combat attack (excluding Impact Hits) reduces a Slayer to 0 wounds, that Slayer model makes a free attack right then before pulling the model. Other than the special timing of the Attack, it's treated like a regular attack roll. This includes being killed by Stomp, for example. So, if you're facing something like Ogres, when the Ogres swing, the models they kill automatically attack back. Then the remaining eligible Slayers make their regular attacks. Then, any models killed by the Ogres' Stomp attack make their free attacks.
I kind of remember that just a lot of units have Shieldwall. I know I remember that regular old Warriors have the rule. Ironbreakers have the upgraded rule (something like Gromril Shieldwall, or something) that allows them to (I believe) have the bonus +1 to Parry all the time. I'll check to make sure tomorrow.
Dwarves do NOT have access to the Main Rulebook magic items, but they have an extensive listing of
Runic items. There's one page of unique Runic items. Two pages of weapon runes. One page each for Armor, Standard, Talisman, and Warmachine Runes. So, all told, a total seven pages of what amount to Magic Items, with a huge amount of customization possible. Several runes can be taken multiple times, with each additional rune bringing an added benefit. My favorite example is the one I posted earlier with the Rune of Fury: 1 gives you +1 Attack; 2 gives you +1 Attack and Frenzy; 3 gives you +1 Attack, Frenzy, and each successful To-Hit roll results in a bonus attack (bonus attacks do not generate additional attacks). On a Lord, that means he's got a chance of 12 attacks.
Master Engineers allow re-rolls to a dice involved in firing warmachines. If the Engineer is within 3" of a Warmachine, he can take a Look Out Sir! roll from shooting attacks, and successful rolls divert the shot to the Warmachine. There's more, but that's all I can remember right now.
Oh, Bugman allows you to convert one unit of Rangers into what might as well be Longbeard Rangers, but if you do, then Bugman must start in that unit and cannot leave it. It costs an extra 3 points per model, and the Rangers get +1 to WS/S/and I think Initiative, but not positive about the last stat. He still has the healing draught cup. He also has a special rule where each turn you roll two dice and look at a chart to see what affect his Ale has on the affected units (can't remember which units are affected). A roll of 2 kinda sucks. There are two other effects, but I can't remember them off the top of my head. I think one is Immune to Psychology until the next Dwarf turn. I think the other is +1 Toughness til the next Dwarf turn; it's something like that because the fluff for it talks about how the Dwarves are kinda hammered and can't feel pain anymore.
I'm almost certain it's one free attack per slain Slayer. However, it gets to use whatever special rules apply to that attack. So, if you were swinging with the Great Weapon Slayer Axe, it's getting the bonus Strength. If it's a character with a Runic Weapon, the attack has the benefits of the Runic Weapon. Oh, here's an interesting one. I'm pretty sure it was one of the Special Characters, but there's a way to get +3 to the roll at the beginning of the game to see what kind of Hatred you get. So, with that guy, the whole army has Hatred of the other guy's army on a 2+ roll. I wanna say it's the super expensive Dwarf King guy (he's like 650 points), but not positive.
"You either die a cyka or live long enough to become a blyat"
O doc i de tez tak mowili
Wysłane z mojego GT-I9000 za pomocą Tapatalk 2
Wysłane z mojego GT-I9000 za pomocą Tapatalk 2
Barbara pisze:Może nie wszyscy się w tym środowisku lubimy, ale akurat prawie wszyscy się znamy. To że dwóch znajomych da sobie czasem po ryjach nie powinno chyba nikogo dziwić.
Ja tam widzę spory potencjał, pytanie tylko jak dokładnie wypadnie siła herosów. Jeśli okaże się że trzeba wydać 1000 punktów na herosów - może być różnie. Jeśli wystarczy około 550 punktów - już mam plan 

Yes they drink blood. Yes, some of them have been known to command armies of the damned. But at least they're not Elves.
- Niles Valera, Agitator
- Niles Valera, Agitator