Verminlord Deceiver: http://www.belloflostsouls.net/2014/12/ ... atest.html
Stormfiends: http://forofreakfactory.mforos.com/1035 ... #106072692
Thanquol:They are absolutely brutal. 3 of them are for close combat, 3 of them are ranged. And all of them have a load of special rules. In addition, all of them reroll to wound, and the close combat ones give the rat using it a 4+ armor save instead of the normal 6+ they have. BTW, that save works in a funny way: basically, the 4+ guys are attacked first always.
Doom-Flayer Gauntlets: +2 S, impact hits (D3)
Windlaunchers: short range (6"-24") slow to fire stonethrower that launches poisoned vapours (4+ to wound, no armor saves).
Grinderfists: Gives the unit a special deployment method, which can even mean the unit starts in close combat with an enemy unit. It swaps the rat attacks for 1D3 automatic hits at S5.
Shock Gauntlets: +1S, ignore armour, stomps deal D3 hits instead of 1
Ratling cannons: ranged, 18", 3D6 shots that ignore most penalties at S5 AP.
Warpfire Projectors (Boneripper can have 2 of these, too): Move-or-fire Fire Throwers at S5 and D3 wounds.
All the ranged weapons have a negative effect against your own troops if you miss somehow, but they never hurt the unit of Stormfiends.
Thanquol and Boneripper 650pts
M6 WS4 BS3 S6 T5 W8 I5 A5 Ld7 Monster (Special Character)
Magic: Level 4
Equpiment: Warpfire projectors, or Warpfire braziers
Large Target, Terror, Unbreakable, Blessing of the Horned Rat (4+ ward)
Warpstone Addiction: immune from suffering wounds from warpstone powers
Warpfire Projector: Boneripper may fire at two different targets each time resolved one at a time
Magic Items
Staff of the Horned Rat: +1 to casting rolls
Warp Amulet: 5+ each turn to regain 1 lost wound
Warpstone Tokens: D6+2 warpstone tokens
Warpfire Braziers
Combat, S+1, Flaming Attacks, Multiple Wounds(d3), Storm of Attacks(reroll failed to-wound rolls), Warp Fumes(all models in btb make T test or suffer a wound), Warpstone Weapon(magical)
Warpfire Projectors
S5 Flaming Attacks, Multiple wounds(d3), Move of fire, Quick to fire, Warpstone weapon(magical), Wildly off-target(hits friendlies within 12" on a misfire)