Jutro napiszę może coś bardziej konstruktywnego, bo dziś już jestem po browarze, ale odnośnie kapłanów IMO:
1. Regimentowi out.
2. Lord i hero bierzemy z Empire by BP (bo akurat to Nam wtedy dobrze wyszło

- High Priest of Ulric
points: 135
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9
Equipment:
Warhammer (Hand weapon)
Special Rules:
True Warriors, Crush The Weak, Prayers of Ulric, Blessing of Ulric
Options:
- May choose a two-handed hammer (great weapon +6 pts), a second warhammer if on foot (+6 pts), or a White Wolf Hammer (+9 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts).
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
- Priest of Ulric
points: 90
M4 WS4 BS3 S4 T4 W2 I4 A2 LD8
Equipment:
Warhammer (Hand weapon)
Special Rules:
True Warriors, Crush The Weak, Prayers of Ulric, Blessing of Ulric
Options:
- May choose a two-handed hammer (great weapon +4 pts), a second warhammer if on foot (+4 pts) or a White Wolf Hammer (+6 pts)
- May wear light armour (+2 pts), heavy armour (+4 pts). May also carry a shield (+2 pts)
- May ride either a Warhorse (+10 pts), which can have a barding (+4 pts).
- May choose up to 50 points of magic items chosen from the Common and Empire magic items lists.
Crush the Weak: The Priest and any unit he joins can re-roll to wound roll when charging. This does not affect characters
Prayers of Ulric:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the template (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Priest himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical attack.
Blessing of Ulric: Priests of Ulric can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Ulric adds one dice to the dispel dice pool, while High Priest adds two.