Odpowiem w stosowniejszym temacieBlaesus pisze:Kołata - może link do tematu w 9th Age?
Ktoś to robi pro publico bono rozumiem?
http://forum.wfb-pol.org/viewtopic.php? ... 0#p1418360
Odpowiem w stosowniejszym temacieBlaesus pisze:Kołata - może link do tematu w 9th Age?
Ktoś to robi pro publico bono rozumiem?
Zgadzam się, że obecnie najważniejszą kwestią to próg wejścia. To też największe wyzwanie jakie stoi przed 9th Age.By the way for those asking I do not have information on how other products sold or why this or why that, I will happily share with you all the two things I was implicitly told:-
1/ WFB was still making profit before end times, just not as much as some people would have liked. This is kind of ironic because IMO the reasons it didn't make more profit is it was largely put on the back burners behind anything that had power armour (i.e. space marines/40k) - and I guess because of popularity that is understandable. And the cost of entry. However the making cost of entry so high is directly the fault of GW, the costs per army towards the end of WFB were beyond crazy, a small unit (one of many in an army) costing between 50 -100gbp is just crazy when there are so many alternatives out there. What is even more unforgiveable and moronic is that there would have been an easier fix to boost sales of WFB, release an entry level/skirmish game, get people buying the very same models you already sell for WFB but in smaller numbers, you've already paid for the development so any extra sales add to profit. Then once people have built a small force under skirmish rules let them add to it for the main WFB, they'll have spent the same amount of money (if not a little more when you take into account the cost of the skirmish game) but it wouldn't be in one big stupid hit!
2/ Sales of AoS are poor, and it doesn't have a strong sales/customer base anywhere world wide. In some countries it is all but dead already, in others there is a small and slowly growing community, however these are not near the levels WFB had before it was decided to be scrapped (and this means sales BEFORE end times spike). The reception of the game from the wider community has been overwhelmingly negative, from the ruleset, to the background material.
As someone who once worked in a creative capacity at GWHQ, I can confirm that the company is delusional.
Kirby and his business team are so out of touch it’s almost comedic. Their business strategies consist of asking stuff like “What are kids into these days?” And the way they treat the company’s creatives is astounding. If you’re a writer, artist or sculptor, you’re expected to follow perplexingly stupid design briefs, and if you raise objections, you’re politely reminded how lucky you are to work for a great company like GW, and how many other bright young people would love to take your place.
The policy of hiring for attitude, not skills has really done the company in. The guys at the top are so uncultured they think their customers must be children for liking the hobby, and they honestly can’t distinguish between a talented writer/sculptor/artist and an untalented one. So instead they’ll just hire whichever artists kiss their butt the most. What they don’t get is that a blindly obedient artist can never be an effective artist.
Really, Kirby is to blame for it all. People seem to think he did something amazing by growing the company into a multinational, but the company grew in spite of him, not because of him. The true people who grew the company in the late eighties/early nineties were the creatives like Rick Priestley and Andy Chambers – it was they who created the sprawling 40K universe that pulled so many people in. But they left when GW started treating them like crap, and soon after, the creative output declined sharply.
By now, GW has got rid of all the original creatives who made the company great, and all that is left is the out-of-touch bean counters and their army of sycophants and yes-men.
GW's corporate insanity is not new; the company has been this way even since being floated on the stock exchange. However, while the creatives had a say, the company made products people wanted to buy. After they got rid of the old way of doing things, and started bringing in guys like Cruddace and Matt Ward (who is actually a decent person, but can't write for *****), the game rules became more convoluted, and the lore became more simplified (and thoughtless). Even the jewel in the crown, the Warhammer 40K universe, is not the same as the one that won people’s hearts in the early nineties (and no, this is not nostalgia talking, the fluff writing was clearly more innovative and coherent in, say, the 2nd Edition Codex Imperialis than the drivel today).
A part of me feels schadenfreude when I hear how panicked the bigwigs are now that people are falling out of love with their products. I just know they’re sitting in their boardroom meetings, saying stuff like “Why didn’t it sell? The Stormcast Eternals look just like space marines, and we mentioned that they are the mightiest warriors ever...”
It will probably never occur to them that a company built on creativity needs creative people with creative freedom, and the passion to disagree when they’re told to “sculpt in the style of Warmachine” or “write about how bloody the Bloodbound bloodsecrators are”.
I hope the company gets bought out soon.