2400 euro woch

Poczytaj jak słaby i dziurawy jest dany pomysł na armię, zanim nie przyniesie on wygranej na następnym masterze.

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Bean_
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Posty: 74
Lokalizacja: Kraków/Rzeszów

Re: 2400 euro woch

Post autor: Bean_ »

nie podoba mi sie :P juz lepiej tego bsb na konia wsadzic, efekt bedzie ten sam a zaoszczedze sporo pkt.
"Popatrz, leci ptaszek
Może on w swej wolności,
poznał istotę miłości
Popatrz dalej, obsrał daszek
Widać gdy go coś dręczy,
to się chłopak z tym nie męczy"

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jurak
Kradziej
Posty: 952
Lokalizacja: kato szybki szpiiiii.....

Post autor: jurak »

Bean_ pisze:nie podoba mi sie :P juz lepiej tego bsb na konia wsadzic, efekt bedzie ten sam a zaoszczedze sporo pkt.
albo w ten sposob.

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Bean_
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Posty: 74
Lokalizacja: Kraków/Rzeszów

Post autor: Bean_ »

oto nowa rozpa na almighty chosenach :)


2400 Pts - Warriors of Chaos Army

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Type Cost

Sorcerer Lord of Tzeentch 1 4 5 3 4 4 3 5 3 8 1+ 3+ Ca 405.0
Infantry; Will of Chaos; Eye of the Gods; Mark of
Tzeentch; 6+ Ward Save (Can be Combined with other WSv),
+1 to Cast attempts; General; Units within 12" may use
General's Leadership; Magic Level 4; +4 to cast and dispel
rolls. Has 4 spells.; Chaos Armour
Infernal Puppet may modify a miscast from any wizard up to +/- D3 [35.0]
Enchanted Shield Shield; 5+ As [15.0]
Talisman of Preservation 4+ Ward Save [45.0]
Disc of Tzeentch 1 1 3 3 3 1 4 1 7 [0.0]
Flaming Attacks, Fear, Fly

Exalted Hero of Tzeentch 1 4 7 3 5/7 4 2 6 4 8 3+ 6+ In 195.0
Infantry; Will of Chaos; Eye of the Gods; Mark of
Tzeentch; 6+ Ward Save (Can be Combined with other WSv;
Chaos Armour; Shield; Battle Standard; Units w/in 12" may
re-roll break tests
Favour of the Gods May adjust bearers roll on EotG's Chart by +/- 1. Can not [5.0]
modify a natural 2
Ogre Blade +2 Strength [40.0]

Chaos Warhounds 5 7 4 3 3 1 3 1 5 WB 30.0
War Beasts; Will of Chaos;

Chaos Warriors of Khorne 19 4 5 3 4/5 4 1 5 2/3 8 3+ In 440.0
Infantry; Will of Chaos; Mark of Khorne; Frenzy; Frenzy;
Immune to Psychology. Frenzy ends when unit loses combat.;
Option Qualifier; Halberd; +1 Str; Chaos Armour; Shield;
Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally
attempts.
Blasted Standard 5+ Ward vs all attacks in the Shooting Phase [40.0]
Champion 1 4 5 3 4/5 4 1 5 3/4 8 3+ [12.0]
Chaos Armour

Chaos Warriors of Tzeentch 21 4 5 3 4 4 1 5 2 8 3+ 6+ In 412.0
Infantry; Will of Chaos; Mark of Tzeentch; 6+ Ward Save
(Can be Combined with other WSv; Option Qualifier; Chaos
Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1
Ld in rally attempts.
Banner of Eternal Flame Unit has Flaming Attacks. [10.0]
Champion 1 4 5 3 4 4 1 5 3 8 3+ 6+ [12.0]
Chaos Armour

Chosen of Tzeentch 16 4/5 6 3 4/5 4 1 5 2 8 3+ 6+ In 450.0
Infantry; Will of Chaos; Chosen of the Dark Gods: may make
a EotG roll at the beginning of the battle (reroll
stupidity, and "eye is closed"); Mark of Tzeentch; 6+ Ward
Save (Can be Combined with other WSv; Option Qualifier;
Halberd; +1 Str; Chaos Armour; Shield; Standard; +1CR;
Musician; +1CR if tied. +1 Ld in rally attempts.
Banner of Swiftness Unit adds +1 to Movement characteristic. [15.0]
Champion 1 4 6 3 4/5 4 1 5 3 8 3+ 6+ [45.0]
Chaos Armour
The Terryfying Mask of Eee The wearer causes Terror, but other models cannot use his [25.0]
Ld.

Chaos Warshrine 1 4 5 3 4 6 4 5 5 8 4+ 4+ Mo 130.0
Monster (no Thunderstomp); Will of Chaos; Giver of Glory:
ALL Champs have Eye of the Gods Special Rule, During
shooting one unit with in 12" may roll on EotG Chart, in
next shooting phase shrine MAY choose to roll again for
same or different unit, this negates previous roll.
Multiple shrine may effect the same unit. ; No Mark

Chaos Warshrine 1 4 5 3 4 6 4 5 5 8 4+ 4+ Mo 130.0
Monster (no Thunderstomp); Will of Chaos; Giver of Glory:
ALL Champs have Eye of the Gods Special Rule, During
shooting one unit with in 12" may roll on EotG Chart, in
next shooting phase shrine MAY choose to roll again for
same or different unit, this negates previous roll.
Multiple shrine may effect the same unit. ; No Mark

Hellcannon 1 6 4 3 5 6 5 1 5 4 4+ Mo 205.0
Monster (Thunderstomp), Unbreakable (as long as Cannon
still alive); Large Target; Cause Terror; Rampage: Start
of each turn that it is not in combat take a LD test, if
failed move 3D6 toward closest enemy unit, If contacting
an enemy it counts as a charge and enemy may make normal
charge reactions (distance rolled = max charge distance);
Fires as Stone Thrower str 5, 10 under hole: Units hit by
template take a Panic test at -1 LD; Special Misfire Chart
Hellcannon Crew 3 3 4 3 3 4 1 2 1 9 5+ [0.0]
Heavy Armour



Total Army Cost: 2397.0

Notes:
Models in Army: 66

komentujcie :)
"Popatrz, leci ptaszek
Może on w swej wolności,
poznał istotę miłości
Popatrz dalej, obsrał daszek
Widać gdy go coś dręczy,
to się chłopak z tym nie męczy"

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Grolshek
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Posty: 7831
Lokalizacja: Warszawa

Post autor: Grolshek »

Rospa nieobrobiona całkowicie nieczytelna nie ma czego komentować :mrgreen:

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Khuman
Ciśnieniowiec
Posty: 7116
Lokalizacja: Wrocławskie pastwiska / The Gamblers ()====[]>>>>>>>>>>>>

Post autor: Khuman »

nie wiem czy jak masz maske na chepionie to czy przerzucasz terror / fear z tabelki... myślę że nie

kudłaty
Szef Wszystkich Szefów
Posty: 3552

Post autor: kudłaty »

Bean_ pisze: Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Type Cost

Sorcerer Lord of Tzeentch 1 4 5 3 4 4 3 5 3 8 1+ 3+ Ca 405.0
Infantry; Will of Chaos; Eye of the Gods; Mark of
Tzeentch; 6+ Ward Save (Can be Combined with other WSv),
+1 to Cast attempts; General; Units within 12" may use
General's Leadership; Magic Level 4; +4 to cast and dispel
rolls. Has 4 spells.; Chaos Armour
Infernal Puppet may modify a miscast from any wizard up to +/- D3 [35.0]
Enchanted Shield Shield; 5+ As [15.0]
Talisman of Preservation 4+ Ward Save [45.0]
Disc of Tzeentch 1 1 3 3 3 1 4 1 7 [0.0]
Flaming Attacks, Fear, Fly
Masz wzorzec a teraz popraw resztę.

Sorcerer Lord of Tzeentch 405.0
Mark of Tzeentch; General; Magic Level 4;
Infernal Puppet [35.0]
Enchanted Shield [15.0]
Talisman of Preservation [45.0]

Disc of Tzeentch

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Grolshek
Administrator
Posty: 7831
Lokalizacja: Warszawa

Post autor: Grolshek »

A ja bym wyciął z tego jeszcze "mark of tzeentch " bo jak jest sorcerer lord of tzeentch to znaczy że już tego marka ma :wink:

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gerald_tarrant
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Posty: 2630
Lokalizacja: Liverpool/Wrocław

Post autor: gerald_tarrant »

niekoniecznie, możesz sobie nazwać w A.B. sorcerera wielki mag tzeentha, a marka nie będzie miał :p

ale btw.
rozpa tak nieczytelna, że nic nie można skomentować

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