Battlescrolls - nowe formacje jednostek wydane przez GW

Jak zaszarżować trzy oddziały na raz, strzelać z łuku ze sztandarem w ręku i schować przed ostrzałem wielkiego spaślaka w grupie pokurczów.

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misha
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Re: Battlescrolls - nowe formacje jednostek wydane przez GW

Post autor: misha »

kartka jest takim samym proxem jak kartonowa figurka, poza tym złożony Garden of Morr nie jest mały, to jest spory element terenu, którego wstawienie na mapki ETC może być trudne, a model to jakieś 120 z budżetu leci + jego sklejenie i pomalowanie a tam w pyte tych kapliczek jest

bardziej przegięte byłoby żeby dawał +1 do regeny :D wówczas kombo z Mortisem byłoby syte dla Cryptów
ale inni i tak mają 5+ regenę przy tym ogródku z jednym Mortisem
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Asmodai
Chuck Norris
Posty: 422

Post autor: Asmodai »

A nie napisali czy kumuluje się? Bo skoro za każdego nekromantę, oddział kryptów i oddział ghuli można wystawić jednego garden of Morr, i wystawia je gracz, to można to tak rozstawić,aby przeciwnik musiał wejść w 6" od np. dwóch(lub więcej)-2ld przy snipach, krzykach i magii death i mortisie......
No i jaki to typ terenu - impassable to byłoby grubo.

Zrobienie czegoś, co wygląda jak cmentarz nie będzie dla żadnego gracza VC problemem.

Waldi
Masakrator
Posty: 2026

Post autor: Waldi »

Z warseera mam przeciek jak wyglądały prace nad battle scrollem Chaosu:

Manager: "Chaos players aren't buying this stupid Chaos monster box set! I need some ideas, NOW!"
Employee: "What if...well, what if non-Chaos players were able to buy the box?"
Manager: "You're speaking nonsense, Jenkins. Why would they do that?"
Employee: "Uhm...I thought maybe we could give them rules allowing them to use the Chaos stuff in their non-Chaos army."
Manager: "...what did you say?"
Employee: "I was just thinking, you know, if there aren't rules for it...well, we could give them the rules."
Manager: "We could do what with the rules??"
Employee: "...we could give them to them?"
Manager: "..."
Employee: "..."
Manager: "..."
Employee: "...we could sell them to them?"
Manager: "Now you're thinking like a redshirt, Jenkins! Let's get to work writing up some ambiguous rules. When can you have them done?"
Employee: "Uhh...I'm not sure. About a month? They'd require some significant playtesting to determine if the external balance would requ-"
Manager: "I'll expect the finished copy on my desk in 15 minutes."
Employee: "Yes, sir..."

;)

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White Lion
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Post autor: White Lion »

mam 2 battlescrolle:
- Be-lakor
- The Restless Dead

jeżeli ktoś chciałby się wymienić to zapraszam na priv albo terailithiril@o2.pl
to co dostanę przepiszę dla potomnych :)
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debelial
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Post autor: debelial »

O ile wiem to nie pomogło, po prostu zawartość jest zbyt żałosna :D

Słyszałem że inne boxy z tymi army dealami co wydali na święta już się pokończyły lub zostały resztki, a tego z chaosu zostało im koło 1000 sztuk :lol2:

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Barbarossa
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Post autor: Barbarossa »

Remo pisze: Dopóki zgodnie z naszą turniejową tradycją zamiast sklejonego i pomalowanego modelu (lub własnej konwersji) jako Garden of Morr będzie starczała kartka z narysowanym grobem lub napisem "to być Garden of Morr" to oczywiście będzie to gięte i szeroko wystawialne.
[Kij w mrowisko mode on] :wink:
Przesadzasz. Zrobienie makiety cmentarzyka to dosłownie chwila: tacka jakaś plastikowa czy z płyty pilśniowej (albo CD), paczka nagrobków/grobów (wycięte z korkowych podstawek czy styropianu, odlane lub kupione), podkład, drybrush, posypka.

Zgadzam się, że kartka papieru to chamstwo, ale jeśli komuś się nie chce, to za minimum przyzwoitości uznałbym kartonik z ładnym kolorowym wydrukiem "podłogi z czaszek" jako taki garden. Nie szpeci stołu i jest wygodniejszy od rzeźbionego terenu, a na stołach już dawno lasy zostały zastąpione przez zielone maty - w znacznej mierze przez względy praktyczne.

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White Lion
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Post autor: White Lion »

w moim poście na pierwszej stronie będę dodawał zasady, a jak skompletuję to powtórzę je na końcu.

wieczorem powinienem mieć pełny Vanguard Clash oraz Crypt Scavengers.
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misha
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Post autor: misha »

i jak możesz to podaj je tak jak brzmią po angielsku :) czasem tłumaczenia potrafią sporo zmieniać
thx
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White Lion
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Post autor: White Lion »

...
Ostatnio zmieniony 23 gru 2013, o 09:08 przez White Lion, łącznie zmieniany 5 razy.
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White Lion
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Post autor: White Lion »

Mam:
- Be'lakor
- The Restless Dead
- Vanguard Clash
- Creatures of The Chaos Wastes

szukam i się chętnie wymienię:
- Crypt Scavengers
Sezon 2015:
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White Lion
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Post autor: White Lion »

Battlescrolls.
http://www.blacklibrary.com/games-works ... dvent-2013

BATTLESCROLL FORMATIONS

The Battlescroll will tell you what units you need to take in order to field the Formation, and what, if any, extra options or restrictions apply to the units that make it up. The Army List Entries for each unit in the Formation (the units’ profiles, points values, unit size, options, special rules, battlefield role etc.) can be found in the army book for the unit in question.

Formation Special Rules
Each Formation includes one or more special rules associated with the units that make up that Formation. The special rules for a Formation only apply to the units that make it up (even if there are other units of the same type in your army).

Allied Formations
Formations do not have to be chosen from the same army book as the rest of your army. If you decide to do this, then Formations made up of units from different army books follow the rules for Allied Armies on pages 136-139 of the Warhammer rulebook.

Formation Points Values
Formations do not usually include a points value; just add up the points value of the individual units and options to find out the total points value of the Formation. Occasionally a Formation will require that you pay extra points in order to use it. In this case, the cost of the Formation is the total cost of the units plus any extra points the Battlescroll specifies you have to pay.

The points value of the units in the Formation count against the total points allowed for your army, but are not included when working out the percentage of points spent on different categories of unit. For example, a Formation with 500 points worth of models would count as 500 points towards the total number of points allowed for your army, but would not count towards the number of points spent on lords, heroes, core units, special units or rare units in your army.

If you wish, you can field an army made up exclusively of Formations chosen from Battlescrolls. If you choose to do this, then you do not have to spend 25% of the points for your army on core units, and you do not have to select a model as the General if the Formations that you use do not include any character models.[/quote]


1. Battlescroll: Be’lakor, The Dark Master
Be'lakor can be selected as a Lord choice in an army chosen from Warhammer: Daemons of Chaos or Warhammer: Warriors of Chaos.
Points Value: 500 points
Troop Type: Moster (Special Character)
Stats:M8/WS9/BS5/S6/T5/W4/I8/A5/Ld10
Equipment: The Blade of Shadows

Special Rules:
Terror, Unbreakable, Fly, Daemonic Attacks,
Loremaster (Lore of Shadow),
Be'lakor is a level 4 wizard. He uses spells fruniom the Lore of Shadows.

The Dark Master - all enemy units within 12'' of the Be'lakor suffer a -1 penalty to the Leadership characteristic on their profile. this penalty is cumulative with other modifiers.

Shadow Form - Be'lakor has a 4+ ward save. Furthermore, attacks that target Be'lakor in the Shooting phase have -2 To Hit modifier.

Lord of Torment - If one or more enemy units failed a Panic or Break test during the previous turn (after any re-rolls for special rules as a Battle Standard Bearer's Hold Your Ground! rule), Be'lakor reveives D3 additional power dice in the Magic phase. These bonus power dice do not counts towards the maksimum number of dice in the power pool, and only Belakor can make use of them. Any unused power dice are discarded at the end of the Magic phase as normal.

The Blade of Shadows: Magic Weapon. No armour saves are allowed for Wounds caused by the Blade of Shadows.

2. Battlescroll: The Restless Dead
The Restless Dead is a formation that is considered to be part of an army chosen from Warhammer: Vampire Counts.
Formation:
- 1 Wight King
- 1-2 units of Grave Guard
- 1-2 units of Black Knights
- 1-4 units of Skeletons (at least 20 models each)

Special Rules:
Death Mission - After both armies have deployed, the player in command of this formation must pick one enemy unit in the enemy army, or a terrain piece that is at least partially in the enemy deployment area. All units from this formation that are within 12'' of the nominated unit or terrain piece suffer one less Wound than they normally would due to the Unstable special rule, or following the death of the army's General.
Master of Undeath - The Wight King, and all units in this formation within 12'' of the Wight King, can March, even if they are not within 12'' of the army General. This special rule can no longer be used if the Wight King is removed as a casualty.
Wight King upgrades are as in AB, he can be BSB but can`t take magic banner.

3. Battlescroll: Creatures of The Chaos Wastes
Creatures of the Chaos Wastes is a Battle Scroll that is considered to be part of an army chosen from Warhammer: Warriors of Chaos.
Formation:
- 1 Mutalith Vortex Beast or Slaughterbrute
- 1 unit of 6 Dragon Ogres (The unit of Dragon Ogres must be upgraded to include a Dragon Ogre Shartak.)
- 1 Giant
- 2 Chaos Spawns

Special Rules:
Leader of the Pack: All units in this formation are unaffected by the Army General’s Inspiring Presence or the Battle Standard Bearer’s Hold Your Ground! special rule. However, any units from this formation that are within 12" of the Dragon Ogre Shartak use its Leadership instead of their own.

Marauding Monsters: All units in this formation must begin the game as reinforcements (see page 27 of the Warhammer rulebook). At the start of your Turn 2, roll a D6: on the roll of a 1-2, all units in this formation move onto the board from any point along the table edge to the left of the controlling player’s own table edge; on the roll of a 3-4, all units in this formation move onto the board from any point along the table edge to the right of the controlling player’s own table edge; on the roll of a 5-6, the controlling player can choose left or right.

4. Battlescroll: Crypt Scavengers
is a formation that is considered to be part of an army chosen from Warhammer: Vampire Counts.
Formation:
- 1 Necromancer
- 1 Unit of Crypt Ghouls (at least 20 models)
- 1 Unit of Crypt Horrors
- 1 Garden of Morr

Special Rules:
A Vampire Counts player with one or more Crypt Scavengers Battle Scrolls in his army can always place an additional Garden of Morr on the battlefield. This is done during deployment, before any units are deployed, and must be placed wholly in your half of the battlefield. If you cannot fir the Garden of Morr on your half of the table, move other terrain features by the shortest distance necessary so that the Garden of Morr can be placed. If you still cannot place the Garden of Morr, or if the scenario means that the Vampire Counts army does not have a table half in which to deploy, this additional Garden of Morr is not used in this battle.
If a Vampire Counts army includes a Crypt Scavengers Battle Scroll, then all Gardens of Morr on the battlefield have the following special rules:

Domain of the Dead: All units within 6'' of a Garden of Morr (or any terrain element of it) that do not have the Undead or Nehekharan Undead special rule suffer a -1 penalty to their Leadership. In addition, all units with the Undead or Nehekharan Undead special rule (friend or foe) have the Regeneration (6+) special rule whilst within 6'' of a Garden of Morr.
Fresh Corpses to Eat: The following units (firend of foe) re-roll failed Regeneration rolls whilst they are within 6'' of a Garden of Morr (or any terrain element of it): Crypt Horrors, Crypt Haunters, Varghulfs, Terrorgheists and Strigoi Ghoul Kings.
Heavy with Death: All Wizards (friend of foe) within 6'' of a Garden of Morr (or any terrain element of it) roll 2 additional D6 when Channeling power dice if they know any spells from either Lore of Death or the Lore of the Vampires.

5. Battlescroll: Vanguard Clash
THE BATTLEFIELD
Set up the battlefield as described on page 142 of the Warhammer rulebook or in a mutually agreeable manner.
DEPLOYMENT
Roll off to see which player picks the half of the table they will deploy in. The opponent deploys in the other half.
Units may be placed anywhere in their half that is more than 12" from the centre line.
Players take it in turns to place units on the table, using the alternating unit method of deployment described on page 142 of the Warhammer rulebook.
FIRST TURN
Roll off after deployment to see which player takes the first turn. The player that finished deploying his army first adds +1 to his roll.
GAME LENGTH
The battle lasts for six game turns, or until a time limit agreed by the players is reached, whichever comes first.
VICTORY CONDITIONS
Use victory points to determine the winner of the battle, as described on page 143 of the Warhammer rulebook.

SCENARIO SPECIAL RULES
Outrider Elite: For the purposes of this scenario, if all of your unit selections fit into one or more of the following categories, your army will benefit from the Optimal Vanguard

Force Special Rules listed below:
- Vanguard Specialists: Units with the Scouts or Vanguard special rule.
- Skirmishers: Infantry units with the Skirmishers special rule.
- Light Infantry: Infantry units with an armour save no better than 5+.
- War Beasts: Units with the War Beast troop type.
- Flyers: Units with the Fly special rule.
- Swift Chariots: Chariots with a Movement value of 8 or higher.

Optimal Vanguard Force Special Rules
- All units have the Vanguard and Swiftstride special rules.
- All ranged weapons have the Quick to Fire special rule. If a unit is equipped with Move or Fire weapons, this rule removes the Move or Fire special rule from their weapons instead.
- All Cavalry and Chariot units have the Devastating Charge special rule on any turn in which they charge into the flank or rear of an enemy unit.

LINKING YOUR BATTLES
This scenario can be great fun to play as a quick precursor to a much larger battle to follow. If both players agree to linking your battles in this manner, the winner of the Vanguard Clash scenario benefits from the following special rules in the next game:
Chosen Battleground: Do not roll on the Pitched Battle table (see page 141 of the Warhammer rulebook) to discover which scenario from the rulebook will be played in the next game – the winning player can choose instead.
In Ascendancy: The winning player wins any draws in the roll-off to see who goes first in the next game, and can choose to re-roll the result (though he must accept thetumt accep second result).

6. Battlescroll: Blood in the Snow
THE BATTLEFIELD
Set up the battlefield as described on page 142 of the Warhammer rulebook or in a mutually agreeable manner.
DEPLOYMENT
Roll off to see which player picks the half of the table they will deploy in. The opponent deploys in the other half.
Units may be placed anywhere in their half that is more than 12" from the centre line.
Players take it in turns to place units on the table, using the alternating unit method of deployment described on page 142 of the Warhammer rulebook.
FIRST TURN
Roll off after deployment to see which player takes the first turn. The player that finished deploying his army first adds +1 to his roll.
GAME LENGTH
The battle lasts for six game turns, or until a time limit agreed by the players is reached, whichever comes first.
VICTORY CONDITIONS
Use victory points to determine the winner of the battle, as described on page 143 of the Warhammer rulebook.

SCENARIO SPECIAL RULES
Aethyric Winter: The casting value of all spells from the Lore of Life are increased by 2. The casting value of all spell from the Lore of Heavens are reduced by 2.
Cometh the Storm: At the beginning of the first player turn, roll a D6 and consult the following chart to see what effects the harsh winter weather has. The effects last until the weather changes (see below) and affect all units on the battlefield:

WINTER WEATHER TABLE
D6 Effects
1 Darkstorm Tornado: All units suffer a -1 Movement penalty unless they have the Fly or Swiftstride special rules. Units with the Fly special rule cannot march. Roll a scatter dice in the middle of the table and trace a line to the table edge in the direction indicated. A Darkstorm Tornado (use a large round template to represent this) moves 3D6" onto the battlefield from that point on the table edge towards the centre of the board. Any model under or moved over by the template must pass a Strength test or be removed as a casualty. Leave the template in place until the next roll for Winter Weather is made. If the weather conditions do not change in subsequent turns, do not roll to see where another Darkstorm Tornado arrives; instead, roll for scatter and move the Darkstorm Tornado already in play 3D6" in the direction indicated.

Units cannot voluntarily move through the Darkstorm Tornado. Units that begin their Movement phase under the template must attempt to move in their subsequent Movement phase to ensure they are no longer under the template. If forced to move through the Darkstorm Tornado/p>torm To for any other reason, units suffer the effects described above. Units cannot draw line of sight, shoot, or cast spells through the Darkstorm Tornado.

2 Lightning Murderstorm: Roll a D6 for every unit on the battlefield. On the roll of a 1, that unit has been struck by lightning and immediately suffers D3 Strength 6 hits. Units with an armour save of 4+ or better, or that have the Fly special rule, are hit on the roll of a 1 or 2 instead.

3 Iceshard Blizzard: All units suffer a -1 modifier to all To Hit rolls (both shooting and close combat) and to their Leadership. Shooting attacks that do not use Ballistic Skill must roll a 4+ on a D6 before firing, or the shot(s) is lost.

4 Torrential Downpour: Any shooting attacks suffer a -1 To Hit modifier. All pistols, handguns, jezzails, rifles, blunderbusses and cannons of any kind cannot fire. All Flaming Attacks count as normal attacks instead (though spells still count as magical attacks).

5 Icy Winds: Any shooting attacks that target enemy units at a range of more than 12" suffer a -1 modifier To Hit.

6 Clear Skies: Though bitterly cold, the weather is bearable – for the moment at least…

At the beginning of each player turn after the first, roll a D6:
- On the roll of a 1 or 2, the weather worsens – the current result on the Winter Weather Table is lowered by 1 (for example, Clear Skies becomes Icy Winds).
- On the roll of a 3 or 4, the weather conditions do not change – the current result on the Winter Weather Table remains in effect.
- On the roll of a 5 or 6, the weather improves – the current result on the Winter Weather Table is raised by 1 (for example, Darkstorm Tornado becomes Lightning Murderstorm).
- If, after rolling, the weather effects cannot be raised or lowered any further, the current result on the Winter Weather Table remains in effect instead.

Masters of the Storm: Any Wizard that generates one or more spells from the Lore of Heavens automatically knows the following spell in addition to any other spells he generates:
Storm Caller Cast on 5+
The wizard commands the skies to do his bidding, either to relent in their fury or intensify in ferocity according to his whim.
Storm Caller is a spell that targets the entire battlefield. Roll a D3. The controlling player can choose either to raise or lower the current result on the Winter Weather Table by the amount rolled.

________________________________________
dziękuję za aktywną współpracę przy tworzeniu tej bazy.
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Pixel
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Post autor: Pixel »

To jak wygląda wykorzystanie tych battlescrolli? Jest tovtylko do użytku "domowego"? Chętnie bym zagrał z wykorzystaniem takich dodatków. Czy wy byście to na turniejach dopuścili?
- W życiu nie zobaczysz dwóch rzeczy: pierwszego stołu i cycków.

misha
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Post autor: misha »

zasady turniejów określa organizator przecież ani LS ani chłopaki od PKS nie mają tu odgórnej decyzyjności :)
w domu czy w zaprzyjaźnionym sklepie/klubie możesz grać do woli, po co ci to na turnieju?
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Pixel
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Post autor: Pixel »

Zawsze troche swiezosci, plus moglbym dostac bonus ten vanguard specialist, taka mam rozpe;)
- W życiu nie zobaczysz dwóch rzeczy: pierwszego stołu i cycków.

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Azurix
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Post autor: Azurix »

W sumie ciekawy jestem jednej rzeczy. Wychodzą jakieś suplementy (nie mówię o dodatkach do systemu pokroju Storm of Magic) do poszczególnych Codexów w W40K i bez żadnego gadania się tym gra na turniejach. Nie ma nawet dyskusji o dopuszczaniu, tylko wydało to oficjalnie GW, jako zbiór nowych zasad do danej armii, to można korzystać. U nas w WFB natomiast, jak wychodzi cokolwiek poza Army Bookiem, czy Rule Bookiem, to sprowadzane jest jedynie do "Domówek". Co musi wydać Games Workshop, aby działało to na podobnej zasadzie, jak Suplementy w W40K? :roll:
III Zasada Dynamiki Newtona - Aktualizacja 2013: "Gdy menel jedzie tramwajem, to tramwaj jedzie menelem" :lol:

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Shino
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Post autor: Shino »

Co musi wydać Games Workshop, aby działało to na podobnej zasadzie, jak Suplementy w W40K? :roll:
dataslate'y nie sa dopuszczane na turniejach 40k, wiec w zasadzie battlescrolle dzialaja dokladnie na tej samej zasadzie :roll:

najpierw uewnij sie, ze wiesz o cyzm mowisz zanim sie wypowiesz.

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Azurix
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Post autor: Azurix »

No to mnie w błąd wprowadzono w takim razie. Sam nie gram w tamten system, ale jak gadałem z graczami W40K, to twierdzili, że to normalnie na turniejach dopuszczają. No trudno, ciekawość zaspokojona w każdym razie :mrgreen:
III Zasada Dynamiki Newtona - Aktualizacja 2013: "Gdy menel jedzie tramwajem, to tramwaj jedzie menelem" :lol:

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Shino
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Post autor: Shino »

dopuszczaja suplementy w stylu clan raukann lub sentinels of terra, dla ktorych odpowiednikiem bylby clan skryre, clan eshin, lub slayer army.

takich rzeczy do wfb nie ma.

Z dataslate'ow tylko be'lakor i cypher sa dopuszczeni, a to z kolei sa speciale i u nas nie przejdzie z innego powodu.

Remo
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Post autor: Remo »

Shino pisze:
Co musi wydać Games Workshop, aby działało to na podobnej zasadzie, jak Suplementy w W40K? :roll:
dataslate'y nie sa dopuszczane na turniejach 40k, wiec w zasadzie battlescrolle dzialaja dokladnie na tej samej zasadzie :roll:

najpierw uewnij sie, ze wiesz o cyzm mowisz zanim sie wypowiesz.
No to niech nie będą dopuszczane na turniejach na takiej zasadzie, że jest to określone w regulaminach tych turniejów. A nie na zasadzie jakiejś analogii do 40K którą ktoś przytoczył na BP więc tak będzie w całej Polsce... :wink:

Dzięki takiemu podejściu do sprawy jak twoje, osoba która nie śledzi tego forum codziennie musi się domyślać zasad większości turniejów:
- a że domyślnie SLOS
- a że domyślnie liczenie punktów na podstawie progów punktowych
- a że domyślnie rozpiski jawne

No i dochodzi teraz że domyślnie bez zasad wydanych przez GW.

Żeby nie było: nie mam nic przeciwko ograniczeniom tych zasad ani używaniu tych które wymieniłem powyżej ale wolę aby było to jasno określone w regulaminie turnieju żeby nie było potem niespodzianek.

A niespodzianki są bo np. dowiedziałem się kiedyś w środku turnieju, który nie był na zasady ETC że liczymy połówki punktów za "zćwiartkowane" czy uciekające oddziały mimo, że w regulaminie turnieju nie było o tym słowa.

misha
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Post autor: misha »

to do Shina chyba nie powinieneś mieć o to pretensji ani do Listy Sędziowskiej, że organizator turnieju nie podaje pełnych zasad

choć wydaje mi się, że takowe są sporadyczne i problem trochę sztucznie podrzucasz
zazwyczaj jest napisane jaki format, jaki LOS, jawne/tajne rozpiski, uściślenia tak czy nie, i które armie są dopuszczone
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