Empire Armylist by Border Princes
Moderator: #helion#
79. General of the Empire będzie miał następujący profil:
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
"Proch to nic innego jak zmielony spaczeń" - król Bretonni.
79. General of the Empire będzie miał następujący profil:
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
79. General of the Empire będzie miał następujący profil:
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint - A
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint - A
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
squiq pisze:Mój Sigmar myśli inaczej.
79. General of the Empire będzie miał następujący profil:
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint - A
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu -B muszą się czymś różnic poza nazwą ...
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu - B bądźmy konsekwentni.
9. Argoth
10. Wilqu
11. SaH
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint - A
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu -B muszą się czymś różnic poza nazwą ...
9. Argoth
10. Wilqu
11. SaH
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu - B bądźmy konsekwentni.
9. Argoth
10. Wilqu
11. SaH
79. General of the Empire będzie miał następujący profil:
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint - A
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH - A
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH - A
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu -B muszą się czymś różnic poza nazwą ...
9. Argoth
10. Wilqu
11. SaH - B
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu - B bądźmy konsekwentni.
9. Argoth
10. Wilqu
11. SaH - B
Następnym razem proszę dodawać moje odpowiedzi, nawet jak ktoś pominął
M4 WS5 BS5 S4 T4 W3 I5 A3 LD9
Equipment:
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts), a pistol (+9 pts) and/or brace of pistols(+12 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organization:
Ancestral Heirloom. If your army is led by a General of the Empire, one unit of State Troops can have a magic banner worth up to 50 points
Bodyguards. If the army includes a General of the Empire, one unit of Greatswords per General of the Empire can be taken as his bodyguards and takes a Core slot choice instead of a Special. General of the Empire does not have to join the Bodyguards unit and if he does he is free to leave it. As long as the General of the Empire is in this unit, it is immune to panic.
Czy powinien kosztować tyle samo punktów ile obecnie w kodeksie (80) ?
A) TAK
B) NIE (Ile powinien kosztować)
1. Ismael – A
2. Saint - A
3. Thrawn - A
4. Cord
5. Kal_Torak
6. Niglafar - A
7. Czopek - A
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH - A
80. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Blessing of Sigmar – Priests of Sigmar can invoke their patron god’s protection against the sorcerous powers of the enemy. So long as he is on the battlefield and is not fleeing, a Priest of Sigmar adds one dice to the dispel dice pool, while Arch Lector adds two.
A) TAK
B) NIE
1. Ismael – A (Blessing of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Blessing of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A blessing of ulric
7. Czopek - A - Blessing of Ulric
8. Pelcu -A
9. Argoth
10. Wilqu
11. SaH - A
81. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Righteous Fury – the Priest and any unit he joins Hate all models in the enemy army, so long as he remains with the unit. This does not affect characters in the unit or the model’s mount.
A) TAK
B) NIE
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (bo ma przerzutki ranienia)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek - B
8. Pelcu -B muszą się czymś różnic poza nazwą ...
9. Argoth
10. Wilqu
11. SaH - B
82. Czy High Priest of Ulric oraz Warrior Priest of Ulric powinni mieć zasadę (nazwa może być inna, chodzi o efekt) tożsamą z:
Prayers of Sigmar – once per magic phase, a Priest of Sigmar is allowed to use prayers. An Arch Lector may use two different prayers per turn and a Warrior Priest may use one. These are bound spells with a power level of 4. Unless differently stated they can be cast on the Priest himself or on any one character or unit champion within 12” of the Priest.
A) TAK
B) NIE
1. Ismael – A (Prayers of Ulric)
2. Saint - A jw.
3. Thrawn - A (tj w CoU czyli Prayers of Ulric)
4. Cord
5. Kal_Torak
6. Niglafar - A prayers of Ulric
7. Czopek - A - wiadomo - pralinki Ulryka
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A
83. High Priest of Ulric oraz Warrior Priest of Ulric posiadają specjalną zasadę: Re-roll wound in charge. Czy powinna ona:
A) Działać tylko i wyłącznie na samego kapłana
B) Działać na kapłana oraz na oddział, w którym się znajduje, ale z wyłączeniem innych charakterów, którzy są w tym oddziale
C) Działać na kapłana oraz na oddział, w którym się znajduje, włącznie z innymi charakterami, którzy są w tym oddziale
1. Ismael – B
2. Saint - B jn.
3. Thrawn - B (i dać temu taką nazwę - Righteous Fury...po co mamy coś nowego wymyślać)
4. Cord
5. Kal_Torak
6. Niglafar - B
7. Czopek -B
8. Pelcu - B bądźmy konsekwentni.
9. Argoth
10. Wilqu
11. SaH - B
Następnym razem proszę dodawać moje odpowiedzi, nawet jak ktoś pominął
Witam. Zabieramy się do modlitw Ulryka. Zauważyłem, że co do dwóch kwestii jesteśmy chyba wszyscy zgodni:
- modlitw powinno być 5
- stare modlitwy powinny zostać (nazwy i zbliżony efekt), lecz wymagają dopracowania.
Mam nadzieję, że w odpowiedziach występują wszystkie propozycje modlitw, które do tej pory pojawiły się w dyskusjach (bardzo starałem się żadnej nie pominąć). Wczytajcie się dokładnie. Niektóre propozycje różnią się od siebie jednym słowem.
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) ??? – Always Strike First
1. Ismael – F
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
- modlitw powinno być 5
- stare modlitwy powinny zostać (nazwy i zbliżony efekt), lecz wymagają dopracowania.
Mam nadzieję, że w odpowiedziach występują wszystkie propozycje modlitw, które do tej pory pojawiły się w dyskusjach (bardzo starałem się żadnej nie pominąć). Wczytajcie się dokładnie. Niektóre propozycje różnią się od siebie jednym słowem.
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) ??? – Always Strike First
1. Ismael – F
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
squiq pisze:Mój Sigmar myśli inaczej.
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - E
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - E
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D , a potem J.
9. Argoth
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -C
9. Argoth
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - F
9. Argoth
10. Wilqu
11. SaH - E
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D , a potem J.
9. Argoth
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -C
9. Argoth
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - F
9. Argoth
10. Wilqu
11. SaH - E
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
Ogień oczyszcza ciało i dusze nawet największych wrogów Imperium...niech zapłoną stosy!
PG...czyli jak wygrać bitwę przed jej rozpoczęciem. 100% HATE!!!
PG...czyli jak wygrać bitwę przed jej rozpoczęciem. 100% HATE!!!
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek D
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - J
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek B - najbardziej oddaje naturę Ulryka
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek D
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - J
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek B - najbardziej oddaje naturę Ulryka
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
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84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn - D (Sa!int'a uzasadnienie popieram pozatym tylko ta opcja daje D6"...taka nasza popychaczka bardzo by się przydała)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek D
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn - C/J (przy J rozumiem że paskudztwa też nie robią AS, tak?..mam nadzieję, że tak)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - J
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn - D/C
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn - C
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn - B
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek B - najbardziej oddaje naturę Ulryka
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn - D (Sa!int'a uzasadnienie popieram pozatym tylko ta opcja daje D6"...taka nasza popychaczka bardzo by się przydała)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek D
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn - C/J (przy J rozumiem że paskudztwa też nie robią AS, tak?..mam nadzieję, że tak)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - J
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn - D/C
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn - C
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - C
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn - B
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek B - najbardziej oddaje naturę Ulryka
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
84. Modlitwa Battle Howl dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn - D (Sa!int'a uzasadnienie popieram pozatym tylko ta opcja daje D6"...taka nasza popychaczka bardzo by się przydała)
4. Cord
5. Kal_Torak
6. Niglafar D ale działa do następnej tury magii a nie RiP
7. Czopek D
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn - C/J (przy J rozumiem że paskudztwa też nie robią AS, tak?..mam nadzieję, że tak)
4. Cord
5. Kal_Torak
6. Niglafar G
7. Czopek - J
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn - D/C
4. Cord
5. Kal_Torak
6. Niglafar F/C (w sytuacji remisu proszę uwzględnić mój głos jako C a nie powtarzac głosowanie)
7. Czopek - C
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn - C
4. Cord
5. Kal_Torak
6. Niglafar C
7. Czopek - C
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn - B
4. Cord
5. Kal_Torak
6. Niglafar H/F (gdyby brakowało 1 głosu do roztrzygnięcia potraktowac mnie jako F)
7. Czopek B - najbardziej oddaje naturę Ulryka
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn - D (Sa!int'a uzasadnienie popieram pozatym tylko ta opcja daje D6"...taka nasza popychaczka bardzo by się przydała)
4. Cord
5. Kal_Torak
6. Niglafar D ale działa do następnej tury magii a nie RiP
7. Czopek D
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn - C/J (przy J rozumiem że paskudztwa też nie robią AS, tak?..mam nadzieję, że tak)
4. Cord
5. Kal_Torak
6. Niglafar G
7. Czopek - J
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn - D/C
4. Cord
5. Kal_Torak
6. Niglafar F/C (w sytuacji remisu proszę uwzględnić mój głos jako C a nie powtarzac głosowanie)
7. Czopek - C
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn - C
4. Cord
5. Kal_Torak
6. Niglafar C
7. Czopek - C
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn - B
4. Cord
5. Kal_Torak
6. Niglafar H/F (gdyby brakowało 1 głosu do roztrzygnięcia potraktowac mnie jako F)
7. Czopek B - najbardziej oddaje naturę Ulryka
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
"Proch to nic innego jak zmielony spaczeń" - król Bretonni.
89. Najczęściej powtarzające się wybory modlitw dla High Priest of Ulric oraz Warrior Priest of Ulric to:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH
89. Najczęściej powtarzające się wybory modlitw dla High Priest of Ulric oraz Warrior Priest of Ulric to:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - A
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu
9. Argoth
10. Wilqu
11. SaH - A
89. Najczęściej powtarzające się wybory modlitw dla High Priest of Ulric oraz Warrior Priest of Ulric to:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A
89. Najczęściej powtarzające się wybory modlitw dla High Priest of Ulric oraz Warrior Priest of Ulric to:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A
89. Najczęściej powtarzające się wybory modlitw dla High Priest of Ulric oraz Warrior Priest of Ulric to:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint - A
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint - B WS 4 i uważam to samo co Pelcu
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint - A
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint - B WS 4 i uważam to samo co Pelcu
3. Thrawn
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A
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89. Najczęściej powtarzające się wybory modlitw dla High Priest of Ulric oraz Warrior Priest of Ulric to:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint - A
3. Thrawn - A (ufff...dobrze, że to już za nami)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint - B WS 4 i uważam to samo co Pelcu
3. Thrawn - A (tak tam jest i nie ma co obcinać dobrych zasad...on będzie droższy znacznie od Arch Lectora, miejmy to na uwadze...nie jest on wzmacniany bo nie dodajemu mu nie wiadomo jakie staty)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint - A
3. Thrawn - A (ufff...dobrze, że to już za nami)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint - B WS 4 i uważam to samo co Pelcu
3. Thrawn - A (tak tam jest i nie ma co obcinać dobrych zasad...on będzie droższy znacznie od Arch Lectora, miejmy to na uwadze...nie jest on wzmacniany bo nie dodajemu mu nie wiadomo jakie staty)
4. Cord
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A