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5. Hauptstadtlegionäre Turnier
> najlepsze na poczatek: - kazdy gracz, ktory ma ranking 1000+ na t3, ma 1 przezut w kazdej bitwie

> uwaga na dole: - houserules i line of sight
Format
- 2500 pkt
- rozpiski niejawne
- system balancingowy COMBAT 8.0 aktualna versia
- wszystkie aktualne AB
- aktualne erraty
Zgloszenia
- zgloszenie wylocznie przez platforme t3
- zgloszenie przez t3 i wyslanie rozpiski pod adres hauptstadtlegionaere@gmx.de do 23.09.2012 bedzie premiowane dodatkowymi 4 punktami
Wstep
- 12 Euro
Zasady
C.O.M.B.A.T. 8.0
- 2500 points per army
- no more than 12 powerdice/dispel dice may be generated per magic phase
- no more than 2 additional (everything other than winds of magic) powerdice/dispel dice may be generated per magic phase (including channeling)
- no more than 4 power dice may be used per spell (NO EXCEPTIONS)
- if a model knows all the spells of a magic lore or selects its spells non-randomly, the army may not contain other models using the same magic lore; the only exceptions to this rule are pink horrors and bound spells
- no more than 80 shooting models, non-repeating bolt throwers count as 5, all other war machines count as 10
- no more than 3 models that use a template (including cannons)
- no more than 45 models per unit
- models worth 9-11 points: no more than 40 models per unit
- models worth 12-14 points: no more than 35 models per unit
- models worth 15-18 points: no more than 30 models per unit
- models worth 19-29 points: no more than 20 models per unit
- models worth 30-39 points: no more than 12 models per unit
- models worth 40+ points: no more than 9 models per unit
- no unit may be chosen more than 3 times
- no Powerscroll, no Crown of Command, no Folding Fortress
- no special or named models (characters, champions, ...)
- against the following spells characters gain “Look out Sir!”: Dwellers from Below, Final Transmutation, the Infernal Gateways`s special effect for S11+, the Dreaded 13th Spell
Rules by Race
Bretonnians
no restrictions
Chaos Dwarfs
either Iron Daemon or Kdai Destroyer; no more than 1 from: Hellcannon, Dreakquake Mortar, Magma Cannon; Hellcannon, Dreakquake Mortar, Magma Cannon count as 15 shooting models, Hobgoblins with throwing knives count as 0,25 shooting models; no Challice of Blood and Darkness
Daemons
daemons can chose from a pool of 3, following choices cost pool points:
2 points: Great Unclean One, Bloodthrister, Lord of Change, Master of Sorcery for lores of shadows or light (exception Daemon Prince), a unit of 26+ Bloodletters
1,5 points: a unit of 26+ Plaguebearers, Keeper of Secrets
1 point: Master of Sorcery with a different lore than Shadows or Light, Master of Sorcery for a Daemon Prince, a unit of 21-25 Bloodletters/Plaguebearers, 26+ Daemonettes or 7+ Fiends of Slaanesh
0,5 points: a unit of 21-25 Daemonettes
no more than 30 models per unit, no more than 2 units of furies; no more than 5 flamers; the bsb may chose either a magic icon or daemonic gifts; each daemonic gift may only be chosen once; no Great Icon of Despair, Banner of Chaos Glory, Spirit Swallower, Balesword, Immortal Fury (except for a Daeon Prince), Tzeentch's Will or Siren Song; Greater Daemons cannot be healed by the Lore of Life
Dark Elves
no more than 2 of the following choices: supreme sorceress, dragon, war hydra (no more than 1), cauldron of blood, every character riding a pegasus after the first one; Pendant of Khaelet always fails on 4+, repeater crossbowmen count as 1,5 shooting models, shades as 2,5, assassins with Rending Stars and Lifetaker count as 5; no more than 10 shades per unit; no more than 2 flying units
Lizardmen
no more than one choice from: each Slann, Standard of Discipline
no Bane Head if used with Feedback Scroll or lore of death, no more than 8 terradons, no Cupped Hands of the Old Ones,
Becalming Cogitation counts as 2 additional dispel dice, Cube of Darkness as 1 additional dispel dice, models with blow pipes count as 1,5 shooting models, razordons count as 5, salamanders count as 10; stegadons count as 1; units of 20+ skinks, 2+ kroxigors and full command do not count as shooting models
High Elves
no Book of Hoeth, Annulian Crystal counts as 2 and the Banner of the World Dragon as 1 dispel dice, magic bows count as 5 shooting models each; no more than 40 White Lions
Empire
no more than 2 from great cannon, steam tank; no more than 4 from steam tank, each great cannon, each hellblaster volley gun, each master engineer; no more than 1 steam tank, no more than 8 demigriffon knights, no more than 4 detachments with less than 10 models; master engineer counts as 5 shooting models, steam tank as 10, hellblaster volley gun as 15
houserule: when determining spells the War Altar counts as having chosen the spell Banishment
Tomb Kings
2600 points, no Neferra's scrolls, no more than 3 of warsphinx and necrosphinx, hierotitan counts as 1 additional power dice, breath weapons count as 0,5 template weapons, the casket of souls is not counted against the limit for shooting
Warriors of Chaos
the mark of Tzeentch doesn't improve ward saves from the rule book to 3+, no more than two units of chaos marauders with great weapons with 30+ models, no more than 1 hellcannon, no Infernal Puppet, no more than 2 from: each war shrine, Favour of the Gods
houserule: when achieving the result of 12 on the Eye of the Gods chart, it is ignored and the player is free to choose any other result, a character with the Favour of the Gods may change the result on the chart for his whole unit, not only for himself
Orks&Gobbos
short bows count as 0,25 shooting models, the doom diver counts as a template; every dice after the second that is generated by magic mushrooms counts as a power dice, magic mushrooms count towards the limit of 12 dice per magic phase and 4 dice per spell; stealing a dispel dice by the lore attribute of the little Waaagh counts as 2 power dice (if this would exceed the limit of power dice, the attribute is canceled completely); no more than 6 chariots; no more than 6 fanatics
Ogre Kingdoms
no more than 8 Mournfangs; no Hellheart; Ironblaster count as 15 shooting models each, Thundertusk count as 10, Scraplauncher count as 8, Leadbelcher count as 4, Maneaters with pistol(s) as 3, Gnoblars as 0,25; no more than 3 choices from: Ironblaster (no more than 1), Mournfangs, Dragon-something-banner, Maneaters
houserule: the Greedy Fist does not work during the magic phase
Skaven
no more than 5 of the following: Grey Seer (no more than 1), Hellpit Abomination (counts as two, no more than 1), Doom Wheel, Warp Lightning Cannon (no more than 1), Doom Rocket (counts as two if the army contains the Brass Orb); Jezzails and Gutter Runners with slings and poison count as two shooting models, Ratling Guns, Death Globes and the Brass Orb as 5, Doomwheels, the Doom Rocket, Warpflamers und Poisoned Wind Mortars as 10; the Plague Furnace does not count as a template, Poisoned Wind Mortars, Death Globes, the Doom Rocket and the Brass Orb count as half a template each, no more than 12 Gutter Runners with slings and poison
Beastmen
2700 points, core choices may be taken 4 times, tuskgor chariots may be taken 5 times
Vampire Counts
no more than 3 etheral units (including characters), no more than 10 models per etheral unit;
units can never exceed the unitsize limit of 45 by magic;
no more than 2 from Terrorgheist, Lord with Red Fury, 7+Vargheists, 9+ Crypt Horrors, Mortis Engine;
no more than 4 shooting models, Terrorgheist counts as 2;
no more than: 12 Vargheists, 12 Crypt Horrors, 12 Black Knights, 1 Terrorgheist, 1 Mortis Engine, 1 from each special abilirty, 2 units of Fell Bats;
Master of Dark Arts counts as 1 generated powerdice
Wood Elves
2600 points, Hail of Doom counts as 10 shooting models, Treemen (including ancient) as 5. characters (except Treeman Ancient) and Falcon Riders don not count as shooting models, Glade Riders count as half a shooting model; core units may be chosen up to 4 times
Dwarves
Dwarves may generate up to 4 dispel dice per magic phase, every Rune of Spellbreaking after the third one counts as a generated dispel dice in every magic phase, Masterrune of Balance counts as 2 dispel dice, the Spelleater Rune counts as 2 dispell dice and is a 0-1 choice; no more than 2 Grudge Throwers with Rune of Penetrating (Grudge Throwers with 2 such runes count as 2), no more than 1 Organ Gun (counts as 15 shooting models), every Rune of Penetration, -Accuracy or -Forging counts as 5 shooting models
House Rules
- fleeing units at the end of the battle are worth full victory points
- the scenarios in the rulebook are not used
- cannons may not shoot at models they don't see
- mounted monsters/chariots/uniques and their riders, each are worth seperate victory points
- even during deployment there has to be 1 inch between units
- battle standard bearers of Bretonnia, Wood Elves and Dwarves
may use all non-magical equipment of their troop type in addition to the battle standard
- units with 3+ models must have at least 2 models in their front rank at the end of every phase
True Line of Sight
- units can see through everything except hills, buildings and impassable terrain (these block all lines of sight)
- units that can only be seen through other units can claim hard cover
- war machines which do not need to roll to hit cannot claim cover for being shielded by friendly units; this also includes the Hellcannon, Steam Tank, Ironblaster, Scraplauncher
- when facing a target and its front/flank/rear (depending from the position of the shooting unit) is covered 50+% by other units, hills, buildings, obstacles, the target will get hard cover
- if shooting from a hill or at a unit on a hill, the target will never get any cover, except if there is another unit on a hill between the shooting unit and its target
- a large target will never get any cover from infantry, war beasts, swarms
Victory Points and Tournament Points
0-180 10:10
181-360 11:9
361-540 12:8
541-720 13:7
721-900 14:6
901-1080 15:5
1081-1260 16:4
1261- 1440 17:3
1441-1620 18:2
1621-1800 19:1
1800+ 20:0
Annotations
- every unit with the unit type war machine counts as a war machine against the limit of shooting models (even cauldrons, anvils)
- units that are two-for-one choices (like Dark Elves Repeater Bolt Throwers) still count as 2 units for the no-unit-more-than-3-times- rule
- every model that is able to deal damage during the shooting phase is treated as a shooting model
- the woodelf bsb may use any nonmagical equipment of its hero choice but still loses his bow