Dania vs Włochy
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Moderator: swieta_barbara
kudłaty pisze:Wiadomo alkohol jest dla ludzi, ale śliwowica jest dla frontu wschodniego
EYE OF GOD
1 Daemon Prince of Tzeentch (General) @ 575.0 Pts
Magic Level 4
Tendrils of Tzeentch; Fury of the Blood God; Stream of Corruption
1 Exalted Hero of Tzeentch (BSB) @ 240.0 Pts
Disc of Tzeentch; Chaos Armour; Shield
Bitting Blade; Talisman of Preservation;
BloodRoar
1 Sorcerer of Tzeentch @ 145.0 Pts
Magic Level 1; Chaos Armour;
Infernal Puppet; Ironcurse Icon
23 Chaos Warriors of Khorne @ 448.0 Pts
Chaos Armour; Halberds; FC
Rapturous Standard
15 Marauders of Slaanesh @ 97.0 Pts
Flails; Banner; Musician
15 Marauders of Slaanesh @ 97.0 Pts
Flails; Banner; Musician
17 Chosen of Nurgle @ 443.0 Pts
Halberd; Chaos Armour; FC
Banner of Rage
(champion: Favour of the Gods)
1 Warshrine of Tzeentch @ 150.0 Pts
1 Hell Cannon @ 205.0 Pts
Total Army Cost: 2400.0
JIMBOUZ 2400 Pts - Bretonnia Army
1 Bretonnian Lord @ 258.0 Pts
General; Heavy Armour; Shield; Knightly Vow
Virtue of Heroism (1st) [40.0]
Dragonhelm [10.0]
Sword of Swift Slaying [25.0]
The Other Tricksters Shard [15.0]
Luckstone [5.0]
1 Royal Pegasus @ [50.0] Pts
1 * Bretonnian Lord @ 235.0 Pts
Lance; Heavy Armour; Shield; Knightly Vow
Gromril Great Helm [30.0]
Crown of Command [35.0]
Mantle of Damsel Elena [20.0]
Biting Blade [10.0]
1 Warhorse @ [0.0] Pts
1 Paladin Battle Standard Bearer @ 124.0 Pts
Heavy Armour; Battle Standard Bearer; Knightly Vow
Enchanted Shield [10.0]
Dawn Stone [25.0]
Warrior Bane [5.0]
Gauntlet of the Duel [10.0]
1 Warhorse @ [0.0] Pts
1 Damsel of the Lady @ 120.0 Pts
Magic Level 1; Lore of Beasts; Miscast Table
The Silver Mirror [40.0]
1 Warhorse @ [0.0] Pts
1 Damsel of the Lady @ 110.0 Pts
Magic Level 1; Lore of Beasts; Miscast Table
Dispel Scroll [25.0]
Dragonbane Gem [5.0]
1 Warhorse @ [0.0] Pts
7 Knights of the Realm @ 241.0 Pts
Lance; Heavy Armour; Shield; Standard; Musician; Barding; Knightly Vow
War Banner [25.0]
1 Gallant @ [24.0] Pts
8 Warhorse @ [0.0] Pts
7 Knights of the Realm @ 231.0 Pts
Lance; Heavy Armour; Shield; Standard; Musician; Barding; Knightly Vow
Lichebone Standard [15.0]
1 Gallant @ [24.0] Pts
8 Warhorse @ [0.0] Pts
5 Knights Errant @ 127.0 Pts
Lance; Heavy Armour; Shield; Musician; Barding; Knightly Vow
1 Cavalier @ [20.0] Pts
6 Warhorse @ [0.0] Pts
4 Knights Errant @ 100.0 Pts
Lance; Heavy Armour; Shield; Barding; Knightly Vow
1 Cavalier @ [20.0] Pts
5 Warhorse @ [0.0] Pts
2 Pegasus Knights @ 165.0 Pts
Lance; Heavy Armour; Shield; Knightly Vow
1 Gallant @ [55.0] Pts
3 Pegasus @ [0.0] Pts
2 Pegasus Knights @ 165.0 Pts
Lance; Heavy Armour; Shield; Knightly Vow
1 Gallant @ [55.0] Pts
3 Pegasus @ [0.0] Pts
1 Field Trebuchet @ 90.0 Pts
4 Peasants @ [0.0] Pts
1 Field Trebuchet @ 90.0 Pts
4 Peasants @ [0.0] Pts
8 Grail Knights @ 344.0 Pts
Lance; Heavy Armour; Shield; Standard; Musician; Barding; Grail Vow
Banner of the Eternal Flame [10.0]
8 Warhorse @ [0.0] Pts
Additional Casting Dice: 0
Additional Dispel Dice: 0
Models in Army: 55
Total Army Cost: 2400.0 Unnamed2400 Pts - Daemons of Chaos Army
1 Bloodthirster @ 550.0 Pts
General
Obsidian Armour [50.0]
Immortal Fury [25.0]
Axe of Khorne [25.0]
1 Herald of Khorne @ 140.0 Pts
Armour of Khorne [15.0]
Firestorm Blade [25.0]
1 Herald of Slaanesh @ 115.0 Pts
Siren Song [25.0]
1 Herald of Nurgle @ 265.0 Pts
Battle Standard
Standard of Chaos Glory [125.0]
26 Bloodletters of Khorne @ 379.0 Pts
Standard; Musician
Icon of Endless War [25.0]
1 Bloodreaper @ [12.0] Pts
16 Daemonettes of Slaanesh @ 234.0 Pts
Standard; Musician
1 Alluress @ [12.0] Pts
15 Plaguebearers of Nurgle @ 210.0 Pts
Musician
1 Plagueridden @ [12.0] Pts
5 Chaos Furies @ 60.0 Pts
5 Chaos Furies @ 60.0 Pts
6 Fiends of Slaanesh @ 330.0 Pts
1 Fiends of Slaanesh @ 55.0 Pts
Additional Casting Dice: 0
Additional Dispel Dice: 0
Models in Army: 81
Total Army Cost: 2398.0 Unnamed2400 Pts - Dark Elves Army
1 Dreadlord @ 305.0 Pts
General; Heavy Armour; Sea Dragon Cloak; Shield
Whip of Agony [25.0]
Pendant of Khaeleth [35.0]
Black Dragon Egg [30.0]
Dragonhelm [10.0]
1 Dark Pegasus @ [50.0] Pts
1 Supreme Sorceress @ 285.0 Pts
Magic Level 4; Lore of Fire; Miscast Table
Sacrificial Dagger [25.0]
1 Master @ 190.0 Pts
Lance; Heavy Armour; Shield
Cloak of Hag Graef [25.0]
Dawn Stone [25.0]
1 Dark Pegasus @ [50.0] Pts
1 Sorceress @ 150.0 Pts
Magic Level 1; Lore of Death
Dispel Scroll [25.0]
The Guiding Eye [25.0]
1 Death Hag @ 225.0 Pts
Poison Attacks; Cauldron of Blood; Frenzy; 2ndWeapon; Battle Standard
1 Cauldron of Blood @ [110.0] Pts
2 Hag Atendant @ [0.0] Pts
Frenzy
5 Harpies @ 55.0 Pts
27 Dark Elf Warriors @ 211.0 Pts
Spear; Light Armour; Shield; Standard; Musician
1 Lordling @ [6.0] Pts
35 Dark Elf Repeater Crossbowmen @ 400.0 Pts
Rptr Crossbow; Light Armour; Shield; Standard; Musician
15 Black Guard @ 202.0 Pts
Halberd; Heavy Armour; Musician
15 Black Guard @ 202.0 Pts
Halberd; Heavy Armour; Musician
1 War Hydra @ 175.0 Pts
2 Beastmaster @ [0.0] Pts
Beastmaster's Scourge
Casting Pool: 2
Dispel Pool: 2
Models in Army: 110
Total Army Cost: 2400.0 2400 Pts - Dwarfs Army wrath and revenge ETC 2011
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Runelord 1 3 6 4 4 5 3 3 2 9 4+ 3 In 415.0
Anvil of Doom; 4+ Ward Save against missiles and 6+ Ward against
CC attacks. ; General; Units within 12" may use General's
Leadership, 18" if he has the Large Target special rule.;
Gromril Armour
Runic Talisman Spelleater Rune (x2); Autodispel and 4+ to destroy spell. One [100.0]
use only.
Anvil of Doom 1 10 5* 6+ [175.0]
Unbreakable; Adds one dispel dice to the pool; War Machine which
cannot be moved; Runelord becomes part of crew; Use best armour
and ward available to any surviving crew. Remove one guard for
1st wound, second guard for second would, remove Anvil and
Runelord for 5th wound. Crew recieve 4+ ward against ranged
attacks and 6+ against CC attacks.
#Rune of Oath & Honour One non-Gyrocopter Dwarf unit that didn´t rally this turn may [0.0]
move/march/charge; Ancient Power affects D3 Dwarf units.
#Rune of Hearth & Hold Until your next Shooting phase, all Dwarf units may reroll Fear [0.0]
and Terror tests; Ancient Power also makes all friendly units
immune to fear and terror.
#Rune of Wrath & Ruin Any unit on table takes D6 magical S4 hits; Ancient Power [0.0]
affects D3 units each taking 2D6 magical St4 hits; Flyers
targetted can't fly in the next turn, other units halve their
Mv.
Anvil Guards 2 3 5 3 4 5 2 1 9 6+ 6+ [0.0]
Unbreakable; Shield
Thane 1 3 6 4 4/6 5 2 3 3 9 1+ In 139.0
Great Weapon; +2S, Always Strikes Last, Two-handed; Gromril
Armour
Runic Armour Master Rune of Gromril; 1+ Armour Save; Rune of Preservation; [65.0]
Immune to Killing Blow, Heroic Killing Blow, and Poisoned
Attacks special rules.; Rune of Resistance; Allows re-rolled
armour saves.
Runic Talisman Rune of the Furnace; 2+ ward save against Flaming Attacks. [5.0]
Thane 1 3 6 4 4 5 2 3 3 9 3+ In 145.0
Gromril Armour; Battle Standard; Units w/in 12" may re-roll
Leadership tests
Runic Armour Rune of Preservation; Immune to Killing Blow, Heroic Killing [20.0]
Blow, and Poisoned Attacks special rules.; Rune of Stone; +1
Armour Save. Exception to Rule of Pride.
Runic Weapon Rune of Fire; Flaming Attacks [5.0]
Runic Talisman Master Rune of Challenge; One use only. At start of enemy turn, [30.0]
pick unit within 20" that could normally charge bearer and isn't
Immune to Psychology. Unit must charge or flee; Rune of the
Furnace; 2+ ward save against Flaming Attacks.
Thunderers 16 3 4 3 3 4 1 2 1 9 5+ In 240.0
Dwarf Handgun; 24", S4 hit, -2 Ar Sv,+1 to hit; Move OR Fire;
Light Armour; Shield
Thunderers 14 3 4 3 3 4 1 2 1 9 5+ In 210.0
Dwarf Handgun; 24", S4 hit, -2 Ar Sv,+1 to hit; Move OR Fire;
Light Armour; Shield
Rangers 20 3 4 3 3/5 4 1 2 1 9 5+ In 225.0
Great Weapon; +2S, Always Strikes Last, Two-handed; Rangers; May
Scout; Heavy Armour; Musician; +1CR if tied; +1 Ld in rally
attempts.
Hammerers 17 3 5 3 4/6 4 1 2 1 9 4+ In 314.0
Stubborn; Immune to Fear and Terror with Dwarf Lord or in Royal
Clan; Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy
Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in
rally attempts.
Runic Banner Rune of Slowness; Any foes charging the unit subtract D6" from [50.0]
the charge range. The charging unit works out its charge range
normally, and then the Dwarf player rolls a D6 and subtracts the
score from the range.
Gate Keeper 1 3 5 3 4/6 4 1 2 2 9 4+ In [12.0]
Miners 14 3 4 3 3/5 4 1 2 1 9 5+ In 205.0
Great Weapon; +2S, Always Strikes Last, Two-handed; Heavy
Armour; Musician; +1CR if tied; +1 Ld in rally attempts.;
Underground Advance
Prospector 1 3 4 3 3/6 4 1 2 2 9 5+ In [35.0]
Steamdrill; +3S. Two-handed. Strikes last even when charging.
Reroll arrival dice.
Cannon 1 7 3 Wm 95.0
Stubborn; Rng 48"; S10 hit, D6 Wounds
Engineering Runes Rune of Burning; Flaming Attacks special rule [5.0]
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Grudge Thrower 1 /2 7 3 Wm 170.0
Stubborn; 3" Template, S3 hits with armour save, D6 Wo (S9 under
hole); Units taking casualties must take a panic test; Engineer
Engineering Runes Rune of Accuracy; May re-roll scatter die.; Rune of Penetrating [75.0]
(x2); +1 Str
Engineer 1 3 4 4 3 4 1 2 1 9 6+ [15.0]
Champion; Artillery Specialist: Bolt Thrower can use his BS,
Cannon & Grudgethrower can reroll result on Misfire chart; Extra
crewman; Light Armour
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Organ Gun 1 7 3 Wm 120.0
Stubborn; Range 24"; Roll Artillery dice (may reroll if it did
not misfire) to determine # of S5 armour piercing hits; If a
misfire results on the second roll it simply fails to fire.;
Misfire Chart
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 -
Cannot fire that turn.
Organ Gun 1 7 3 Wm 120.0
Stubborn; Range 24"; Roll Artillery dice (may reroll if it did
not misfire) to determine # of S5 armour piercing hits; If a
misfire results on the second roll it simply fails to fire.;
Misfire Chart
Crew 3 3 4 3 3 4 1 2 1 9 6+ [0.0]
Stubborn; Light Armour
Misfire Chart 1-2. Destroyed; 3-4 Malfunction (No fire this or next turn); 5-6 -
Cannot fire that turn.
Total Army Cost: 2398.0
Notes:
May march within 8 inches of enemies without LDR test, Any weapon with runes inscribed on it is
considered a hand weapon. This means you cannot inscribe runes on a great weapon and benefit from the
strength bonus normally granted by it - except of course if you use the Master Rune of Kragg the
Grim.
Flee or pursue 2D6-1. Hate Orcs & Goblins of all types. Do not cast spells.
Additional Dispel Dice: 3
Additional Casting Dice: 0
Models in Army: 105
Validation Results:
Roster satisfies all enforced validation rules
Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc. Unnamed2400 Pts - Lizardmen Army
1 Slann Mage-Priest @ 315.0 Pts
General; 1 Discipline; Magic Level 4; Lore of Death; Battle Standard
Bane Head [15.0]
# Focused Rumination [0.0]
1 Slann Mage-Priest @ 285.0 Pts
1 Discipline; Magic Level 4; Lore of Fire
# Becalming Cogitation [0.0]
Ironcurse Icon [5.0]
Dragonbane Gem [5.0]
1 Skink Priest @ 375.0 Pts
Magic Level 1; Lore of Heaven
Channeling Staff [15.0]
Luckstone [5.0]
1 Ancient Stegadon with Engine of the Gods @ [290.0] Pts
4 Skink Crew @ [0.0] Pts
Javelin
10 Skinks @ 50.0 Pts
Javelin; Shield
37 Skinks @ 356.0 Pts
Javelin; Shield; Musician
3 Kroxigors @ [165.0] Pts
Great Weapon
27 Saurus Warriors @ 326.0 Pts
Shield; Musician
1 Champion @ [12.0] Pts
10 Skink Skirmishers @ 70.0 Pts
Blowpipe
10 Skink Skirmishers @ 70.0 Pts
Blowpipe
10 Skink Skirmishers @ 70.0 Pts
Blowpipe
7 Chameleon Skinks @ 84.0 Pts
Blowpipe
7 Chameleon Skinks @ 84.0 Pts
Blowpipe
3 Razordon Hunting Packs @ 225.0 Pts
9 Skink Handlers @ [45.0] Pts
3 Terradon Riders @ 90.0 Pts
Javelin
3 Terradons @ [0.0] Pts
Additional Casting Dice: 0
Additional Dispel Dice: 0
Models in Army: 141
Total Army Cost: 2400.0 Unnamed2400 Pts - Skaven Army
1 Grey Seer @ 495.0 Pts Lore of Plague/Lore of Ruin
General; Magic Level 4
Earthing Rod [25.0]
Skalm [30.0]
1 Screaming Bell @ [200.0] Pts
1 Rat Ogre Bell Ringer @ [0.0] Pts
1 Chieftain @ 95.0 Pts
Heavy Armour; Battle Standard
Banner of the Under-Empire [25.0]
1 Plague Priest @ 149.0 Pts Lore of Plague
Magic level 1; Frenzy; Flail
Talisman of Preservation [45.0]
1 Warlock Engineer @ 45.0 Pts
Doom Rocket [30.0]
1 Warlock Engineer @ 125.0 Pts Lore of Ruin
Magic Level 2
Dispel Scroll [25.0]
1 * Assassin @ 170.0 Pts
2ndWeapon; Throwing Stars
Weeping Blade [30.0]
Potion of Strength [20.0]
32 Stormvermin @ 371.0 Pts
Halberd; Heavy Armour; Standard; Musician
Storm Banner [50.0]
1 Fangleader @ [10.0] Pts
1 Weapon Team @ [65.0] Pts
Poisoned Wind Mortar
30 Skavenslaves @ 77.0 Pts
Shields; Slave Musician
30 Skavenslaves @ 77.0 Pts
Shields; Slave Musician
30 Skavenslaves @ 77.0 Pts
Shields; Slave Musician
5 Poisoned Wind Globadiers @ 50.0 Pts
Poison Wind Globe; Heavy Armour
5 Poisoned Wind Globadiers @ 50.0 Pts
Poison Wind Globe; Heavy Armour
5 Poisoned Wind Globadiers @ 50.0 Pts
Poison Wind Globe; Heavy Armour
5 Gutter Runners @ 60.0 Pts
2ndWeapon; Throwing Stars
1 Warp-lightning Warp Cannon @ 90.0 Pts
3 Warp Crew @ [0.0] Pts
1 Hellpit Abomination @ 250.0 Pts
Warpstone Spikes
1 Plague Claw Catapult @ 100.0 Pts
3 Plague Monk Crew @ [0.0] Pts
Frenzy
5 Giant Rats @ 23.0 Pts
1 Packmasters @ [8.0] Pts
Whip; Light Armour
5 Giant Rats @ 23.0 Pts
1 Packmasters @ [8.0] Pts
Whip; Light Armour
5 Giant Rats @ 23.0 Pts
1 Packmasters @ [8.0] Pts
Whip; Light Armour
Additional Casting Dice: 0
Additional Dispel Dice: 0
Models in Army: 172
Total Army Cost: 2400.0 2400 Pts - Vampire Counts Roster
Total Roster Cost: 2400
Vampire Lord (1#, 455 pts) Lore of the Vampires
1 Vampire Lord, 255 pts = (base cost 205 + Level 3 Upgrade 50)
1 Blood Drinker, 40 pts
1 The Cadaverous Cuirass, 15 pts
1 Earthing Rod, 25 pts
1 Potion of Strength, 20 pts
1 Infinite Hatred, 25 pts
1 Red Fury, 50 pts
1 Dread Knight, 25 pts
Lord of the Barrows (1#, 255 pts)
1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Wight King (Battle Standard Bearer), 130 pts = (base cost 75 + Great Weapon 10 + Battle Standard Bearer 25 + Skeletal Steed 15 + Barding 5)
1 The Drakenhof Banner, 125 pts
Lord of the Barrows (1#, 150 pts)
1 ~[(^One or more selected options present a potential usage conflict]×~[(#]Wight King, 105 pts = (base cost 75 + Great Weapon 10 + Skeletal Steed 15 + Barding 5)
1 Obsidian Amulet, 30 pts
1 The Other Trickster's Shard, 15 pts
Vampire (1#, 175 pts) Lore of the Vampires
1 Vampire, 100 pts
1 The Balefire Spike, 10 pts
1 Dragonhelm, 10 pts
1 Dispel Scroll, 25 pts
1 Potion of Speed, 5 pts
1 Dread Knight, 25 pts
Crypt Ghouls (38#, 312 pts)
37 Crypt Ghouls, 296 pts = 37 * 8
1 Crypt Ghast, 16 pts
Crypt Ghouls (38#, 312 pts)
37 Crypt Ghouls, 296 pts = 37 * 8
1 Crypt Ghast, 16 pts
Black Knights (12#, 421 pts)
11 Black Knights, 332 pts = 11 * 28 (base cost 24 + Barding 4) + Musician Mus 8 + Standard Bearer Std 16
1 Hell Knight, 44 pts = (base cost 40 + Barding 4)
1 The Banner of the Barrows, 45 pts
Black Coach (1#, 200 pts)
1 Black Coach, 200 pts
Fell Bats (3#, 60 pts)
3 Fell Bats, 60 pts = 3 * 20
Fell Bats (3#, 60 pts)
3 Fell Bats, 60 pts = 3 * 20
Validation Report:
Edition: 8th Edition; Game Type: Normal Game; Army Subtype: Vampire Counts Army
Roster satisfies all enforced validation rules
Composition Report:
Points of Lords: 455 (0 - 600)
Points of Heroes: 580 (0 - 600)
Points of Core: 624 (600 - Unlimited)
Points of Special: 541 (0 - 1200)
Points of Rare: 200 (0 - 600)
He. Hehehehehehe.1 Daemon Prince of Tzeentch (General) @ 575.0 Pts
Magic Level 4
Tendrils of Tzeentch; Fury of the Blood God; Stream of Corruption