+1Jagal pisze:Panie Boże... widzisz te modele dzików i nie grzmisz są ochydne!
Orki chyba też wole te prawie klonowe plastiki, te wyglądają jak małpoludy bez siersci pomalowane na zielono
Ale pajączki podobają mi się. Sporo miejsca do popisu dla malarza
Idzie nowe...
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Re: Idzie nowe...
Treby będą miały do czego strzelać
M&M Factory - Up. 14.01.2017 Ostatnia trójka pegazów
- papa-smerf
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LoL żal mi ludzi którzy będą musieli transportować te modele pajęczaków na turnieje itp
A co do orków to źle wyglądają z powodu tego że nie wiem dlaczego gościu odpowiedzialny za nie, tworząc im brzuchy zainspirował się słonecznym patrolem normalnie każdy z nich figura ale david hasselhoff
Armia zielonych david-ów hahahahahahahaha
A co do orków to źle wyglądają z powodu tego że nie wiem dlaczego gościu odpowiedzialny za nie, tworząc im brzuchy zainspirował się słonecznym patrolem normalnie każdy z nich figura ale david hasselhoff
Armia zielonych david-ów hahahahahahahaha
Kurde, za dużo tego... Trzeba będzie jechać pewnie na dwóch Arachnoabomkach + pełno savagy i masa gobosów do karmienia klocków wroga. Jak się nowe orki nie okażą przegięte, biorę HE. Savagy na dzikach i tak nie kupię, bo już mam możliwość złożenia >10 osobowego wagonu. Cieszy mnie za to stara animozja, więcej fanoli i tańsze trolle. I nie ma co się jarać. Jak magią nie da się w jednej turze wyciąć 3/4 armii wroga, to znaczy, że to jakaś lipa. Teraz każdy to potrafi, choćby dwellersami. A to jak wyglądają nowe modele? Niech sobie wyglądają choćby jak słoneczny patrol, kogo to obchodzi, byle dobrze waliły. Jak nie walą, a dobrze wyglądają, to się nadają co najwyżej do oglądania. A jak ani nie wyglądają, ani nie maja siły przebicia, to nawet nie ma sensu zwracać na to uwagi.
Pragmatyzm turniejowy w pełnej krasie
www.marnadrukarnia.com - druki 3D i turnieje.
A ja stanę w obronie savagy na piechotę. Jak dla mnie wyglądają zajebiście. Dzikie i agresywne. Stare metalowe klony to bardziej pasowały do kolekcji zabawek z jajka niespodzianki.
Za to te na dzikach z niewiadomych powodów lewitują. Jednak na pewno nożyk + odrobina gs'u i będą super siedzieć (zwykli BB mają super pozy).
Za to te na dzikach z niewiadomych powodów lewitują. Jednak na pewno nożyk + odrobina gs'u i będą super siedzieć (zwykli BB mają super pozy).
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te goblin ninja +1
krabopająk, dzikie i dzikie na dzikach.... jakoś mi nie podchodzą
krabopająk, dzikie i dzikie na dzikach.... jakoś mi nie podchodzą
I nigdzie w życiu nie wyjadę
Mnie u siebie horoszo
Na inne kraje lachę kładę
Tam w kieliszkach wyższe dno
Tu chcę umrzeć w kraju cnót
Mnie u siebie horoszo
Na inne kraje lachę kładę
Tam w kieliszkach wyższe dno
Tu chcę umrzeć w kraju cnót
czemu wszyscy mowia, ze one savage na dzikach lewituja. jak sie przyjzec to widac, ze oni sie kolanami trzymaja.
na shamanie to duzo lepiej widac.
imho shamani im swietnie wyszli.
na shamanie to duzo lepiej widac.
imho shamani im swietnie wyszli.
DragoMir pisze:Jaka kurna nekromancja? Krasie nie używają magii ogarze! To nie Dragon age!Vallarr pisze:Dopiero zobaczylem date pierwszego posta. Nekromancja krasi to zboczenie
Lets start with animosity.
It's the same as before you roll a d6 but only on a 1 do you have something happen.
To see what it does roll another d6
1 - you cause d6 str 3 hits on a unit within 12" if none are close enough then you take some hits on yourself.
2-5 You must declare a charge if possible, or move straight ahead.
6 reform and move towards nearest enemey unit.
- Musician are all the same cost as standards no longer are they half the points like before.
- Only one unit of Big'un allowed maximum, but 2pts to upgrade no instead of 4pts for the guys on foot. It's again cheaper for the ones mounted.
Waagh is pretty meh.. now with all you get is +1 CR for each unit of 5 or more orcs. So it could be good IF you have multipl units in combat. Also has to be used on the same turn the Orc Warnoss charges, looks as if a great shamen can't use it at all nor a goblin warboss.
All black orcs are immune to psychology and animosity!!!! and are 12pts base with the same rules as before, ie quell animosty for the heros and huge choppa selection, which is clearly explained. hhhmmmm which leads on to.
Choppas, +1 strength for any ORC with any weapon on the turn they charge so long as they have the CHOPPA rule.
Orc boar boyz are 16pts and savage orc boar riders are 18pts
Savage orcs are the same price BUT the additional hd wp is cheaper as is the bow.
Orc boys went up a point as did arrer boyz.
Goblin are the same but thier spears etc are 1/2 pt per upgrade. They get some niffty assasin like guys who have strike first and killing blow on the first turn they are revieled.
Night goblins are the same but nets cost 10pts more
Spiders riders and mounts can assault a building together!!?.
The savage orcs can carry a "UGE CHOPPA which gives them d3 impact hits, that also does d3 woulds to large targets. Str 5 I believe.
Goblin chariots are 1-3 and 50pts each, orc chariots went up 5pts. Troll are also special for 35pts while river and stone trolls are 10pts more and rares choices.
Bolt throwers are the same and you can have up to 6, also have a chnace of pop like a stone throwers.
Stone thowers and doom divers are both rare.
Giants got cheaper, by a whole 5pts, yeah I was really underwelhmed by that one.
Smoke me a kipper someone Giants are 5pts cheaper. LOL.
????????????????????????????
OK what else oooohh
Spells are not as good I really did not like the fact that they have lost a lot of close combat boosters. The WAAAGGGHH has GONE. SAD FACE:(( .
Instead war path got a whole lot better it's a template, YUP it's going to F&^%$#@ people up good this spell and the boosteed version keeps going on a +4. OMG. It gets worse the boost for the spell lore is if there is MORE orc units fighting then fleeing it gets +1 stength. Str 7 template of certain death anyone.hohohoho.
Now you thought that was nasty huh, yeah you did , you did now hhmm, well it gets worse, worse for you none orc players the Goblin BIG spell is a doozy.
Think of cyclone Yasi, yup big template and our little goblin gets to place it down where he want and then gets it to move 4d6. everyone that gets hit by it has to take a random determine test on 1d6
iniative 1-2
strength 3-4
toughness 5-6
Thats going to hurt.
Also the goblins get a funny boost of when ever they cast a spell sucessfully on a 1-4 nothing happens on a 5-6 you win the game. Hang on got that wrong on a 5-6 they steal one of you dispel dice.
Seriously the magic is not as good, 6 becomes one's has been made as my friend bane perdicted months ago to reroll 6's. BUGGER, the orcs have lost thier bash'em lads and fist of gork.
The fact that Orcs have got more expensive and savage orcs a little less is ho hum. There is a lot of this is a piont more this is a point less, but overall I think things have gone up a tad.
Last and saddest of all, a trend we'll be seeing a lot of is the reduction, or decimation of magic items available to each race. O&G have a whole 8 race specific items and they are all pretty lousy IMO. The good news is all the other armies get to look forwrd to less and lousy items as each book comes out hehe. Also they are all very expensive at 50- 100 pts each.
Snotling pump wagons........ wait for it.....wait..............................they can fly...........sort of.........but they can.
Also can move from 3d6 to 4d6 and thier first impacts hits allow no saving throws. Hilarious.
The winners are the boar boys at the much reduced points costs and special trolls. Savage orcs as well although at 9pts a pop with additional hd wp.
There is a big spider and its around 290 pts. I think a goblin lord can ride on and gets lore master for the little Waaghh.
Also get new savage orcs in plastic and very nice looking they are as is the extra large spider.
Thats all for now there is tons I missed or got wrong??. check it out for you're self at some stage, the shops will have them out to read I hope.
Because I'M The Miz and I'M AWESOME!!!!
http://www.youtube.com/watch?v=iMt-MJ1h ... ure=fvwrel
http://www.youtube.com/watch?v=iMt-MJ1h ... ure=fvwrel
Chcesz mi powiedzieć że regol orków i regol goblinów bedzie jako mail order ???Smh pisze:modele nie zostały wycofane a przeniesione do MailOrdera więc dla GW mają status "dostępne" i to oznacza, że szybko nie zostaną zamienione na plastiki - była o tym mowa w wątku o sklepie GW w WawieKniapa pisze:Modele wycofane, raczej wydadzą w nowym dizajnie.
Ja do kolegi
- No, dziś gramy na proxach
- A jakie staty mają te proxy ???
- No, dziś gramy na proxach
- A jakie staty mają te proxy ???
- Animosity works like it used to, if you roll a 1 for the unit, roll again. On a 1, they do some damage to nearby units, on a 6 they move forward (not march)
- All orc weapons are "choppas" aka they all grant +1 str in the first round. So yes, a choppa spear is also +1 strength and a great weapon is +3 strength in the first round.
- Common goblins get half point upgrades and the skulky stalkers are only 10 points each
- Big un upgrade is only 2 points now
- Savage orcs get a big spear thing ( i forget the name) that gives the unit d3 impact hits which do d3 wounds on large targets
- Spider riders do not have to dismount to assault a building, although they still cannot occupy it.
- Goblin Wolf chariots can be bought in units of up to 3 models and are slightly cheaper than currently.
- Black orcs are pretty much the same but now have immune to psychology
- Boar Boyz, of both types, are cheaper.
- Regular trolls are now special choices while stone/river trolls are still in rare ( and they are cheaper than they used to be as well)
- Pump Wagons can now be upgraded to increase their strength and movement as well as other things
- Rock Lobbers are now rare choices
- Doom divers can now correct their scatter by d6 inches instead of d3.
- There is a new rare unit called the mangler squig which is basically like a fanatic but does 2d6 STR 6 hits on enemy units. However, once it hits an enemy unit it goes crazy and moves in a random direction.
- The new giant spider monster has 8 wounds and the crew cannot be killed. 4+ Armor save, stubborn ( 99% sure on that), poison attacks, and one of its attacks is poisoned and does d6 wounds. It can be upgraded to have a STR1 (3) stone thrower that gives any enemy unit it touches the always strike last special rule. Or if a goblin great shaman is mounted on it, it can have some sort of upgrade that gives all friendly casters +2 on their channel attempts and gives the goblin the loremaster ability.
- The Waaaagh Spell is gone.
- The foot of gork/warpath spell now is a template that scatters d6 inches.... (dear god, thats a lot of damage!)
- There is an orc spell that lets you pick up a unit and move them 3d6 inches or 5d6 inches. AKA the hand of gork comes and grabs them and moves them where you want in any facing.
- There is only about 8 magic items to chose from, and none of them were really that impressive.
- Only orcs have the choppa rule
- Savage orcs are 8 points base and I believe 1 point for extra hand weapon, so 9 total. The Bigstikka was 20 points.
- Night goblins can have spears or bows for free.
- Common goblins did get the 1/2 point upgrade for their options
- Ahh yea, an orc Warlord can call the waaagh on the turn when HE charges and it gives bonus combat resolution to nearby orcs ( 1 for nearby units and I believe d3 for the warlords unit).
- Black Orcs ability to do d6 STR 5 hits on the unit to ignore the animosity result is still the same.
- All orc weapons are "choppas" aka they all grant +1 str in the first round. So yes, a choppa spear is also +1 strength and a great weapon is +3 strength in the first round.
- Common goblins get half point upgrades and the skulky stalkers are only 10 points each
- Big un upgrade is only 2 points now
- Savage orcs get a big spear thing ( i forget the name) that gives the unit d3 impact hits which do d3 wounds on large targets
- Spider riders do not have to dismount to assault a building, although they still cannot occupy it.
- Goblin Wolf chariots can be bought in units of up to 3 models and are slightly cheaper than currently.
- Black orcs are pretty much the same but now have immune to psychology
- Boar Boyz, of both types, are cheaper.
- Regular trolls are now special choices while stone/river trolls are still in rare ( and they are cheaper than they used to be as well)
- Pump Wagons can now be upgraded to increase their strength and movement as well as other things
- Rock Lobbers are now rare choices
- Doom divers can now correct their scatter by d6 inches instead of d3.
- There is a new rare unit called the mangler squig which is basically like a fanatic but does 2d6 STR 6 hits on enemy units. However, once it hits an enemy unit it goes crazy and moves in a random direction.
- The new giant spider monster has 8 wounds and the crew cannot be killed. 4+ Armor save, stubborn ( 99% sure on that), poison attacks, and one of its attacks is poisoned and does d6 wounds. It can be upgraded to have a STR1 (3) stone thrower that gives any enemy unit it touches the always strike last special rule. Or if a goblin great shaman is mounted on it, it can have some sort of upgrade that gives all friendly casters +2 on their channel attempts and gives the goblin the loremaster ability.
- The Waaaagh Spell is gone.
- The foot of gork/warpath spell now is a template that scatters d6 inches.... (dear god, thats a lot of damage!)
- There is an orc spell that lets you pick up a unit and move them 3d6 inches or 5d6 inches. AKA the hand of gork comes and grabs them and moves them where you want in any facing.
- There is only about 8 magic items to chose from, and none of them were really that impressive.
- Only orcs have the choppa rule
- Savage orcs are 8 points base and I believe 1 point for extra hand weapon, so 9 total. The Bigstikka was 20 points.
- Night goblins can have spears or bows for free.
- Common goblins did get the 1/2 point upgrade for their options
- Ahh yea, an orc Warlord can call the waaagh on the turn when HE charges and it gives bonus combat resolution to nearby orcs ( 1 for nearby units and I believe d3 for the warlords unit).
- Black Orcs ability to do d6 STR 5 hits on the unit to ignore the animosity result is still the same.
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Kurde nie podoba mi się to powtarzające "8 przedmiotów". Jeśli to prawda i całą sekcję przedmitów scieli do zaledwie 8, A OiG mają wyznaczac nowe standardy AB...
moja wypowiedź dotyczyła większości modeli na liście, np Lord na Tarczy, HamkiKniapa pisze:Chcesz mi powiedzieć że regol orków i regol goblinów bedzie jako mail order ???Smh pisze:modele nie zostały wycofane a przeniesione do MailOrdera więc dla GW mają status "dostępne" i to oznacza, że szybko nie zostaną zamienione na plastiki - była o tym mowa w wątku o sklepie GW w WawieKniapa pisze:Modele wycofane, raczej wydadzą w nowym dizajnie.
W przypadku modeli zastępowanych nowym bookiem i nową edycja figsów nie będzie tego raczej w MO z przyczyn oczywistych
Moje morskie krasie z Barak Varr teraz także na blogu www.BarakVarr.pl
- Wiosłujesz [...] jakbyś w życiu nic innego nie robił. Myślałem, że krasnoludy nie umieją ani żeglować, ani pływać...
- Ulegasz stereotypom.
- Wiosłujesz [...] jakbyś w życiu nic innego nie robił. Myślałem, że krasnoludy nie umieją ani żeglować, ani pływać...
- Ulegasz stereotypom.
Jeśli chodzi o magic itemy jak widać najlepiej się było załapać na pg armybooka pod koniec 7 edycjiAbout the giant squig M 3D6 cost 65 points. He can't contact an ennemy or friendly unit, he goes through ! He does 2D6 hits S6, T4, W3. May become battle mad (?)
Snotlings pump wagon 35 points and 3upgrades possible :
+1D6 of movement allowance (+15 points).
+1S at impact (cost ?).
no save at impact (cost ?).
Orcs cost 6 points (+1), 2nd choppa 1 point (-1), Big uns' 2 points (-2) !
Slittas : Upgrade for common gobz 10 points. WS 2, S 2, T 3, A 2. ASF, piercing attacks (euh... armor save minus 1, you see ?) during their first turn they have the rule deathblow (?)
Black orcs : they stay the same but are immune to psychology.
Squig herds : Gobz and squigs are paid for separatly. Squigs 8 points, gobz 3 points. If they flee, the unit explode making 1D6 S5 hit in a 2D6 radius + 1 hit per 5 squigs still alive.
Squig riders 12 points, (-3). If they make triple 6 for their movement, they gain the rule Impact (1).
Boar riders 16 points. Savage boar riders 18 points. They may have a second HW for 2 points but add, in this case +1 on their dice for dangerous terrain.
Night gobbos stay the same. Netters 45 points (+10) >_< have their spear for free but can keep their HW + shield instead. (So be quiet WGG)^.^
Common gobz 3 points.
Spider riders 13 points.
Wolf riders 10 points !
Choppa : S+1 during the first round of CC whatever the weapon. It seems to work even with magical weapons.
Wyvern stay the same for only 160 points,(-40pts) !
Addendum :
The magical banner cost 100 points and give MR 1D6, all the units in contact loose their magical objects.
Spider banner the unit make poisoned attacks on 5 + (85 points).
Night banner night gobbos in the unit are tenacious, are in light cover, each ennemy in contact must make a terrain test. (50 points).
A magical weapon + 1D6 in S and A but -1D6 in Ws. For example, if you obtained 6 on your die, you gain + 6 in S, + 6 in A, but - 3 in WS. (100 points)....
Tak ma właśnie być. Zdania jeszcze na ten temat nie mam, ale może to interesująco wpłynąć na balans - te parę przedmiotów w AB ma pozwolić zachować charakter armii, podczas gdy większość jest z RB. I to dostępna dla każdego.Bestialski_Brokuł pisze:Kurde nie podoba mi się to powtarzające "8 przedmiotów". Jeśli to prawda i całą sekcję przedmitów scieli do zaledwie 8, A OiG mają wyznaczac nowe standardy AB...
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tak powinno być ale jest właśnie to ale... co z tego gdy przez kilka lat funkcjonować będą stare kodeksy z wieloma przedmiotami. A częstotliwośc wydawania nowych kodeksów znamy.