Zanim pierwszy lokal stacjonarny się odbędzie zagramy ligę.
Zasady:
Format 2400 ETC (Draft1/2013)
GRAMY 3 RUNDY
http://warhammer.org.uk/phpBB/viewtopic ... 8&t=110615
Kod: Zaznacz cały
Rules changes:
- Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- No duplicate non-signature spells(not including bound spells) and max 2 Spirit Leach
- Apart from Winds of magic, an army may only use 2 PD/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
- Player can use maximum 5 PD to cast a spell. For death & shadow spells this max is lowered to 4 power dice.
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from Winds of magic, an army may only use 2 PD/DD per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled PD/DD.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Bretonnia
No Restrictions
Beastmen
Beastmen armies have an extra 200 points for their roster (2600 total)
All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.)
Beastmen can generate 3 extra pd instead of 2
Tuskgor Chariots, Ungor Raiders 0-4 each
A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Chaos Dwarfs
Hellcannon, Iron daemon are each 0-1.
Hobgoblin Khan 0-3
Lore of Hashut can be cast with max 4 PD.
Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 pd
Iron daemon, K'daii destroyer, taur'ruk, count as war machines.
Max 3 out of Str. 5 shooting templates/Lore of death/Lore of Hashut.
Daemon Flask of Ashak/Bale taurus, max 1 in total
Crown of Command/Iron deamon, max 1 in total.
Daemons of Chaos
Max. 30 Models per unit
All daemonic gifts are 0-1
Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts
Siren song cannot be taken by Herald of Slaanesh
Master of Sorcery: For Heralds of Tzeentch only it is a 0-2 gift and the Loremaster rule is removed; instead randomly determine spells (as a normal lvl 2) from any of the 8 rulebook lores.
Flyers 0-3
Soulgrinder 0-1
Bloodletter/Herald of Khorne max 4 in total
Dark Elves
Reaper Bolt Throwers, Harpies units are 0-2 each.
Dark riders 0-3
Hydra is a 0-1 choice.
Max. 35 repeater Crossbows (excluding chariots & characters) in the army.
Shades max 20 models per army.
Pendant of Khaeleth cannot be taken by lord characters.
Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total
Sacrificial dagger/mage lord, max 2 in total
Pegasus/mage lord/Standard of Discipline/Pendant of Khaeleth, max 3 in total
Assassins/Rendering stars max 4 in total.
Dwarfs
Each spellbreaker/spelleater rune counts as +1 DD
Grudge Throwers are a 0-2 choice
May generate Max. +4 dispel dice instead of +2
Gyrocopter doesn't count for max 4 war machine/template.
Can have 5 war wachines, anvil counts as 2.
The Empire
Knightly orders 0-3
Steam tank 0-1.
Demigryphs max 8 models.
Cannon/Steam tank/Standard of Discipline, max 3 in total.
Crown of Command/Steamtank, max 1 in total.
High Elves
High Elves armies have an extra 100 points for their roster (2500 total)
High elves army can generate extra 3 powerdice instead of 2
Vortex Shard counts as +1DD
Book of Hoeth counts as 3PD and 2 DD
Banner of the World Dragon counts as +1 DD
Lizardmen
Jungle swarm, Skinks, Skinks skirmish 0-3 each.
Salamanders are a 0-1
Scar-Veterans 0-2,
Cogitations counts as +2DD
Cupped hands of the Old Ones +2PD
Scroll/Cube of darkness/1 or more slanns, max 2 in total.
Death lore/bane head/feedback scroll/Cupped hands of the Old Ones, max 1 in total.
Crown of Comand/Standard of Discipline/Focused Rumination/Higher State of Consciusness/1 or more slanns, max 2 in total.
Skinks <20/Skink skirmirshers/Jungle swarms/Chameleon skinks/Terradons/Salamanders/Razordons/Slann, units are max 9 in total.
Ogre Kingdom
Dispell scroll/Hell heart, max 1 in total.
Hell heart count as 1 DD
Rune Maw Banner counts as 1dd.
Iron Blaster/Crown of Command, max 1 in total.
Slaugther master/Iron blaster/Standard of Discipline, max 2 in total.
Each leadbelcher/sniper maneater with pistol(s) counts as 3 models towards to shooting cap.
Max 3 combined units of Mournfang Cav & Ironblaster.
Maximum of 8 Mournfang models
Orcs&Goblins
Night Goblin Shamans mushroom dice do not count as power dice in regard to the PD limit
Maximum model cap is 60 models per unit
Fanatics/Manglers max 9
O&G have an extra 200 pts for their roster (2600 total), scores are NOT decreased by 10%
Skaven
Slaves 0-3
Rat Packs <20 0-2
All Skaven rare choices 0-1
Gutter runners are limited by 2 units & 20 models total
Engineers are a 0-3 choice
Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
Hellpit Abomination/Screaming Bell/2nd Assassin, max 2 in total
Doom Rocket/Brass Orb/Storm Banner max 2 in total
Tomb Kings
Tomb King armies have an extra 200 points for their roster (2600 total)
All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.)
Neferra's Scrolls of Mighty Incantations counts as 2 PD and 2 DD
Hierotitan is worth 1 PD so long as it's alive
Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each
Warsphinx/Necrosphinx max 3 in total
Tomb Kings may generate up to 3 power dice per phase
Vampire Counts
Zombies, Dire Wolfs units are 0-3 each
Master of Black Arts/Blasphemous Tome upgrade are 1pd each
Ethereal units 0-3, and max 2 of same kind/characters.
Howls/shrieks max 2 in total.
Flying units 0-4
Max 15 mounted characters and black knights combined
Vargheists max 8 models
Red Fury/Quick Blood/Terrorgheist/Necromancer Lord, max 2 in total.
Terrorgheist 0-1
Warriors of Chaos
Hellcannon 0-1
Marauder Horsemen units are 0-3
Infernal Puppet counts as +1 PD and +2DD
Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD
If you have warriors, knights, and or chosen with marks of tzeentch in army then you can take max 2 out of 3 of warshrines and favor of the gods (2xwarshrines or warshrine and favor of the gods)
Maximum of 8 scullcrushers.
Wood Elves
Wood Elf armies have an extra 200 points for their roster (2600 total)
All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.)
Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Glade Riders, Scouts units are 0-3 each
Wood Elves may take a maximum of 70 models with a missile weapon instead of 45
Zapisy do 03.02.2013
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