Data: 14.12.2013
Format: 3 bitwy po 2400 ETC
Wpisowe: 12zł przedpłata (to 2 VP), 15zł w dniu turnieju (przedpłata niejest zwracana i musi dotrzeć do mnie najpóźniej w piątek)
Przedpłaty prosze na nr:
50 1020 5558 1111 1425 1740 0022
Damian Drzystek
tytul: Legionowa Wigilia + ksywka
Nagrody: Zależne od frekwencji.
Limit miejsc: 20, w razie dużego zainteresowania zwiększymy.
ZAPISY W TEMACIE, BĄDŹ PRZEZ PW.
Adres: Kawiarnia-klub MASADA - ul. Krakowska 41 /wejście - Skawińska 2/
W razie pytań odnośnie jak dotrzeć proszę pisać do mnie.
Start turnieju: równo 9:30 zaczynamy grać bitwy (zapisy od 9:00)
Zakończenie turnieju: najpóźniej 19:00
Czas na bitwę: max 2,5h (na pierwszą bitwę 3h). Gramy 3 bitwy, każda 6 tur.
Timing:
9:00 - 9:30 - zapisy
9:30 - 12:30 - pierwsza bitwa
12.35 - 15.35 - druga bitwa
15.45 - 18.45 - trzecia bitwa
19.00 - ogłoszenie wyników i zakończenie turnieju
Mapki: gramy na mapkach ETC
Proxy dopuszczalne.
Brak wymogu pomalowanej armii, ale będzie ocena malowania
Bezwzględnie wymaganym, minimum to akcesoria ułatwiające płynną grę zatem:
* posiadanie Army Booka, CZYTELNEJ rozpiski (może być zapisana na pen drivie jako plik *.txt bądź *.pdf – możliwość wydrukowania (!tylko i wyłącznie wydrukowania!) w sklepie;)
* wzorniki oraz odpowiednie modele – jeśli wymagane
* spis czarów/karty magii – jeśli wymagany
* miarka oraz kostki.
Posiadanie całości = +5DP do klasyfikacji generalnej. Brak czegokolwiek = 0DP.
Ocena malowania 0-5:
- pomalowane 100% armii - 3pkt
- pomalowane 75%-99% - 2 pkt
- pomalowane 50%-74% - 1 pkt
- pomalowane mniej niż 50% - 0 pkt
- podstawki wymodelowane i pomalowane 0-1
- tray'e 0-1
proxy w armii - 0 pkt z oceny malowania
Kartoniki zamiast modeli - -5 pkt.
Scoring
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
Victory points to Battle points per game:
0-150 Victory-Points difference - 10-10
151-300 -> 11-9
301-450 -> 12-8
451-600 -> 13-7
601-750 -> 14-6
751-900 –> 15-5
901-1050 –> 16-4
1051-1200 -> 17-3
1201-1350 -> 18-2
1351-1500 -> 19-1
1500+ -> 20/0
SCENARIUSZE:
3xBattleline
1. Rules changes:
• Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
• All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs. Wood elf BSB can take kindreds and do not lose their longbow.
2. Army building restrictions
General Restrictions:
• All the Army building restrictions are applied during the creation of the roster - limits may be ignored during the game (for example - by joining characters to the unit to increase its point costs, creating new units, or resurrecting fallen warriors)
• The armies allowed are those from any of the currently published GW Army books and Chaos Dwarves' The Legion of Azgorh from Tamurkhan: The Throne of Chaos. Any other Forge World based army lists or units may not be used on the event.
• Special or Named Characters are not allowed
• Folding Fortress is not allowed
• Units cannot be more than 60 models nor 450 points (including all command, upgrades, magic items/banners). This restriction does not apply to characters.
Magic Restrictions:
• An army may use up to maximum 12 power dice during each magic phase
• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and Shadow, this is lowered to 4 power dice.
• Apart from Winds of Magic, an army may only generate 2 Power or Dispel Dice per magic phase. After an army generates the limit all the other extra dice are discarded and lost. This includes channeled dice.
Race specific army composition:
• All army sizes are 2400 pt, except when specifically stated in brackets.
- Bretonnia
• Crown of Command/Dispel Scroll/Silver Mirror, max 2
- Beastmen (2700)
• Maximum unit point cost is increased to 550
• Points achieved against Beastmen (excluding bonus for Underdog Challenge, Banners, BSB and General) are decreased by 10%
• Monsters cost 100 points less each one
- Chaos Dwarfs
• K'daai Destroyer/War Machines/Hellcannon/Chalice of Darkness/Sorceror-Prophet with Lore of Death, max 4
• Chalice of Darkness(counts as 2)/Death magic present in the army/Dispel Scroll, max 2
• Hellcannon, max 1
- Dark Elves
• Repeater Crossbow/Reaper Bolt Thrower (counts as 6), max 50
• Dark Rider units, max 3
• Units/Characters with Fast Cavalry Special rule, max 5
• Black dragon/Dark Pegasus, max 3
• Up to 10 Doomfire Warlock models/Supreme Sorceress with Lore of Death, max 1
- Daemons of Chaos
• Beast of Nurgle, max 8 models in total and 4 models per unit
• Beasts of Nurgle present in the army/Skullcannon (max 1)/Nurgle BSB, max 2
• Great Unclean One with Lore of Death can't have Level 3 or 4
- Dwarfs
• Can generate up to 4 Dispel Dice per phase instead of 2
• Quarrelers/Thunderers, max 45 models
• Anvil/Grudge Thrower/Cannon/Organ Gun/2nd Bolt Thrower, max 4
• Anvil/Spelleater Rune/Spellbreaking Rune/Master Rune of Balance, max 2
- Empire
• Models with strength 4 shooting weapons, max 45
• Steam Tank/Crown of Command, max 1
• Each 3 (or fraction) Demigryph models after the first 2/Hellblaster Volleygun/Great Cannon/Seam Tank (counts as 2)/3rd Light Wizard, max 5
- High Elves
• Book of Hoeth/Banner of the World Dragon/Archmage with Lore of Death/2nd Frostheart Phoenix, max 1
• Star Dragon/2nd Frostheart Phoenix, max 1
• Models armed with shooting weapons (Eagle Claw Bolt Throwers count as 6 each), max 70
• Ellyrian Reaver units/1st Eagle unit/Eagle Claw Bolt Thrower, max 6
- Lizardmen
• Scar-Veteran Saurus on Cold One/Each 3 (or fraction) Salamander models, max 3
• Becalming Cogitation/Dispel Scroll/Channeling Staff and Harmonic Convergence on the same model/Slann with Lore of Death (not including Wandering Deliberations), max 2
• Skink Skirmisher units/Terradon Rider units, max 5
- Ogre Kingdoms
• Gnoblar units, max 3
• Crown of Command/Ironblaster/Each 8 (or fraction) Mournfang Models, max 2
• Crown of Command/Runemaw/4 or more characters in the army, max 2
• Hellheart/Dispel Scroll, max 1
- Orcs and Goblins (2500)
• Each 2 (or fraction) Fanatics/Each 2 (or fraction) Spear Chukka/Mangler Squig/Rock Lobba, max 7
- Skaven
• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
• Skavenslaves, max 3 units and 120 models
• Warp-Lightning Cannon/Hellpit Abomination (max 1)/Screaming Bell, max 2
• Up to 2 units of Gutter Runners/Storm banner/2nd Doomwheel, max 2
• Doom Rocket/Brass Orb/Power Scroll, max 1
- Tomb Kings (2600)
• Points achieved against Tomb Kings (excluding bonus for Underdog Challenge, Banners, BSB and General) are decreased by 10%
• Models with bow, max 80
• Neferra's Scrolls of Mighty Incantations can't be taken by a High Liche Priest with Lore of Death
- Vampire Counts
• Zombie units, max 3
• Spirit host units/Hexwraith units (max 2)/Ethereal characters (max 2)/Cairn Wraith units, max 3
• Fellbat unit after the first (counts as 2)/Direwolf unit, max 4
• Red Fury on Lord Choice/Death Magic present in the army/More than 8 Crypt Horror models/More than 10 Hexwraith models/More than 120 Zombie models, max 2
• Quickblood on Vampire Lord/Master Necromancer/Terrorgheist (max 1)/2nd Tomb Banshee, max 2
- Warriors of Chaos
• Chaos chariots, max 3
• Daemon prince/crown of command/BSB on daemonic mount/skullcrusher unit/chimera after the 1st, max 3
• Hellcannon/lore of death in the army/lore of tzeentch in the army, max 2
• Max 1 on the same model: Third eye of Tzeentch/talisman of preservation/armour of destiny
• Max 2 on the same daemonprince: chaos armour/wizard level(s)/daemon of nurgle/flying
- Wood Elves (2600)
• Glade Guard models (excluding scouts), max 70
• Points achieved against Wood Elves (excluding bonus for Underdog Challenge, Banners, BSB and General) are decreased by 10%
• All elves in the army have ASF (Wild Riders are considered Elves. This does not affect any Elven mount or steed)
• Casters may choose spells from any of the 8 Common Lores
• Forest Spirit's Ward Save is not negated by Magical Attacks