LICZBA RUND: 3
Preferowane miejsce gry: Gdzie bądź
wejściówka: 2 zł od osoby
Nagrody: Złocisty płyn na noworocznej imprezie z puli nagród
Zasady gry: 2x1300 jak na wrocławskim masterze
Kod: Zaznacz cały
2x 1300 Points.
Special or Named Characters allowed.
Army used can be any of the currently published GW Army books.
Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
A maximum of 2 identical units may be taken (regardless of equipment and other upgrades)
An alliance(army) may have up to 4(3) war machines and shooting template weapons.
Warmachines that use a template count as a single choice in this regard.
All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(rounded up).
An alliance(army) may have up to 45(35) models with missile weapons with a range of 20”+ (not including war machines, characters and chariots).
All BSBs can take all the Equipment, their unit type has access to as if they weren't BSBs.
Unit sizes are limited as follows:
Units cannot be more than 30 models nor 350 points (including all command, upgrades, magic items and banners). This restriction applies during the creation of the roster - unit size and cost may be increased during the game (for example - by joining characters to the unit).
Magic Restrictions:
- Apart from Winds of magic, an alliance may only generate up to 2 PD and 2 DD per magic phase. After an alliance generates the limit all the other extra dice are discarded. This includes channeled PD or DD.
- Player can use maximum 5 PD to cast a spell. For death spells this max is lowered to 4 power dice.
- An alliance(army) may use up to 12(9) PD during each phase.
- You may have units or abilities that actually would generate more than 2 extra dice, but any excess dice are discarded.
- Some magic items and abilities count as generating dice toward this limit.
- “Count as” items and abilities may never exceed a cumulative 2 PD/DD per phase. This means that an alliance that already reached its PD limit, can't take more items or abilities which “count as adding PD” or add PD during the game (same for DD).
- All modifiers are applied from the alliance army list and will not change during the game.
Item restrictions:
- Any item that auto-dispels a spell counts as generating 1DD each magic phase.
Army Specific Restrictions:
Beastmen: An alliance with Beastmen army can generate 3 extra PD instead of 2, as long as Beastmen generate atleast 1 extra PD. Can use 3 instead of 2 same core units and have a unit cap of 35 models per unit instead of 30 and a point cap of 400 instead of 350.
Bretonnia: No Restrictions
Chaos Dwarfs:
Iron daemon, k'daai destroyer count as war machines. Chalice of darkness counts as 2PD. Max 2 out of: Str. 5 shooting templates, Kdai destroyer, Chalice, Chalice OR Kadaii
Dark Elves: Max. 28 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-1. Harpies are 0-1. Shades max 14 models per army. Max 2 out of: Pendant of khaeleth, Crown of command, Cauldron of Blood, Hydra.
Dwarfs: Each spellbreaker and spelleater rune counts as 1DD. Grudge Throwers are a 0-1 choice; An alliance with Dwarf army may generate up to 4 DD instead of 2, as long as Dwarf generate atleast 2 extra DD; Gyrocopter does not count for max 3 war machine/template.
Daemons of Chaos:
All daemonic gifts are 0-1. Daemonic Battle Standard can have gifts if his magic banner does not cost over 50pts. Siren song is not allowed. Master of Sorcery Loremaster special rule is removed, instead pick two spells from the chosen lore.
The Empire: Cannons 0-2, Steam Tank counts as a cannon.
High Elves: An alliance with High Elves army can generate extra 3 powerdice instead of 2, as long as High Elves generate atleast 1 extra PD; Banner of the World Dragon counts as 1DD
Lizardmen: Salamanders are a 0-1, max two models of Salamander,Scar-Veterans 0-1, Cupped hands of the Old Ones counts as 2PD; A maximum total of 4 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 15 models do not count for this restriction).
TettoEtto = 2PD i n DD (n = all from both allies)
Ogre Kingdoms: Hellheart counts as 2DD and 1PD, Greedyfist on mage with lore of Death counts as 2DD, Rune Maw Banner counts as 1DD. Each leadbelcher or sniper maneater with pistol(s) counts as 3 models towards to shooting cap. Max 2 out of: Mournfang Cavalry, Ironblaster. Ironblaster 0-1.
Orcs&Goblins: Maximum model cap is 45 models per unit.
Skaven: All Skaven rare choices are 0-1, max 9 models of Gutter runners, Engineers are a 0-2 choice, max 1 out of: doom rocket, brass orb, storm banner.
Vampire Counts:
Master of black Arts and Blasphemous Tome upgrade are 1PD each. 0-2 etheral units (incl. Heroes). 0-1 red fury and/or quickblood abilities. 0-3 howls (Death Shriek counts as 2). Max of 3 flying units, max 12 mounted characters and black knights combined.
Tomb Kings: Neferra's Scrolls of Mighty Incantations counts as 2 PD and 2 DD. Hierotitan counts as 1PD as long as it's alive. Sphinxes of all kinds: 0-2 per army. An alliance with Tomb Kings army may generate up to 3 PD instead of 2, a s long as Tomb Kings generate atleast 1 extra PD.
Wood Elves: Wood Elves can take 3 of the same core unit instead of 2, Only Glade guards (including scouts) count for max of 35 models with shooting weapons.
+50pts, 10% REDUCTION
Warriors of Chaos: Infernal Puppet counts as 1PD and 2DD; If you have Warriors, Knights and or Chosen with marks of tzeentch in army then you can take max 1 Warshrine. Festus 1PD & 1 DD
Dogs of War: allowed, no restrictions
Kod: Zaznacz cały
- Zasady sojuszu(zabroniony jest sojusz tych samych armii)
- zakaz dublowania common items w armiach!
- każdy sojusz jest traktowany na zasadach "suspicious allies", co oznacza:
- wszystkie jednostki są traktowane jako sojusznicze i można na nie rzucać czary (chyba, że są to specyficzne czary "rasowe")
- nie można korzystać z zasady Inspiring Presence nie swojego generała
- nie można korzystać z zasady Hold Your Ground!
- bohaterowie nie mogą dołączać do oddział nie swojej armii
- gracze dowolnie dzielą kostki power i dispel przed pierwszym rzutem na czar
Na początku tury, przed jakimkolwiek rzutem sojusz rzuca na tabelę przymierza:
1: traitor among us! (sojusz w tej turze traktowany jest na zasadach "desperate allies")
2-5: suspicious ally
6: moment of trust (sojusz w tej turze traktowany jest na zasadach "trusted allies")
ILOŚĆ RZUTÓW NA SOJUSZ: 12
LISTA ZGŁOSZONYCH:
1. Maryś + Dymitr
2. Golonka + Ktos
3. Tombo+Uadzia
4. Koszu+Kuyash
5. Khumek+Maciom
6. Wojtek+Fedor
7. Toczek+Theo
8. Zell+??
9. Marcins+JareKK
10.