ETC 2013
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- swieta_barbara
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ETC 2013
Aktualne ograniczenia:
http://warhammer.org.uk/phpBB/viewtopic ... 8&t=111991
Aktualne mapki:
http://warhammer.org.uk/phpBB/viewtopic ... 7#p1351987
You can see changes in red in this file https://www.dropbox.com/s/p228m5rjwjr25 ... 202013.doc.
ARMY RESTRICTIONS FOR THE ETC 2013
Rules changes:
• Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
• All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs.
General Restrictions:
• No Special or Named Characters.
• Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
• An army may have up to 4 war machines and/or shooting template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count as ½ a war machine(round up).
• Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
• Folding Fortress is not allowed.
• Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
• No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to).
• An army may use up to maximum 12 power dice during each phase.
• Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut, this max is lowered to 4 power dice.
• Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
• You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.
• Some magic items/abilities count as generating dice toward this limit. “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that a player who already spent his limit power dice limit, can't take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
• All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Race specific army composition:
Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:
Army (Point size, additional power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))
Some choices are limited to a maximum number. If there is a “,” between the unit names it means you can have a maximum of each of these units corresponding to the number. If there is a “/” it means that you can have a maximum of these units combined(or choice for a single model), corresponding to the number. Sometimes there will be an 0-1 listed after a unit's name, that means that this unit can only be picked once.
For example a Beastmen army can have 4 units of Tuskgor Chariots and 4 units of Ungor Raiders. While an Ogre army can have a maximum of 2 out of these 4, Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command. So you could have 2 Slaugther masters, but no of the other picks, or a Slaugther master and either an Iron blaster, the Standard of Discipline or the Crown of Command. The 0-1 after the Iron blaster, means it can only be pick once, so you are not allowed 2 Iron blasters.
Bretonnia (2400pts)
• No Restrictions
Beastmen (2700pts, +1 Power Dice, -10%)
• Tuskgor Chariots, Ungor Raiders, max 4 each
• A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Chaos Dwarfs (2400pts)
• Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 PD.
• Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
• Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total
Dark Elves (2400pts)
• Max. 35 repeater Crossbows (excluding chariots & characters) in the army
• Harpies, Flying characters, Rending stars max 2 of each
• Dark riders 0-3
• Shades max 20 models
• Pendant cannot be worn by a Dreadlord or models with Crown of command
• Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total
• Sacrificial dagger/mage lord, max 2 in total
Daemons of Chaos (2400pts, +1 Dispel Dice)
• Skull cannon 0-1
• Beast of Nurgle models max 8 in total.
• Flying units(excluding chariots and units with the Hover special rule), max 4.
• The Rock of Inevitability cannot be taken
Dwarfs (2400pts, +2 Dispel Dice)
• Quarrelers/Thunderers, Max 45 models in total
• Grudge Throwers, max 2 in total.
• Gyrocopter doesn't count towards the war machine/template max
• Anvil counts as 1 war machine.
Empire (2400pts)
• Models with strength 4 shooting weapons, max 45 in total.
• Units of Knightly Orders, max 3in total.
• Demigryphs models, max 8 in total.
• Cannon/Steam tank max 3 in total.
• Cannon/Steam tank/Demigryph unit, max 4 in total.
• Crown of Command/Steam tank, max 1 in total.
High Elves (2400pts)
• Flying units (excluding chariots), max 5 (large target counts as 2).
• Book of Hoeth counts as 2 Power dice and 1 dispel dice.
• Banner of World Dragon counts as 1 dispel dice.
Lizardmen (2400pts)
• Salamanders units, max 1.
• Mounted Scar-Veterans, max 2
• Cupped hands of the Old Ones +2 power dice
• Cogitations/Dispel Scroll/Cube of darkness, max 1 in total
• A model with feedback scroll and/or the Lore of Death cannot take bane head.
• (Crown of Command or Higher State of Consciusness)/Standard of Discipline/Focused Rumination/Second Slann, max 2 in total
• Non character units consisting of less than 20 models and costing 130pts or under, max 6
Ogre Kingdoms (2400pts)
• Gnoblars units with less than 20 models, max 3
• Dispell scroll/Hell heart(count as 1 dispel dice), max 1 in total
• Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total
• Mournfang models, Max 8 in total.
Orcs&Goblins (2600pts)
• Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit
• Maximum model cap is 60 models per unit
• Fanatics/Manglers max 9
Skaven (2400pts)
• Clan Slave units, Rat Swarms, Engineers, max 3 each
• Giant Rats units with less than 20 models, max 2
• Gutter runners are limited to 2 units and max 20 models in total
• Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
• Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning Cannon 0-1, max 3 in total
• Doom Rocket/Brass Orb/Storm Banner max 2 in total
Tomb Kings (2600pts, +1 Power Dice, -10%)
• Max 80 models with Bow or Giant Bow.
• Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice
• Hierotitan is worth 1 power dice so long as it's alive
• Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each
• Warsphinx/Necrosphinx max 3 in total
Vampire Counts (2400pts)
• Zombies, Dire Wolfs units are 0-3 each
• Flying units (not including Hovers), max 4
• Vargheists models, max 8
• Ethereal units 0-3, and max 2 of same kind/characters
• Howls/shrieks max 2 in total
• Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total
• Max 15 mounted characters and black knights combined
• Blasphemous Tome upgrade count as 1 power dice
Warriors of Chaos (2400pts)
• Core Chaos chariots, Marauder Horsemen, Warhounds are max 3 each, Hell Cannon is max 1
• Model with 3+ ward save can’t have Third eye of Tzeentch.
• Chimera/Daemon Prince, max 2
• Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
• 5 or more chariots/Deamon Prince/Unit of Skullcrushers/Hero choices on daemonic mount, max 3 in total
Wood Elves (2700pts, -10%)
• Max 70 glade guard
• Glade Riders, Scouts units are 0-3 each
http://warhammer.org.uk/phpBB/viewtopic ... 8&t=111991
Aktualne mapki:
http://warhammer.org.uk/phpBB/viewtopic ... 7#p1351987
You can see changes in red in this file https://www.dropbox.com/s/p228m5rjwjr25 ... 202013.doc.
ARMY RESTRICTIONS FOR THE ETC 2013
Rules changes:
• Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
• All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs.
General Restrictions:
• No Special or Named Characters.
• Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
• An army may have up to 4 war machines and/or shooting template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count as ½ a war machine(round up).
• Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
• Folding Fortress is not allowed.
• Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
• No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to).
• An army may use up to maximum 12 power dice during each phase.
• Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut, this max is lowered to 4 power dice.
• Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
• You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.
• Some magic items/abilities count as generating dice toward this limit. “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that a player who already spent his limit power dice limit, can't take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
• All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Race specific army composition:
Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:
Army (Point size, additional power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))
Some choices are limited to a maximum number. If there is a “,” between the unit names it means you can have a maximum of each of these units corresponding to the number. If there is a “/” it means that you can have a maximum of these units combined(or choice for a single model), corresponding to the number. Sometimes there will be an 0-1 listed after a unit's name, that means that this unit can only be picked once.
For example a Beastmen army can have 4 units of Tuskgor Chariots and 4 units of Ungor Raiders. While an Ogre army can have a maximum of 2 out of these 4, Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command. So you could have 2 Slaugther masters, but no of the other picks, or a Slaugther master and either an Iron blaster, the Standard of Discipline or the Crown of Command. The 0-1 after the Iron blaster, means it can only be pick once, so you are not allowed 2 Iron blasters.
Bretonnia (2400pts)
• No Restrictions
Beastmen (2700pts, +1 Power Dice, -10%)
• Tuskgor Chariots, Ungor Raiders, max 4 each
• A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.
Chaos Dwarfs (2400pts)
• Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 PD.
• Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
• Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total
Dark Elves (2400pts)
• Max. 35 repeater Crossbows (excluding chariots & characters) in the army
• Harpies, Flying characters, Rending stars max 2 of each
• Dark riders 0-3
• Shades max 20 models
• Pendant cannot be worn by a Dreadlord or models with Crown of command
• Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total
• Sacrificial dagger/mage lord, max 2 in total
Daemons of Chaos (2400pts, +1 Dispel Dice)
• Skull cannon 0-1
• Beast of Nurgle models max 8 in total.
• Flying units(excluding chariots and units with the Hover special rule), max 4.
• The Rock of Inevitability cannot be taken
Dwarfs (2400pts, +2 Dispel Dice)
• Quarrelers/Thunderers, Max 45 models in total
• Grudge Throwers, max 2 in total.
• Gyrocopter doesn't count towards the war machine/template max
• Anvil counts as 1 war machine.
Empire (2400pts)
• Models with strength 4 shooting weapons, max 45 in total.
• Units of Knightly Orders, max 3in total.
• Demigryphs models, max 8 in total.
• Cannon/Steam tank max 3 in total.
• Cannon/Steam tank/Demigryph unit, max 4 in total.
• Crown of Command/Steam tank, max 1 in total.
High Elves (2400pts)
• Flying units (excluding chariots), max 5 (large target counts as 2).
• Book of Hoeth counts as 2 Power dice and 1 dispel dice.
• Banner of World Dragon counts as 1 dispel dice.
Lizardmen (2400pts)
• Salamanders units, max 1.
• Mounted Scar-Veterans, max 2
• Cupped hands of the Old Ones +2 power dice
• Cogitations/Dispel Scroll/Cube of darkness, max 1 in total
• A model with feedback scroll and/or the Lore of Death cannot take bane head.
• (Crown of Command or Higher State of Consciusness)/Standard of Discipline/Focused Rumination/Second Slann, max 2 in total
• Non character units consisting of less than 20 models and costing 130pts or under, max 6
Ogre Kingdoms (2400pts)
• Gnoblars units with less than 20 models, max 3
• Dispell scroll/Hell heart(count as 1 dispel dice), max 1 in total
• Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total
• Mournfang models, Max 8 in total.
Orcs&Goblins (2600pts)
• Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit
• Maximum model cap is 60 models per unit
• Fanatics/Manglers max 9
Skaven (2400pts)
• Clan Slave units, Rat Swarms, Engineers, max 3 each
• Giant Rats units with less than 20 models, max 2
• Gutter runners are limited to 2 units and max 20 models in total
• Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
• Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning Cannon 0-1, max 3 in total
• Doom Rocket/Brass Orb/Storm Banner max 2 in total
Tomb Kings (2600pts, +1 Power Dice, -10%)
• Max 80 models with Bow or Giant Bow.
• Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice
• Hierotitan is worth 1 power dice so long as it's alive
• Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each
• Warsphinx/Necrosphinx max 3 in total
Vampire Counts (2400pts)
• Zombies, Dire Wolfs units are 0-3 each
• Flying units (not including Hovers), max 4
• Vargheists models, max 8
• Ethereal units 0-3, and max 2 of same kind/characters
• Howls/shrieks max 2 in total
• Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total
• Max 15 mounted characters and black knights combined
• Blasphemous Tome upgrade count as 1 power dice
Warriors of Chaos (2400pts)
• Core Chaos chariots, Marauder Horsemen, Warhounds are max 3 each, Hell Cannon is max 1
• Model with 3+ ward save can’t have Third eye of Tzeentch.
• Chimera/Daemon Prince, max 2
• Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
• 5 or more chariots/Deamon Prince/Unit of Skullcrushers/Hero choices on daemonic mount, max 3 in total
Wood Elves (2700pts, -10%)
• Max 70 glade guard
• Glade Riders, Scouts units are 0-3 each
- Cauliflower
- Ciśnieniowiec
- Posty: 7659
- Lokalizacja: Ordin, Warszawa, Polska, Świat
faktycznie fajnie to wygląda
malfoj pisze:Ty to zawsze musisz kogos upokorzyc przy stole
Jako spokeperson dostałem pierwszą porcję mało istotnych informacji o ETC 2013.
Kod: Zaznacz cały
ETC NOVI SAD 2013
Relevant information and important questions:
- Star Alliance: We have not yet received an official confirmation from Star Alliance that the
contract we signed managed to reach their head office. Perhaps the holidays have been making
everything go more slowly. Nevertheless, once we get confirmation (and we are actively reminding
them) we should get the booking tool very quickly.
- ETC 2013 Web Page: Check it out from time to time since there will be some interesting posts.
For
instance,
you
can
check
out
the
menu
for
the
tournament: http://etcserbia2013.wordpress.com/lodging-and-food/
- Side events? What side events would you be interested in seeing at the ETC 2013? The
available options so far are: Magic the Gathering Tournament, Bloodbowl Tournament or even
a Warhammer Singles Championship. Do you have other suggestions?
- Do’s and dont’s – Having participated in many ETCs so far, you certainly have an idea of what
was good about them and what was not so good. In order to avoid repeating mistakes, it would be
most helpful if you sent us both positive and negative impressions about specific issues from
passed ETCs. Your feedback will be very valuable in the process of decision-making.
- Social event? Perhaps you could start considering the idea of participating in a social event that
would gather all the participants. We got feedback from our ETC team that such event might be
interesting for many participants and we are more than willing to oblige. However, it is not an easy
task considering the number of people, so we would have to know in advance. At this point, we
can only say that this social event will be a dinner, (most probably on Friday), which includes a
meal and unlimited drinks (local beers and liquors, nothing extravagant) and that the price range is
somewhere around 20e.
- In case you’re not participating in ETC 2013: Please (please, please) let us know as soon as
possible. Every team that does not participate changes our plan and it is crucial that we have time
to make the necessary changes.
That would be all for now, but in case you have any questions, suggestions, ideas etc. you’re
welcome to write to either me, Tamara (tamara.stojanovicns@gmail.com, Snoopy in the forum) or
Vlada (drseverian@gmail.com, severian).
Kod: Zaznacz cały
ETC NOVI SAD 2013
New information and relevant issues:
- Invitation to the Uprising tournament: I would like to inform you that as organizers of ETC
tournament this year we would like to expand our annual WHF tournament (called Uprising) and
make it a group competition as a little trial for the ETC. Also we would like to include FOW and
40K for the first time. The idea is to use all the rules as ETC except teams will be smaller (4
members) so that we can have more teams and more competition. We would be thrilled if some of
the ETC participants would come to our tournament. Therefore, please be so kind to inform your
community about this event. I will send you additional details soon.
- Star Alliance: According to the latest information from Star Alliance (received on January 17th)
they are waiting for all the individual airlines to confirm the agreement. When that happens (it will
probably be weeks) they will send us the booking tool. Unfortunately, the bureaucratic procedure
cannot go any faster.
- Accomodation: Good news! We reached an agreement with the Hotel Master (http://www.a-
hotel-master.com/) located, basically, at the ETC venue. They were willing to offer a discount for
all the guests coming to the ETC (not only participants). The booking procedure is quite simple:
you should download the pdf file Hotel Master – reservation, fill it in (for every guest individually),
sign it and fax it to the hotel. You will receive a confirmation for your booking or, if the hotel is full,
an email notifying you that the booking has been rejected. N.B. There is a limited number of rooms
and some of them have already been taken.
In the next few weeks we will try to negotiate discounts in some other hotels and we’ll inform about
the available options.
Just to remind you: Accommodation in the dorms of the Univerity of Novi Sad is something that
has already been arranged and those interested in such accommodation should write to me and
make reservations (the price is 15e/person/night). Also, there is a limited number of hostels that
offer a somewhat cheaper accommodation in larger rooms such as 8-bed dorms.
That would be all for now, but in case you have any questions, suggestions, ideas etc. you’re
welcome to write either to me, Tamara (tamara.stojanovicns@gmail.com, Snoopy in the forum) or
to Vlada (drseverian@gmail.com, severian).
Warhammer Pro-Tip #2: If Purple Sun isn't winning the game for you, consider using it more.
Jeeeeaaa !!! Teraz to będzie flejm !!!Jankiel pisze:Dobra, koniec z tym gównianym Bydgoszczgate
http://warhammer.org.uk/phpBB/viewtopic ... 8&t=110615
Spróbuj lepszej gry: boltaction.pl
Ci Dark Angelsi to naprawde ladna armia chyba na pewno kupie. (ciac swarmy u lizakow litosci)
LICZNIK: W/D/L od 2012
Brettonia 23/1/13
Lizardmen 1/0/0 <-------- FTW
Brettonia 23/1/13
Lizardmen 1/0/0 <-------- FTW
Fumijako pisze: Przepraszam bardzo, ale mag Khorna na dysku jest rzeczą , którą nie nazwałbym , że jest dla słabych
Nowe zasady etc są moim zdaniem skrajnie niedobre.
Dobrze, że odłożyłem na bok demony.
0-1 soulgrinder - padłem.
W praktyce wycięcie screamerow (pośrednie) - padłem.
Generalnie jeszcze więcej ograniczeń...omg.
Dobrze, że odłożyłem na bok demony.
0-1 soulgrinder - padłem.
W praktyce wycięcie screamerow (pośrednie) - padłem.
Generalnie jeszcze więcej ograniczeń...omg.
Bearded Unclean 'Un pisze:Fuck, będe miał na pieńku z Drobnymi Wałeczkami
Niewiem kto pisał nowe ograniczenia ale CHD są chyba teraz najbardziej mozliwie przegiete jak się dało :p
moja rozpa Euro z tego roku pozostaje bez zmian
Mi tam pasi, współczuje graczom skavenów póki co bo te to rozdupili w pył...
moja rozpa Euro z tego roku pozostaje bez zmian
Mi tam pasi, współczuje graczom skavenów póki co bo te to rozdupili w pył...
” Rozejrzyj się dookoła. Zobaczysz ludzi, bez których ten świat byłby lepszy.”
Death Note
Galeria :
http://forum.wfb-pol.org/viewtopic.php?f=10&t=35349
Strona Malarska na Facebooku:
https://www.facebook.com/pages/Fallen-A ... 9393055688
Death Note
Galeria :
http://forum.wfb-pol.org/viewtopic.php?f=10&t=35349
Strona Malarska na Facebooku:
https://www.facebook.com/pages/Fallen-A ... 9393055688
Wood Elves
Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Glade Riders, Scouts units are 0-3 each
Wood Elves may take a maximum of 70 models with a missile weapon instead of 45
To znaczy, ze mozna miec max 45 GG i 25 innych strzelających modeli, czy 70GG i dowolnie innych, czy 70 wszystkich w dowolnej konfiguracji?
Only Glade guards (including scouts) count for max of 45 models with shooting weapons.
Glade Riders, Scouts units are 0-3 each
Wood Elves may take a maximum of 70 models with a missile weapon instead of 45
To znaczy, ze mozna miec max 45 GG i 25 innych strzelających modeli, czy 70GG i dowolnie innych, czy 70 wszystkich w dowolnej konfiguracji?
Ostatnio zmieniony 25 sty 2013, o 23:09 przez Dydu, łącznie zmieniany 1 raz.