Stary Klinkiera XXXIX 14.04.2013 Sopot EURO

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Michał
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Stary Klinkiera XXXIX 14.04.2013 Sopot EURO

Post autor: Michał »

witam,

klub BWT zaprasza serdecznie na turniej, który odbędzie się w Rzeźniku w Sopocie, przy ul. Kolberga 9 14.04.2013.

Zaczynamy od 9 zapisy, bitwy od 9:30. Za obsuwy będą karniaki, za pięć minut 1 pkt. karny, więcej niż pięć minut 5 pkt, powyżej 10 minut dodatkowe 10 pkt. karnych. Pierwsza gra 3h, pozostałe 2,5h.

Wejściówka 10 PLN

Sponsorzy:

sklep FUTUREX - http://www.futurex.pl/
Obrazek
GAMES WORKSHOP - http://www.games-workshop.com
Obrazek


Nagrody:
1 miejsce - voucher 70zł
2 miejsce - voucher 50zł
miejsce losowe (poza 1 i 2) - voucher 30zł
miejsce ostatnie - akcesorium modelarskie typu farbka itd.
Do wykorzystania w sklepie Futurex.

ZASADY KOMPONOWANIA ARMII (EURO)
Rules changes:
Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.

General Restrictions:
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
An army may have up to 4 war machines and shooting template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt thr. count as ½ a war machine(round up).
All BSBs can take all the Equipment, their unit type has acces to as if they weren't BSBs.

Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:
Army (Point size, additionl power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
No duplicate non-signature spells(not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to)
- Apart from Winds of magic, an army may only use 2 power dice/DD per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
- Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut this max is lowered to 4 power dice.
- An army may use up to 12 power dice during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that player who already spent his limit power dice limit, cant take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
- Folding Fortress is not allowed

Bretonnia (2400p)
Dispel Scroll/The Silver Mirror, max 1

Beastmen (2650p, +1 power dice, -10%)
Tuskgor Chariots, Ungor Raiders 0-4 each
A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.

Chaos Dwarfs (2400p)
Hellcannon, Iron daemon are each 0-1
Hobgoblin Khan 0-3
Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 power dice
Iron daemon, K'daii destroyer, Second taur'ruk, count as war machines
Magma Cannon/Hellcannon/Dreadquake Mortar/Prophet with Lore of Death/Hashut, max 3 in total
Crown of Command on mage/K'daii Destroyer, max 1 in total

Dark Elves (2400p)
Max. 35 repeater Crossbows (excluding chariots & characters) in the army
Harpies 0-2
Dark riders 0-3
Flying characters 0-2
Shades max 20 models
Pendant cannot be worn by a Dreadlord or models with Crown of command
Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total
Sacrificial dagger/mage lord, max 2 in total
Assassins/Rending stars max 4 in total

Daemons of Chaos (2400p,+1 dispel dice)
Skull cannon 0-1
Flyers max 4 in total
The Rock of Inevitability cannot be taken

Dwarfs (2400, +2 dispel dice)
Max 45 Quarrelers/Thunderers in total
Grudge Throwers are a 0-2 choice
Gyrocopter doesn't count for max 5 war machine/template
Can have 5 war wachines, anvil counts as 2

Empire (2400p)
Max 45 handgunners/crossbowmen in total
Knightly orders 0-3
Demigryphs max 10 models
Cannon/Steam tank max 3 in total
Cannon/Steam tank/Demigryph unit, max 4 in total
Crown of Command/Steamtank, max 1 in total

High Elves (2500p,+1 power dice)
High elves army can generate extra 3 powerdice instead of 2
Vortex Shard counts as +1 dispel dice
Book of Hoeth counts as 3 power dice and 2 dispel dice
Banner of the World Dragon counts as +1 dispel dice

Lizardmen (2400p)
Jungle swarm, Skinks <20, Skinks skirmish 0-3 each
Salamanders are a 0-1
Scar-Veterans on coldone 0-2
Cogitations counts as +2 dispel dice
Cupped hands of the Old Ones +2 power dice
Scroll/Cube of darkness/1 or more slanns, max 2 in total
Death lore/bane head/feedback scroll/Cupped hands of the Old Ones, max 1 in total.
Crown of Comand/Standard of Discipline/Focused Rumination/Higher State of Consciusness/1 or more slanns, max 2 in total
Skinks <20/Skink skirmirshers/Jungle swarms/Chameleon skinks/Terradons/Salamanders/Razordons/Slann, units are max 9 in total

Ogre Kingdoms (2400p)
Max 15 Leadbelchers/maneaters with pistols in total
Gnoblars < 20 0-3
Dispell scroll/Hell heart, max 1 in total
Hell heart/Rune Maw Banner count as 1 dispel dice each
Iron Blaster/Crown of Command, max 1 in total
Slaugther master/Iron blaster/Standard of Discipline, max 2 in total
Max 8 Mournfang models

Orcs&Goblins (2600p)
Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit
Maximum model cap is 60 models per unit
Fanatics/Manglers max 9

Skaven (2400p)
Slaves/Rat Swarms are 0-3 each
Rat Packs <20 0-2
Hellpit Abomination, Warp-Lightning Cannon, Doomwheel 0-1 each
Gutter runners are limited to 2 units & max 20 models in total
Engineers are a 0-3 choice
Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
Hellpit Abomination/Screaming Bell/2nd Assassin, max 2 in total
Doom Rocket/Brass Orb/Storm Banner max 2 in total

Tomb Kings (2600p, +1 power dice, -10%)
Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice
Hierotitan is worth 1 power dice so long as it's alive
Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each
Warsphinx/Necrosphinx max 3 in total

Vampire Counts (2400p)
Zombies, Dire Wolfs units are 0-3 each
Flying units 0-4
Vargheists max 8 models
Ethereal units 0-3, and max 2 of same kind/characters
Terrorgheist 0-1
Howls/shrieks max 2 in total
Red Fury/Quick Blood/Terrorgheist/Necromancer Lord/Vampire Lord, max 3 in total
Max 15 mounted characters and black knights combined
Master of Black Arts/Blasphemous Tome upgrade are 1pd each

Warriors of Chaos (2400p)
Core Chaos chariots, Marauder Horsemen, Warhounds are each 0-3
Hell Cannon 0-1
Model with 3+ ward cannot have Crown of Command
Talisman of Preservation/Armour of Destiny/Third eye of Tzeentch, max 1 on same model
A Daemon Prince model can have max 4 of Scaly skin/Soul feeder/Chaos armour/Mark of Nurgle/Fly/Lvl1-2/Lvl3-4
Flyers 0-4, models with the regenerating flesh upgrade count as 2
Flyers with Breath weapons count as 2 templates

Wood Elves (2600p)
Max 70 glade guard
Max 5 Glade guard units
Glade Riders, Scouts units are 0-3 each



Cytuj:
Victory points to Battle points per game:

0-150 Victory-Points difference - 10-10
151-300 -> 11-9
301-450 -> 12-8
451-600 -> 13-7
601-750 -> 14-6
751-900 –> 15-5
901-1050 –> 16-4
1051-1200 -> 17-3
1201-1350 -> 18-2
1351-1500 -> 19-1
1500+ -> 20/0


Cytuj:
Scoring

Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.




Cytuj:
Simple Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Hills, Buildings and impassable terrain.
These block Line of Sight, even to other blocking terrain (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).

- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never
cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering
or non-blocking terrain or units, unless it is an interfering wood.
-When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking
terrain or units, other than interfering woods.
Ostatnio zmieniony 22 mar 2013, o 11:40 przez Michał, łącznie zmieniany 1 raz.
AND THEY SHALL KNOW NO FEAR

KOLEJNY PUNKT DLA NAS !!! BWT KOCHANA !!!!
Cosmo pisze: 19 sie 2014, o 20:33 BTW gdzie spia Ci co nie chodza spac przed polnoca? Jakies zwierzeta z Nemezisu, BWT, Front..?

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Michał
Falubaz
Posty: 1208
Lokalizacja: BWT Klika - Rumia

Post autor: Michał »

Zgłoszeni:
1. Pająk
2. Loki
3. Kreol
4. Mati
5. Ja
6. Buła
7. Krystian
8. Maciek
9. Wendigo
10. Malin
11. Kuba
12. Duinhir
13. Błażej
14. Jagal
15. Rogal
16. Necromanter
17. Bigees
18. Guzka
19. KJ
Ostatnio zmieniony 10 kwie 2013, o 07:54 przez Michał, łącznie zmieniany 5 razy.
AND THEY SHALL KNOW NO FEAR

KOLEJNY PUNKT DLA NAS !!! BWT KOCHANA !!!!
Cosmo pisze: 19 sie 2014, o 20:33 BTW gdzie spia Ci co nie chodza spac przed polnoca? Jakies zwierzeta z Nemezisu, BWT, Front..?

Loki
Chuck Norris
Posty: 629
Lokalizacja: BWT - Gdynia

Post autor: Loki »

No proszę BWT licznie się stawi :D
A MESSAGE TO THE EMPIRE:

╭∩╮(︶︿︶)╭∩╮

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przelas
Falubaz
Posty: 1099
Lokalizacja: Gdańsk

Post autor: przelas »

będe

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krystian1wielki
Niszczyciel Światów
Posty: 4143
Lokalizacja: FENIX Włocławek/Gdańsk

Post autor: krystian1wielki »

spróbuję być

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Macias
Kretozord
Posty: 1823
Lokalizacja: SNOT - filia w Pogórzu

Post autor: Macias »

zapisz
Michał pisze: miejsce losowe (poza 1 i 2) - voucher 30zł
Może lepiej od razu napisać, że Mapet dostaje voucher 30zł? Ludzie przynajmniej nie będą sobie niepotrzebnie robili nadziei :wink:
Azgaroth pisze:30 savage orków z wardem na 5+ i dodatkową bronią + lord na dziku i szaman walczą z 40 halabardnikami imperium (I tura - działa choppas). Dzikusy wbijają jedną ranę ( :shock: ), lord na dziku zapomina jak się walczy i nie wbija nic, szaman nie trafia. Halabardnicy wbijają 10 ran, test LD na stubborna dwukrotnie oblewam, na dystans ucieczki rzucam dwie jedynki :)
Imperialna moc!

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Gucio
Chuck Norris
Posty: 443

Post autor: Gucio »

Zapisz, postaram się być.

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Malin
Kretozord
Posty: 1705
Lokalizacja: SNOT Gdynia MANTRA Studio
Kontakt:

Post autor: Malin »

Zapisz koniecznie!
Obrazek

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KuBa1987
"Nie jestem powergamerem"
Posty: 141
Lokalizacja: Gdańsk

Post autor: KuBa1987 »

Zapisz.

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Duinhir
Mudżahedin
Posty: 312
Lokalizacja: Gdańsk - Oliwa
Kontakt:

Post autor: Duinhir »

Proszę zapisać :)

Błażej
Kretozord
Posty: 1507
Lokalizacja: Gdynia, BWT

Post autor: Błażej »

zapisz

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Jagal
Niszczyciel Światów
Posty: 4287
Lokalizacja: Gdańsk SNOT

Post autor: Jagal »

Powinienem być ;) Proszę o zapisanie.
Kupię bretońskie modele z 5tej edycji:
Metalowi quesci,
French Games Day Knight 'L'Hermite De Malemont' !! ,
4ed rycerze na piechotę.


Snot Fanpage <<--- , klikać! ;)

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Rogal
Mudżahedin
Posty: 307

Post autor: Rogal »

and my axe !

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Pająk
Masakrator
Posty: 2658
Lokalizacja: Gdynia/Poznań- BWT Klika

Post autor: Pająk »

grając VC powinieneś raczej napisać:

and my bone :P

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Malin
Kretozord
Posty: 1705
Lokalizacja: SNOT Gdynia MANTRA Studio
Kontakt:

Post autor: Malin »

Pająk pisze:grając VC powinieneś raczej napisać:

and my bone :P
Znając Rogala to chyba raczej:

and my boner

:twisted:
Obrazek

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Pająk
Masakrator
Posty: 2658
Lokalizacja: Gdynia/Poznań- BWT Klika

Post autor: Pająk »

ja osobiście wolałbym tego nie usłyszeć :P ale nie będę Ci zabierał twoich przyjemności Malin :P

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Necromanter
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zapisać

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bigees
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Posty: 301
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Proszę o wpisanie na listę.
"Nigdy nie oszukuję i nie kradnę. Nie noszę także cylindra do płaszcza i nie wcinam bananów idąc ulicą, bo dżentelmen nie robi żadnej z tych rzeczy. Zrobiłbym jedno tak samo niechętnie jak drugie – bo jedno i drugie jest sprawą harmonii i dobrego smaku".

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Guzka
Mudżahedin
Posty: 253

Post autor: Guzka »

bede ;)

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Drwal
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Dopisz

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