Złoto dla zuchwałych! Pre Szczyrk - Strych, Kraków 18.05

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Re: Złoto dla zuchwałych! Pre Szczyrk - Strych, Kraków 18.05

Post autor: Sevi »

Wygląda na to że draft jest na ukończeniu - brakuje tylko ograniczeń do HE.
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Dibo
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Post autor: Dibo »

Moje Kózki dawno już gotowe :)
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Maciek P.
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Post autor: Maciek P. »

Będe

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Post autor: Sevi »

.
Ostatnio zmieniony 14 maja 2013, o 07:12 przez Sevi, łącznie zmieniany 1 raz.
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Opos
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Post autor: Opos »

Hmm, mam takie dziwne wrażenie, że kogoś zdrowo po..ebało z tymi Leśniakami... 2700 brzmi jak jakiś żart [-X :evil:
Let the River of Blood flow...

panterq
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Post autor: panterq »

Po zmianach z KB wcale nie mają tak z górki.
Yes they drink blood. Yes, some of them have been known to command armies of the damned. But at least they're not Elves.
- Niles Valera, Agitator

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Dydu
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Post autor: Dydu »

Opos pisze:Hmm, mam takie dziwne wrażenie, że kogoś zdrowo po..ebało z tymi Leśniakami... 2700 brzmi jak jakiś żart [-X :evil:
A -500 za zabranie KB na WW to co?

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Post autor: Gremlin »

Opos pisze:Hmm, mam takie dziwne wrażenie, że kogoś zdrowo po..ebało z tymi Leśniakami... 2700 brzmi jak jakiś żart [-X :evil:
Nie racz żartować milordzie. Z chęcią oddał bym i całe dodatkowe pts za kilka rzeczy, które zabierają nam kolejne faki...

Eternali
KB na normalnych zasadach
dostęp do normalnych lorów na małych magach i wiele więcej...

---
P.S. Twoje traye jak i innych na turniej podrzuci Kosa :)
xYz

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Kosa
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Post autor: Kosa »

Gremlin pisze: P.S. Twoje traye jak i innych na turniej podrzuci Kosa :)

więc pobieram dodatkową, niezależną opłatę w wysokości:

0,25 l za mały tray
0,5 l za normalny
0,75 l za większy
1 l za jakieś duże.

Każdy wie ile zamawiał więc czekam :)
"Człowiek jest czemś, co pokonanem być winno"
F.N.

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Dydu
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Post autor: Dydu »

Kosa pisze:
Gremlin pisze: P.S. Twoje traye jak i innych na turniej podrzuci Kosa :)

więc pobieram dodatkową, niezależną opłatę w wysokości:

0,25 l za mały tray
0,5 l za normalny
0,75 l za większy
1 l za jakieś duże.

Każdy wie ile zamawiał więc czekam :)
Kosa odcieli ci wode?

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Sevi
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Post autor: Sevi »

Pełny, oficjalny draft:

Kod: Zaznacz cały

ARMY RESTRICTIONS FOR THE ETC 2013

Rules changes:
• Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
• All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs.

General Restrictions:
• No Special or Named Characters.
• Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
• An army may have up to 4 war machines and/or shooting template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count as ½ a war machine(round up).
• Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
• Folding Fortress is not allowed.
• Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
• No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to).
• An army may use up to maximum 12 power dice during each phase.
• Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut, this max is lowered to 4 power dice.
• Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
• You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.
• Some magic items/abilities count as generating dice toward this limit. “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that a player who already spent his limit power dice limit, can't take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
• All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Race specific army composition: 
Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:
Army (Point size, additional power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))

Some choices are limited to a maximum number. If there is a “,” between the unit names it means you can have a maximum of each of these units corresponding to the number. If there is a “/” it means that you can have a maximum of these units combined(or choice for a single model), corresponding to the number. Sometimes there will be an 0-1 listed after a unit's name, that means that this unit can only be picked once. 

For example a Beastmen army can have 4 units of Tuskgor Chariots and 4 units of Ungor Raiders. While an Ogre army can have a maximum of 2 out of these 4, Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command. So you could have 2 Slaugther masters, but no of the other picks, or a Slaugther master and either an Iron blaster, the Standard of Discipline or the Crown of Command. The 0-1 after the Iron blaster, means it can only be pick once, so you are not allowed 2 Iron blasters. 

Bretonnia (2400pts)
• No Restrictions

Beastmen (2700pts, +1 Power Dice, -10%)
• Tuskgor Chariots, Ungor Raiders, max 4 each
• A unit cap of 50 models per unit and point cap on units 550 instead of 450 pts.

Chaos Dwarfs (2400pts)
• Chalice or Sorcerer Prophet. Chalice of darkness counts as 2 PD.
• Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
• Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total 

Dark Elves (2400pts)
• Max. 35 repeater Crossbows (excluding chariots & characters) in the army
• Harpies, Flying characters, Rending stars max 2 of each
• Dark riders 0-3
• Shades max 20 models
• Pendant cannot be worn by a Dreadlord or models with Crown of command
• Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra max 2 in total
• Sacrificial dagger/mage lord, max 2 in total

Daemons of Chaos (2400pts, +1 Dispel Dice)
• Skull cannon 0-1
• Beast of Nurgle models max 8 in total. 
• Flying units(excluding chariots and units with the Hover special rule), max 4.
• The Rock of Inevitability cannot be taken

Dwarfs (2400pts, +2 Dispel Dice)
• Quarrelers/Thunderers, Max 45 models in total
• Grudge Throwers, max 2 in total.
• Gyrocopter doesn't count towards the war machine/template max
• Anvil counts as 1 war machine. 

Empire (2400pts)
• Models with strength 4 shooting weapons, max 45 in total.
• Units of Knightly Orders, max 3in total.
• Demigryphs models, max 8 in total.
• Cannon/Steam tank max 3 in total.
• Cannon/Steam tank/Demigryph unit, max 4 in total.
• Crown of Command/Steam tank, max 1 in total.

High Elves (2400pts)
• Flying units (excluding chariots), max 5 (large target counts as 2). 
• Book of Hoeth counts as 2 Power dice and 1 dispel dice.
• Banner of World Dragon counts as 1 dispel dice.

Lizardmen (2400pts)
• Salamanders units, max 1.
• Mounted Scar-Veterans, max 2
• Cupped hands of the Old Ones +2 power dice
• Cogitations/Dispel Scroll/Cube of darkness, max 1 in total
• A model with feedback scroll and/or the Lore of Death cannot take bane head.
• (Crown of Command or Higher State of Consciusness)/Standard of Discipline/Focused Rumination/Second Slann, max 2 in total
• Non character units consisting of less than 20 models and costing 130pts or under, max 6

Ogre Kingdoms (2400pts)
• Gnoblars units with less than 20 models, max 3 
• Dispell scroll/Hell heart(count as 1 dispel dice), max 1 in total
• Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total
• Mournfang models, Max 8 in total. 

Orcs&Goblins (2600pts)
• Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit
• Maximum model cap is 60 models per unit
• Fanatics/Manglers max 9

Skaven (2400pts)
• Clan Slave units, Rat Swarms, Engineers, max 3 each
• Giant Rats units with less than 20 models, max 2
• Gutter runners are limited to 2 units and max 20 models in total
• Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
• Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning Cannon 0-1, max 3 in total
• Doom Rocket/Brass Orb/Storm Banner max 2 in total

Tomb Kings (2600pts, +1 Power Dice, -10%)
• Max 80 models with Bow or Giant Bow. 
• Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice
• Hierotitan is worth 1 power dice so long as it's alive
• Skeleton Horsemen, Skeleton Horse archers, Chariots units are 0-3 each
• Warsphinx/Necrosphinx max 3 in total

Vampire Counts (2400pts)
• Zombies, Dire Wolfs units are 0-3 each
• Flying units (not including Hovers), max 4 
• Vargheists models, max 8 
• Ethereal units 0-3, and max 2 of same kind/characters
• Howls/shrieks max 2 in total
• Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total
• Max 15 mounted characters and black knights combined
• Blasphemous Tome upgrade count as 1 power dice

Warriors of Chaos (2400pts)
• Core Chaos chariots, Marauder Horsemen, Warhounds are max 3 each, Hell Cannon is max 1
• Model with 3+ ward save can’t have Third eye of Tzeentch. 
• Chimera/Daemon Prince, max 2
• Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
• 5 or more chariots/Deamon Prince/Unit of Skullcrushers/Hero choices on daemonic mount, max 3 in total

Wood Elves (2700pts, -10%)
• Max 70 glade guard
• Glade Riders, Scouts units are 0-3 each
http://warhammer.org.uk/phpBB/viewtopic ... 8&t=114073
Wisła Kraków.

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PiotrB
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Post autor: PiotrB »

• Flying units (excluding chariots), max 5 (large target counts as 2).

no to tyle odmienności HE - jak by ktoś przez przypadek chciał jednak Dragon Mage wystawić - to już nie może :) ](*,)
Lidder pisze:Nie kłopocz się. Miarkę i kostki też zostaw w domu, zbędny balast i trud z Twojej strony.
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Leoh
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Post autor: Leoh »

mi sie natomiast wydaje ze bardzo ostroznie podeszli do nowych HE, dopiero draft 1 2014 pokaze jak bardzo potrafia je pociac :)
np:
WL/FG/Banner of world Dragon (max 1) :)

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PiotrB
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Post autor: PiotrB »

nom - podejrzanie dużo im zostawili :). Myślałem że nie będzie się dało mieć boh i baner... to tylko oznacza że kompletnie tego nie ogarneli:)...
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Dibo
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Post autor: Dibo »

Czekaj czekaj nie ogarniałem, czemu nie może wystawić dragon maga ?
Czcij Koze !!

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PiotrB
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Post autor: PiotrB »

to przykład był- jak wystawisz peniksa +2 orły - to zapomnij o jakimś smoku... słabe to jest
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Dibo
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Post autor: Dibo »

HAHAHAHAHAHAHAHA no chyba że tak to OK :mrgreen: .. ty czekaj czekaj - cholera! - ty to chyba napisałeś na poważnie :shock: ? ( :wink: )
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PiotrB
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Post autor: PiotrB »

chyba cię poświęceObrazek
Lidder pisze:Nie kłopocz się. Miarkę i kostki też zostaw w domu, zbędny balast i trud z Twojej strony.
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Dibo
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Post autor: Dibo »

AAAA !! Obrazek

Zostaw Kózke w spokoju nicponiu, hultaju, obwiesiu !! Kózka jest grzeczna.

(coś czuje że nas Kaleson zaraz opierdzieli)
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Kosmo
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Post autor: Kosmo »

Jednak niestety mnie nie będzie.
Gremlin pisze: 5. Kosmo (99% szans obecności; Przewodnie motto turniejowe: mam chimerę i kranczerów, wyssę życie z wrogów wielu)

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