Mistrzostwa Mazur "BIAŁY SZKWAŁ 2013" Giżycko 3-4.08.2013

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rudobrody79
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Mistrzostwa Mazur "BIAŁY SZKWAŁ 2013" Giżycko 3-4.08.2013

Post autor: rudobrody79 »

Chciałbym serdecznie zaprosić na organizowane przez MKGB PÓŁNOCNE RUBIEŻE

MISTRZOSTWA MAZUR „BIAŁY SZKWAŁ 2013”

Miejsce: Klub Garnizonowyw Giżycku, ul. Mazurska 4
http://mapa.docelu.pl/firma/3919637,Klu ... Cycko.html
Termin: 03-04.08.2013
Format: 2400+800 (patrz kompozycja armii)
Bitwy: 5 x battleline
Wjazd: 15 zł
Cattering: smaczny jak zwykle
Nagrody: TOP 3 i nagroda pocieszenia za ostatnie miejsce
Sędzia: będzie
Stoły:72x48, tereny po obrysie

Nocleg: zorganizowane kwatery - 10zł / osobę (bez pościeli);
( dla bardziej wymagających proponowany w schronisku młodzieżowm w twierdzy Boyen – koszt 25zł
http://www.boyen.gizycko.pl/schronisko-mlodziezowe.html )

ROZKŁAD JAZDY:

Sobota:
8.00-8.45 zapisy
8.45-12.00 - 1 bitwa battleline
12.00-12.30 - przerwa obiadowa
12.30-15.45 - 2 bitwa battleline
15.45-19.00 - 3 bitwa battleline

Niedziela:

8.45-12.00 - 4 bitwa battleline
12.00-15.15 - 5 bitwa battleline
15.25 ogloszenie wynikow i sprzatanie

KOMPOZYCJA ARMII

Każdy z graczy gra armia na w kompozycji euro, z dodatkowym 800pkt kontyngentem na spacjalnych zasadach.
-kontyngent 800pkt podlega zwyklym ograniczeniom procentowym, ale nie wolno uzywac lordow oraz bsb.
-kontyngent musi posiadac conajmniej jednego bohatera ktory bedzie pelnil role generala dla tego kontyngentu.
-kontyngent razem z armia zasadnicza nie moze przekroczyc ograniczen euro dotyczacym magii, jednostek ograniczonych 0-1, przedmiotow magicznych itd.
-kontyngent armii zlych moze pochodzic z dowolnej innej lub tej samej zlej armii. Armiom i kontyngentom SKV i DE nie pogarszaja sie zasady sojuszu, zawsze sa fragile (kruchy, niepewny?).
-kontyngent armii dobrej moze pochodzic z dowolnej innej dobrej lub tej samej dobrej armii
-kontyngent armii neutralnej (OK, TK) moze pochodzic neutralnych armii. Jesli kontyngent jest z tej samej armii to sojusz liczy sie jako "trusted(zaufany?) sojusz.
-kontyngent MOZE zawierac dodatkowych 10 modeli strzelajacych(ogr jako 3 modele) oraz powtorzyc jeden oddzial core ponad limit podany w euro
-kontyngent nie moze zawierac jednostek specjal lub rare ktorych limit dublowania i triplowania zostal wykorzystany w armii glownej (np 4 oddzial shade lub 4 baza spirit hostow nie sa dozwolone, tak samo jak 3 warshrine)
-kontyngent rozpoczyna gre od 2 tury na 3+ caly wychodzi z dowolnej bocznej lub wlasnej dlugiej krawedzi stolu tak jakby wracal z poscigu w 12" od swojego generala (w 4 turze wchodzi z automatu).
- jesli jednostka posiada wlasne zasady wystawiania(np scout lub ambushers) to sa to nadrzedne zasady do zasad kontyngentu
-TK,WE,OG,BOC: jesli jest to podstawowa armia dodatkowe punkty z euro naleza sie, jesli jednak sa kontyngentem ciagle jest to tylko 800pkt
-armia + kontyngent nie podlega bonusowi grand army
- kontyngent w turze gdy pojawia się na stole może zostać popchnięty z czaru lub z zasady specjalnej ale nie może szarżować !
- kontyngenty maja swoich generalow, hierofantow itd. kontyngent bretonski nie ma dodatkowego bsb.
- doch -kontyngent moze zawierac jednostki tylko jednego bostwa(np mono slaanesh), max 3 bestie nurgla, tabelka magiczna reign of chaos obowiazuje takze przy demonicznym kontyngencie, tabelka magiczna reign of chaos obowiazuje takze przy demonicznym kontyngencie, jesli gracz w swojej turze magii na k6 wyrzuci 5+ (na wyniku 1-4 bogowie uznaja ze pole bitwy nie jest warte ich uwagi) - EDIT


ARMY RESTRICTIONS FOR THE ETC 2013
Rules changes:
Two characters per unit (owner's choice) will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th. Normal requirements for lookout sir apply.
All BSBs can take all the equipment, their unit type has access to as if they weren't BSBs.

General Restrictions:
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event, except for Chaos Dwarves.
An army may have up to 4 war machines and/or shooting template weapons. War machines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells. Bolt throwers count as ½ a war machine(round up).
Any item that auto-dispels a spell counts as generating 1 dispel dice each magic phase.
Folding Fortress is not allowed.
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
No duplicate non-signature spells (not including bound spells) and max 2 Spirit Leech (Signature spells are spells you can swap other spells to).
An army may use up to maximum 12 power dice during each phase.
Player can use maximum 5 power dice to cast a spell. For spells from Lore of Death/Lore of Shadow/Lore of Hashut, this max is lowered to 4 power dice.
Apart from Winds of magic, an army may only use 2 power/dispel dice per magic phase. After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.
You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost.
Some magic items/abilities count as generating dice toward this limit. “Count as” items/abilities may never exceed a cumulative 2 power dice/dispel dice per phase. This means that a player who already spent his limit power dice limit, can't take more items which “count as adding power dice” or add power dice from channeling during game (same for dispel dice).
All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from Winds of magic, an army may only use 2 power dice/dispel dice per magic phase (unless army restrictions specify otherwise). After an army generates the limit all the other extra dice are discarded. This includes channeled power dice/dispel dice.

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Race specific army composition:
Army sizes, additional power dice/dispel dice and VP reduction are represented as follows:
Army (Point size, additional power dice/dispel dice, VP reduction, if any (excluding bonus points for banners, general, etc.))

Some choices are limited to a maximum number. If there is a “,” between the unit names it means you can have a maximum of each of these units corresponding to the number. If there is a “/” it means that you can have a maximum of these units combined(or choice for a single model), corresponding to the number. Sometimes there will be an 0-1 listed after a unit's name, that means that this unit can only be picked once.

For example a Beastmen army can have 4 units of Tuskgor Chariots and 4 units of Ungor Raiders. While an Ogre army can have a maximum of 2 out of these 4, Slaugther master/Iron blaster 0-1/Standard of Discipline/Crown of Command. So you could have 2 Slaugther masters, but no of the other picks, or a Slaugther master and either an Iron blaster, the Standard of Discipline or the Crown of Command. The 0-1 after the Iron blaster, means it can only be pick once, so you are not allowed 2 Iron blasters.

Bretonnia (2400pts)
No Restrictions.

Beastmen (2700pts, +1 Power Dice, -10%)
Tuskgor Chariots, Ungor Raiders, max 4 each.
A unit cap of 50 models per unit and point cap on units 550 pts. instead of 450 pts.

Chaos Dwarfs (2400pts)
Chalice of darkness(counts as 2 PD)/Sorcerer Prophet, max 1 in total.
Iron daemon count as a war machines, K'daii destroyer count as 2 war machines.
Magma Cannon/Hellcannon 0-1/Dreadquake Mortar, max 3 in total

Dark Elves (2400pts)
Repeater Crossbows (excluding chariots & characters) in the army, max 35.
Harpies, Flying characters, Rending stars, max 2 of each.
Dark rider units, max 3.
Shades models, max 20.
Pendant cannot be worn by a Dreadlord or models with Crown of command.
Pendant of Khaeleth/Crown of command/Cauldron of Blood/Hydra, max 2 in total.
Sacrificial dagger/mage lord, max 2 in total.

Daemons of Chaos (2400pts, +1 Dispel Dice)
Skull Cannon, max 1.
Beast of Nurgle models, max 8.
Flying units(excluding chariots and units with the Hover special rule), max 4.
The Rock of Inevitability cannot be chosen.

Dwarfs (2400pts, +2 Dispel Dice)
Quarrelers/Thunderers, max 45 models in total.
Grudge Throwers, max 2.
Gyrocopter doesn't count towards the war machine/template max.
Anvil counts as 1 war machine.

Empire (2400pts)
Models with strength 4 shooting weapons, max 45.
Units of Knightly Orders, max 3.
Demigryphs models, max 8.
Cannon/Steam tank, max 3 in total.
Cannon/Steam tank/Demigryph unit, max 4 in total.
Crown of Command/Steam tank, max 1 in total.

High Elves (2400pts)
Flying units (excluding chariots), max 4.
Frostheart Phoenixes, max 1.
Book of Hoeth counts as 2 power dice and 1 dispel dice.
Banner of World Dragon counts as 1 dispel dice.
Ellyrian Reavers, max 3.
Models armed with shooting weapons(Bolt Throwers count as 5 each), max 70.

Lizardmen (2400pts)
Salamanders units, max 1.
Mounted Scar-Veterans, max 2.
Cupped hands of the Old Ones counts as 2 power dice.
Becalming Cogitations/Dispel Scroll/Cube of darkness, max 1 in total.
A model with feedback scroll and/or the Lore of Death cannot take Bane Head.
(Crown of Command or Higher State of Consciusness)/Standard of Discipline/Focused Rumination/Second Slann, max 2 in total.
Non character units consisting of less than 20 models and costing 130pts or under, max 6.

Ogre Kingdoms (2400pts)
Gnoblars units with less than 20 models, max 3.
Dispell Scroll/Hell Heart (count as 1 dispel dice), max 1 in total.
Slaugther Master/Iron Blaster 0-1/Standard of Discipline/Crown of Command, max 2 in total.
Mournfang models, Max 8.

Orcs&Goblins (2600pts)
Night Goblin Shamans mushroom dice do not count as power dice in regard to the power dice limit.
Maximum model cap is 60 models per unit
Fanatics/Manglers, max 9 in total.

Skaven (2400pts)
Clan Slave units, Rat Swarms, Engineers, max 3 each.
Giant Rats units with less than 20 models, max 2.
Gutter runners are limited to 2 units and max 20 models in total.
Screaming Bell/Second Grey Seer/Power scroll, max 1 in total.
Hellpit Abomination 0-1/Screaming Bell/2nd Assassin/Doomwheel 0-1/Warp-lightning Cannon 0-1, max 3 in total.
Doom Rocket/Brass Orb/Storm Banner, max 2 in total.

Tomb Kings (2600pts, +1 Power Dice, -10%)
Models with Bow or Giant Bow, max 80.
Neferra's Scrolls of Mighty Incantations counts as 2 power dice and 2 dispel dice.
Hierotitan is worth 1 power dice so long as it's alive.
Skeleton Horsemen, Skeleton Horse archers, Chariots units, max 3 each.
Warsphinx/Necrosphinx, max 3 in total.

Vampire Counts (2400pts)
Zombies, Dire Wolfs units, max 3 each.
Flying units (excluding Hovers), max 4.
Vargheists models, max 8.
Ethereal units, max 3 in total, of these max 2 can be of the same type or characters.
Howls/shrieks, max 2 in total
Red Fury/Quick Blood/Terrorgheist 0-1/Each Lord Choice, max 3 in total.
Mounted characters and black knights combined, max 15.
Blasphemous Tome upgrade count as 1 power dice.

Warriors of Chaos (2400pts)
Core Chaos chariots, Marauder Horsemen, Warhounds, max 3 each; Hell Cannon, max 1.
Model with 3+ ward save can’t have Third eye of Tzeentch.
Chimera/Daemon Prince, max 2 in total.
Daemon Prince can have max (3 - ½ his levels) of Soul feeder/armour save of 2+ or better/Mark of Nurgle/Fly
5 or more chariots/Deamon Prince/Unit of Skullcrushers/Exalted Heroes on daemonic mount, max 3 in total

Wood Elves (2700pts, -10%)
Glade guard models, max 70.
Glade Riders, Scouts units, max 3 each.

ictory points to Battle points per game:

0-200 Victory-Points difference - 10-10
201-400 - 11-9
401-600 - 12-8
601-800 - 13-7
801-1000 - 14-6
1001-1200 – 15-5
1201-1400 – 16-4
1401-1600- 17-3
1601-1800- 18-2
1801-2000-19-1
2001+ - 20/0

V. Simple Line of Sight
All units and terrain pieces are divided into the following three categories.
- Blocking: Hills, Buildings and impassable terrain.
These block Line of Sight, even to other blocking terrain (You can't see through it).
- Non-Blocking: Rivers, marches and swarms.
Does not block Line of Sight (You can see through them/it).
- Interfering: All other terrain and units.
Does not block Line of Sight (You can see through them/it).

- If you shoot through interfering units or terrain there is a -2 to hit penalty, only -1 for woods (never
cumulative).
- If shooting at a large target, units in buildings or on hills there are no to hit modifiers for interfering
or non-blocking terrain or units, unless it is an interfering wood.
- When such a unit is doing the shooting there are no to hit penalties for interfering or non-blocking
units or terrain, other than interfering woods.

REGULAMIN:

Gramy na jawne rozpiski, kazdy gracz przed bitwa musi udostepnic rozpiske do wgladu przeciwnikowi.
- Sędzia ma zawsze rację
- Proxy w granicach przyzwoitości, każdy prox musi być wielkości odpowiadającej figurce którą zastępuję
- turniej zaliczany jest do Rankingu Ligi Ogólnopolskiej
- gramy oczywiście na 8 ED , oraz wszystkie aktualne podręczniki armijne
- Gramy na najnowsze uscislenia sedziowskie, erraty i faq.

PUNKTACJA
- Generał oraz BSB 100 pkt
- Za inne sztandary 25 pkt
- Za zabicie czempionem bohatera w pojedynku 50 pkt

Pozostałe zasady:

W przypadku nieparzystej liczby graczy, pierwsza gre pauzuje organizator, nastepnie osoba o najmniejszym dorobku punktowym. Za pauze gracz otrzymuje 15 DP i odpowiednia wartosc MP. nikt nie moze pauzowac wiecej niz raz.

Nie ma wymogu grania pomalowana armia, podczas turnieju odbędzie sie jednak ocena hobbystyczna pod nastepujacymi kryteriami:

Jakość pomalowania
1 - 50 % modeli pomalowanych poprzez poprawnie nałożone 3/4 kolory
2 - 100% modeli pomalowanych poprzez poprawnie nałożone 3/4 kolory

Podstawki modeli i oddziałów
1 - 50 % modeli posiada modelowane podstawki
2 - 100% modeli posiada modelowane podstawki

Podstawki oddziałów
1 - 50 % oddziałów posiada modelowane traye
2 - 100% oddziałów posiada modelowane traye

Spójność armii
1 - zbieranina modeli z różnych armii, brak spójności, PROXY na mniej niz 25 % oddziałów
2 - raczej spójna, choć są pojedyncze modele odstające stylem od reszty armii, bez PROXÓW

Przygotowanie do gry
0 - brak więcej niż jednego z następujących przyborów: kości/miarki/podręcznik armijny/wzorniki używane przez armię/rozpiski
1 - brak jednego z wyżej wymienionych elementów
2 - pełne przygotowanie do gry
Ostatnio zmieniony 19 lip 2013, o 10:03 przez rudobrody79, łącznie zmieniany 2 razy.

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rudobrody79
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Post autor: rudobrody79 »

Rozpiski do 1.08 na adres matczak293@wp.pl ; preferowany format html

zgłoszenia chętnych na nocleg przesyłajcie do 19.07 na dziki.imadlo79@wp.pl

EDIT :
systemy sojuszy zostaly zmienione aby odpowiadaly obecnej mecie i wielkości oddziałów.

Marukas
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Post autor: Marukas »

Hi,

1.How many people aproximetly there will be?
2.Can i use alliance orks+orks?

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rudobrody79
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Post autor: rudobrody79 »

1. all in all, we expect 26 - 28 players. surely come to us for over twenty players from the region alone. at the last tournament in Olsztyn played so many of us. take a look at this:

http://www.miscast.fora.pl/warhammer,3/ ... 27-45.html
They announced also players from Bialystok.
2.Yes, of course
-Army contingent bad can come from any other or the same bad army. Armies and quotas SKV and DE did not worsen alliance rules, there are always fragile (fragile, uncertain ').
-contingent army of good can come from any other good or the same good army
-contingent neutral army (OK, TK) may be derived neutral army. If the quota is the same army that alliance counts as a "trusted (trusted?) Alliance

Marukas
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Posty: 6

Post autor: Marukas »

Thanks.

Can i have two units of orcs big uns? one in main army and one in allied army?

I think that we will come four-five people from Lithuania.

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rudobrody79
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Post autor: rudobrody79 »

Yes, You can get one unit big une's in your army on euro and second unit big one's in contingent

Remember :!:
-TK,WE,OG,BOC:
if it is a basic army extra points with the euro goes to, but if you are still the quota is only 800pkt :idea:

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rudobrody79
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Post autor: rudobrody79 »

UWAGA :!: zmienila sie zasada dzialania tabelki demonicznej dla kontyngentu demonow. efekty z tabeli beda przyslugiwaly gdy gracz przed rzutem na wiatry magii rzuci 5+ na kosci k6.

dlaczego? efekt jest zbyt mocny jak na kontyngent za 800 pkt żeby go rzucać co rundę i używać potencjalnych bonusow na calej armii przeciwnika za 3200pkt w sumie.

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Necromanter
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Post autor: Necromanter »

bez jaj!!

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rudobrody79
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Post autor: rudobrody79 »

:arrow: jak do tej pory nikt z graczy nie zgłosił chęci skorzystania z taniego noclegu, dlatego żeby nie było zdziwienia później :? :? :?

:arrow: stolik na wieczór zarezerwowany nad kanałem Łuczańskim w bliskiej odległości od jeziora

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Wojtuś
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Post autor: Wojtuś »

Jak na te chwile wyglad freekwencja?
jak iii e sa przewidzi ane nagroddy.
Ekran dodykowy w tel mi si ee wali ode goraca.
Moge miec w he kontu gent Tk ogrow?
https://idefly.pl - robimy koszulki, bluzy itd dla klubów!

paulinka17
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Post autor: paulinka17 »

Dołączam sie do ulomnej prośby wojtusia:
Jest jakiś puchar do wygrania?
Ilu jest zgłoszonych?

Jesli dobrze widzę Wojtuś, to kontynent ok i TK tylko dla armii neutralnych.

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Necromanter
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Post autor: Necromanter »

http://www.miscast.fora.pl/warhammer,3/ ... ,3426.html

nagrody w ostatnim poście.

Co do liczby zgłoszonych to termin na zgłoszenie rozpisek mija 1 sierpnia jak na razie dotarła 1.

Zapowiedziało się w taki czy inny sposób ponad 20 osób.

pzdr

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rudobrody79
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Post autor: rudobrody79 »

ponadto spodziewamy się 5-u Litwinów, którzy potwierdzili przyjazd :!:

a o to przygotowane nagrody
Obrazek
Obrazek

Obrazek

Legatas Club
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Posty: 8

Post autor: Legatas Club »

Hello,
There will be total of 7 Lithuanians coming to try there best to win these awsome prizes! :)
Do we need to register for sleeping places that are on the ground for 10zl?
Can we come on friday night and sleep in the place for 10zl?
Can we have some contact phone number to call when we get to the place to ask where to go?

One more question:
How about lizardmen? Can they play with new rules? Or must they play by the old ones?
If Lizardmen have to play by the new rules meiby you have GW shop in your town i could buy the book on friday?
Or meiby tournament organizer can buy me the army book and i would give money back when we come to tournament, because i think the store will be clossed when we come :)

Walgis

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rudobrody79
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Post autor: rudobrody79 »

We are pleased with your desire of playing in a tournament. we hope for a good, common play. We are eagerly looking forward to the tournament.

on Wednesday, I'll know all about cheap accommodation. if you will be free space, as you write me about them too late. I wrote on the forum that I was waiting for the 19.07 to mail a place to sleep. Marukas got me mail about it. I'll see what I can do. how many of you will want to sleep for 10 PLN?

my mail adress: dziki.imadlo79@wp.pl if you have some questions or another form contact my phone number: (+48) 609 546 788. I speak english.

in case you look for something more affordable to sleep.
Legatas Club pisze: One more question:
How about lizardmen? Can they play with new rules? Or must they play by the old ones?
If Lizardmen have to play by the new rules meiby you have GW shop in your town i could buy the book on friday?
Or meiby tournament organizer can buy me the army book and i would give money back when we come to tournament, because i think the store will be clossed when we come :)Walgis
in our city do not have a shop gw and can not help with abook. therefore, I can not agree to the new rules of the game. you need to understand.

Legatas Club
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Post autor: Legatas Club »

Contingent, together with a substantial army must not exceed EUR restrictions on magic, limited units 0-1, magic items, etc.
Magic restriction is for main army and contingent or seperate for main and contingetn? thats max 2 power dice for man and max 2 power dice for contingent or max 2 power dice for contingent and main army together?

Legatas Club
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Post autor: Legatas Club »

Heh so it will be international battle :D Lithuania vs Poland :)

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rudobrody79
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Post autor: rudobrody79 »

we shall see :twisted: :twisted: :twisted:

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Wojtuś
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Post autor: Wojtuś »

Pożyczę za % lizaki:
kowboj
2 salki
10 skirmisza
27 skinów i 3 kroxy w kohorcie
3 terki

To Lithuanians:
I would like to borrow some lizzards in exchange for % . It's the list:
Scar Veteran on Cold One
2 salamanders
10 skinks skirmishers
27skinks with javelin
3 kroxigors
3 terradons

Wkleiłby ktoś na to wasze mazurskie forum? ;)
https://idefly.pl - robimy koszulki, bluzy itd dla klubów!

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Wojtuś
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Lokalizacja: The Gamblers Wrocław

Post autor: Wojtuś »

Eh, nie mogę dobrać za kontygent takich. Szkoda, nienawidzę grać na proksach. :(
https://idefly.pl - robimy koszulki, bluzy itd dla klubów!

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