

Data: 01 Marca 2014
Format: 3 bitwy po 2400 Euro
Wpisowe: 10zl od osoby przy przedpłacie, 12zl w dniu turnieju(przedpłata niejest zwracana i musi dotrzeć do mnie najpóźniej w piątek)
Przedpłaty prosze na nr:
50 1020 5558 1111 1425 1740 0022
Damian Drzystek
tytul: Pre-Poznań + ksywka
Nagrody: Zależne od frekwencji.
ZAPISY W TEMACIE, BĄDŹ PRZEZ PW.
Miejsce:
Młodzieżowy Dom Kultury Grunwaldzka 5
http://www.mdkgrunwaldzka5.pl
ul. Grunwaldzka 5, 31-526 Kraków
Na terenie Domu Kultury obowiązuje zakaz palenia i picia.
Wszyscy uczestnicy zobowiązani są do przestrzegania regulaminu Domu Kultury.
Rozkład jazdy:
8.30 - 9.00 - rozkładamy się
9.00 - 9.15 - zapisy
9.15 - 11.45 - I bitwa
12.00 - 14.30 - II bitwa
14.45 - 17.15 - III bitwa
Ogłoszenie wyników po posprzątaniu.
Mapki: ETC
Kompozycja:
1. Rule changes
• Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.
• BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.
2. Magic Restrictions
• An army may use up to maximum 12 power dice during each magic phase
• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.
• Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.
4. Army Building Restrictions
• All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)
• The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.
• Special or Named Characters are not allowed
• Fozzrik’s Folding Fortress may not be taken.
• Units cannot be more than 60 models nor 450 points. This does not apply to characters.
• All army sizes are 2400 pt, except when specifically stated in brackets.
Beastmen (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Beastmen are decreased by 10%
• Gor and Minotaur units may carry magic standards
• Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesn’t require an equal or bigger unit not ambushing). Beastlords and Wargors may be allocated to join such units, and will enter the game with the corresponding unit.
Bretonnia
Chaos Dwarfs (The Legion of Azgorh)
• K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness/Sorceror-Prophet with Lore of Death, max 4
• Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2
• Ashstorm and Flames of Azgorh can’t be cast with more than 4 Power Dice
Daemons of Chaos
• Beast of Nurgle, max 8 models in total and 4 models per unit
• Ignore the Reign of Chaos table
• 4 or more Beast of Nurgle models in the army/Skull Cannon (max 1)/Nurgle BSB/Great Unclean One with Lore of Death, max 2
Dark Elves
• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7
• Dark Rider units, Characters on Dark Steed, max 3 each
• Dark Rider models after 15/Doomfire Warlock models/Character on Cold One or Pegasus/Character on Dark Steed (counts as 2), max 15
• More than 5 Doomfire Warlock models/Supreme Sorceress with Lore of Death or Dark Magic/Sacrificial Dagger, max 2
Dwarfs
• Cannon/Grudge Thrower/Organ Gun/Flame Thrower/Each 2 (or fraction) Gyrocopter after 3, max 4
Empire
• Each 7 (or fraction) Demigryph Knight models/Steam Tank/War Altar with 2 or more Light Wizards presents in the army/Duplicated War Machines present in the army, max 2
• Great Cannon/Steam Tank/Hellblaster Volleygun/Engineers present in the army/2nd Mortar, max 5
• Steam Tank (max 1)/Great Cannon, max 3
High Elves
• Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2
• 2nd Unmounted Frostheart Phoenix (counts as 2)/Lord on Monster/Dispel Scroll/Silverhelms present in the army, max 3
• Eagle Claw Bolt Thrower/Each 8 (or fraction) Shadow Warrior or Sister of Averlon models/Archer units, max 7
• Ellyrian Reaver units, max 3
Lizardmen
• Skink Skirmisher units/Terradon Rider units/Ripperdactyl units/Salamander models, max 10
Ogre Kingdoms
• Gnoblar units, max 3
• Crown of Command/Ironblaster/Each 8 (or fraction) Mournfang Models, max 2
• 2nd Ironblaster/Lords present in the army, max 1
• Hellheart/Dispel Scroll, max 1
Orcs and Goblins (2500)
Skaven
• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
• Skaven Slave models, max 120
• 2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/Hellpit Abomination (max 1), max 2
• Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2
Tomb Kings (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Tomb Kings are decreased by 10%
• Models within 12” of the Hierophant may march
• Skeleton Archer models, max 80
• Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death
Vampire Counts
• Zombies, max 3 units and 120 models
• Ethereal Characters (max 2)/Ethereal units, max 3
• 2nd Crypt Horror unit/More than 10 Hexwraith models (max 20)/More than 2 Death spells in the army, max 1
• Terrorgheist (max 1)/More than 8 Crypt Horror models (max 16)/Banhsees in the army/Red Fury (count as 2 if Quickblood on the same model), max 2
Warriors of Chaos
• Exalted Hero on Daemonic Mount/Daemon Prince/Core Chaos Chariots present in the army (max 3)/Skullcrusher unit, max 4
• Daemon Prince/Chimera, max 2
• 2nd Hellcannon/Lore of Death and/or Tzeentch in the army, max 1
• Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model
• Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/3 or more Wizard levels/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince
Wood Elves (2500)
• Glade Guard models (excluding scouts), max 50
• All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts)
• All wizards may choose spells from any of the 8 Common Lores
• Forest Spirit's Ward Save is not negated by Magical Attacks
Progi:
Kod:
0-150 Victory-Points difference - 10-10
151-300 -> 11-9
301-450 -> 12-8
451-600 -> 13-7
601-750 -> 14-6
751-900 –> 15-5
901-1050 –> 16-4
1051-1200 -> 17-3
1201-1350 -> 18-2
1351-1500 -> 19-1
1500+ -> 20/0
Hobbistyka i inne:
Za przedpłate +2 pkt
Za przygotowanie do gry (kostki, miarka, book, czytelna rozpa ze statystykami i opisem magicznych przedmiotow, itd) 5pkt, brak jednaj rzeczy 0pkt
Malowanie 0-5pkt.
proksy tym razem juz bez taryfy ulgowej = 0 pkt za malowanie
podstawki, kartoniki itd = -5 pkt