Zapowiedzi, plotki - co nowego w Vampirkach
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Obywatelu, zrób sobie dobrze sam.
Kolejne plotki z Warseera:
Great stuff, this is. ... All of this is by EvC (the quote button made some parts of text go with a line through the text :S :
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I've got a load of rumours courtsey of the UKGT... and here they are for you all. Please note that any stuff in [square brackets] is my own thoughts or speculation- do not repeat it as fact or rumour to anyone anywhere unless you are an idiot! Now if you thought that the new High Elves sound powerful, wait till you see the new Vampire Counts... among the less scatalogical terms used to describe them were "sick", "disgusting" and "filthy". You have been warned
So, to begin with, not much info on characters other than Wight Lords are now "Wight Kings". Guess GW realised how silly a hero-level character with "Lord" in the name was...
As is well known, bloodlines have been removed (in terms of rules). There is now a -massive- list of bloodline powers to choose from, encompassing most of the powers we currently have and more. Here's a really interesting one: for 25 points, any Skeleton or Zombie within 12" can use the WS of the Vampire, as long as the Vampire isn't in combat. WS7 Skeletons? Nice! Another new magic item lets one wizard take spells from any of the basic lores from the main rulebook, except Life [presumably Light won't be available either or my source mis-spoke/ mis-heard himself].
Speaking of the magic, the Necromantic Lore is undergoing a massive revamp. Curse of Years will be the 4th spell on the list and even drops a couple of points for casting value, don't know if it's been weakened at all. The spell replacing it is called something like "Winds of Death", and makes EVERY enemy unit on the table take one hit, and any wounds go towards making a new Spirit Host near the caster! Incredible stuff... I heard two separate, very differing rumours about the invocation, one that it can only be used to make Zombies, and the other that it can be used to raise anything, "skeletons, wights, wolves, ghouls etc." [although since Ghouls aren't undead I'm not sure if I believe that. It could mean that Necromancers can raise anything but Vampires only Zombies]
Moving onto units, Zombies are cheaper some, and are now even more rubbish. S2 these days, and always strike last. Always. [Don't think Hellish Vigour will exist any more.] You know the Zombie bunker tactic? Gone! Characters can no longer join Zombies. Also, Zombies cannot pursue any more- when a unit breaks, for every rank of Zombies, the flee-ers take a bunch of extra hits/ wounds. Doesn't seem that nasty really.
Ghouls will be ranked-up infantry again. Not sure how that'll turn out.
Grave Guard can take great weapons
The Knights of Blood Keep are going to be horrific. Unit size 4-20, frenzied, 3 attacks each at S5 with lances (So S7!), the less said about them the better...
Wraiths return as ranked up units, as has been speculated for a while. The Banshee now fights with them as a unit champion, making them very expensive. To be honest I can't imagine this looking any good on the table top, although if they skirmish that might make more sense.
The Black Coach is going to make a lot of people happy (or scared). For a start, 4+ ward save- no word on immunity to S7 attacks though. However, it can go a little bit mental in the magic phase! Any wizard within 6" can donate a power dice, which you roll and for every 6 you get, it permanently gains a new ability, including...
1) Scythes
2) Hatred
3) ? [My money's on immunity to S7 destruction]
4) Ethereal
5) Fly
Yes, that's right, an invisible [Edit: meant ethereal!], flying, terror causing large target. You'll need to donate 30 power dice on average to get that far, but if you do... wow. And still 200 points.
Special characters are five von Carsteins as has been said, Vlad and old Mannfred are the Lords, with Isabella, young Mannfred and a third as heroes. I can't imagine Konrad being a lowly hero, he's a lord and a half, but we'll see...
That should keep us going for a bit. Out in about six months remember
Great stuff, this is. ... All of this is by EvC (the quote button made some parts of text go with a line through the text :S :
-------------------------------------
I've got a load of rumours courtsey of the UKGT... and here they are for you all. Please note that any stuff in [square brackets] is my own thoughts or speculation- do not repeat it as fact or rumour to anyone anywhere unless you are an idiot! Now if you thought that the new High Elves sound powerful, wait till you see the new Vampire Counts... among the less scatalogical terms used to describe them were "sick", "disgusting" and "filthy". You have been warned
So, to begin with, not much info on characters other than Wight Lords are now "Wight Kings". Guess GW realised how silly a hero-level character with "Lord" in the name was...
As is well known, bloodlines have been removed (in terms of rules). There is now a -massive- list of bloodline powers to choose from, encompassing most of the powers we currently have and more. Here's a really interesting one: for 25 points, any Skeleton or Zombie within 12" can use the WS of the Vampire, as long as the Vampire isn't in combat. WS7 Skeletons? Nice! Another new magic item lets one wizard take spells from any of the basic lores from the main rulebook, except Life [presumably Light won't be available either or my source mis-spoke/ mis-heard himself].
Speaking of the magic, the Necromantic Lore is undergoing a massive revamp. Curse of Years will be the 4th spell on the list and even drops a couple of points for casting value, don't know if it's been weakened at all. The spell replacing it is called something like "Winds of Death", and makes EVERY enemy unit on the table take one hit, and any wounds go towards making a new Spirit Host near the caster! Incredible stuff... I heard two separate, very differing rumours about the invocation, one that it can only be used to make Zombies, and the other that it can be used to raise anything, "skeletons, wights, wolves, ghouls etc." [although since Ghouls aren't undead I'm not sure if I believe that. It could mean that Necromancers can raise anything but Vampires only Zombies]
Moving onto units, Zombies are cheaper some, and are now even more rubbish. S2 these days, and always strike last. Always. [Don't think Hellish Vigour will exist any more.] You know the Zombie bunker tactic? Gone! Characters can no longer join Zombies. Also, Zombies cannot pursue any more- when a unit breaks, for every rank of Zombies, the flee-ers take a bunch of extra hits/ wounds. Doesn't seem that nasty really.
Ghouls will be ranked-up infantry again. Not sure how that'll turn out.
Grave Guard can take great weapons
The Knights of Blood Keep are going to be horrific. Unit size 4-20, frenzied, 3 attacks each at S5 with lances (So S7!), the less said about them the better...
Wraiths return as ranked up units, as has been speculated for a while. The Banshee now fights with them as a unit champion, making them very expensive. To be honest I can't imagine this looking any good on the table top, although if they skirmish that might make more sense.
The Black Coach is going to make a lot of people happy (or scared). For a start, 4+ ward save- no word on immunity to S7 attacks though. However, it can go a little bit mental in the magic phase! Any wizard within 6" can donate a power dice, which you roll and for every 6 you get, it permanently gains a new ability, including...
1) Scythes
2) Hatred
3) ? [My money's on immunity to S7 destruction]
4) Ethereal
5) Fly
Yes, that's right, an invisible [Edit: meant ethereal!], flying, terror causing large target. You'll need to donate 30 power dice on average to get that far, but if you do... wow. And still 200 points.
Special characters are five von Carsteins as has been said, Vlad and old Mannfred are the Lords, with Isabella, young Mannfred and a third as heroes. I can't imagine Konrad being a lowly hero, he's a lord and a half, but we'll see...
That should keep us going for a bit. Out in about six months remember
A wlasnie zastanawialem sie jak moga przegiac wampiry, aby mialy szanse z nowymi HE. Teraz juz wiem
Chcialbym tez napisac ze nie wierze w te plotki, bo kawaleria z 3 atakami z S7 bylaby niewiarygodna, ale po daniu calej armii ASF nic mnie juz chyba nie zadziwi. Nawet szkielety z Ws7 (choc swoja droga nie byloby to az tak straszne przegiecie, bo trzeba pamietac ze wampir nie moze wtedy walczyc, a wampiry nie sa od stania z boku...).
Chcialbym tez napisac ze nie wierze w te plotki, bo kawaleria z 3 atakami z S7 bylaby niewiarygodna, ale po daniu calej armii ASF nic mnie juz chyba nie zadziwi. Nawet szkielety z Ws7 (choc swoja droga nie byloby to az tak straszne przegiecie, bo trzeba pamietac ze wampir nie moze wtedy walczyc, a wampiry nie sa od stania z boku...).
Pod warunkiem, że ten bloodline będzie dostępny tylko dla Lordów, bo jakoś nie mogę sobie wyobrazić Thralla używającego tych pewnego rodzaju "sił mentalnych".karlee pisze:... choc swoja droga nie byloby to az tak straszne przegiecie ...
Choć, może się okazać, że dojdzie do lekkiego "przetasowania" pojęć, czyli tego jak się odnosimy i spostrzegamy zwykłęgo Thralla, Counta, Lorda ... mówię to na podstawie tego ustępu, w którym jakoby Konrad von Carstein miałby być tylko "zwykłym" Thrallem - i mimo, że to tylko spekulacje, ja również sobie na nie pozwalam.
No i się zaczyna plotkowanie - ogólnie brzmi tonawet fajnie. Ale szału nie ma. Dużo z tych plotkek brzmi wręcz nie wiarygodnie. Ale jak to się mówi "pożyjemy zobaczymu"
Serwus
Serwus
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- Chaoschild
- Chuck Norris
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No no no zapowiada sie naprawde ciekawie i dosc innowacyjnie. Czyli stae taktyki i zagrywki pojda w odstawke...no i dobrze w sumie. Mam nadzieje ze pojawia sie w koncu troche bardziej roznorodne armie na wampirach a to dzieki tym wybieranym umiejetnosciom.
No i jesli ta kawaleria bedzie prawda to niezla jazda....choc pewnie koszt masakryczny bedzie.
No i jesli ta kawaleria bedzie prawda to niezla jazda....choc pewnie koszt masakryczny bedzie.
ta a HE mialy miec 4 smoki na 2 k te ploty sa BAAARdzo wyssane z palca - nawet nie z szyi - poza zniesieniem bloodlinow nie wierze w nic wiecej i zmiane nazwy na king - a i tych speciali - no ale wiemy ze speciale u nas w polsce schodza na kolejne plany kawaleria z 5 sily i frenzy juz jest ale nie dali jej lancy - wczesniej miala lance ale sile 4 - zombie nie skomentuje - to ma byc jakies mieso a nie oddzial z 40 zasadami specialnymi, klatwa lat - ogolnie na 7 ed nie przydatny czar no czasem uzywam ale wtedy tracimy kosci powera - gdyby dzialal w turze naszej i przeciwnika pod koniec jak nie zdispeluje to byl bym szczesliwy
no ghoule fajnie fajnie ale mam nadzieje ze potanieja z racji utraty skirmishu
z tym wampirem to raczej nie bardzo bo pamietajmy ze wampiry tez czaruja i robia za magow a nawet ws necraha jest warte uznania przy szkieletach
no i ten nasz czarny trener - proboje znalesc analogie do jakiejs aktualnej zasady ale nie moge znalesc jezeli bedzie tak dzialal to w armiach na 1 necro ze scrollami bedzie mial 50 % szans na rzucenie 6 przy zalozeniu ze wpakujemy w niego 3 kosci juz bardziej bym dal ze wpakujesz kosc rzucasz efekt - przeciwnik jak nie zdispeluje to wtedy do nastepnej tury magi ma efekt
no ghoule fajnie fajnie ale mam nadzieje ze potanieja z racji utraty skirmishu
z tym wampirem to raczej nie bardzo bo pamietajmy ze wampiry tez czaruja i robia za magow a nawet ws necraha jest warte uznania przy szkieletach
no i ten nasz czarny trener - proboje znalesc analogie do jakiejs aktualnej zasady ale nie moge znalesc jezeli bedzie tak dzialal to w armiach na 1 necro ze scrollami bedzie mial 50 % szans na rzucenie 6 przy zalozeniu ze wpakujemy w niego 3 kosci juz bardziej bym dal ze wpakujesz kosc rzucasz efekt - przeciwnik jak nie zdispeluje to wtedy do nastepnej tury magi ma efekt
Największą beke mam z tego, że zombi mają czerpać ws od wampira. Paranoja. Tak samo czuj, że ta konnica będzie miała freanzy, jasssne.
Gdyby był kloc wightów to cool, ale czy z tego pomodu mam stracić swoją cudowmą wszechmogąca baskę? neee
Gdyby był kloc wightów to cool, ale czy z tego pomodu mam stracić swoją cudowmą wszechmogąca baskę? neee
A ja mysle, ze jesli by byla taka zasada odnosnie magii w trenerze, to wydaje mi sie ze chodzilo o to ze kazda uzyta kostka przez maga w 6 calach od coacha moze wywolac ten efekt (ale uzyta na rzucenie czaru, a nie marnotrawiona na te efekty).
Wtedy byloby z sensem.
Wtedy byloby z sensem.
- Chaoschild
- Chuck Norris
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Kolega Heinrich ma racje, to frenzy u undeadow to troche bajka w koncu sa immune na psyche a tu nagle szal. W kazdym badz razie klocki badz chociaz male oddzialy wrightow to chyba dobra sprawa, pamietam jak na 5 ed sie nimi gralo, choc drogie cholery byly. Z coachem to jakas podejrzana sprawa, choc czerpanie przez niego z magii moze byc ciekawe.
Zawsze to frenzy mozna by nazwac inaczej (jakas szmoc czy cos w ten desen ) .
- cinekmistrz
- Warzywo
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JA TAM UWAŻAM, ŻE OBECNE ZASADY SĄ SPOKO. DLACZEGO MAGOM MAJĄ ZABRAĆ "BUNKIER" SKORO TO ONI SĄ GENERAŁAMI ARMII, I TO ONI SĄ NAJŁATWIEJSI DO ZNISZCZENIA. NIE MAJĄ DRIAD, LASKÓW, WARDANCERÓW, WITCHEK, NIE MOGĄ LATAĆ, SKAKAĆ, BIEGAĆ, PŁYWAĆ. WAMPIRKI POWINNY BYĆ ZA TO MOCNIEJSZE... KTO GRAŁ W WAMPIRA TEN KUMA I WRESZCIE JAKĄŚ KOSĘ DLA WAMPIRA... BO NIE PAMIĘTAM, ŻEBY KTOKOLWIEK UŻYWAŁ JAKIEJŚ Z MAGAZYNU WAMPIRZEGO.
Wyłącz CapsLocka pisząc posta.
Z góry dzięki.
Christos
Wyłącz CapsLocka pisząc posta.
Z góry dzięki.
Christos
Jasnecinekmistrz pisze:WAMPIRKI POWINNY BYĆ ZA TO MOCNIEJSZE...
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http://warseer.com/forums/showthread.php?t=107130
Z tego co zrozumiałem to ci nowi Blood Knightsi będą nową kawalerią i Black Knightci też zostaną.
Z tego co zrozumiałem to ci nowi Blood Knightsi będą nową kawalerią i Black Knightci też zostaną.
Najgorsze jest to ze BK nie beda mieli nowych modeli - zenuuua !
Wstąp do Karczmy pod ZademTroll'a