Sopot, 09-03-2014, 2400Euro(prepozna, STARY KLINKIERA XLVII
Sopot, 09-03-2014, 2400Euro(prepozna, STARY KLINKIERA XLVII
witam,
klub BWT zaprasza serdecznie na turniej, który odbędzie się w Rzeźniku w Sopocie, przy ul. Kolberga 9 09-03-2014.
Zaczynamy od 08:30 zapisy, bitwy od 09:00. Za obsuwy będą karniaki, za pięć minut 1 pkt. karny, więcej niż pięć minut 5 pkt, powyżej 10 minut dodatkowe 10 pkt. karnych. Pierwsza gra 3h, pozostałe 2,5h
Wejściówka: 10 PLN
Sponsorzy:
sklep FUTUREX - http://www.futurex.pl/
GAMES WORKSHOP - http://www.games-workshop.com
Format PrePoznań:
Ograniczenia:
1. Rule changes
• Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.
• BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.
2. Magic Restrictions
• An army may use up to maximum 12 power dice during each magic phase
• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.
• Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.
3. Army Building Restrictions
• All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)
• The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.
• Special or Named Characters are not allowed
• Fozzrik’s Folding Fortress may not be taken.
• Units cannot be more than 60 models nor 450 points. This does not apply to characters.
• All army sizes are 2400 pt, except when specifically stated in brackets.
Beastmen (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Beastmen are decreased by 10%
• Gor and Minotaur units may carry magic standards
• Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesn’t require an equal or bigger unit not ambushing). Beastlords and Wargors may be allocated to join such units, and will enter the game with the corresponding unit.
Bretonnia
Chaos Dwarfs (The Legion of Azgorh)
• K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness/Sorceror-Prophet with Lore of Death, max 4
• Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2
• Ashstorm and Flames of Azgorh can’t be cast with more than 4 Power Dice
Daemons of Chaos
• Beast of Nurgle, max 8 models in total and 4 models per unit
• Ignore the Reign of Chaos table
• 4 or more Beast of Nurgle models in the army/Skull Cannon (max 1)/Nurgle BSB/Great Unclean One with Lore of Death, max 2
Dark Elves
• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7
• Dark Rider units, Characters on Dark Steed, max 3 each
• Dark Rider models after 15/Doomfire Warlock models/Character on Cold One or Pegasus/Character on Dark Steed (counts as 2), max 15
• More than 5 Doomfire Warlock models/Supreme Sorceress with Lore of Death or Dark Magic/Sacrificial Dagger, max 2
Dwarfs
• Cannon/Grudge Thrower/Organ Gun/Flame Thrower/Each 2 (or fraction) Gyrocopter after 3, max 4
Empire
• Steam Tank (counts as 2 if 3 Great Cannons in the army)/Duplicated war machines in the army/Each 4 (or fraction) Demigryph models/War Altar and 2 or more Light Wizards in the army, max 3
• Great Cannon/Steam Tank (max 1)/Hellblaster Volleygun (only if engineers in the army)/Each Light Wizard after the first in an army with War Altar, max 4
High Elves
• Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2
• Book of Hoeth on Archmage/Banner of the World Dragon/Dispel Scroll, max 2
• Frostheart Phoenix/Star Dragon/Moon Dragon, max 2
• Ellyrian Reaver units, max 3
Lizardmen
• Skink Skirmisher units (max 4)/Skink Cohort unit/Flying, non-Frenzied, units or characters/Salamander models, max 14
Ogre Kingdoms
• Gnoblar units, max 3
• Crown of Command (counts as 2)/Runemaw/4 or more Characters/6 or more Mournfang models, max 3
• 2nd Ironblaster (counts as 2)/Lords present in the army/4 or more Mournfang models, max 2
• Hellheart/Dispel Scroll, max 1
Orcs and Goblins (2500)
Skaven
• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
• Skaven Slave models, max 120
• 2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/Hellpit Abomination (max 1), max 2
• Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2
Tomb Kings (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Tomb Kings are decreased by 10%
• Skeleton Archer models, max 80
• Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death
Vampire Counts
• Zombies, max 3 units and 120 models
• Ethereal Characters (max 2)/Ethereal units, max 3
• 2nd Crypt Horror unit/More than 10 Hexwraith models (max 20)/More than 2 Death spells in the army, max 1
• Terrorgheist (max 1)/More than 8 Crypt Horror models (max 16)/Banhsees in the army/Red Fury (count as 2 if Quickblood on the same model), max 2
Warriors of Chaos
• Exalted Hero on Daemonic Mount/Daemon Prince/Core Chaos Chariots present in the army (max 3)/Skullcrusher unit, max 4
• Daemon Prince/Chimera, max 2
• 2nd Hellcannon/Lore of Death and/or Tzeentch in the army, max 1
• Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model
• Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/3 or more Wizard levels/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince
Wood Elves (2600)
• Glade Guard models (excluding scouts), max 50
• All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts)
• All wizards may choose spells from any of the 8 Common Lores
• Forest Spirit's Ward Save is not negated by Magical Attacks
Progi:
Kod:
0-150 Victory-Points difference - 10-10
151-300 -> 11-9
301-450 -> 12-8
451-600 -> 13-7
601-750 -> 14-6
751-900 –> 15-5
901-1050 –> 16-4
1051-1200 -> 17-3
1201-1350 -> 18-2
1351-1500 -> 19-1
1500+ -> 20/0
Bonusy i liczenie:
Kod:
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
Nagrody do wykorzystania w Futurexie.
zgłoszenia:
1. Kreol
2. Loki
3. MAti
4. Ja
5. Błażej
6. Macias
7. Bartlomiej Squorel Skwara
8. Przelas
9. Astrumis
10. Koozi
11. Crovaxus
12. Krystian
13. Rilam
14. Sowa ?
15. Tczew
16. Mapet
17. KJ
klub BWT zaprasza serdecznie na turniej, który odbędzie się w Rzeźniku w Sopocie, przy ul. Kolberga 9 09-03-2014.
Zaczynamy od 08:30 zapisy, bitwy od 09:00. Za obsuwy będą karniaki, za pięć minut 1 pkt. karny, więcej niż pięć minut 5 pkt, powyżej 10 minut dodatkowe 10 pkt. karnych. Pierwsza gra 3h, pozostałe 2,5h
Wejściówka: 10 PLN
Sponsorzy:
sklep FUTUREX - http://www.futurex.pl/
GAMES WORKSHOP - http://www.games-workshop.com
Format PrePoznań:
Ograniczenia:
1. Rule changes
• Up to 2 Characters per unit can get "look out sir" against the following spells: Dwellers Below, Final Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.
• BSBs can take all the equipment their unit type has access to as if they weren't BSBs. Wood Elf BSB can take kindreds and do not lose their longbow.
2. Magic Restrictions
• An army may use up to maximum 12 power dice during each magic phase
• A player can never use more than 5 power dice to cast a spell, no matter the source. For the Lore of Death and the Okkam's Mindrazor spell, this is lowered to 4 power dice.
• Apart from Winds of Magic, an army may only generate up to 2 additional Power or Dispel Dice per magic phase (including channelling). Any extra dice above this is discarded and lost.
3. Army Building Restrictions
• All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units)
• The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan. No other unit or army list may be used on the event.
• Special or Named Characters are not allowed
• Fozzrik’s Folding Fortress may not be taken.
• Units cannot be more than 60 models nor 450 points. This does not apply to characters.
• All army sizes are 2400 pt, except when specifically stated in brackets.
Beastmen (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Beastmen are decreased by 10%
• Gor and Minotaur units may carry magic standards
• Units with Beastmen Ambush may alternatively deploy as if they had the Ambushers special rule (Note that this doesn’t require an equal or bigger unit not ambushing). Beastlords and Wargors may be allocated to join such units, and will enter the game with the corresponding unit.
Bretonnia
Chaos Dwarfs (The Legion of Azgorh)
• K'daai Destroyer/War Machine/Hellcannon (max 1)/Chalice of Blood and Darkness/Sorceror-Prophet with Lore of Death, max 4
• Chalice of Blood and Darkness (counts as 2)/Death magic in the army/Dispel Scroll, max 2
• Ashstorm and Flames of Azgorh can’t be cast with more than 4 Power Dice
Daemons of Chaos
• Beast of Nurgle, max 8 models in total and 4 models per unit
• Ignore the Reign of Chaos table
• 4 or more Beast of Nurgle models in the army/Skull Cannon (max 1)/Nurgle BSB/Great Unclean One with Lore of Death, max 2
Dark Elves
• Reaper Bolt Thrower/Each 5 (or fraction) shade models/Dark Rider with Repeater Crossbow units/Darkshard units, max 7
• Dark Rider units, Characters on Dark Steed, max 3 each
• Dark Rider models after 15/Doomfire Warlock models/Character on Cold One or Pegasus/Character on Dark Steed (counts as 2), max 15
• More than 5 Doomfire Warlock models/Supreme Sorceress with Lore of Death or Dark Magic/Sacrificial Dagger, max 2
Dwarfs
• Cannon/Grudge Thrower/Organ Gun/Flame Thrower/Each 2 (or fraction) Gyrocopter after 3, max 4
Empire
• Steam Tank (counts as 2 if 3 Great Cannons in the army)/Duplicated war machines in the army/Each 4 (or fraction) Demigryph models/War Altar and 2 or more Light Wizards in the army, max 3
• Great Cannon/Steam Tank (max 1)/Hellblaster Volleygun (only if engineers in the army)/Each Light Wizard after the first in an army with War Altar, max 4
High Elves
• Book of Hoeth/Banner of the World Dragon/Unmounted Frostheart Phoenix, max 2
• Book of Hoeth on Archmage/Banner of the World Dragon/Dispel Scroll, max 2
• Frostheart Phoenix/Star Dragon/Moon Dragon, max 2
• Ellyrian Reaver units, max 3
Lizardmen
• Skink Skirmisher units (max 4)/Skink Cohort unit/Flying, non-Frenzied, units or characters/Salamander models, max 14
Ogre Kingdoms
• Gnoblar units, max 3
• Crown of Command (counts as 2)/Runemaw/4 or more Characters/6 or more Mournfang models, max 3
• 2nd Ironblaster (counts as 2)/Lords present in the army/4 or more Mournfang models, max 2
• Hellheart/Dispel Scroll, max 1
Orcs and Goblins (2500)
Skaven
• Rat Swarm units, Giant Rat units, Warlock Engineers, max 3 each
• Skaven Slave models, max 120
• 2nd Warp Lightning Cannon (counts as 2)/Screaming Bell/Hellpit Abomination (max 1), max 2
• Doom Rocket/Brass Orb/Power Scroll/Screaming Bell, max 2
Tomb Kings (2700)
• Maximum unit point cost is increased to 550
• Victory points achieved against Tomb Kings are decreased by 10%
• Skeleton Archer models, max 80
• Neferra's Scrolls of Mighty Incantations can't be taken by model with Lore of Death
Vampire Counts
• Zombies, max 3 units and 120 models
• Ethereal Characters (max 2)/Ethereal units, max 3
• 2nd Crypt Horror unit/More than 10 Hexwraith models (max 20)/More than 2 Death spells in the army, max 1
• Terrorgheist (max 1)/More than 8 Crypt Horror models (max 16)/Banhsees in the army/Red Fury (count as 2 if Quickblood on the same model), max 2
Warriors of Chaos
• Exalted Hero on Daemonic Mount/Daemon Prince/Core Chaos Chariots present in the army (max 3)/Skullcrusher unit, max 4
• Daemon Prince/Chimera, max 2
• 2nd Hellcannon/Lore of Death and/or Tzeentch in the army, max 1
• Third Eye of Tzeentch/Talisman of Preservation/Armour of Destiny, max 1 on the same model
• Chaos Armour/Soul Feeder/Dragonhelm/Dragonbane Gem/3 or more Wizard levels/Daemon of Nurgle/Flying/Lore of Death or Nurgle, max 3 on the same Daemon Prince
Wood Elves (2600)
• Glade Guard models (excluding scouts), max 50
• All elves in the army have ASF (Wild Riders are Elves. This does not affect mounts)
• All wizards may choose spells from any of the 8 Common Lores
• Forest Spirit's Ward Save is not negated by Magical Attacks
Progi:
Kod:
0-150 Victory-Points difference - 10-10
151-300 -> 11-9
301-450 -> 12-8
451-600 -> 13-7
601-750 -> 14-6
751-900 –> 15-5
901-1050 –> 16-4
1051-1200 -> 17-3
1201-1350 -> 18-2
1351-1500 -> 19-1
1500+ -> 20/0
Bonusy i liczenie:
Kod:
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
Nagrody do wykorzystania w Futurexie.
zgłoszenia:
1. Kreol
2. Loki
3. MAti
4. Ja
5. Błażej
6. Macias
7. Bartlomiej Squorel Skwara
8. Przelas
9. Astrumis
10. Koozi
11. Crovaxus
12. Krystian
13. Rilam
14. Sowa ?
15. Tczew
16. Mapet
17. KJ
Ostatnio zmieniony 7 mar 2014, o 18:38 przez Michał, łącznie zmieniany 8 razy.
dopisać. I tak przy okazji w regulaminie jest stara data.
Imperialna moc!Azgaroth pisze:30 savage orków z wardem na 5+ i dodatkową bronią + lord na dziku i szaman walczą z 40 halabardnikami imperium (I tura - działa choppas). Dzikusy wbijają jedną ranę (), lord na dziku zapomina jak się walczy i nie wbija nic, szaman nie trafia. Halabardnicy wbijają 10 ran, test LD na stubborna dwukrotnie oblewam, na dystans ucieczki rzucam dwie jedynki
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- Mudżahedin
- Posty: 266
Prosze o dopisanie mnie. Bartlomiej Squorel Skwara id gracza 1845.
Skwarczak bedzie ?, mam studia cały dzien ale wpadne chociaz na chwile 

- krystian1wielki
- Niszczyciel Światów
- Posty: 4143
- Lokalizacja: FENIX Włocławek/Gdańsk
może pora żebym dupsko ruszył w końcu... spróbuję być chociaż niedziele mi ostatnio nie pasują raczej
turniej tak szybko po poprzednim?
dopisać mnie...postaram się jeszcze dowieźć tczewiaków ale nie obiecuję jak to wyjdzie

"For a sharp second, Selenia froze, and Crovax's blade found home. As the Angel shattered like glass, Crovax felt his mind collapse - the curse had been fulfilled"
- The tale of Crovax the Cursed
- The tale of Crovax the Cursed
no to wtedy 4 osoby starogard/tczew będą 

"For a sharp second, Selenia froze, and Crovax's blade found home. As the Angel shattered like glass, Crovax felt his mind collapse - the curse had been fulfilled"
- The tale of Crovax the Cursed
- The tale of Crovax the Cursed
Tak jakby nie było dość łatwo jak grasz czym innymMichał pisze:Było by słitaśnie gdybyście wpadli. Ja gram bestiami, więc jest łatwoRilam pisze:Spróbujemy.


Gramy na ten draft który jest na masterze w poznaniu, czy ten z 1 posta?
Imperialna moc!Azgaroth pisze:30 savage orków z wardem na 5+ i dodatkową bronią + lord na dziku i szaman walczą z 40 halabardnikami imperium (I tura - działa choppas). Dzikusy wbijają jedną ranę (), lord na dziku zapomina jak się walczy i nie wbija nic, szaman nie trafia. Halabardnicy wbijają 10 ran, test LD na stubborna dwukrotnie oblewam, na dystans ucieczki rzucam dwie jedynki
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Na draft poznański gramy. Mam teraz trochę mniej czasu. Postaram się to jak najszybciej zaktualizować.Macias pisze:Gramy na ten draft który jest na masterze w poznaniu, czy ten z 1 posta?
crap....liczyłem iż jednak zostanie ten z 1 posta :/
"For a sharp second, Selenia froze, and Crovax's blade found home. As the Angel shattered like glass, Crovax felt his mind collapse - the curse had been fulfilled"
- The tale of Crovax the Cursed
- The tale of Crovax the Cursed