Na raize samo tk sie zmienia o 180 stopni. mozemy maszerowac, ale nie wslkrzeszamy sie tak szybko. Dostalismy kilka fajnych grywalnych monsterow, a cascet z maszynki do robienia kostek sie zmienil w maszynke do niszczenia potworow (jego strzal jest op).
Co wystawiacie i co jest do poprawy.
takze pierwsze przecieki by ślivek:
ślivek pisze:Proszę
Jeśli by był temat to bym wrzucił w odpowiedni ale nie ma tego w dziale TKUD - WEEK 2 proposal
@fjugin, @el rey, @arthain, @Sir_Joker, @lagge
Hello guys
The things left to debate from the first week we will address in the third week in order to reduce the amount of things you have to consider due the luxury of not having many things left to do in the design of the Army Book.
What we have for you this week is an opening to diversify the ways the Undying Dynasties army can be played and to open different modeling themes to the players of the 9th Age.
Rather then going the road of customising our characters we are suggesting the customisation of the entire army. This is something the players of UD have been asking for years and since this project began we have been repeatedly asked if the UD army will be getting something like the Bloodlines or Gifts of the Dark Gods. This is our solution to this plea.
The choice would be made while collecting the army and would have to be noted on the army roster. Three out of four options are visually distinct, while the fourth is a sub-option of one of the three to provide players with a choice that has been asked for years, but in such a manner that it remains balanced.
The Pyramid Host - is exactly what the army book provides, the Undead "Egyptians" in all their glory.
The Barrow Legion - is an homage to the background that has existed for years and even had an independent army list, basically the Undead "Bronze/Iron Age Europeans" with better armour, but with reduced flexibility, mobility and unit choice, also allowing people to play old school Undead without Vampires.
The Terracotta Army - is from the theme perspective something completely new and an amazing area to expand the Undead theme, not to mention GW never dipped their fingers into it, making this I think uniquely our own in the world of fantasy mass battle systems, these are Undead "Chinese" with better resilience, but with reduced flexibility, mobility and unit choice, which in addition to that have a harder time being healed.
The Masons Menagerie - is a sub option of the Pyramid Host, which comes with a powerful thing, but is offset with the fact the army is limited to a Level 2 Wizards and no Mummies in the army. It is meant to provide a different gaming experience, where the flexibility of the main list is exchanged for brute force. But one that is still limited by the number of units that can be taken per each army section.
As per previously discussed guidelines the Barrow Legion and the Terracotta Army have been designed to be slightly weaker then the Pyramid Host and should be presented to the players as a flavour option for the time being. The results they report in would allows us in a year's time to put them on the equal footing with the Pyramid Host. But we should plainly explain to them the focus is on the Pyramid Host and will remain so for the time being.
DESIGN CHANGE FOR THE SECOND WEEK
ARMIES OF UNDEATH
When writing your army roster before the game you must select one of these options to represent what kind of Undying Dynasty force your army is.
Make sure that models visually match the theme your army represents.
THE PYRAMID HOST
[flavour text by the B&A team to be inserted]
Use the army list presented in this book with no alterations.
THE TERRACOTTA ARMY
[flavour text by the B&A team to be inserted]
Use the army list presented in this book with the following alterations:
Skeletons, Skeleton Cavalry, and Necropolis Guard must be upgraded with +1 Toughness, -1 Initiative and Undead Construct Special Rule for +2 pts/model
All other units without Undead Construct Special Rule must be upgraded with +1 Toughness, -1 Initiative and Undead Construct Special Rule for +10 pts/model
Great Vultures, Scarab Swarm and Winged Reapers may not be taken in the army, nor can the Underground Ambush Special Rule be used by any unit in the army. Units with Undead Construct Special Rule cannot use Free Reform Special Rule.
THE BARROW LEGION
[flavour text by the B&A team to be inserted]
Use the army list presented in this book with the following alterations:
Skeletons may be upgraded with Heavy Armour for +2 pts/model; may take Halberds for +2 pts/model
Skeleton Cavalry may be upgraded with Heavy Armour for +3 pts/model; Lance for +3 pts/model
Skeleton Chariots may be upgraded with Heavy Armour for +5 pts/model; Halberds for +5 pts/model
Necropolis Guard may be upgraded with Heavy Armour for +2 pts/model
Scarb Swarm must be upgraded with Ethereal Special Rule for +15 pts/model
Battle Sphinx, Dread Sphinx and Royal Sphinx may not be taken in the army, nor can the Underground Ambush or Scout Special Rules be used by any unit in the army. Units with Heavy Armour cannot use Free Reform Special Rule.
THE MASON'S MENAGERIE
[flavour text by the B&A team to be inserted]
Uses the Pyramid Host option. If a Tomb Architect is your army General the Shabties are a Core rather than a Special choice.
Considering nothing apart from the flavour text would be lost, this last sub-option can be removed and streamlined by turning it into a Special Rule for the Tomb Architect.
BALANCE CHANGES FOR THE SECOND WEEK
Great Vultures - following observation of played army lists for the moment we would like to increase the cost of the initial unit from 50 points to 60 points.
Dread Sphinx - I am not sure if this is just a balance or also a design change. If it goes against the rules please ignore it and we will address it in one of the coming weeks. Following reports from the community and the personal observations of the AS and the ABC we would like to return the Toughness of the Sphinx back to 8 and increase the cost from 200 to 225 to match the resilience and cost of the Battle Sphinx.
Combat Characters - In comparison to the Characters in the other Undead Army Book we have a feeling they are overcosted, and their cost has been repeatedly commented on by the members of the community that have posted on the forum.
In the the quote we provide the direct comparison between our three combat character and their direct counterparts and would like to petition a reduction of 15 points to all three.
M WS BS S T W I A Ld Pts
Pharaoh 4 6 3 5 5 4 3 4 10 175
Count 6 7 5 5 5 3 7 5 10 200
Pharaoh: Fear, Flammable, Mummy's Curse, Undying Will, Light Armour
Count: Fear, Hunger (6+), Vampiric, Level 1 Wizard
M WS BS S T W I A Ld Pts
Nomarch 4 5 3 4 5 3 3 3 9 115
Baron 6 6 4 5 4 2 6 4 8 80
Nomarch: Fear, Flammable, Mummy's Curse, Undying Will, Light Armour
Baron: Fear, Hunger (6+), Vampiric
M WS BS S T W I A Ld Pts
Tomb Harbinger 4 4 3 4 5 2 3 3 8 70
Barrow King 4 4 0 4 5 3 4 3 9 80
Tomb Harbinger: Lethal Strike, Poisoned Attacks, Flammable, Undying Will, Royal Guard, Light Armour
Barrow King: Lethal Strike, Multiple Wounds 2 (In, Cav, WB), Not a Leader, Heavy Armour and Shield
There is one final thing which is a concern to us and that is the general utility of Hero choices. At the moment the UD ABC had access to 17 UD Army Lists which have over all taken 51 characters divided as such:
Pharaoh x14
Death Cult Hierarch x18 (more times then there are armies)
Nomarch x4
Death Cult Acolyte x6
Tomb Harbinger x5
Tomb Architect x4
The under representation of Hero characters is evident as is the over representation of the Death Cult Hierarch. The reduction in cost of combat characters might help with that and we will have a possible change for the Nomarch in store for either 3rd or 4th week.
The possible change to the Magic in the Rulebook if it is getting implemented will probably help as well.