T9A:FB 2.0 - przecieki i dyskusja
Re: T9A:FB 2.0 - przecieki i dyskusja
Nie wiadomo też czy nie zabije tej jednostki koszt.
Mówi się trudno i idzie się dalej ...
Na razie najbardziej podobaja mi sie spoilery UD. Wszystko przyjemne, zrownowazone, z pomyslem. W HE i VC widac power creep, ale kwestia ile to bedzie kosztowac (no i czy nie zostawiaja nerfow na koniec). DH zostaly nieco znerfione (przede wszystkim uwalone kowadlo) co nieco dziwi, ale ponoc maja miec tansze sporo podstawowych jednostek, wiec w rozpiskach wiecej sie zmiesci. Najwieksza rewelacja na ten moment jest nowy gigant, ktorego pokazali na razie w wersji ID i BH. W obu wymiata. Czekam na nastepne 

We can't stop here. This is bat country.
- swieta_barbara
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Jest też wersja WDG - albo z toporkami samopas, albo z dzidą laserową jako war platform w barbarzyńcach.Klaudel pisze:Na razie najbardziej podobaja mi sie spoilery UD. Wszystko przyjemne, zrownowazone, z pomyslem. W HE i VC widac power creep, ale kwestia ile to bedzie kosztowac (no i czy nie zostawiaja nerfow na koniec). DH zostaly nieco znerfione (przede wszystkim uwalone kowadlo) co nieco dziwi, ale ponoc maja miec tansze sporo podstawowych jednostek, wiec w rozpiskach wiecej sie zmiesci. Najwieksza rewelacja na ten moment jest nowy gigant, ktorego pokazali na razie w wersji ID i BH. W obu wymiata. Czekam na nastepne
No... patrząc na kreatywność niektórych zespołów - serce rośnie, po czym czytam wątek jedenastu stron brandzlowania się rozkazem cel, pal w imperium i widzę ciemność. Czekam z utęsknieniem na wersję 3.0 w której zlikwidują ten rozkaz bo i tak nikt nie grał lekką piechotą i nie był używany.
Odkąd bawię się w T9A widzę, że ów team (ten od imperium ma się rozumieć) nie ma żadnego pomysłu. Niby wszystkiego jest po trochu ale zalatuje taką zbieraniną bylejakości.
Odkąd bawię się w T9A widzę, że ów team (ten od imperium ma się rozumieć) nie ma żadnego pomysłu. Niby wszystkiego jest po trochu ale zalatuje taką zbieraniną bylejakości.
Faktycznie UD wyglądają bardzo przyjemnie, może jeszcze te kilka figurek sobie zostawie do nich
W HE nie pokazali jeszcze dużo, grey watcherów tylko i lothern sea guardów. Niestety nie znamy najważniejszej rzeczy, czyli kosztu. Boję sie po prostu, ze sea guardzi jak zwykle będą za drogo wycenieni i nie pograją (w sumie jak zawsze do tej pory).

W HE nie pokazali jeszcze dużo, grey watcherów tylko i lothern sea guardów. Niestety nie znamy najważniejszej rzeczy, czyli kosztu. Boję sie po prostu, ze sea guardzi jak zwykle będą za drogo wycenieni i nie pograją (w sumie jak zawsze do tej pory).
Pomysl wypas. Czekam na staty.swieta_barbara pisze:Jest też wersja WDG - albo z toporkami samopas, albo z dzidą laserową jako war platform w barbarzyńcach.Klaudel pisze:Na razie najbardziej podobaja mi sie spoilery UD. Wszystko przyjemne, zrownowazone, z pomyslem. W HE i VC widac power creep, ale kwestia ile to bedzie kosztowac (no i czy nie zostawiaja nerfow na koniec). DH zostaly nieco znerfione (przede wszystkim uwalone kowadlo) co nieco dziwi, ale ponoc maja miec tansze sporo podstawowych jednostek, wiec w rozpiskach wiecej sie zmiesci. Najwieksza rewelacja na ten moment jest nowy gigant, ktorego pokazali na razie w wersji ID i BH. W obu wymiata. Czekam na nastepne
Rangerow fajnych zrobiliDarekH pisze:No... patrząc na kreatywność niektórych zespołów - serce rośnie, po czym czytam wątek jedenastu stron brandzlowania się rozkazem cel, pal w imperium i widzę ciemność. Czekam z utęsknieniem na wersję 3.0 w której zlikwidują ten rozkaz bo i tak nikt nie grał lekką piechotą i nie był używany.
Odkąd bawię się w T9A widzę, że ów team (ten od imperium ma się rozumieć) nie ma żadnego pomysłu. Niby wszystkiego jest po trochu ale zalatuje taką zbieraniną bylejakości.

We can't stop here. This is bat country.
- swieta_barbara
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Ad 7 Ma 14 Of 3 Df 3 HP7 Re 5 St 5 AP 2 Ag 3 Av 5 Di 8Klaudel pisze:Pomysl wypas. Czekam na staty.swieta_barbara pisze:Jest też wersja WDG - albo z toporkami samopas, albo z dzidą laserową jako war platform w barbarzyńcach.Klaudel pisze:Na razie najbardziej podobaja mi sie spoilery UD. Wszystko przyjemne, zrownowazone, z pomyslem. W HE i VC widac power creep, ale kwestia ile to bedzie kosztowac (no i czy nie zostawiaja nerfow na koniec). DH zostaly nieco znerfione (przede wszystkim uwalone kowadlo) co nieco dziwi, ale ponoc maja miec tansze sporo podstawowych jednostek, wiec w rozpiskach wiecej sie zmiesci. Najwieksza rewelacja na ten moment jest nowy gigant, ktorego pokazali na razie w wersji ID i BH. W obu wymiata. Czekam na nastepne
mam tylko takie pytanie do osób bardziej siedzących na forum 9age (macie niezwykłą cierpliwość, ostatnio zacząłem przegladac forum HE i narazie chyba mi wystarczy
), mianowicie:
dlaczego nie wrzucą już tych zasad, które są gotowe albo jeszcze w trakcie? Aby można było rzucić na to zwyczajowo okiem, tylko dostajemy jakieś kawałki i czytamy uzasadnienia osób, które są do tego delegowane jakie to kuźwa zajebiste
(patrząc po forum HE) i jak będzie niszczyć przeciwnika i w ogóle masakra 

dlaczego nie wrzucą już tych zasad, które są gotowe albo jeszcze w trakcie? Aby można było rzucić na to zwyczajowo okiem, tylko dostajemy jakieś kawałki i czytamy uzasadnienia osób, które są do tego delegowane jakie to kuźwa zajebiste


- swieta_barbara
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Bo nie ma jeszcze gotowych zasad.Kosa pisze:dlaczego nie wrzucą już tych zasad, które są gotowe albo jeszcze w trakcie? Aby można było rzucić na to zwyczajowo okiem, tylko dostajemy jakieś kawałki i czytamy uzasadnienia osób, które są do tego delegowane jakie to kuźwa zajebiste(patrząc po forum HE) i jak będzie niszczyć przeciwnika i w ogóle masakra
Chyba nie chciałbyś dostać spoilera, a potem dowiedzieć się, że się zmienił?
pewnie chodzi o to, że jak wrzucą wszystko naraz, to nie będą mieli co pokazywać przez następne dwa miesiące do czasu wrzucenia otwartej bety. a tak mogą powoli dawkować i podtrzymywać zainteresowanie. czyste PR 
Edit Barbara na pewno kilka bookow jest juz gotowych. Nawet playtesterzy wspominali

Edit Barbara na pewno kilka bookow jest juz gotowych. Nawet playtesterzy wspominali
Ostatnio zmieniony 24 paź 2017, o 15:15 przez Klaudel, łącznie zmieniany 1 raz.
We can't stop here. This is bat country.
- swieta_barbara
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Pewnie to teżKlaudel pisze:pewnie chodzi o to, że jak wrzucą wszystko naraz, to nie będą mieli co pokazywać przez następne dwa miesiące do czasu wrzucenia otwartej bety. a tak mogą powoli dawkować i podtrzymywać zainteresowanie. czyste PR

to mogli by po jednym army booku wrzucaćKlaudel pisze:pewnie chodzi o to, że jak wrzucą wszystko naraz, to nie będą mieli co pokazywać przez następne dwa miesiące do czasu wrzucenia otwartej bety. a tak mogą powoli dawkować i podtrzymywać zainteresowanie. czyste PR
Edit Barbara na pewno kilka bookow jest juz gotowych. Nawet playtesterzy wspominali

No nic, jakoś trzeba przeczekać.
mnie najbardziej irytuje, ze ci playtesterzy spamują tylko i piszą że "you will love it!" itp itd i tylko nakręcają bezsensu tych ludzi 

- wind_sower
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Niby tak, ale zobacz jaki ruch na forum jest 

Maluję dla Perfectly Painted Studio!
https://www.facebook.com/PerfectlyPaintedStudio/
perfectlypaintedstudio@gmail.com
https://www.facebook.com/PerfectlyPaintedStudio/
perfectlypaintedstudio@gmail.com
- swieta_barbara
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Przy weaponach było mówione, że u Plague Disciples zostają jako wyjątek Plague Flaile jako kosy - bo przypominam, że ogólnie Flaile wszędzie indziej zostają zmienione na GW.
Ale tak to oficjalnie wyszło, że trafiły rzeczy do pricingu i jak BLT zaczęło wyceniać to okazało się, że muszą wrócić na deskę projektową, bo zasady coś nie grały:
Ale tak to oficjalnie wyszło, że trafiły rzeczy do pricingu i jak BLT zaczęło wyceniać to okazało się, że muszą wrócić na deskę projektową, bo zasady coś nie grały:
Greetings all.
We are very aware that the VS leaks have not been forth coming as hoped, and here is why.
The VS book passed initial approval but has become stuck in the pricing phase due to methodological disagreements [not necessarily due to pricing].
Whilst these concerns are addressed, please be rest assured that it's currently receiving a very high priority.
We will keep you updated on the process as decisions are made and we appreciate your patience
Ja często mam 1-2 oddziały lekkiej piechoty... ale to może dlatego, że gram casualowo.DarekH pisze:No... patrząc na kreatywność niektórych zespołów - serce rośnie, po czym czytam wątek jedenastu stron brandzlowania się rozkazem cel, pal w imperium i widzę ciemność. Czekam z utęsknieniem na wersję 3.0 w której zlikwidują ten rozkaz bo i tak nikt nie grał lekką piechotą i nie był używany.
Odkąd bawię się w T9A widzę, że ów team (ten od imperium ma się rozumieć) nie ma żadnego pomysłu. Niby wszystkiego jest po trochu ale zalatuje taką zbieraniną bylejakości.
Nawet nie biorąc ich, rozkaz przydawał się dla milicji.
W czym mogę się zgodzić, a może nie wynika bezpośrednio z Twojego posta - lekka piechota to cieniasy...
Nowy spoiler Dwarven Holds już jest jakby co
- http://www.the-ninth-age.com/index.php? ... post772927
edit dla osób bez dostępu do forum (rejestracja jest za darmo, serio
):
[UWAGA, ŚCIANA TEKSTU]
<hears knock on the door, opens it - there are 3 lads wearing UPS (Underground Postal Service) regalia carrying a wooden crate>
- What I can do ya fer, lads?
- Is this mr Strori Brassfist?
<Strori yells from the ale cellar>
- I'm 'ere, comin' up!
<Strori signs a paper, crate is left in the middle of the hall, UPS Dwarfs leave>
- What is it Strori? Seems light for a crate this big. Are these the dyed feathers that the Throne of [lexicon]King[/lexicon] Munro the Fabulous is going to be decorated with? Those better be pink enough this time!
- Nah, it's sumfin' new from the lads down in the engeneerin'. They got some 'elpin 'and from smitthies with the new runic glyphs.
- But what is it? The crate is so light that I can carry it myself with not much hassle. It can't be any armament surely!
- It can, ya sod! It's a balista! Light as a stack o' feathers. The lads can carry it to the battlements in a jiffy, to give any buggers sumfin' to ponder 'bout before the real frolicin' begins!
The Ballista has had its Rune Crafted upgrade redesigned. Here's the new one!
Ballista
(Rune Crafted)
All shots by the Ballista gain Magical Attacks and Accurate.
The model gains Scout with the following exception:
It must be deployed inside your Deployment-Zone
Key Changes:
- +1 To Hit vs Flyers dropped.
- Accurate added.
- Scout within own Deployment Zone added.
Reasoning:
Ballista's have always had trouble finding a niche and a place in Dwarf lists. If you want single target damage, why not go for the Cannon? Hits harder and further! Ballistas can also be more sensitive to poor placement for LoS, and generally feel a bit underwhelming. So, we tried to figure out what we could let the Ballista do that no other warmachine can...
And here we are! Scouting it the answer (within your deployment zone, that is!). It would be hard to let any other warmachine Scout since it might prove too strong- but a Ballista has just the right power level to allow for such shenanigans. This lets it get into golden angles and really take advantage of deploying late to get off some good shots. Accurate is the icing on the cake, letting hit things somewhat reliably so the investment isn't in vain.
While the vanilla Ballista is the same as before for a cheap version, the upgrade to do something wholly unique- which feels nice, lets all of our 5 Warmachines fill different roles! I think the "Ranger" Ballista can be really nice for lists that don't want expensive warmachines to sit in the back and get picked off for a lot of lost points- Bolt Throwers require less of an investment, and can get into optimal positions. Extra powerful if you deployed to go first too.
Reason it's dubbed as a "Ranger" Ballista is that I imagine it as something Ranger's hauled with them under cover, unveiling it at the last minute to surprise their enemies! Of course, the upgrade is called "Rune Crafted" and it might as well just be Runic Engravings that keep the Ballista blended into the background until just the right moment...
<there's another knocking on the door, I open it, there are 8 members of the rangin' guild, carrying a rather heavy crate>
- What's this lads? I've ordered the new Hold Stone to take to the upcoming battle against the barbarians who went through the Cracking Ore Pass, but it was told that there will be 5 of yous. I'm not paying any additional fees!
- It's ok Vitnar boi, this is not going to cost ya that much extra. We've talked with some of the boys in the accounting and they've told us that the usual ranging insurance rate would be much lower if we were going rangin' in groups of eight or more, as much less accidental deaths occur. Probably because in such group there must be at least one awake and non [lexicon]drunk[/lexicon] at any given time. So we've figured that is what we're doin' from now on lad. Move away, this is a mighty heavy piece of stone...
Rangers new minimum size is 8, up from 5. Total max is still 20.
Key Changes:
- 5-man diverting/scouting vanguard protection nerfed
- 8+-man units reduced in cost
Reasoning: Rangers were paying something called "chaff tax". That's a flat amount added to their cost that is there to prevent them from becoming too cheap as 5-man flexible diverters. Great balancing if you want only 5-man units, but makes basically every unit of Rangersnot acting as a diverter pay extra for no good reason. By increasing the minimum size to 8, we're removing that chaff tax (cost buff) but removing the option for cheap 5-man units (design nerf).
I think Rangers benefit more from being able to be taken in a number of different sizes rather than being forced to play 5 lest they become cost-inefficient. They're one of our most flexible and mobile units, yet they see little play due to their high cost for being fielded in numbers. By giving up their opportunity for small units, they're now a lot more viable in other sizes.
Hopefully, Rangers can become desirable as a tool for chasing enemy skirmishers and flankers. While some may lament the lack of cheap vanguard guarantee, 8-man units are not that much more expensive than 5-man units. Alternatively, giving a Thane the Rune of Kinship is about as expensive Besides, you can still Vanguard within 6" of enemy scouts/vanguarders, further reducing the need to safeguard our own 12" moves.
<Stone is left in the hall, rangers get paid less than expected for a whole eight of them, they drink some ale, smoke pipe-weed and leave>
*cough* that is some mighty pipe-weed mon. Now let's take a look at the inscriptions on the stone...
Holdstone:
One use only. May be activated at start of any Round of Combat. Effects lasts until the unit is no longer engaged in
combat. Apply the following effects:
● Enemy units cannot claim Combat Score bonus for being in the Flank or Rear of the unit.
● The unit cannot be Disrupted.
● Shield wall and Parry can be used in any facing.
● For the purpose of Supporting Attacks, all facings are considered to be the front facing (i.e. model can
perform Supporting Attacks.
Key changes:
- One Use Only
- No need for Challenging
- The unit cannot be disrupted
- No flank/rear bonuses for opponents
Reasoning:
The Holdstone was straddling the fence between useful and useless. It's meant to be a tool for taking multiple chargers from different facings, but even if you get better saves and attacks in all direction, disruption means you can't remain steadfast (unless you're a bodyguardunit). With no more disruption, the Holdstone becomes more viable for more units (mainly Warriors and Greybeards).
Since the character is no longer forced into Challenges, key combat contribution can't be removed as easily and the character is a bit less exposed to mega-murderers.Additionally, a Dwarf unit can now always use their rank bonuses if they've got one, and enemies do not gain bonuses for being in flank/rear.
It is a "Get out of jail free!" card, as long as you don't get overwhelmed simply by sheer killing power.
The Holdstone is meant for holding out, not winning and running down though. You still can't pursue with it, which is why it's important to combine it with combo charges from other Dwarf units so that they can be the hammer to the Holdstone anvil.
Currently, Dwarf Warriors with Spears are looking absurdly strong with the Holdstone. That will be a unit in need of close scrutiny during playtesting!

edit dla osób bez dostępu do forum (rejestracja jest za darmo, serio

[UWAGA, ŚCIANA TEKSTU]
<hears knock on the door, opens it - there are 3 lads wearing UPS (Underground Postal Service) regalia carrying a wooden crate>
- What I can do ya fer, lads?
- Is this mr Strori Brassfist?
<Strori yells from the ale cellar>
- I'm 'ere, comin' up!
<Strori signs a paper, crate is left in the middle of the hall, UPS Dwarfs leave>
- What is it Strori? Seems light for a crate this big. Are these the dyed feathers that the Throne of [lexicon]King[/lexicon] Munro the Fabulous is going to be decorated with? Those better be pink enough this time!
- Nah, it's sumfin' new from the lads down in the engeneerin'. They got some 'elpin 'and from smitthies with the new runic glyphs.
- But what is it? The crate is so light that I can carry it myself with not much hassle. It can't be any armament surely!
- It can, ya sod! It's a balista! Light as a stack o' feathers. The lads can carry it to the battlements in a jiffy, to give any buggers sumfin' to ponder 'bout before the real frolicin' begins!
The Ballista has had its Rune Crafted upgrade redesigned. Here's the new one!
Ballista
(Rune Crafted)
All shots by the Ballista gain Magical Attacks and Accurate.
The model gains Scout with the following exception:
It must be deployed inside your Deployment-Zone
Key Changes:
- +1 To Hit vs Flyers dropped.
- Accurate added.
- Scout within own Deployment Zone added.
Reasoning:
Ballista's have always had trouble finding a niche and a place in Dwarf lists. If you want single target damage, why not go for the Cannon? Hits harder and further! Ballistas can also be more sensitive to poor placement for LoS, and generally feel a bit underwhelming. So, we tried to figure out what we could let the Ballista do that no other warmachine can...
And here we are! Scouting it the answer (within your deployment zone, that is!). It would be hard to let any other warmachine Scout since it might prove too strong- but a Ballista has just the right power level to allow for such shenanigans. This lets it get into golden angles and really take advantage of deploying late to get off some good shots. Accurate is the icing on the cake, letting hit things somewhat reliably so the investment isn't in vain.
While the vanilla Ballista is the same as before for a cheap version, the upgrade to do something wholly unique- which feels nice, lets all of our 5 Warmachines fill different roles! I think the "Ranger" Ballista can be really nice for lists that don't want expensive warmachines to sit in the back and get picked off for a lot of lost points- Bolt Throwers require less of an investment, and can get into optimal positions. Extra powerful if you deployed to go first too.
Reason it's dubbed as a "Ranger" Ballista is that I imagine it as something Ranger's hauled with them under cover, unveiling it at the last minute to surprise their enemies! Of course, the upgrade is called "Rune Crafted" and it might as well just be Runic Engravings that keep the Ballista blended into the background until just the right moment...
<there's another knocking on the door, I open it, there are 8 members of the rangin' guild, carrying a rather heavy crate>
- What's this lads? I've ordered the new Hold Stone to take to the upcoming battle against the barbarians who went through the Cracking Ore Pass, but it was told that there will be 5 of yous. I'm not paying any additional fees!
- It's ok Vitnar boi, this is not going to cost ya that much extra. We've talked with some of the boys in the accounting and they've told us that the usual ranging insurance rate would be much lower if we were going rangin' in groups of eight or more, as much less accidental deaths occur. Probably because in such group there must be at least one awake and non [lexicon]drunk[/lexicon] at any given time. So we've figured that is what we're doin' from now on lad. Move away, this is a mighty heavy piece of stone...
Rangers new minimum size is 8, up from 5. Total max is still 20.
Key Changes:
- 5-man diverting/scouting vanguard protection nerfed
- 8+-man units reduced in cost
Reasoning: Rangers were paying something called "chaff tax". That's a flat amount added to their cost that is there to prevent them from becoming too cheap as 5-man flexible diverters. Great balancing if you want only 5-man units, but makes basically every unit of Rangersnot acting as a diverter pay extra for no good reason. By increasing the minimum size to 8, we're removing that chaff tax (cost buff) but removing the option for cheap 5-man units (design nerf).
I think Rangers benefit more from being able to be taken in a number of different sizes rather than being forced to play 5 lest they become cost-inefficient. They're one of our most flexible and mobile units, yet they see little play due to their high cost for being fielded in numbers. By giving up their opportunity for small units, they're now a lot more viable in other sizes.
Hopefully, Rangers can become desirable as a tool for chasing enemy skirmishers and flankers. While some may lament the lack of cheap vanguard guarantee, 8-man units are not that much more expensive than 5-man units. Alternatively, giving a Thane the Rune of Kinship is about as expensive Besides, you can still Vanguard within 6" of enemy scouts/vanguarders, further reducing the need to safeguard our own 12" moves.
<Stone is left in the hall, rangers get paid less than expected for a whole eight of them, they drink some ale, smoke pipe-weed and leave>
*cough* that is some mighty pipe-weed mon. Now let's take a look at the inscriptions on the stone...
Holdstone:
One use only. May be activated at start of any Round of Combat. Effects lasts until the unit is no longer engaged in
combat. Apply the following effects:
● Enemy units cannot claim Combat Score bonus for being in the Flank or Rear of the unit.
● The unit cannot be Disrupted.
● Shield wall and Parry can be used in any facing.
● For the purpose of Supporting Attacks, all facings are considered to be the front facing (i.e. model can
perform Supporting Attacks.
Key changes:
- One Use Only
- No need for Challenging
- The unit cannot be disrupted
- No flank/rear bonuses for opponents
Reasoning:
The Holdstone was straddling the fence between useful and useless. It's meant to be a tool for taking multiple chargers from different facings, but even if you get better saves and attacks in all direction, disruption means you can't remain steadfast (unless you're a bodyguardunit). With no more disruption, the Holdstone becomes more viable for more units (mainly Warriors and Greybeards).
Since the character is no longer forced into Challenges, key combat contribution can't be removed as easily and the character is a bit less exposed to mega-murderers.Additionally, a Dwarf unit can now always use their rank bonuses if they've got one, and enemies do not gain bonuses for being in flank/rear.
It is a "Get out of jail free!" card, as long as you don't get overwhelmed simply by sheer killing power.
The Holdstone is meant for holding out, not winning and running down though. You still can't pursue with it, which is why it's important to combine it with combo charges from other Dwarf units so that they can be the hammer to the Holdstone anvil.
Currently, Dwarf Warriors with Spears are looking absurdly strong with the Holdstone. That will be a unit in need of close scrutiny during playtesting!