Lords
General of the Empire
points: 80
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 5 5 4 4 3 5 3 9
Hand weapon
Options:
- May have a great weapon (+6 pts), an additional hand weapon (+6 pts) and/or a pistol (+9 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts) or full plate armour (+12 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts) or a Griffon (+200 pts). If mounted, he may have a lance (+6 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organisation
Ancestral Heirloom. If the army include a General of the Empire, one unit of State Troops per General of the Empire can have a magic banner worth up to 50 points.
Bodyguards. If the army include a General of the Empire, one unit of Greatswords per General of the Empire can be included as a Core Units choice instead of Special.
Templar Grand Master
points: 145
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 6 3 4 4 3 6 4 9
Barded Warhorse
Equipment:
Hand weapon, full plate armour and eiter a lance and a shield or a great weapon or a cavalry hammer (+6 pts) if Templar Grand Master of White Wolf
Special Rules:
Master of Battle
Options:
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organisation
You may only field a Templar Grand Master if your army contains a unit a Knights of the same Order.
Inner Circle. If the army include a Templar Grand Master, one unit of Knights of Inner Circle per Templar Grand Master can be included as a Core Units choice instead of Special.
Arch Lector of Sigmar
points: 125
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 4 3 4 4 3 4 2 9
Warhammer (Hand weapon)
Special Rules:
Blessings of Sigmar; Righteous Fury; Prayers of Sigmar.
Options:
- May choose a two-handed hammer (great weapon +6 pts), or a second warhammer if on foot (+6 pts)
- May wear light armour (+3 pts), heavy armour (+6 pts). May also carry a shield (+3 pts)
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts).
- May ride upon the War Altar of Sigmar (+150 pts)
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Army organisation
If the army include a Arch Lector of Sigmar, one unit of Flagellant Warband per Arch Lector of Sigmar can be included as a Core Units choice instead of Rare.
Wizard Lord
points: 175
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 3 3 3 4 3 3 1 8
Level 3 Wizard. May choose from any one of the eight Lores of Magic described in the Warhammer rulebook.
Equipment:
Hand weapon
Options:
- May be upgraded to a level 4 Wizard for +35 points.
- May ride either a Warhorse (+15 pts), which can have a barding (+6 pts), an Imperial Pegasus (+50 pts).
- May choose up to 100 points of magic items chosen from the Common and Empire magic items lists.
Heroes
Captain of the Empire
points: 50
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 5 5 4 4 2 5 3 8
Hand weapon
Options:
- May have a great weapon (+4 pts), a halberd (+4 pts), an additional hand weapon (+4 pts) and/or a pistol (+6 pts)
- May have a longbow (+10 pts) and/or a handgun (+10 pts)
- May wear light armour (+2 pts), heavy armour (+4 pts) or full plate armour (+8 pts). May also carry a shield (+2 pts)
- May ride either a Warhorse (+10 pts), which can have a barding (+4 pts), an Imperial Pegasus (+50 pts). If mounted, he may have a lance (+4 pts)
- May choose up to 50 points of magic items chosen from the Common and Empire magic items lists.
Battle Standard Bearer: [...]
Warrior Priest
points: 90
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 4 3 4 4 2 4 2 8
Warhammer (Hand weapon)
Special Rules:
Blessings of Sigmar; Righteous Fury; Prayers of Sigmar.
Options:
- May choose a two-handed hammer (great weapon +4 pts), or a second warhammer if on foot (+4 pts)
- May wear light armour (+2 pts), heavy armour (+4 pts). May also carry a shield (+2 pts)
- May ride either a Warhorse (+10 pts), which can have a barding (+4 pts).
- May choose up to 50 points of magic items chosen from the Common and Empire magic items lists.
Army organisation
If the army include one or more Warrior Priest, you may include (and only one) Flagellant Warband as a Core Units choice instead of Rare.
Battle Wizard
points: 65
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 3 3 3 3 2 3 1 7
Level 1 Wizard. May choose from any one of the eight Lores of Magic described in the Warhammer rulebook.
Equipment:
Hand weapon
Options:
- May be upgraded to a level 2 Wizard for +35 points.
- May ride either a Warhorse (+10 pts), which can have a barding (+4 pts).
- May choose up to 50 points of magic items chosen from the Common and Empire magic items lists.
Master Engineer
points: 55
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
4 3 5 3 3 2 3 1 7
Hand weapon
Special Rules
Master of Ballistic; Extra Crewman
Options:
- May wear light armour (+2 pts).
- May ride either a Warhorse (+10 pts), which can have a barding (+4 pts).
- May have a repeater pistol (+10 pts), a hochland long rifle (+20 pts), a repeater handgun (+15 pts) and/or pigeon bombs (+ 25 pts).
Army organisation
If the army include one or more Master Engineer, you may include 2 Mortars per 1 slot. If the army include a Master Engineer, you may include 2 Mortars per 1 slot per Master Engineer.
Core
Halberdiers
points/model: 7
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Halberdier 4 3 3 3 3 1 3 1 8
Sergeant 4 3 3 3 3 1 3 2 8
Equipment: Hand weapon, halberd, heavy armour.
Special rules: State Troops, Empire Halberd (Armour Piercing).
Options:
- Any unit may be equippment with shields for +1 pt/per model
- Upgrade one Halberdier to a musican for +4 pts.
- Upgrade one Halberdier to a standard bearer for +8 pts.
- Upgrade one Halberdier to a Sergeant for +8 pts.
Spearmen
points/model: 5
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Spearman 4 3 3 3 3 1 3 1 7
Sergeant 4 3 3 3 3 1 3 2 7
Equipment: Hand weapon, spear, light armour.
Special rules: State Troops, Empire Spear (fight in 3 ranks).
Options:
- Any unit may be equippment with shields for +1 pt/per model
- Upgrade one Spearmen to a musican for +4 pts.
- Upgrade one Spearmen to a standard bearer for +8 pts.
- Upgrade one Spearmen to a Sergeant for +8 pts.
Swordsmen
points/model: 6
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Swordsman 4 4 3 3 3 1 3 1 7
Duellist 4 4 3 3 3 1 3 2 7
Equipment: Sword (hand weapon), light armour and shield.
Special rules: State Troops.
Options:
- Upgrade one Swordsman to a musican for +5 pts.
- Upgrade one Swordsman to a standard bearer for +10 pts.
- Upgrade one Swordsman to a Duellist for +10 pts.
Knightly Orders
points/model: 23
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Knight 4 4 3 3 3 1 3 1 8
Preceptor 4 4 3 3 3 1 3 2 8
Mount: Barded Warhorse
Equipment: Hand weapon, full plate armour. Knight may be armed with either a lance and a shield, or great weapon or cavalry hammer (only White Wolf)
Options:
- Upgrade one Knight to a musican for +8 pts.
- Upgrade one Knight to a standard bearer for +16 pts.
- Upgrade one Knight to a Preceptor for +16 pts.
- A standard bearer may carry a magic standard worth up to 50 points.
Handgunners
points/model: 8
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Handgunner 4 3 3 3 3 1 3 1 7
Marksman 4 3 4 3 3 1 3 1 7
Equipment: Handgun, hand weapon.
Special rules: State Troops First Volley.
Options:
- Upgrade one Handgunner to a musican for +5 pts.
- Upgrade one Handgunner to a standard bearer for +10 pts.
- Upgrade one Handgunner to a Marksman for +5 pts.
- Marksman may carry one of the following weapons instead of his handgun: Hochland long rifle (+20 pts); repeater handgun (+15 pts); brace of pistols (free).
Crossbowmen
points/model: 7
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Crossbowman 4 3 3 3 3 1 3 1 7
Marksman 4 3 4 3 3 1 3 1 7
Equipment: Crossbow, hand weapon.
Special rules: State Troops.
Options:
- Upgrade one Crossbowman to a musican for +5 pts.
- Upgrade one Crossbowman to a standard bearer for +10 pts.
- Upgrade one Crossbowman to a Marksman for +5 pts.
Archers
points/model: 6
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Archer 4 3 3 3 3 1 3 1 7
Marksman 4 3 4 3 3 1 3 1 7
Equipment: Bow, hand weapon.
Special rules: Militia, Skirmishers.
Options:
- Promote one Archer to a Marksman for +5 pts.
Huntsmen
points/model: 10
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Huntsman 4 3 4 3 3 1 3 1 7
Equipment: Long bow, hand weapon.
Special rules: Militia, Skirmishers, Scouts.
Free company
points/model: 4
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Fighter 4 3 3 3 3 1 3 1 7
Sergeant 4 3 3 3 3 1 3 2 7
Equipment: Free Companies are armed with a variety of weapons. However, for the game purposes they are all considered to be armed with two hand weapons.
Special rules: Militia.
Options:
- Upgrade one Fighter to a musican for +4 pts.
- Upgrade one Fighter to a standard bearer for +8 pts.
- Upgrade one Fighter to a Sergeant for +4 pts.
Zealots
points/model: 7
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Zealots 4 2 2 2 3 1 3 1 7
Flagellant 4 2 2 2 3 1 3 2 7
Equipment: Flail
Special rules: Frenzy
Options:
- Upgrade one Zealot to a Flagellant for +8 pts.
Horse Archers
points/model: 16
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Archer 4 3 3 3 3 1 3 1 7
Marksman 4 3 4 3 3 1 3 1 7
Mount: Warhorse
Equipment: Hand weapon, bow.
Special Rules: Fast Cavalry.
Options:
- Any unit may be equippment with light armour for +1 pt/per model.
- Upgrade one Archer to a musican for +7 pts.
- Upgrade one Archer to a Marksman for +7 pts.
Special
Greatswords
points/model: 10
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Greatsword 4 4 3 3 3 1 4 1 8
Champion 4 4 3 3 3 1 4 2 8
Equipment: Two-handed sword (great weapon), hand weapon, full plate armour armour.
Special rules: Stubborn, State Troops.
Options:
- Upgrade one Greatsword to a musican for +6 pts.
- Upgrade one Greatsword to a standard bearer for +12 pts.
- Upgrade one Greatsword to a Champion for +12 pts.
- A standard bearer may carry a magic standard worth up to 50 points.
Knights of Inner Circle
points/model: 26
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Knight 4 4 3 4 3 1 4 1 8
Preceptor 4 4 3 4 3 1 4 2 8
Mount: Barded Warhorse
Equipment: Hand weapon, full plate armour. Knight may be armed with either a lance and a shield, or great weapon or cavalry hammer (only White Wolf)
Options:
- Upgrade one Knight to a musican for +8 pts.
- Upgrade one Knight to a standard bearer for +16 pts.
- Upgrade one Knight to a Preceptor for +16 pts.
- A standard bearer may carry a magic standard worth up to 50 points.
Pistoliers
points/model: 18
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Pistolier 4 3 3 3 3 1 3 1 7
Outrider 4 3 4 3 3 1 3 1 7
Mount: Warhorse
Equipment: Brace of pistols, light armour.
Special Rules: Fast Cavalry, Fusillade.
Options:
- Any unit may exchange light armour for heavy armour for +1 pt/per model.
- Upgrade one Pistoler to a musican for +7 pts.
- Upgrade one Pistoler to a Outrider for +7 pts.
- An Outrider may exchange one of his pistols for a repeater pistol for +10 pts.
Outriders
points/model: 21
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Outrider 4 3 4 3 3 1 3 1 7
Champion 4 3 5 3 3 1 3 1 7
Mount: Warhorse
Equipment: Repeater handgun, hand weapo, light armour.
Special Rules: Fast Cavalry.
Options:
- Any unit may exchange light armour for heavy armour for +1 pt/per model.
- Upgrade one Outrider to a musican for +8 pts.
- Upgrade one Outrider to a Champion for +16 pts.
- The Champion may carry one of the following weapons instead of his repeater handgun: repeater pistol and pistol (free), grenade launching blunderbuss (free), Hochland long rifle (+5 pts).
- Outriders may equip their Warhorse with barding for +1 point per model (outriders on barded Warhorses no longer counts as fast cavalry).
Great Cannon
points/model: 100
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Great Cannon - - - - 7 3 - - -
Crewman 4 3 3 3 3 1 3 1 7
Engineer 4 3 4 3 3 1 3 1 7
Equipment: Each crewman carries a hand weapon.
- You can add Engineer to Great Cannon crew for 10 pts.
- Engineer may carry one of following weapon weapons: brace of pistols (+5 pts) handgun (+5 pts)
Mortar
points/model: 75
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Mortar - - - - 7 3 - - -
Crewman 4 3 3 3 3 1 3 1 7
Engineer 4 3 4 3 3 1 3 1 7
Equipment: Each crewman carries a hand weapon.
- You can add Engineer to Mortar crew for 10 pts.
- Engineer may carry one of following weapon weapons: brace of pistols (+5 pts) handgun (+5 pts)
Rare
Flagellant Warband
points/model: 10
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Flagellant 4 2 2 3 4 1 3 1 10
Prophet of Doom 4 2 2 3 4 1 3 2 10
Equipment: Flail.
Special rules: Unbreakable, Crazed!, The End is Nigh!
Options:
- Promote one Flagellant to a Prophet of Doom for +10 pts.
Helblaster Volley Gun
points/model: 110
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Volley Gun - - - - 7 3 - - -
Crewman 4 3 3 3 3 1 3 1 7
Engineer 4 3 4 3 3 1 3 1 7
Equipment: Each crewman carries a hand weapon.
Options:
- You can add Engineer to Helblaster Volley Gun crew for 10 pts.
- Engineer may carry one of following weapon weapons: brace of pistols (+5 pts) handgun (+5 pts)
Helstorm Rocket Battery
points/model: 115
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Helstorm - - - - 7 3 - - -
Crewman 4 3 3 3 3 1 3 1 7
Engineer 4 3 4 3 3 1 3 1 7
Equipment: Each crewman carries a hand weapon.
- You can add Engineer to Helstorm Rocket Battery crew for 10 pts.
- Engineer may carry one of following weapon weapons: brace of pistols (+5 pts) handgun (+5 pts)
Steam Tank
points/model: 300
Kod: Zaznacz cały
M Ws Bs S T W I A Ld
Volley Gun S - - 6 6 10- S -
Engineer - - 4 - - - - - 10
Armour Save: 1+
Equipment: Main cannon and steam gun. The Engineer Commander carries a repeater pistol.
Options: Main cannon may be exchange to volley gun for 25 points.
Volley Gun works as normal volley gun with the following exception:
Hits from the gun are Strength 4, -2 save, needs 2 steam points for one shot you may shot two times in turn.
If you roll missfire the Steam Tank suffer D3 wounds.
Special Rules: Large Target, Unbreakable, Terror, Unit Strenght 10.
Army organisation: You may only include one Empire Steam Tank for every full 2,000 points in your army.