II wojna światowa według GW

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Kadrinazi
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II wojna światowa według GW

Post autor: Kadrinazi »

Copyright by Griefbringer - zamieszczone na TMP.

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January 1937: rumours start to circulate that GW is planning to release a new game. Members of the GW studio remain silent.

November 1937: according to rumours, the new game is likely to feature fishmen, mutant penguins and frothing axe-wielding loonies, and there will be world-wide campaigns arranged.

October 1938: in the Games Day, some greens are shown of the miniatures sculpted for this new game. These feature soldiers with rifles and light machine-guns, as well as a bald special character smoking a cigar.

May 1939: more rumours start to circulate about the game – there is supposed to be a starter box coming out, which will contain the rulebook and two armies: British Englanders and Nazi Germans.

July 1939: White Dwarf features a whole two-page advert for the upcoming game, consisting of a drawing of a ruined city with a text "In the grim darkness of 20th century, there is only war".

August 1939: White Dwarf declares that the new boxed set is going to hit the stores on the 1st of September. By 20th of August, long queues of fan-boys are starting to form in front of the GW stores to be the first to get their boxed set – this leads to authorities having to distribute gas masks to the inhabitants of the neighbourhood, as after a couple of days of queuing without a bath the fanboys start to develop a rather unbearable odour.

September 1939: starter box for World War II is released, and is immediately sold in thousands of copies. This months White Dwarf dedicates 70% of the content on describing this new boxed set, the rest being reserved for the compulsory Space Marine articles. Many veterans are heard complaining about the lack of support for their game on this issue, and claim that this World War II is just a fad that nobody will be gaming anymore six years from now.
The actual boxed set contains a rulebook, scenario booklet, dice, wooden measuring stick, cardboard templates, and a bunch of miniatures. British Englanders get two squads of infantry (both having one Bren gun) and a Bren carrier tank. Nazi Germans get two squads of infantry and a Panzer II tank.

October 1939: White Dwarf releases an article describing Polish army, which consists of two units – infantry and cavalry. In his designer's notes Gav tells that this is not really intended as a full army, but more as an allied contingent for other forces (any non-Axis army can spend part of their points on Polish infantry). A number of new models are released for the Polish infantry, but these are mail order only, while players wanting to field cavalry are told to go and convert it.

November 1939: first supplement for World War II game is released. This is titled Codex: Englanders, and features the units of the Royal English army. This is accompanied by releases of several new models: Cruiser tank, 25 pounder howitzer and a metal special character figure representing Winston Churchill. In his designer's notes article Gav writes that he is already preparing several new codices describing other chapters of the British Come-on-wealth, such as Scots, Kiwies, Ozzies and Indians.

December 1939: second supplement, named Codex: Wehrmacht is released, accompanied by plenty of new models such as Panzergrenadiers, StuG III, Nebelwerfer and a special character model for Adolf Hitler. Englander players claim that the new Wehrmacht codex is beardy.

New releases for year 1940

————————————————————————————————————————

January 1940: White Dwarf announces the first world-wide campaign for World War II, titled "The Phoney War". Players are expected to fight battles and send the results to the design studio, where GW employees will read through them all and decide what will be the results of the campaign.

February 1940: tons of letters related to The Phoney War campaign arrive to GW headquarters. Being too lazy to read them, design studio sells them away to paper recycling and invents the results from their own head.

March 1940: article in White Dwarf describes the end result of the campaign -both Englanders and Wehrmacht won 49.9% of the games, remaining 0.2% having been draws. Campaign is declared as having been inconclusive, with the battle continuing to rage on. Veteran GW players are seen yawning and commenting that this does not really differ from any other GW campaign results that they have seen.

April 1940: rumours about that GW is going to release a new supplement named Codex: Norwegians, but most of the veteran gamers consider this to be as likely to come out as the Fishmen.

May 1940: another long expected book is released. Named Codex: Frogs, it features the infantry and armour of the French army. It is accompanied by several new releases: platoon boxed sets for both regular infantry and Legion Etrangerie, as well as Somua, Hothckiss and Char B1 tanks, and a special character for Charles de Gaulle. Wehrmacht players are complaining that the Frogs are cheesy.

June 1940: a brief poll reveals that of the 2,544 battles that they have fought so far, the Frog players have managed to win 24, score draw on 70, and totally lose the remaining 2,470 games.

July 1940: Frog players are starting to whine that their army list is totally broken. First letters demanding a revision of the army list are sent to GW studio.

August 1940: as part of their annual price adjustments, GW hikes the prices of World War II platoon boxes by 25%.

September 1940: White Dwarf publishes an article about playing games set in a desert environment. This is hoped to boost the sales of sand for terrain making in GW stores.

October 1940: another supplement written by Gav Thorpe is released, titled Codex: Scots. In his designer's notes, Gav tells how this book is really written to demonstrate his personal view of the Scots: green, brutal-looking and liking to yell Waaargh!

November 1940: boxed set of Scottish highlanders is released, and White Dwarf features an article about painting kilts.

December 1940: just in time for Chrismas, another supplement is released, this time written by Jervis Johnsson. In his designer's notes for Codex: Italiano he describes how he wanted to create an army with poor infantry, useless tanks and low Leadership values. A lot of confusion follows from the four pages of special rules about fleeing that this new army gets.

January 1941: after a major protest by the French embassy, GW decides to re-release Codex: Frogs, this time renamed as Codex: Liberte. The whole book is re-released and the old one is declared as no longer being valid in tournaments. Hoping that their pleas for revision have been listened to, newly named Liberte players rush to buy – only to find out that the only significant change was that Legion Etrangerie is no longer able to get a bonus to their armour saves from their white kepi.

February 1941: a new campaign, Desert Rats, is announced. This is coupled with the release of a campaign book which features a number of variant army lists such as Afrika Korps and Long Range Desert Group. A lenghty discussion is started about how official these variant army lists are.

March 1941: major part of the White Dwarf is dedicated to the Desert Rats campaign, featuring battle reports, article on painting jeeps, and rules for a new special character Rommel who had been accidentally forgotten from the campaign supplement.

April 1941: as a much-hyped Codex: Fallschirmjaeger is released, Desert Rats campaign vanishes from the pages of White Dwarf, to be replaced by painting instructions for paratroopers wearing grey uniforms. In a battle report Fallschirmjaegers demonstrate their parachute-attack by totally wiping out the defending Englanders, which had been played by a half-blind and demented hamster. While veterans claim that the battle report was rigged (hamster having spent half of the points on anti-submarine weapons), newer players are seen buying thousands of the new models and claiming that "teh falseskirtrangers R teh uBeR 111!!!111".

May 1941: White Dwarf publishes an article featuring the results of the Desert Rats campaign – apparently the amount of victories for each side was approximately equal, so the campaign is again declared as having been inconclusive, and that the fight for the dominance of Saharan sands still continues.

June 1941: again a supplement is released, this time named Codex: Commies and featuring the mighty armed forces of Soviet Union. This army features cheap expendable infantry, commissars and heavy tanks. Wehrmacht players claim that the commie T-34 and KV-1 tanks are cheese, because their armour is almost inpenetrable to all guns.

July 1941: GW announces a new world-wide campaign, this time named Operation Barbarossa, focusing on the Wehrmacht invasion of Soviet Union. This months White Dwarf features a big colour map describing the area of the campaign. Coincidentally, GW also happens to hike up the prices of all World War II products by 25%.

August 1941: White Dwarf publishes a number of alternative army lists for minor Axis, featuring Hungarians, Romanians and Finns. However no models are released, players being instead told to go and convert their own.

September 1941: White Dwarf publishes more rules for special characters, this time Josif Stalin for Soviet Union and Heinz Guderian for the Wehrmacht. Both are completely tournament legal and are declared totally cheesy by everyone who has not actually bothered to read their rules.

October 1941: in a clarification article to the the August article on minor Axis article, studio designers inform that the alternative army lists are unofficial, and therefore only for friendly games and not for tournament play. A number of tournament players who had just spent a load of money and two months of converting and painting time on their Romanian armies are seen bursting into tears and blaming Gav Thorpe.

November 1941: results of Operation Barbarossa campaign are published in White Dwarf. According to the statistics Axis won 93% of the games, Allies won 5% and the remaining 2% were won by the Space Marines (apparently some of the gamers had mixed up systems a little bit). According to GW studio, these results mean that the campaign was inconclusive, and the fighting continues on, even though part of the Rodina has been occupied by the forces of Wehrmacht. All Wehrmacht players claim that the campaign was rigged. Veteran GW players are not surprised.

December 1941: release time for the eagerly waited Codex: Nippon, featuring the katana-wielding armies of the rising sun. This is sold in great numbers, though a lot of players claim that their Surprise Attack special rule (allowing the Nipponese to launch a free air attack against enemy after the deployment phase but before the first turn) is cheese while many fanboys are disappointed about the lack of the Ninja that had been rumoured for a long time.

This last part is more condensed – the thing started to get perhaps a bit repetitive.

1942: a number of new books are released, including Codex: Yankies. In a White Dwarf article, Alessio Cavatore introduces Tiger tank, plus the rules for conversions based on it (Sturmtiger, Jagdtiger and King Tiger). General shouts for cheese go up all over the place. GW also hikes up prices and runs an inconclusive worldwide campaign.

1943: no new codex releases, except for a Heer Panzer supplement (featuring rules for all resin vehicle conversion kits made by Forge World). During the summer an inconclusive Kursk campaign is run and prices are hiked. Late autumn sees release of a new supplement called Party Approved, which collects together most of the White Dwarf articles not covered by other books. It also includes an errata (56 pages) and a Q&A section (83 pages). A lot of players claim that the errata is cheesy.

September 1943: a revised version of the Codex: Italians is released. Those who compare it to the previous version, notice a drastic change in the alliances section: formerly on Italians could spend 25% of their points on Wehrmacht forces, but that is no longer allowed – instead they can spend 25% of their points on Yankies or Englanders. Many players accuse GW of again re-vamping the background setting upside down, while many disgrunted Italian players (no longer able to use their Panzergrenadier models) give up the game and go hiding up in the mountains.

1944: At the beginning of the year, GW decides to re-release their platoon boxed sets in boxes with new colour art. At the same time, they take the opportunity to reduce the number of models included in each platoon box by approximately 30%. This year also sees a number of inconclusive global campaigns, set in Monte Cassino, Normandy landings and Ardennes offensive.

April 1945: due to a planning mistake by GW studio, the worldwide spring campaign "Berlin or Bust" is actually conclusive, and the Wehrmacht is utterly crushed! The shock of surprise causes many veteran gamers to temporarily loose the balance of mind and being forced under strong medication. Meanwhile White Dwarf publishes an epic account of the events of the campaign, concluding in a four page story describing the thrilling day-long umbrella duel between Churchill and Hitler in the ruins of Berlin; the duel ends when Winston slips and falls, and Adolf prepares to strike the finishing blow, only to momentarily let his guard down – with downed Winston making good of the opportunity and with a surprise move striking the vile German dead for good!

July 1945: a revised version of Codex: Yankies is released. This features a powerful new wargear, called Atomic Bomb. By taking this artifact, American player will win automatically. All non-American players declare this as ultimate cheese, and start giving up the game totally in huge numbers.

August 1945: in a panic effort to compensate for the sudden decrease in players, GW increase the price of their World War II product range by 1745% in order to bring the profits back to earlier level. However, this move does not rescue the situation, and by the end of the month GW board declares the World War II being totally over, and closes down the appropriate part of studio. However, the designers responsible are taken to the prison section of the GW HQ, while the shareholders start preparing a special trial to evaluate their deeds and pass judgement.



Let's not get into that Cold War game – it might have been good idea initially, but the implementation was not well-thought out.

Year 1947 starts rather steadily, the only news being that the old codex Yankies is going to be replaced by two new codecies: Yankee Army and Yankee Marines. By the end of the year, approximately 92% of the Yankee players have started playing marines, 5% keep on playing with the army, and remaining 3% did not notice that there had been some codex revamp until they were kicked out of tournament due to an obsolete codex.

However, things start going mushroom-shaped in 1948, when GW releases the updated Commie codex, featuring such new equipment as IS-4 tank. However, the main problem is that also the commies get the atomic bomb (with similar "commies automatically win). This leads to sort of predictable games, with both players taking atomic bombs and claiming that they would automatically win – leading to probably the hugest rules lawyering bonanza that world has ever seen to that date (not at all improved by the numerous but vague "clarifications" released by design studio that just murkied the waters further on).

To get out of the a-bomb deadlock, in 1950 GW starts releasing new codecies for all sorts of minor forces (not armed with atomic bombs) nobody had ever heard about – leading initially to such obscure releases as Codex: Koreans, accompanied by a rather inconclusive world-wide campaign set in Korean peninsula. To further celebrate this event, a further 20% price hike is announced.

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Gorigon
Plewa
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Post autor: Gorigon »

Kadrinazi pisze: October 1939: White Dwarf releases an article describing Polish army, which consists of two units – infantry and cavalry. In his designer's notes Gav tells that this is not really intended as a full army, but more as an allied contingent for other forces (any non-Axis army can spend part of their points on Polish infantry). A number of new models are released for the Polish infantry, but these are mail order only, while players wanting to field cavalry are told to go and convert it.
Ta część mnie rozwaliła xD

Rapta
Kretozord
Posty: 1968
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Post autor: Rapta »

Chyba sobie zartujesz, ze ja bede to czytal :roll:
:wink:

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Crom
Chuck Norris
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Post autor: Crom »

Raptaparat pisze:Chyba sobie zartujesz, ze ja bede to czytal :roll:
:wink:
a masz jakieś problemy z czytaniem? :P

genialne ;)

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Pasiaczun
Mudżahedin
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Post autor: Pasiaczun »

Kadrinazi pisze: (...) while players wanting to field cavalry are told to go and convert it.
a mnie rozwaliła dokładnie ta część xD
"Stopień głupoty twojego postępowania, jest wprost proporcjonalny do liczby przyglądających ci się osób."

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Napoleon
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Post autor: Napoleon »

Ten tekst dosłownie pali miażdży gwałci i nie bierze jeńców.

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Cresus
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Post autor: Cresus »

atomówka wymiata :lol2:
Obrazek
SZARŻAAA!!!
new steggie has super huge multi fire high strength big blowguns

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Hobbit
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Post autor: Hobbit »

November 1941: results of Operation Barbarossa campaign are published in White Dwarf. According to the statistics Axis won 93% of the games, Allies won 5% and the remaining 2% were won by the Space Marines (apparently some of the gamers had mixed up systems a little bit).
xD

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Kadrinazi
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Post autor: Kadrinazi »

Raptaparat pisze:Chyba sobie zartujesz, ze ja bede to czytal :roll:
:wink:
Cytując 'Rejs' - nikt tu nikogo pod pistoletem nie trzyma :lol2:

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Terradon
"Nie jestem powergamerem"
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Post autor: Terradon »

Kadrinazi pisze:
June 1940: a brief poll reveals that of the 2,544 battles that they have fought so far, the Frog players have managed to win 24, score draw on 70, and totally lose the remaining 2,470 games.
xD Kurna

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Izo
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Post autor: Izo »

According to the statistics Axis won 93% of the games, Allies won 5% and the remaining 2% were won by the Space Marines (apparently some of the gamers had mixed up systems a little bit). According to GW studio, these results mean that the campaign was inconclusive, and the fighting continues on, even though part of the Rodina has been occupied by the forces of Wehrmacht
Hahahahahaha ^^
Świetny text.

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