Co nam się urodziło? - nowe, cudowne Mroczne Maleństwa :>
Moderator: Yudokuno
Strzelająca - o ile highborn opuści oddziałJankiel pisze:Nie ma co niwelować. Jaka jednostka wypłaca ataki z S2 czy z S3? Której nie zabija highborn zanim zdąży oberwać?Ciosy z małą siłą niwelujemy sejwem,
Hydra blade działa jak dawniej. Czyli mamy 5-7A, z hatred. No i potion of strenght, przy którym niestety moi informatorzy nie zwrócili uwagi, czy działa do początku następnej tury jakiegokolwiek gracza, do początku tury przeciwnika, czy do początku tury DE.
"weź ten miecz i odnieś go swemu panu, niech go uważa za znak zwycięstwa i niech przyśle cesarzowi, swemu przyjacielowi, by się dowiedział, że może wyśmiać zabitego nieprzyjaciela albo opłakiwać krewnego"
Widukind z Korwei, Kronika Saska
Widukind z Korwei, Kronika Saska
zlozylem sobie probna rozpe i zagralem bitewke z kolezka
do rozpiski wrzucilem
lord na smoku
hag z kotlem
caddy
2x10 kusz
20 warriros
2x5 harpii
15 WE
15 BG
2x RBT
hydra
wrazenia bardzo pozytywne witchki dostajac +1A z kotla wytlukly kloc iron gutow z tyrantem a tyranta zbrejkowaly wiec za 10 pkt sztuka jak najbardziej widze ich w swojej rozpisce razem z BG ktorzy sa imo obowiazkowi Hydra jest bardzo radosnym stworzeniem i razem ze smokiem potrafi sporo namieszac juz widze trzesace gaciami WE jak cos bedzie im smigac po lasach a i a imperium moze namieszac sporo majac u boku 2 oddzialy harpii i smoka. Jak dla mnie miodzio :]]]
do rozpiski wrzucilem
lord na smoku
hag z kotlem
caddy
2x10 kusz
20 warriros
2x5 harpii
15 WE
15 BG
2x RBT
hydra
wrazenia bardzo pozytywne witchki dostajac +1A z kotla wytlukly kloc iron gutow z tyrantem a tyranta zbrejkowaly wiec za 10 pkt sztuka jak najbardziej widze ich w swojej rozpisce razem z BG ktorzy sa imo obowiazkowi Hydra jest bardzo radosnym stworzeniem i razem ze smokiem potrafi sporo namieszac juz widze trzesace gaciami WE jak cos bedzie im smigac po lasach a i a imperium moze namieszac sporo majac u boku 2 oddzialy harpii i smoka. Jak dla mnie miodzio :]]]
pewnie full protection czyli save 1/2+ invert ward i regenka (co niszczyny blade of realities czyli no ward saves )THE_END pisze:Rozwiń ?Wypasiony, mordujący wszystko, niezabijalny highborn na piechotę
sila 4 chyba ward 3+ 5-> 2+. I tak przegięty jest ten przedmiot na siłe 4 działa jak ward 4+ na 5 jak 3+, na 6 jak 2+
Ja chce , wtedy wszyscy PG zostawią Mroczne Elfy dla prawdziwych Logdów Naggaroth i rzucą się na Chałas.THE_END pisze:Ps Cos mnie teraz klepło - zaraz pojawi się tutaj 150 pg - krzycząc sa'an'ishar ROTFL
Jak ten book tak wygląda to ja nie chce widzieć moratalów chaosu ...
Ten Reverse Ward Save bedzie naprawde niezły, bedzie można spokojnie powalczyć z Bloodtisterem.
Tullaris Dredbringer was dying. He knew this, and he cared not.... At last, he knew the truth that Khain had tried to share with him all theas years, and it was glorius.
"Kings of Ulthuan!" the Pheniks King spat the words sa a curse. "You are usurpres and thieves. You owne me a debt. In my name, and thad of my fadher, I call upon you to repey it now."
"Kings of Ulthuan!" the Pheniks King spat the words sa a curse. "You are usurpres and thieves. You owne me a debt. In my name, and thad of my fadher, I call upon you to repey it now."
Right I've cobbled together what I could remember from the Magic Item list (which I have to say I was very impressed with overall).
Some items I can't remember the name, the cost or perhaps the precise description. However I'll list the items in the order they appeared so in each section you can assume that even if I've omitted the price cost the top of each section is the most expensive and the bottom the least.
This list is neither complete nor probably entirely accurate (I may have muddled some item descriptions and have almost certainly ommited alot). So take this with a pinch of salt and don't run off making lists
Common Items:
Sword of Striking , Sword of Battle , Sword of Might :15pts
Biting Blade: 5pts
Staff of Sorcery: 35pts
Power Stone: 20pts
Enchanted Items:
Deathmask (50pts)
Same as in 6th Edition but moved from Talisman to Enchanted
Hydra's Teeth
Gives the bearer 5 teeth. Any number of these can be thrown, each one causing D3 WS2 S3 attacks on the target unit.
Black Dragon Egg (30pts)
One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn.
Potion of Strength
One use only. Gives the bearer +3 strength until the end of the turn
Seal of Ghrond (25pts)
Same as in 6th Edition by moved from Talisman to Enchanted
I also remember another "One Use Only" item which made the bearer and his unit ItP until the end of the turn aswell. But for the life of me I can't remember the cost or it's name. I think it fell in between the Hydra Teeth and the Black Dragon Egg in terms of price.
Weapons:
Executioner's Axe
Same as in 6th Edition, still struggling to see the use of it.
Blade of Ruin (50pts)
Same as in 6th Edition
Chillblade (50pts)
Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn.
Web of Shadows (50pts)
Same as in 6th Edition but with a points increase from 25pts to 50pts
Hydra Blade (35pts)
Same as in 6th Edition, but with a points decrease from 50pts to 35pts
Caledor's Bane
+3 strength on the charge (NB. It is not stated as a Lance, so can be used on foot - possibly will be errata'd). Ignores Scaly skin saves
Lifetaker (30pts)
30" range, Strength 4, 3x multiple shots. Always hits on a 2+
<<Dagger>>
Magic Dagger which can be combined with normal hand weapons for an additional attack. Grants the bearer the ASF rule.
Crimson Death (25pts)
Same as in 6th Edition, just with a points decrease from 35pts to 25pts
Below the Crimson death were two or three other cheap items who's exact nature eludes me. One was a 25pts Lance with Killing blow, and I recall another Lance (whose exact effect escapes me ). I think one may have been a magic great weapon.
Armour:
Armour of Living Death (60pts)
Almost exactly the same as in 6th Edition, but with a points decrease. Added effect that at the start of the battle you roll a dice - on a 1 he is subject to stupidity for the game.
Armour of Eternal Servitude (35pts)
Heavy Armour, Regeneration
Shield of Ghrond
It's back! Same as int 6th Edition
Armour of Darkness (25pts)
Gives the beaer a 1+ armour save, that cannot be improved. No Shield component
Blood Armour
Same as in 6th Edition
Arcane:
<<Bound PoD Staff>> (55pts)
Contains the "free" Dark Elf spell, PoD. Power Level 4.
<<Familiar>>
At the beginning of the Magic Phase you can mark a point within 6" of the Sorceress and more than 1" away from the enemy. The Sorceress can use this point for the purpose of determining LoS and Range for casting spells.
Darkstar Cloak
Same as in 6th Edition
Sacrificial Dagger (25pts)
After rolling the dice to cast a spell, the Sorceress may remove one model from the unit they are with to roll an extra dice before dispel attemtps, may be used once per spell cast. Causes panic test if unit loses more than 25%
Tome of Furion
Same as in 6th Edition
Talisman:
Black Amulet (70pts)
Gives the bearer a 4+ Ward Save. In Close Combat any succesful ward saves reflect the attack doing 1 wound with no saves.
<<Reverse Ward Save>> (35pts)
Gives the wearer a ward save. When wounded roll a dice - if the dice roll is under the strength of the attack the wound is negated. A 6 always fails.
Ring of Hotek (20pts)
Same effect as in 6th Edition, but with a range of 12"
Null Shard (15pts) Gives the bearer Magic Resistance 1. Multiple Null Shards can be bought and the effect stacks.
Blargh. I'll come back and do the banners in a little bit, but my eyes are starting to go funny looking for all the [ b ] and [ / b] bits...
Hope this gives you a taster of some of our new items, and apologies for not paying more detailed attention to this section. Enjoy!
Some items I can't remember the name, the cost or perhaps the precise description. However I'll list the items in the order they appeared so in each section you can assume that even if I've omitted the price cost the top of each section is the most expensive and the bottom the least.
This list is neither complete nor probably entirely accurate (I may have muddled some item descriptions and have almost certainly ommited alot). So take this with a pinch of salt and don't run off making lists
Common Items:
Sword of Striking , Sword of Battle , Sword of Might :15pts
Biting Blade: 5pts
Staff of Sorcery: 35pts
Power Stone: 20pts
Enchanted Items:
Deathmask (50pts)
Same as in 6th Edition but moved from Talisman to Enchanted
Hydra's Teeth
Gives the bearer 5 teeth. Any number of these can be thrown, each one causing D3 WS2 S3 attacks on the target unit.
Black Dragon Egg (30pts)
One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn.
Potion of Strength
One use only. Gives the bearer +3 strength until the end of the turn
Seal of Ghrond (25pts)
Same as in 6th Edition by moved from Talisman to Enchanted
I also remember another "One Use Only" item which made the bearer and his unit ItP until the end of the turn aswell. But for the life of me I can't remember the cost or it's name. I think it fell in between the Hydra Teeth and the Black Dragon Egg in terms of price.
Weapons:
Executioner's Axe
Same as in 6th Edition, still struggling to see the use of it.
Blade of Ruin (50pts)
Same as in 6th Edition
Chillblade (50pts)
Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn.
Web of Shadows (50pts)
Same as in 6th Edition but with a points increase from 25pts to 50pts
Hydra Blade (35pts)
Same as in 6th Edition, but with a points decrease from 50pts to 35pts
Caledor's Bane
+3 strength on the charge (NB. It is not stated as a Lance, so can be used on foot - possibly will be errata'd). Ignores Scaly skin saves
Lifetaker (30pts)
30" range, Strength 4, 3x multiple shots. Always hits on a 2+
<<Dagger>>
Magic Dagger which can be combined with normal hand weapons for an additional attack. Grants the bearer the ASF rule.
Crimson Death (25pts)
Same as in 6th Edition, just with a points decrease from 35pts to 25pts
Below the Crimson death were two or three other cheap items who's exact nature eludes me. One was a 25pts Lance with Killing blow, and I recall another Lance (whose exact effect escapes me ). I think one may have been a magic great weapon.
Armour:
Armour of Living Death (60pts)
Almost exactly the same as in 6th Edition, but with a points decrease. Added effect that at the start of the battle you roll a dice - on a 1 he is subject to stupidity for the game.
Armour of Eternal Servitude (35pts)
Heavy Armour, Regeneration
Shield of Ghrond
It's back! Same as int 6th Edition
Armour of Darkness (25pts)
Gives the beaer a 1+ armour save, that cannot be improved. No Shield component
Blood Armour
Same as in 6th Edition
Arcane:
<<Bound PoD Staff>> (55pts)
Contains the "free" Dark Elf spell, PoD. Power Level 4.
<<Familiar>>
At the beginning of the Magic Phase you can mark a point within 6" of the Sorceress and more than 1" away from the enemy. The Sorceress can use this point for the purpose of determining LoS and Range for casting spells.
Darkstar Cloak
Same as in 6th Edition
Sacrificial Dagger (25pts)
After rolling the dice to cast a spell, the Sorceress may remove one model from the unit they are with to roll an extra dice before dispel attemtps, may be used once per spell cast. Causes panic test if unit loses more than 25%
Tome of Furion
Same as in 6th Edition
Talisman:
Black Amulet (70pts)
Gives the bearer a 4+ Ward Save. In Close Combat any succesful ward saves reflect the attack doing 1 wound with no saves.
<<Reverse Ward Save>> (35pts)
Gives the wearer a ward save. When wounded roll a dice - if the dice roll is under the strength of the attack the wound is negated. A 6 always fails.
Ring of Hotek (20pts)
Same effect as in 6th Edition, but with a range of 12"
Null Shard (15pts) Gives the bearer Magic Resistance 1. Multiple Null Shards can be bought and the effect stacks.
Blargh. I'll come back and do the banners in a little bit, but my eyes are starting to go funny looking for all the [ b ] and [ / b] bits...
Hope this gives you a taster of some of our new items, and apologies for not paying more detailed attention to this section. Enjoy!
Super itemy.
Czarodziejka z familiarem zyska dodatkowy zasięg czaru, a poza tym będzie mogła ze spokojem magować z lasu.
Regeneracja za 35, ward z reboundem za 70, ale najlepszy jest chyba ten reverse ward save, no i jest jeszcze armour od darkness Nasi herosi stają się naprawdę twardzi i trudni do zdarcia.
Ukąsić też mamy czym.
Crismon death, hydra blade z potionem. . .
Lifetaker mi się podoba. Nie ma przerzutu, ale ma dodatkowy bełt - nadal nadaje się do ściągania pojedynczych magów, a na fasty, skirmiszerów, skautów czy lataczy jest jak znalazł. No i 30' zasięgu. . .
Ale Sacrificial Dagger i tak pozostanie moim ulubionym przedmiotem do końca edycji ;P
Ciekaw jestem jaki jest ulubiony przedmiot Gava
Zawsze bardzo ceniłem sobie jego zdanie i rady taktyczne ;P
Czarodziejka z familiarem zyska dodatkowy zasięg czaru, a poza tym będzie mogła ze spokojem magować z lasu.
Regeneracja za 35, ward z reboundem za 70, ale najlepszy jest chyba ten reverse ward save, no i jest jeszcze armour od darkness Nasi herosi stają się naprawdę twardzi i trudni do zdarcia.
Ukąsić też mamy czym.
Crismon death, hydra blade z potionem. . .
Lifetaker mi się podoba. Nie ma przerzutu, ale ma dodatkowy bełt - nadal nadaje się do ściągania pojedynczych magów, a na fasty, skirmiszerów, skautów czy lataczy jest jak znalazł. No i 30' zasięgu. . .
Ale Sacrificial Dagger i tak pozostanie moim ulubionym przedmiotem do końca edycji ;P
Ciekaw jestem jaki jest ulubiony przedmiot Gava
Zawsze bardzo ceniłem sobie jego zdanie i rady taktyczne ;P
"weź ten miecz i odnieś go swemu panu, niech go uważa za znak zwycięstwa i niech przyśle cesarzowi, swemu przyjacielowi, by się dowiedział, że może wyśmiać zabitego nieprzyjaciela albo opłakiwać krewnego"
Widukind z Korwei, Kronika Saska
Widukind z Korwei, Kronika Saska
-
- Mudżahedin
- Posty: 252
Hmm czyli de facto bezproblemowe rzucanie czarow ze srodka lasu + dodatkowe 6" zasiegu ?mika pisze:
<<Familiar>>
At the beginning of the Magic Phase you can mark a point within 6" of the Sorceress and more than 1" away from the enemy. The Sorceress can use this point for the purpose of determining LoS and Range for casting spells.
No raczej ;PMichaelius pisze:Hmm czyli de facto bezproblemowe rzucanie czarow ze srodka lasu + dodatkowe 6" zasiegu ?mika pisze:
<<Familiar>>
At the beginning of the Magic Phase you can mark a point within 6" of the Sorceress and more than 1" away from the enemy. The Sorceress can use this point for the purpose of determining LoS and Range for casting spells.
"weź ten miecz i odnieś go swemu panu, niech go uważa za znak zwycięstwa i niech przyśle cesarzowi, swemu przyjacielowi, by się dowiedział, że może wyśmiać zabitego nieprzyjaciela albo opłakiwać krewnego"
Widukind z Korwei, Kronika Saska
Widukind z Korwei, Kronika Saska
Mi tam podoba się ostrze chłodu, będzie dobre przeciwko HE.
Tullaris Dredbringer was dying. He knew this, and he cared not.... At last, he knew the truth that Khain had tried to share with him all theas years, and it was glorius.
"Kings of Ulthuan!" the Pheniks King spat the words sa a curse. "You are usurpres and thieves. You owne me a debt. In my name, and thad of my fadher, I call upon you to repey it now."
"Kings of Ulthuan!" the Pheniks King spat the words sa a curse. "You are usurpres and thieves. You owne me a debt. In my name, and thad of my fadher, I call upon you to repey it now."
Dobra opcjaNarożny pisze:Eh ludzie,, nie z laskow, tylko DO laskow. Wybicie wrednych magow WE z lasu nie bedzie problemem, podbiegniemy, rzucimy czar, a jak beda chcieli nam czyms pogrozic i z lasu wyjsc to na kontre podstawimy np hydranta, cok czy inne swinstwo.
Ogólnie skończą sie bezkarne orgie w lesie i supremacja 4 dział, które z takimi shadami, harpiami w corach, DR, brakiem smoka i czarką z familiarem - będą przeciwko nam bezużyteczne. Nawet nasz heros z tym reverse savem będzie mógł wyjść na przeciw lufy great cannona i przyjąć na klatę kule.
"weź ten miecz i odnieś go swemu panu, niech go uważa za znak zwycięstwa i niech przyśle cesarzowi, swemu przyjacielowi, by się dowiedział, że może wyśmiać zabitego nieprzyjaciela albo opłakiwać krewnego"
Widukind z Korwei, Kronika Saska
Widukind z Korwei, Kronika Saska
Chowańce to też fajna sprawa, ciekawe ile kosztują, ale powinny tyle żeby zwykła czarka mogła go wziąć . Szkoda tylko, że taki chowaniec będzie mógł być jeden w całej armii, co raczej był by trochę nie logiczne. Rozumiem że jakiś przedmiot magiczny jest tylko jeden, ale chowańca chyba może mieć każda czarka.
Tullaris Dredbringer was dying. He knew this, and he cared not.... At last, he knew the truth that Khain had tried to share with him all theas years, and it was glorius.
"Kings of Ulthuan!" the Pheniks King spat the words sa a curse. "You are usurpres and thieves. You owne me a debt. In my name, and thad of my fadher, I call upon you to repey it now."
"Kings of Ulthuan!" the Pheniks King spat the words sa a curse. "You are usurpres and thieves. You owne me a debt. In my name, and thad of my fadher, I call upon you to repey it now."
Nowe elfy silne i mobilne. Czyli takie jak powinny. Teraz będą dawać radę innym armiom . Ehh, nie było mnie kilka godzin i już narobiło się 7 stron w temacie . A te całe nowe info jest jakoś potwierdzone, czy na zasadzie " piszę co udało mi się zobaczyć, ale nie pamiętam dokładnie"?.
Jakby ktoś miał nowego AB w swoich rękach i był hojny, to mógłby mi przesłać jakieś skany, czy zdjęcia tego właśnie booka, na maila lub pm oczywiście
Jakby ktoś miał nowego AB w swoich rękach i był hojny, to mógłby mi przesłać jakieś skany, czy zdjęcia tego właśnie booka, na maila lub pm oczywiście