Nowe DE - Armylist
Moderator: Yudokuno
Harpies: Don’t count towards minimum core. 5-10. Don’t cause panic in friendly units, but can use generals leadership. Not affected by cauldron
Mocna rzecz.....a nawet bardzo mocna. Zwieksza to mobilnosc ( w polączerniu jeszcze z DR) armii DE jak cholera....
Najpelniejsze dostepne summary przedmiotow z Druchii net.
Oczyscilem ze smieci
Magic items
Common Items : Sword of Striking , Sword of Battle , Sword of Might :15pts Biting Blade: 5pts Staff of Sorcery: 35pts Power Stone: 20pts
Magic Weapons :
Executioners axe 80 pts, jak wcześniej, d3 wounds
Blade of Ruin (50pts) Same as in 6th Edition
Chillblade (50pts) Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn.
Web of Shadows (50pts)
One use 2D6 S3 hits on one model in contact without carrying out wounds on other models.
Hydra Blade (35pts)
Same as in 6th Edition.
Caledor's Bane ( 35pts )
+3 strength on the charge. Ignores Scaly skin saves
Lifetaker (30pts) 30" range, Strength 4, 3x multiple shots. Always hits on a 2+ (no re-roll to wound).
Dagger of Hotek ( 30 pts )
Magic Dagger which can be combined with normal hand weapons for an additional attack. Grants the bearer the ASF rule.
Crimson Death (25pts)
Always S6, two handed
Beastmaster weapon (25)
Always S5 attacks with AP
Lanca z killingblowem za 25 pts
GW z AP - 15 pts
Magic Armours :
Armour of Living Death (60pts) Almost exactly the same as in 6th Edition. Added effect that at the start of the battle you roll a dice - on a 1 he is subject to stupidity for the game.
Armour of Eternal Servitude (35pts) Heavy Armour, Regeneration
Shield of Ghrond It's back! Same as in 6th Edition
Armour of Darkness (25pts) Gives the beaer a 1+ armour save, that cannot be improved. No Shield component
Blood Armour Same as in 6th Edition - 15 pts.
Sea dragon cloak (25 pts) halving Str of all ranged attacks
Talismans
Black Amulet (70pts) Gives the bearer a 4+ Ward Save. In Close Combat any succesful ward saves reflect the attack doing 1 wound with no saves.
<< Reverse Ward Save >> (35pts) Gives the wearer a ward save. When wounded roll a dice - if the dice roll is under the strength of the attack the wound is negated. A 6 always fails.
Ring of Hotek (25pts)
The Ring of Hotek now goes off not only on wizards casting spells withing it's range, but also when any target - friend or foe - within 12" of the bearer is being targeted by spells as well.
Null Shard (15pts) Gives the bearer Magic Resistance 1. Multiple Null Shards can be bought and the effect stacks.
Seal of Ghrond (30pts) Same as in 6th Edition.
Another item that cost is 25 pts and giving ItP for bearer and unit - ItP don't prevent stupidity, don't forget.
Ring of Darkness is back (40pts) but it's effect is inbuilt - no bound spell needed to be cast. WS and BS when hit bearer is halved with rounding fractions up.
Enchanted Items :
Deathmask (50pts) Same as in 6th Edition.
Hydra's Teeth (40pts) Gives the bearer 5 teeth. Any number of these can be thrown, each one causing D3 WS2 S3 attacks on the target unit.
Black Dragon Egg (30pts) One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn. It's an enchanted item, one use only.
Potion of Strength One use only. Gives the bearer +3 strength until the end of the turn. Potion of strength was about 30pts if I recall correctly.
'one use only' enchanted item, that give fear to bearer and unit. Also 25 pts.
Crystal of midnight - test ld na 3 kościach, albo wrogi mag zapomina losowy czar (to nie jest boundspell, wchodzi automatycznie i działa na całym stole), jesli dobrze pamiętam, kosztuje 30 pts lub więcej
Gem of nightmires (25pts), 1 use, fear until end of turn.
The Guiding eye (25pts), 1 use, re-throw to hit (not HtH)]
Arcane Items :
<< Bound PoD Staff >> (55pts) Contains the "free" Dark Elf spell, PoD. Power Level 4.
<< Familiar >> 25pts
At the beginning of the Magic Phase you can mark a point within 6" of the Sorceress and more than 1" away from the enemy. The Sorceress can use this point for the purpose of determining LoS and Range for casting spells.
Darkstar Cloak (25pts) Same as in 6th Edition
Sacrificial Dagger (25pts) After rolling the dice to cast a spell, the Sorceress may remove one model from the unit they are with to roll an extra dice after the original dice are rolled but before dispel attemtps, may be used once per spell cast. Causes panic test if unit loses more than 25%
Tome of Furion Same as in 6th Edition
Magic Banners :
Banner of Nagarythe - 125pts Same as in 6th Edition.
Hydra Banner - 75pts Same as in 6th Edition.
Dread Banner - 40pts Same as in 6th Edition.
Standard of Slaughter Same as in 6th Edition, though I think it is no longer only on the first charge.
ASF Banner [Name not remembered] - 35pts.
Grants the unit the Always Strike First rule
AP Banner [Name not remembered] - 25pts.
Gives the unit the Armour Piercing special rule
Cold Blooded - just one use cold blooded effect for stupidy test for 15 pts. Banner gives possibility one time in game to make stupidity test with 'cold blooded' rule (roll 3 dice and take 2 lowest).
Corsair only banner just give them frenzy (and +1 attack as one of the frenzy effects) - 25 pts. ]
Gifts of Khaine :
Hag Queens, Assassins and Witch Elf Hags have access to the Gifts of Khaine list, which has been expanded and recosted somewhat. As has been mentioned previously, Assassins can now take up to 75pts from the Gifts of Khaine list. Witch Elf Hags can take up to 25pts from the Gifts of Khaine list. Assassin and Hag can take ONLY Gifts of Khaine.
All other characters can take ONLY magic items. I.e. none is able to combine items with gifts, unless he is a special character .
Like now, Gifts can be taken multiple times in an army with the exception of two which are noted to follow the special rules for magic items. Magic weapons cannot make poisoned attacks; etc.
Venom Sword - 75pts (1 per army!) Exactly the same as it is now (but is no longer available as a Magic weapon).
Cloak [Name not remembered] - 20pts (1 per army!).Contains a bound spell Steed of Shadows from the Lore of Shadows. Power Level 3. Also it's worth noting that the item doesn't specify anything about the bound spell only affecting the wearer. Just that it contains it as a bound spell. The item description just says the cloak contains the Bound Spell Cloak of Shadows at Power Level 3. So you can also use your assassin to throw other characters around should the need arise.
The rest of the Gifts of Khaine are similar to the current list, but changes and additions I will list below:
Shuriken [Name not remembered] - 30pts Gives the bearer ranged attacks with the following profile; Thrown 8" range, Strength As user +1, 3x Multiple shots.
Rune of Khaine - 25pts Gives the model +D3 attacks each round of combat.
Black Lotus - 15pts Allows the model to re-roll 1s rolled to wound
Dark Venom - 10prs If the model kills an opponent in a challenge, all wounds inflicted are doubled for combat resolution.
N.B. Manbane (same as current), Black Lotus and Dark Venom replace the models base Poisoned Attacks
No to tyle jesli chodzi o przedmity, reszta jest raczej znana.
EDIT : POPRAWIONE WEDLUG INFO OD JANKIELA.
Oczyscilem ze smieci
Magic items
Common Items : Sword of Striking , Sword of Battle , Sword of Might :15pts Biting Blade: 5pts Staff of Sorcery: 35pts Power Stone: 20pts
Magic Weapons :
Executioners axe 80 pts, jak wcześniej, d3 wounds
Blade of Ruin (50pts) Same as in 6th Edition
Chillblade (50pts) Back from 6th Edition, and much improved. Each hit makes the target take a toughness test or take a wound with no armour save. If a model takes any wounds they cannot attack that turn.
Web of Shadows (50pts)
One use 2D6 S3 hits on one model in contact without carrying out wounds on other models.
Hydra Blade (35pts)
Same as in 6th Edition.
Caledor's Bane ( 35pts )
+3 strength on the charge. Ignores Scaly skin saves
Lifetaker (30pts) 30" range, Strength 4, 3x multiple shots. Always hits on a 2+ (no re-roll to wound).
Dagger of Hotek ( 30 pts )
Magic Dagger which can be combined with normal hand weapons for an additional attack. Grants the bearer the ASF rule.
Crimson Death (25pts)
Always S6, two handed
Beastmaster weapon (25)
Always S5 attacks with AP
Lanca z killingblowem za 25 pts
GW z AP - 15 pts
Magic Armours :
Armour of Living Death (60pts) Almost exactly the same as in 6th Edition. Added effect that at the start of the battle you roll a dice - on a 1 he is subject to stupidity for the game.
Armour of Eternal Servitude (35pts) Heavy Armour, Regeneration
Shield of Ghrond It's back! Same as in 6th Edition
Armour of Darkness (25pts) Gives the beaer a 1+ armour save, that cannot be improved. No Shield component
Blood Armour Same as in 6th Edition - 15 pts.
Sea dragon cloak (25 pts) halving Str of all ranged attacks
Talismans
Black Amulet (70pts) Gives the bearer a 4+ Ward Save. In Close Combat any succesful ward saves reflect the attack doing 1 wound with no saves.
<< Reverse Ward Save >> (35pts) Gives the wearer a ward save. When wounded roll a dice - if the dice roll is under the strength of the attack the wound is negated. A 6 always fails.
Ring of Hotek (25pts)
The Ring of Hotek now goes off not only on wizards casting spells withing it's range, but also when any target - friend or foe - within 12" of the bearer is being targeted by spells as well.
Null Shard (15pts) Gives the bearer Magic Resistance 1. Multiple Null Shards can be bought and the effect stacks.
Seal of Ghrond (30pts) Same as in 6th Edition.
Another item that cost is 25 pts and giving ItP for bearer and unit - ItP don't prevent stupidity, don't forget.
Ring of Darkness is back (40pts) but it's effect is inbuilt - no bound spell needed to be cast. WS and BS when hit bearer is halved with rounding fractions up.
Enchanted Items :
Deathmask (50pts) Same as in 6th Edition.
Hydra's Teeth (40pts) Gives the bearer 5 teeth. Any number of these can be thrown, each one causing D3 WS2 S3 attacks on the target unit.
Black Dragon Egg (30pts) One use only. Eaten at the start of either player's turn. Gives the user Toughness 6 and a Breath Weapon attack until the end of the turn. It's an enchanted item, one use only.
Potion of Strength One use only. Gives the bearer +3 strength until the end of the turn. Potion of strength was about 30pts if I recall correctly.
'one use only' enchanted item, that give fear to bearer and unit. Also 25 pts.
Crystal of midnight - test ld na 3 kościach, albo wrogi mag zapomina losowy czar (to nie jest boundspell, wchodzi automatycznie i działa na całym stole), jesli dobrze pamiętam, kosztuje 30 pts lub więcej
Gem of nightmires (25pts), 1 use, fear until end of turn.
The Guiding eye (25pts), 1 use, re-throw to hit (not HtH)]
Arcane Items :
<< Bound PoD Staff >> (55pts) Contains the "free" Dark Elf spell, PoD. Power Level 4.
<< Familiar >> 25pts
At the beginning of the Magic Phase you can mark a point within 6" of the Sorceress and more than 1" away from the enemy. The Sorceress can use this point for the purpose of determining LoS and Range for casting spells.
Darkstar Cloak (25pts) Same as in 6th Edition
Sacrificial Dagger (25pts) After rolling the dice to cast a spell, the Sorceress may remove one model from the unit they are with to roll an extra dice after the original dice are rolled but before dispel attemtps, may be used once per spell cast. Causes panic test if unit loses more than 25%
Tome of Furion Same as in 6th Edition
Magic Banners :
Banner of Nagarythe - 125pts Same as in 6th Edition.
Hydra Banner - 75pts Same as in 6th Edition.
Dread Banner - 40pts Same as in 6th Edition.
Standard of Slaughter Same as in 6th Edition, though I think it is no longer only on the first charge.
ASF Banner [Name not remembered] - 35pts.
Grants the unit the Always Strike First rule
AP Banner [Name not remembered] - 25pts.
Gives the unit the Armour Piercing special rule
Cold Blooded - just one use cold blooded effect for stupidy test for 15 pts. Banner gives possibility one time in game to make stupidity test with 'cold blooded' rule (roll 3 dice and take 2 lowest).
Corsair only banner just give them frenzy (and +1 attack as one of the frenzy effects) - 25 pts. ]
Gifts of Khaine :
Hag Queens, Assassins and Witch Elf Hags have access to the Gifts of Khaine list, which has been expanded and recosted somewhat. As has been mentioned previously, Assassins can now take up to 75pts from the Gifts of Khaine list. Witch Elf Hags can take up to 25pts from the Gifts of Khaine list. Assassin and Hag can take ONLY Gifts of Khaine.
All other characters can take ONLY magic items. I.e. none is able to combine items with gifts, unless he is a special character .
Like now, Gifts can be taken multiple times in an army with the exception of two which are noted to follow the special rules for magic items. Magic weapons cannot make poisoned attacks; etc.
Venom Sword - 75pts (1 per army!) Exactly the same as it is now (but is no longer available as a Magic weapon).
Cloak [Name not remembered] - 20pts (1 per army!).Contains a bound spell Steed of Shadows from the Lore of Shadows. Power Level 3. Also it's worth noting that the item doesn't specify anything about the bound spell only affecting the wearer. Just that it contains it as a bound spell. The item description just says the cloak contains the Bound Spell Cloak of Shadows at Power Level 3. So you can also use your assassin to throw other characters around should the need arise.
The rest of the Gifts of Khaine are similar to the current list, but changes and additions I will list below:
Shuriken [Name not remembered] - 30pts Gives the bearer ranged attacks with the following profile; Thrown 8" range, Strength As user +1, 3x Multiple shots.
Rune of Khaine - 25pts Gives the model +D3 attacks each round of combat.
Black Lotus - 15pts Allows the model to re-roll 1s rolled to wound
Dark Venom - 10prs If the model kills an opponent in a challenge, all wounds inflicted are doubled for combat resolution.
N.B. Manbane (same as current), Black Lotus and Dark Venom replace the models base Poisoned Attacks
No to tyle jesli chodzi o przedmity, reszta jest raczej znana.
EDIT : POPRAWIONE WEDLUG INFO OD JANKIELA.
Ostatnio zmieniony 27 cze 2008, o 13:53 przez mika, łącznie zmieniany 1 raz.
invert ward, to rzucasz tyle ile siła lub mniej, a nie tak jak w tym podsumowaniu
blood armour taki sam, ale tańszy i tylko rany w CC podbijają save
standard of slaughter daje +d3 CRa jak szarżujesz - zawsze
to tyle co spamiętałem z wcześniejszych info i co tutaj jest inaczej
blood armour taki sam, ale tańszy i tylko rany w CC podbijają save
standard of slaughter daje +d3 CRa jak szarżujesz - zawsze
to tyle co spamiętałem z wcześniejszych info i co tutaj jest inaczej
Draconis - FOR EVER !!!
Warhammer Online - Guild Leader of Skowyt Guild
Warhammer Online - Guild Leader of Skowyt Guild
Poprawki:
Executioners axe 80 pts, jak wcześniej, d3 wounds
Lanca z killingblowem za 25 pts
dwurak z armour piercing za 15
Blood armour za 15
Seal of ghrond za 30
Crystal of midnight - test ld na 3 kościach, albo wrogi mag zapomina losowy czar (to nie jest boundspell, wchodzi automatycznie i działa na całym stole), jesli dobrze pamiętam, kosztuje 30 pts lub więcej
Darkstar cloak za 25
Gifty - cloak i venom sword tylko dla assassinów
Executioners axe 80 pts, jak wcześniej, d3 wounds
Lanca z killingblowem za 25 pts
dwurak z armour piercing za 15
Blood armour za 15
Seal of ghrond za 30
Crystal of midnight - test ld na 3 kościach, albo wrogi mag zapomina losowy czar (to nie jest boundspell, wchodzi automatycznie i działa na całym stole), jesli dobrze pamiętam, kosztuje 30 pts lub więcej
Darkstar cloak za 25
Gifty - cloak i venom sword tylko dla assassinów
Warhammer Pro-Tip #2: If Purple Sun isn't winning the game for you, consider using it more.
- swieta_barbara
- habydysz
- Posty: 14646
- Lokalizacja: Jeźdźcy Hardkoru
Ile kosztuje hydras teeth?
Parę pytań:
Koszty:
Commandów?
Smoka?
Mantysi?
Harpii?
Ekwipunku dla Highborna/Mastera/Queen?
Upgrade'ów dla Shade'sów?
Inne:
Zasięgi czarów?
Statsy Queen? (takie same jak noble'a w poprzedniej ed.?)
Ile pkt można dać w giftach Queen?
Liczba A hydry?
Z góry dzięki za odpowiedzi
Koszty:
Commandów?
Smoka?
Mantysi?
Harpii?
Ekwipunku dla Highborna/Mastera/Queen?
Upgrade'ów dla Shade'sów?
Inne:
Zasięgi czarów?
Statsy Queen? (takie same jak noble'a w poprzedniej ed.?)
Ile pkt można dać w giftach Queen?
Liczba A hydry?
Z góry dzięki za odpowiedzi
Koszty:
Commandów? - różne, za dużo pisania dla warriorów to 6/3
Smoka? 320
Mantysi? 200
Harpii? 11
Ekwipunku dla Highborna/Mastera/Queen? queen może kupić tylko kocioł za 110, tańsze CO - 20/30, reszta po staremu
Upgrade'ów dla Shade'sów? GW 2 pts, druga broń 1 pts
Inne:
Zasięgi czarów? 24", 18 dla doombolta i black horro, 12 dla steal soul
Statsy Queen? (takie same jak noble'a w poprzedniej ed.?) tak, z tym, że ma 8 I
Ile pkt można dać w giftach Queen? 50
Liczba A hydry? 7
Commandów? - różne, za dużo pisania dla warriorów to 6/3
Smoka? 320
Mantysi? 200
Harpii? 11
Ekwipunku dla Highborna/Mastera/Queen? queen może kupić tylko kocioł za 110, tańsze CO - 20/30, reszta po staremu
Upgrade'ów dla Shade'sów? GW 2 pts, druga broń 1 pts
Inne:
Zasięgi czarów? 24", 18 dla doombolta i black horro, 12 dla steal soul
Statsy Queen? (takie same jak noble'a w poprzedniej ed.?) tak, z tym, że ma 8 I
Ile pkt można dać w giftach Queen? 50
Liczba A hydry? 7
Warhammer Pro-Tip #2: If Purple Sun isn't winning the game for you, consider using it more.
Assasin tak jak Assasin poprzedni, Master to jak NobleTorres pisze:Queen ma 2 bronie w standardzie?
Assassin i Master takie same staty jak w 6ed?
Commandy:
Warriors: 6/6/3
Corsairs: 10/10/5
Witch Elves 12/12/8
Executioners: 12/12/8
BG: 14/14/7
COK: 18/18/9
DR: 14/14/7
Dobrze mówię?
Poprawki:
WE: 10/10/5
COK: 16/16/8
Draconis - FOR EVER !!!
Warhammer Online - Guild Leader of Skowyt Guild
Warhammer Online - Guild Leader of Skowyt Guild
no i co z tego? wyjdzie jakas poprawka lub nastepna edycja za kilka lat i bedzie inaczej, nie widze w tym zadnego zalu, po za tym cg z gobosach jest bardziej przydatny niz mozesz sobie wyobrazic
@ mika
Crystal of Midnight - 35 pts
Guiding Eye deje też przerzuty całej jednostce ... - za 25 pts
ASF banner nazywa się Flaga Hag Graef
A płaszczyk Assassa - Cloak of Twilight. -
ps co to za zwyczaje żeby w booku enchatend items byly opisane przed broniami
Jak by wam czegoś jeszcze brakowało - pytać
ps ITP dla jednostki jako talisman za 25 nazywa się perl of infinite blackness
Crystal of Midnight - 35 pts
Guiding Eye deje też przerzuty całej jednostce ... - za 25 pts
ASF banner nazywa się Flaga Hag Graef
A płaszczyk Assassa - Cloak of Twilight. -
ps co to za zwyczaje żeby w booku enchatend items byly opisane przed broniami
Jak by wam czegoś jeszcze brakowało - pytać
ps ITP dla jednostki jako talisman za 25 nazywa się perl of infinite blackness
Jest dość zabawny. Daje odporność na psychologię dla charaktera i oddziału, w którym ten się znajduje. Może być ciekawy na bsb na coldzie w oddziale COK. Tylko czy to też obejmuje głupotę?THE_END pisze:
ps ITP dla jednostki jako talisman za 25 nazywa się perl of infinite blackness
...mój bohaterlohost pisze:wspolczuje komus kto byl moderatorem gdy ja sie podobnie zachowywalem. od czytania tego szajsu mozg sie lasuje.
no wlasnie mozna, bo czemp execow tez ma do 25 pkt itemy