A) Battle Howl 1 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
B) Battle Howl 2 – Can only be cast on the Priest himself. Priest’s and his unit’s movement is increased by 1/4, Remains in play
C) Battle howl 3 - RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add 2D3” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
D) Battle Howl 4 – RiP. As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal.
E) Battle Howl 5 – RiP. The model and any unit he leads add D3” to their charge moves. If failed, no bonus move.
1. Ismael – B
2. Saint - D ale bez RiPa bo to nie ma sensu lepiej aby było do następnej tury magii Imperium
3. Thrawn - D (Sa!int'a uzasadnienie popieram pozatym tylko ta opcja daje D6"...taka nasza popychaczka bardzo by się przydała)
4. Cord - D
5. Kal_Torak
6. Niglafar D ale działa do następnej tury magii a nie RiP
7. Czopek D
8. Pelcu D Zdecydowanie do następnej fazy magii. Tak jak pisalem nie daje efektu, a dwa razy można ją dispelować.
9. Argoth - D
10. Wilqu
11. SaH - E (bo nie rzuca tylko na priesta i tylko bez RiPa jednak)
85. Modlitwa Destruction dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Destruction 1 – every enemy model in base contact with the Priest suffers a single S4 hit.
B) Destruction 2 - enemy models in base contact suffer D2 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
C) Destruction 3 - enemy models in base contact suffer D3 S5 hits (S6 on undead, deamon and spirits) no armour saves allowed
D) Destruction 4 - every enemy model in base contact with the Priest suffers a single S4 hit (S5 on undead, deamon and spirits) no armour saves allowed
E) Destruction 5 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
F) Destruction 6 - Every enemy model in base to base contact suffer a single S5 Hit, with no armour save possible.
G) Destruction 7 - unit in base contact suffer D6 S5 hits
H) Destruction 8 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every model under the tempate (those with partly covered base too) receive one S4 hit. Demons, Undead and Forest Spirits have no armour save.
I) Destruction 9 – Cast only on Priest himself. Place a large 5” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit (Demons, Undead and Forest Spirits have one S6 hit) with no AS allowed.
J) Destruction 10 – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save. Demons, Undead and Forest Spirits have one S6 hit.
1. Ismael – J
2. Saint - E z savem a demony i reszta z S5. Ci co nie cali są pokryci templateką na 4+
3. Thrawn - C/J (przy J rozumiem że paskudztwa też nie robią AS, tak?..mam nadzieję, że tak)
4. Cord - J
5. Kal_Torak
6. Niglafar G
7. Czopek - J
8. Pelcu D , a potem J.
9. Argoth - J
10. Wilqu
11. SaH - J
86. Modlitwa Winter’s Chill dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Winter’s Chill 1 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test.
B) Winter’s Chill 2 – Can only be cast on the Priest himself. All models in base contact with the Priest must test their Ld. If failed, they cannot attack this turn
C) Winter’s Chill 3 – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
D) Winters Chill 4 - Remains in Play. Any unit engaged in Close Combat with the Prist or the unit he is in suffer -2 to hit penalty in Close Combat phase.
E) Winter’s Chill 5 – RIP, any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit and -1 S. Note that this is not a psychology test.
F) Winter’s Chill 6 – any units engaged in close combat with the Priest or the unit he is with must take a Ld test. If failed, they suffer a -1 penalty to hit in the next CC phase. Note that this is not a psychology test. Jesli czar wyjdzie przeciwnik powinien rzucac jak przy wyciu banshee na Ld z modyfikatorem -2 do Ld.
1. Ismael – B
2. Saint - A/B
3. Thrawn - D/C
4. Cord - C
5. Kal_Torak
6. Niglafar F/C (w sytuacji remisu proszę uwzględnić mój głos jako C a nie powtarzac głosowanie)
7. Czopek - C
8. Pelcu -D . Ta modlitwa ma być dla oddzial u baaardzo korzystna coś sile unbreakable
9. Argoth - C
10. Wilqu
11. SaH - C (nagle robi się zimno, to co im da test Ld?)
87. Modlitwa Fury of Ulric dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Fury of Ulric 1 – RiP. The Model and any unit he leads become immune to fear, terror and panic
B) Fury of Ulric 2 - re-roll failed to hit and to wound rolls RiP
C) Fury of Ulric 3 – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
1. Ismael – C
2. Saint - C
3. Thrawn - C
4. Cord - C
5. Kal_Torak
6. Niglafar C
7. Czopek - C
8. Pelcu -C
9. Argoth - C
10. Wilqu
11. SaH - C
88. Piąta modlitwa dla High Priest of Ulric oraz Warrior Priest of Ulric powinna brzmieć:
A) Teutogen’s Temper – character and his unit is stubborn, Remains in play
B) Wrath of the Wolf – character gains +2A, Remains in play
C) Ice Spirit – Character gains +1S and +1T, Remains in play
D) Strength in Faith, Faith in Strength - Add +D2 CR
E) Ulric’s Vigor – Model that is engaged in close combat receive +1A and may attack his enemy. Wound caused by this attacks does not count to combat resolution.
F) Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
G) Thirst for Battle - This prayer can be cast on friendly non Sigmaric unit within 12" (non Flagellants and unit without Worrior Priest of Sigmar). The unit moves D6" towards an enemy that it can see. If the unit reach enemy unit is demeend to declered charge and all the normal charging rules applay.
H) Spirit of Wolfpack. Jednostka z kapłanem gdy wygra starcie musi gonić przeciwnika ale dostaje dodatkową kość do zasięgu
I) Blood Lust (?) – Cast only on Priest himself. The Priest and the unit he leads has Always Strike First special rule until the next Empire magic phase.
1. Ismael – F
2. Saint - I
3. Thrawn - B
4. Cord - C
5. Kal_Torak
6. Niglafar H/F (gdyby brakowało 1 głosu do roztrzygnięcia potraktowac mnie jako F)
7. Czopek B - najbardziej oddaje naturę Ulryka
8. Pelcu - F
9. Argoth - F
10. Wilqu
11. SaH - E
89. Najczęściej powtarzające się wybory modlitw dla High Priest of Ulric oraz Warrior Priest of Ulric to:
Battle Howl – As long as the Battle Howl is in effect, the Priest and any unit he leads add D6” to their charge moves. If the charge is failed, the extra movement is wasted; make a normal move towards the target as normal. Lasts until next Empire magic phase.
Destruction – Cast only on Priest himself. Place a small 3” round template on the Priest. Every enemy model under the tempate (those with partly covered base too) receive one S5 hit with no armour save allowed. Demons, Undead and Forest Spirits have one S6 hit with no armour save allowed.
Winter’s Chill – Cast only on Priest himself. Enemy unit engaged in close combat suffer a –1 to roll to hit until end of the turn. If they break in this turn, they suffer –1 to the flee roll.
Fury of Ulric – RiP. Cast only on Priest himself. The Priest and the unit he leads become immune to Panic, Fear and Terror.
Blessing of the Wolf - Remains in play. Can be cast on Prist himself or on any character or unit champion within 12" of the Priest. The model gets Killing Blow special skill and a 5+ ward save against any non magical atack.
Czy akceptujesz ten zestaw?
A) TAK
B) NIE
1. Ismael – A
2. Saint - A
3. Thrawn - A (ufff...dobrze, że to już za nami)

4. Cord - A
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - A
9. Argoth
10. Wilqu
11. SaH - A (skoro większość to większość)
90. Większość z Was uważa, iż High Priest of Ulric powinien mieć wyższe statystki niż Arch Lector of Sigmar. Jest to jakby rekompensata za brak możliwości używania War Altara oraz nieco słabsze modlitwy. Czy zgodnie za Cult of Ulric Armylist powinien on mieć statystyki:
M4 WS5 BS3 S4 T4 W3 I5 A3 LD9 ?
A) TAK
B) NIE
1. Ismael – A
2. Saint - B WS 4 i uważam to samo co Pelcu
3. Thrawn - A (tak tam jest i nie ma co obcinać dobrych zasad...on będzie droższy znacznie od Arch Lectora, miejmy to na uwadze...nie jest on wzmacniany bo nie dodajemu mu nie wiadomo jakie staty)
4. Cord - A
5. Kal_Torak
6. Niglafar
7. Czopek - A
8. Pelcu - B Boję się, że tak wzmocniony High Priest of Urlic wyprze Generała Imperium/Elektora. Wolę by był tańszy w wystawieniu niż wzmacniany o takie statystyki.
9. Argoth
10. Wilqu
11. SaH - A