
You might be a gunline if;
You think cannons come in blocks of four.
You have no ranks without hills.
You run out of targets to shoot at by turn three.
You have named all our artillery pieces, and your steam tanks are called 'pillbox 1 and 2'.
Your movement trays are all 1 x 10 for infantry.
You spent more money on a bucket for your dice than melee troops.
Your shooting phase consists of your entire turn. (Not including magic missiles of course).
You think the token ten melee troops make your army balanced.
You move your troops and find the surrounding terrain mat has faded.
You think you're considerate telling your opponent to 'keep his army case handy on turn one'.