Otóż, nie będą:
![Obrazek](http://i82.photobucket.com/albums/j275/forbiddenknowledge/seminar/14122008167.jpg)
Dodatkowo kolejne kilka zdjęć stegadona (Czapka szamana miażdży!):
![Obrazek](http://i82.photobucket.com/albums/j275/forbiddenknowledge/seminar/14122008223.jpg)
![Obrazek](http://i82.photobucket.com/albums/j275/forbiddenknowledge/seminar/14122008202.jpg)
![Obrazek](http://i82.photobucket.com/albums/j275/forbiddenknowledge/seminar/14122008203.jpg)
Moderator: Ziemko
paulinka17 pisze:Mówiłem, jabaniutki nawet oczka zmrużył z rozkoszy.
Dziedzic pisze:JH i UD razem, piekło zamarzło i serce Szaitisa pękło.
Niekotrzy zbieraja figurki po prostu oprocz grania. Tym sposobem mam 15 terradonow , 12 kroxow ok 130 skinkow itd...michau5300 pisze:A po co komu armia na 6k jak zwykle i tak gra na 2250 ? Modele fajne , czasem się wystawi a tak wogule to wesołych świąt !
-* Stegadon Warspear is a 50 point magic weapon that only a skink chief on stegadon, or ancient can take. It is a lance that causes the bearers mount to cause 2d6+1 impact hits instead of 1d6 +1.
-* War Drum of Xahutec is a 30 point enchanted item that allows marching even if march blocked, and also any units within 12" recieve an additional +1 to rally as long as the bearer is not fleeing.
-* Carnosaur Pendant is a 20 point enchanted item that when the bearer inflicts his first wound in battle, he becomes frenzied, and never loses his frenzy.
Jaguar charm is still in, but is now 25 point enchanted item that is bound level 5 and casts the steed of shadows, only on the bearer
-*The Horn of Krygor is 100 point Enchanted item, and causes all friendly cavalry in 12" to be stubborn, and enemy cavalry fear te bearer
-* Horned one is a 35 point enchanted item, which is a cold one with movement 8, initiative 3, and not subject to stupidity
-* Hide of the Cold Ones is 50 point Heavy armour that gives the bearer +1 Toughness but makes him subject to stupidity
-* Cupped Hands of the Old Ones is a 45 Point Arcane item that if a miscast occurs on your wizard you may roll a d6, on a 1 the miscast still stands, but on a 2+ the miscast goes to an enemy wizard in line of sight (ignoring the 5-6 result on the miscast table) (One use only)