Turniej na narbutta "Zamiast Babic" 13.03 NIEDZIELA
- Cauliflower
- Ciśnieniowiec
- Posty: 7659
- Lokalizacja: Ordin, Warszawa, Polska, Świat
Turniej na narbutta "Zamiast Babic" 13.03 NIEDZIELA
Stowarzyszenie Bazyliszek ma zaszczyt zaprosić was na turniej:
"Zamiast Babic!"
Turniej odbędzie się jeśli zgłosi się odpowiednia liczba graczy.
Miejsce:
Szkoła na Narbutta
Data:
13.03.2011r. (NIEDZIELA)
Wejściówka:
15 zł od gracza
Format:
2400pts
Dozwolone PROXY w ramach przyzwoitości.
-10 pkt karnych za nieodniesienie blatu
Zgłoszenia:
Na forum, rozpiski na pm.
Poprawne zgłoszenie:
- Rozpiski w formacie html, txt.
- dane (imię, nazwisko, ksywka, id!)
Rozkład:
Zapisy: 9:00 - 9:30
I Bitwa 9:30 - 12:30
II Bitwa 12:30 - 15:30
III Bitwa 15:30 - 18:30
18:30 Rozdanie dyplomów
Karniaki:
Za przedłużenie bitwy o 10 minut - punkt karny dla obu graczy. Za każde następne 5 minut 2 punkty karne dla obu graczy.
Stoły i mapki:
Stoły 72x48"
Ograniczenia:
Rulespack z ETC
Ograniczenia ETC:
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
General Restrictions:
2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total).
Bretts: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows in the army. Repeater Bolt Throwers 0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army. Dreadlord on pegasus cannot take Crown of Command.
Dwarves: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2
DOC: Max. 28 Models per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemonic Battle Standard can take either daemonic icon or gifts.
Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: Max. 500 points or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +2DD; Cupped hands counts as +2PD
Ogres: Ogre Kingdoms armies have an extra 200 points for their roster (2600 total).
O&G: No Restrictions
Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths and Varghulf are 0-1 choices. Wraith unit size - maximum 5 models. Army may have maximum two units (total) of: wraiths, black coach or spirit hosts. Army with grave guard using great weapons may not have Drakenhoff Banner.
TK: Tomb King armies have an extra 200 points for their roster (2600 total).
WE: Wand of Wych Elm counts as +1 DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. Favour of the Gods cannot be taken by a Champion of a Chosen of Tzeentch unit
Scoring
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%.
Progi:
0-150 - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-6
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
Virtual Line of Sight
Size chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts, War Machines
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, Unique without the Large Target rule
3: Monsters, all Large Targets
Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target.
Line of sight and war machines:
Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed
Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely. Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests. Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins. Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.
Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscurred by other units/terrain from the shooting model. In order for intervening models to grant cover, their size must be at least: one point smaller than both the target unit and the shooting model.
Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, but provide cover as per the above rules. The gap between skirmishers is treated as part of the unit when determining if skirmishers give cover to something behind them. Skirmishers formed up for combat block Line of Sight like normal units.
Za nieodniesienie blatu po ostatniej bitwie - 20pkt!
"Zamiast Babic!"
Turniej odbędzie się jeśli zgłosi się odpowiednia liczba graczy.
Miejsce:
Szkoła na Narbutta
Data:
13.03.2011r. (NIEDZIELA)
Wejściówka:
15 zł od gracza
Format:
2400pts
Dozwolone PROXY w ramach przyzwoitości.
-10 pkt karnych za nieodniesienie blatu
Zgłoszenia:
Na forum, rozpiski na pm.
Poprawne zgłoszenie:
- Rozpiski w formacie html, txt.
- dane (imię, nazwisko, ksywka, id!)
Rozkład:
Zapisy: 9:00 - 9:30
I Bitwa 9:30 - 12:30
II Bitwa 12:30 - 15:30
III Bitwa 15:30 - 18:30
18:30 Rozdanie dyplomów
Karniaki:
Za przedłużenie bitwy o 10 minut - punkt karny dla obu graczy. Za każde następne 5 minut 2 punkty karne dla obu graczy.
Stoły i mapki:
Stoły 72x48"
Ograniczenia:
Rulespack z ETC
Ograniczenia ETC:
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
General Restrictions:
2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total).
Bretts: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows in the army. Repeater Bolt Throwers 0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army. Dreadlord on pegasus cannot take Crown of Command.
Dwarves: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2
DOC: Max. 28 Models per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemonic Battle Standard can take either daemonic icon or gifts.
Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: Max. 500 points or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +2DD; Cupped hands counts as +2PD
Ogres: Ogre Kingdoms armies have an extra 200 points for their roster (2600 total).
O&G: No Restrictions
Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths and Varghulf are 0-1 choices. Wraith unit size - maximum 5 models. Army may have maximum two units (total) of: wraiths, black coach or spirit hosts. Army with grave guard using great weapons may not have Drakenhoff Banner.
TK: Tomb King armies have an extra 200 points for their roster (2600 total).
WE: Wand of Wych Elm counts as +1 DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. Favour of the Gods cannot be taken by a Champion of a Chosen of Tzeentch unit
Scoring
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%.
Progi:
0-150 - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-6
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
Virtual Line of Sight
Size chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts, War Machines
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, Unique without the Large Target rule
3: Monsters, all Large Targets
Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target.
Line of sight and war machines:
Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed
Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely. Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests. Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins. Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.
Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscurred by other units/terrain from the shooting model. In order for intervening models to grant cover, their size must be at least: one point smaller than both the target unit and the shooting model.
Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, but provide cover as per the above rules. The gap between skirmishers is treated as part of the unit when determining if skirmishers give cover to something behind them. Skirmishers formed up for combat block Line of Sight like normal units.
Za nieodniesienie blatu po ostatniej bitwie - 20pkt!
Ostatnio zmieniony 12 mar 2011, o 15:58 przez Cauliflower, łącznie zmieniany 6 razy.
malfoj pisze:Ty to zawsze musisz kogos upokorzyc przy stole
- Cauliflower
- Ciśnieniowiec
- Posty: 7659
- Lokalizacja: Ordin, Warszawa, Polska, Świat
lista zgłoszonych:
1 Kalafior
2 Kalesoner
3 Runepriest
4 Gotih
5 Manfred
6 Eliah
7 Bartys
8 Grichalk
9 Arbiter Elegancji
10 Daw
11 Kozioł
12 Ciastek
13 Horror
14 Dragan
15 Kielon
16 Barbarossa
17 Asassello
18 Voodoo
19 Helion
20 Bob
21 Assur
22 Kotlet
23 Jasiuuu (remis w pierwszej z Lazurem)
24 Lazur (remis w pierwszej z Jasiem)
1 Kalafior
2 Kalesoner
3 Runepriest
4 Gotih
5 Manfred
6 Eliah
7 Bartys
8 Grichalk
9 Arbiter Elegancji
10 Daw
11 Kozioł
12 Ciastek
13 Horror
14 Dragan
15 Kielon
16 Barbarossa
17 Asassello
18 Voodoo
19 Helion
20 Bob
21 Assur
22 Kotlet
23 Jasiuuu (remis w pierwszej z Lazurem)
24 Lazur (remis w pierwszej z Jasiem)
Ostatnio zmieniony 13 mar 2011, o 00:33 przez Cauliflower, łącznie zmieniany 15 razy.
malfoj pisze:Ty to zawsze musisz kogos upokorzyc przy stole
- Cauliflower
- Ciśnieniowiec
- Posty: 7659
- Lokalizacja: Ordin, Warszawa, Polska, Świat
o 8:15
malfoj pisze:Ty to zawsze musisz kogos upokorzyc przy stole
Mieli jechać do babic, to i na narbuttaa zdąza. Zresztą nie chodzi nam chyba o rekord frekfencji. Potrzebujemy 16-20 graczy, więc wszystko powinno odbyc sie szybko i sprawnie.proponuję przesunąć harmonogram trochę na później żeby ludzie mieli wiecej czasu się rano ogarnąć. Np zacząć o 10 albo nawet o 10.30 na lightcie. Rozp nikt przeciez nie będzie dzisiaj sprawdzał...
- Cauliflower
- Ciśnieniowiec
- Posty: 7659
- Lokalizacja: Ordin, Warszawa, Polska, Świat
GÓWNO
jutro jest jakieś święto szkoły o 16 na 2 korytarzu, więc nie da rady nic wynająć, a rano jest wynajęte na nazwisko pana Fabera, więc chyba magic....
no nic próbowałem, niestety nic się nie udało wskórać
ALE JEST OPCJA
ZAREZERWOWAŁEM NIEDZIELĘ (13.03)
KTO CHĘTNY NA NIEDZIELĘ??
jutro jest jakieś święto szkoły o 16 na 2 korytarzu, więc nie da rady nic wynająć, a rano jest wynajęte na nazwisko pana Fabera, więc chyba magic....
no nic próbowałem, niestety nic się nie udało wskórać
ALE JEST OPCJA
ZAREZERWOWAŁEM NIEDZIELĘ (13.03)
KTO CHĘTNY NA NIEDZIELĘ??
malfoj pisze:Ty to zawsze musisz kogos upokorzyc przy stole