IMP 2011
1.Turniej organizowany jest przez klub SNOT i odbędzie się w dniach 5-6 Listopada 2011. W Gdańsku-Morenie w domu Kultury na Nałkowskiej 3.
Sponsor generalny:
Nagrody od Iskry za pierwsze 3 miejsca + hobbysta.
+ pucharki dla podium
2.Wpisowe na turniej 20 zł od osoby,
3.Kompozycja Armii
a)Gramy na 2011 pkt. Zasady Euro
Ogry nie mają własnych ograniczeń specjalnych , jedynie te ogólne euroweRules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
- Dark Elf Sorceresses cannot cast spells using more dice than normal wizards .
I. General Restrictions:
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beast: No Restrictions
Bretts: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows in the army (regardless of who carries them). Repeater Bolt Throwers 0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army. Dreadlord on pegasus cannot take Crown of Command.
Dwarves: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2
DOC: Max. 28 Models per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemonic Battle Standard can take either daemonic icon or gifts.
Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are 0-1 choices
High Elves: Max. 500 points or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice ; Terradons and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +2DD; Cupped hands counts as +2PD
O&G: Night Goblin Shamans are 0-3 (max 3 of any kind of NG shaman); mushroom dice do not count as power dice in regard to the PD limit.
Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths, Varghulf and Terrorgheist are 0-1 choices. Wraith unit size - maximum 5 models, max 2 Wraith/banshee hero. Army may have maximum two units (total) of: wraiths, black coach or spirit hosts. Army may include a maximum of two of the following: Helm of Commandment, Master of the Black Arts, Drakenhoff Banner.
Edit - FINAL TK
TK: Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army
WE: Wand of Wych Elm counts as +1 DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. Favour of the Gods cannot be taken by a Champion of a Chosen of Tzeentch unit
b)Na turnieju obowiązują aktualne uściślenia sędziowskie
4.Gramy 5 bitew na stołach 72x48 cali
5.Turniej zaczyna się o 10.00 (Zapisy od 9.30)
6. Przedziały punktowe
0-150 10-10
151-300 11-9
301-450 12-8
451-600 13-7
601-750 14-6
751-900 15-5
901-1050 16-4
1051-1200 17-3
1201-1350 18-2
1351-1500 19-1
1501+ 20-0
W Blood and Glory punktowanie Arenowe tzn. jeśli zbijemy przeciwnika do 2 break pointow wygrywamy 20-0 minus 1 duzy pkt za każdy stracony przez nas breakpoint.
W wypadku nie wypełnienia scenariusza , punktacja standard.
Bonusy za Generała, Sztandar Armii po 100 VP, Sztandary po 25 , i zabicie herosa czempionem 50 pkt.
7.Podczas turnieju odbędzie się ocena malowania i test wiedzy.
8 Malowanie (0-15)
0-3 Procent pomalowania armii
0-4 Poziom malowania
0-2 Wysywig
0-3 Podstawki
0-3 Przygotowanie do Gry
Test (0-8)
Test wiedzy będzie głównie z zasad, z fluffu może ze 3 pytania rzucę, no i jeśli mówię z zasad to szykujcie się na najgorsze
Dopuszczamy proxy ale proszę zbytnio nie przesadzać z proxowaniem , zresztą odbije się to wam na ocenie malowania
9.Program Imprezy
Sobota
10.00- 12.45 I Bitwa
13.00- 15.45 II Bitwa
15.45- 16.15 Przerwa obiadowa
16.15- 19.00 III Bitwa
Niedziela
9.30- 12.00 IV Bitwa
12.15- 14.45 V Bitwa
15.00 Ogłoszenie wyników.
10.Turniej będzie zaliczony do Polskiej Ligi.
11.Scenariusze podręcznikowe:
1.Battleline
2.Dawn Attack
3.Blood and Glory
4.Meeting Engagement bez rezerw.
5.Battleline
12.Na turnieju będzie dostępne cappucino i herbatka za free ;]
13.Sędziowie
Główny:
Karol Pietrowicz
Liniowy:
Michał Salamon
14.Zgłaszać się na forum to będzie wiadomo ile trzeba będzie ściągać stołów , bo nie wątpie że frekwencja będzie wysoka.
Lista zgłoszonych:
1.Krystian
2.Jagal
3.Marcin Dorobek
4.Jaszczurka
5.Gnatozuj
6.Rilam
7.Crovaxus
8.Bartello
9.Szrederator
10.Filip
11.Malin
12.Pająk
13.Loki
14.Heptun
15.Smerfaster
16.Jaszczuras
17.Xet
18.Futhus
19.Kreol
20.Jacek
21.Muchozol
22.Bogdan
23.Sowa
24.Macias
25.Kervyn
26.KJ
27.Mały Szymon
28.Goglem
29.Guzka
30.Grimgor
31.Pysiek
32.Ziółek