06.01.12 - PrePoznań - GNOM - 2000 pkt
06.01.12 - PrePoznań - GNOM - 2000 pkt
Zasady i punkty identyczne jak na masterze w Poznaniu:
ETC 2011 AR FINAL
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2000 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: cBeastmen armies have an extra 200 points for their roster (2200 total). All victory points scored against this army are dehcreased by 10% (excluding bonus points for banners, general, etc.).
Bretts: No Reustrictions
Dark Elves: Hyjdra is a 0-1 choice. Max. 35 repeater Crossbows in the army (regardless of who carries them). Repeater Bolt Throwers w0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army. Dreadlord aon pegasus cannot take Crown of Command.
Dwarves: Each spmellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead wof +2
DOC: Max. 28 Modelsd per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemoniuc Battle Standard can take either daemonic icon or gifts.
Empire: Steam Tank copunts as a war machine; Tank, Rocket battery and Engineers are 0-1 choices
High Elves: Max. 500 poients or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Terradons and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +2DD; Cupped hands counts as +2PD
O&G: Night Goblin Shamans are 0-3 (max 3 of any kind of NG shaman); mushroom dice do not count as power dice in regard to the PD limit.
Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths and Varghulf are 0-1 choices. Wraith unit size - maximum 5 models. Wraith herosi dolaczaja do limitu eterykow z euro. Czyli max 2 jednostki z wraith herosi/coach/duchy/wraty.Army may have maximum two units (total) of: wraiths, black coach or spirit hosts. Army may include a maximum of two of the following: Helm of Commandment, Master of the Black Arts, Drakenhoff Banner.
WE: Wand of Wych Elm counts as +1 DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. Favour of the Gods cannot be taken by a Champion of a Chosen of Tzeentch unit
Tomb Kings: Neferra's Scrolls of Mighty Incantations liczy się jako 2PD oraz 2DD / Hierotitan dopóki żyje jest wart 1PD / Sphinxes 0-3
Ogry: Heall heart 2 DD
III. Scoring
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
Victory points to Battle points per game:
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
IV. Scenarios
There will be no scenarios at the ETC due to: lack of good proposals and balance issues.
V. Virtual Line of Sight
Size chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts, War Machines, Unique without the Large Target rule
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, O&G Manglers
3: Monsters, all Large Targets
Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target.
Line of sight and war machines:
Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed
Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely.
Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests.
Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins.
Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.
Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscurred by other units/terrain from the shooting model. In order for intervening models to grant cover, their size must be: larger than, equal to, or one size smaller than both the target unit and the shooting model.
Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, but provide cover as per the above rules. The gap between skirmishers is treated as part of the unit when determining if skirmishers give cover to something behind them. Skirmishers formed up for combat block Line of Sight like normal units.
Start: 10:00
Wpisowe 10 zł.
Rozpiski proszę przesyłać na adres Osma.bila@gmail.com do 04.01.2012.
Każda osoba która wyślę rozpiskę otrzyma informację zwrotną.
Za nadesłanie rozpisek w terminie dodatkowe 3 punkty.
Rozpisek nie drukujemy
Lista zgłoszonych:
(z rozpiską)
1. Laik – WE*
2. Szczur – WOC*
3. Cichy – HE*
4. Mnp21 – OK.*
5. Wychwa – EMP*
6. Ślepy – EMP*
7. Pershing – BRE*
8. Robert Brzezina – WOC*
9. Slayer – HE*
10. Bombaj – SK*
11. Biały – OK.*
12. Król Goblinów – OK.*
13. Bercik – HE*
14. Thalantyr – DE*
15. Młynek – SK*
16. Łukasz Kocoń – LIZ*
17. Marcin Kocoń – HE*
18. Tomek Miszta – HE*
19. Radek – DE*
20. Aleksander Rudek – DOC*
21. Eldritch – WOC*
22. Marek Bąk – DOC*
23. Dużypaweł – DE*
24. Butan – VC*
25. Benek – VC*
26. Kuba Cynk – SK*
27. Andrzej Bąk – HE*
28. Gremli – DF*
29. Arqueek – DF*
30. Grzegorz Swoboda – OG
31. Bugman – DF
32. Orion - WE
Bez rozpiski:
1. Szymon – BRE
2. Szymon – HE
3. Artur Szymała – OG
4. Rymar – WOC
5. Gniewko – BRE
6. Jasif – LIZ
ETC 2011 AR FINAL
Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
I. General Restrictions:
2000 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books.
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).
Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that if you take the Book of Hoeth, you may not take any other items that “count as adding PD/DD”
- All modifiers are applied from the army list and will not change during the game.
Detailed description
Apart from winds of magic and through the channeling rule, an army may only ever add 2 dice to its power or dispel pool in each magic phase. Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).
If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.
Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.
Item restrictions:
- Power Scroll is banned
- Each Loremaster ability counts as generating 1 PD each magic phase
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: cBeastmen armies have an extra 200 points for their roster (2200 total). All victory points scored against this army are dehcreased by 10% (excluding bonus points for banners, general, etc.).
Bretts: No Reustrictions
Dark Elves: Hyjdra is a 0-1 choice. Max. 35 repeater Crossbows in the army (regardless of who carries them). Repeater Bolt Throwers w0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army. Dreadlord aon pegasus cannot take Crown of Command.
Dwarves: Each spmellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead wof +2
DOC: Max. 28 Modelsd per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemoniuc Battle Standard can take either daemonic icon or gifts.
Empire: Steam Tank copunts as a war machine; Tank, Rocket battery and Engineers are 0-1 choices
High Elves: Max. 500 poients or 40 models per unit; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice; Terradons and Stegadons (any kind) are 0-2 choices; Beclaming Cogitations counts as +2DD; Cupped hands counts as +2PD
O&G: Night Goblin Shamans are 0-3 (max 3 of any kind of NG shaman); mushroom dice do not count as power dice in regard to the PD limit.
Skaven: All Skaven rare choices 0-1; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice;
Vampires: Wraiths and Varghulf are 0-1 choices. Wraith unit size - maximum 5 models. Wraith herosi dolaczaja do limitu eterykow z euro. Czyli max 2 jednostki z wraith herosi/coach/duchy/wraty.Army may have maximum two units (total) of: wraiths, black coach or spirit hosts. Army may include a maximum of two of the following: Helm of Commandment, Master of the Black Arts, Drakenhoff Banner.
WE: Wand of Wych Elm counts as +1 DD
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD. Favour of the Gods cannot be taken by a Champion of a Chosen of Tzeentch unit
Tomb Kings: Neferra's Scrolls of Mighty Incantations liczy się jako 2PD oraz 2DD / Hierotitan dopóki żyje jest wart 1PD / Sphinxes 0-3
Ogry: Heall heart 2 DD
III. Scoring
Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.
In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.
Victory points to Battle points per game:
0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0
IV. Scenarios
There will be no scenarios at the ETC due to: lack of good proposals and balance issues.
V. Virtual Line of Sight
Size chart:
0: Swarms - models of this size never block line of sight or give cover.
1: Infantry, War Beasts, War Machines, Unique without the Large Target rule
2: Cavalry, Monstrous Infantry/Cavalry/Beasts, Chariots, O&G Manglers
3: Monsters, all Large Targets
Line of sight is always checked virtually, drawn "base to base". Models see in their front 1/4 zone. Line of Sight is blocked by models that are equal to or larger than both: the model whose line of sight we are checking and its target.
Line of sight and war machines:
Catapults (and similar) can place their template so that the center is over any one unit that is at least partially visible to them.
Cannons can choose any point between themselves and a visible target when firing. Over- or under-guessing to shoot at units the cannon does not have line of sight to is not allowed
Terrain
Hills are size two for each level (so a 3-step hill is size 6) and block sight / give hard cover just like models of that size. Models standing on hills add the hill size to their own size. Buildings and large rocks always block line of sight completely.
Forests do not block line of sight, but soft cover applies to all shots fired through or into (but not out of) forests.
Ruins do not block line of sight, but hard cover applies to all shots fired into (but not through/out of) ruins.
Units standing behind obstacles gain soft (wood) or hard (stone) cover as per the RB.
Cover from intervening units/terrain
Cover is granted when at least 50% of models in target unit are fully or partially obscurred by other units/terrain from the shooting model. In order for intervening models to grant cover, their size must be: larger than, equal to, or one size smaller than both the target unit and the shooting model.
Skirmishers
Skirmishers never block LoS, and are seen in accordance with their size on the chart, but provide cover as per the above rules. The gap between skirmishers is treated as part of the unit when determining if skirmishers give cover to something behind them. Skirmishers formed up for combat block Line of Sight like normal units.
Start: 10:00
Wpisowe 10 zł.
Rozpiski proszę przesyłać na adres Osma.bila@gmail.com do 04.01.2012.
Każda osoba która wyślę rozpiskę otrzyma informację zwrotną.
Za nadesłanie rozpisek w terminie dodatkowe 3 punkty.
Rozpisek nie drukujemy
Lista zgłoszonych:
(z rozpiską)
1. Laik – WE*
2. Szczur – WOC*
3. Cichy – HE*
4. Mnp21 – OK.*
5. Wychwa – EMP*
6. Ślepy – EMP*
7. Pershing – BRE*
8. Robert Brzezina – WOC*
9. Slayer – HE*
10. Bombaj – SK*
11. Biały – OK.*
12. Król Goblinów – OK.*
13. Bercik – HE*
14. Thalantyr – DE*
15. Młynek – SK*
16. Łukasz Kocoń – LIZ*
17. Marcin Kocoń – HE*
18. Tomek Miszta – HE*
19. Radek – DE*
20. Aleksander Rudek – DOC*
21. Eldritch – WOC*
22. Marek Bąk – DOC*
23. Dużypaweł – DE*
24. Butan – VC*
25. Benek – VC*
26. Kuba Cynk – SK*
27. Andrzej Bąk – HE*
28. Gremli – DF*
29. Arqueek – DF*
30. Grzegorz Swoboda – OG
31. Bugman – DF
32. Orion - WE
Bez rozpiski:
1. Szymon – BRE
2. Szymon – HE
3. Artur Szymała – OG
4. Rymar – WOC
5. Gniewko – BRE
6. Jasif – LIZ
Ostatnio zmieniony 5 sty 2012, o 08:38 przez Laik, łącznie zmieniany 8 razy.
swieta_barbara pisze:Jesteś maszyna debelial, bez Ciebie to hobby dawno by umarło.
Piątek jest wolnym dniem od pracy czy coś ?
http://etransport.pl/wiadomosc16946.htmlwychwa pisze:Piątek jest wolnym dniem od pracy czy coś ?
Pierwszy link z google...
Spróbuj lepszej gry: boltaction.pl
AAa taki myk ;] Spoko. Można mnie zapisać jak by się komuś chciało utworzyć listę ;] Rozpę wyślę niebawem (muszę przeprowadzić kilka testów ;]
Zapiszcie mnie Radek - DE (Wataha). Rozpiskę już wysłałem.
Ma ktoś pożyczyć 10 harpii ? Byłbym bardzo wdzięczny.
Ma ktoś pożyczyć 10 harpii ? Byłbym bardzo wdzięczny.
"Nie może być kompromisu między wolnością a nadzorem ze strony rządu. Zgoda choćby na niewielki nadzór jest rezygnacją z zasady niezbywalnych praw jednostki i podstawieniem na jej miejsce zasady nieograniczonej, arbitralnej władzy rządu." - Ayn Rand
UWAGA ZMIANA!!!
Ze względu na dużą liczbę osób będziemy grali 4 bitwy, da nam to bardziej miarodajny turniej.
9:00 - 9:30 – zapisy
9:30 - 12:00 – I bitwa
12:00 - 14:15 – II bitwa
14:20 - 16:35 – III bitwa
16:40 – 18:55 – IV bitwa
19:10 – ogłoszenie wyników
Ze względu na dużą liczbę osób będziemy grali 4 bitwy, da nam to bardziej miarodajny turniej.
9:00 - 9:30 – zapisy
9:30 - 12:00 – I bitwa
12:00 - 14:15 – II bitwa
14:20 - 16:35 – III bitwa
16:40 – 18:55 – IV bitwa
19:10 – ogłoszenie wyników
swieta_barbara pisze:Jesteś maszyna debelial, bez Ciebie to hobby dawno by umarło.
Wyniki, z punktami za zgłoszenie.
1 Andrzej "Andrzej" Bąk HE 72
2 Łukasz Kocoń LIZ 62
3 Robert "Bercik" Martyniuk HE 62
4 Robert Brzezina WOC 61
5 Marcin :Król Goblinów" Salamon OK. 59
6 Tomek "Laik" Gęgotek WE 55
7 Sergiusz "Eldritch" Skorek WOC 55
8 Maciek "Młynek" Młyński SK 53
9 Marcin Kocoń HE 53
10 Piotrek "Biały" Białomazur OK. 52
11 Tomek "Wychwa" Wychowański EMP 52
12 Mateusz "Bombaj" Dąsal SK 51
13 Tomek Miszta HE 47
14 Szymon "Cichy" Cichocki HE 43
15 Szymon "Ślepy" Kacorzyk EMP 41
16 Patryk "Slayer" Knura HE 41
17 Grzegorz "Gremli" John DF 39
18 Wiesiek "Benek" Cynk VC 39
19 Dennis "Arqueek" Górka DF 37
20 Paweł "Dużypaweł" Markowski DE 36
21 Paweł "Szczur" Król WOC 36
22 Kuba Cynk SK 36
23 Łukasz "Spawn" Wójcik OG 35
24 Artur "Hurnik" Pershing BRE 34
25 Marek Bąk DOC 33
26 Krzysiek "Thalantyr" Waluś DE 31
27 Aleksander Rudek DOC 27
28 Grzegorz Swoboda OG 26
29 Piotrek "Mnp21" Klimas OK. 26
30 Radek Prach DE 22
31 Robert "Bugman" Mekla DF 17
32 Jurek Stangret DF 9
Dzięki za turniej, gratuluje wyników i powodzenia w Poznaniu!
1 Andrzej "Andrzej" Bąk HE 72
2 Łukasz Kocoń LIZ 62
3 Robert "Bercik" Martyniuk HE 62
4 Robert Brzezina WOC 61
5 Marcin :Król Goblinów" Salamon OK. 59
6 Tomek "Laik" Gęgotek WE 55
7 Sergiusz "Eldritch" Skorek WOC 55
8 Maciek "Młynek" Młyński SK 53
9 Marcin Kocoń HE 53
10 Piotrek "Biały" Białomazur OK. 52
11 Tomek "Wychwa" Wychowański EMP 52
12 Mateusz "Bombaj" Dąsal SK 51
13 Tomek Miszta HE 47
14 Szymon "Cichy" Cichocki HE 43
15 Szymon "Ślepy" Kacorzyk EMP 41
16 Patryk "Slayer" Knura HE 41
17 Grzegorz "Gremli" John DF 39
18 Wiesiek "Benek" Cynk VC 39
19 Dennis "Arqueek" Górka DF 37
20 Paweł "Dużypaweł" Markowski DE 36
21 Paweł "Szczur" Król WOC 36
22 Kuba Cynk SK 36
23 Łukasz "Spawn" Wójcik OG 35
24 Artur "Hurnik" Pershing BRE 34
25 Marek Bąk DOC 33
26 Krzysiek "Thalantyr" Waluś DE 31
27 Aleksander Rudek DOC 27
28 Grzegorz Swoboda OG 26
29 Piotrek "Mnp21" Klimas OK. 26
30 Radek Prach DE 22
31 Robert "Bugman" Mekla DF 17
32 Jurek Stangret DF 9
Dzięki za turniej, gratuluje wyników i powodzenia w Poznaniu!
swieta_barbara pisze:Jesteś maszyna debelial, bez Ciebie to hobby dawno by umarło.
- Naviedzony
- Wielki Nieczysty Spamer
- Posty: 6354
Nie wierzę. 32 dwóch graczy i ani jednego Khemri. o0
I tylko jedne lizaki
Dzięki za turniej, wysoka klasa zawodników, mnóstwo nowych twarzy.
I bitwa Bugman DF
Fajna bitwa mimo małej ilości machin i tak mnie nieźle wystrzelał, niestety w zwarciu ta armia nie ma szans z ogrami. 14:6
II bitwa Marcin Kocoń HE
Jak zobaczyłem małe klocki WL od razu się ucieszyłem. Poszedłem na pałe. Blast w 3 tury wystrzelał latający ptaszydło. Marcin mi pomógł obniżając sobie lewele na arcy do pierwszego i zapominając słoneczka zrobiło się przyjemnie. Mournfragi czując moc rozjechały 2 klacki WL po 22. 20:0
III bitwa Laik WE
Gonienie po polu za niczym, radocha po zabiciu każdego klocka driad i wogóle czegokolwiek. Pechowe rzuty Tomka plus moje dobre wyszły na 9:11
IV bitwa Łukasz Kocoń i jedyne lizaki na turnieju :-/
Po jednym bieganiu po lesie dostałem drugie w gorszym combosie. Slan, kowboje, skinki, skinki itd. plus inne badziewia. Ze zmęczenia mój błąd i straciłem kawalerii w pierwszej turze. Zasadniczo zmierzało do mojej całkowitej porazki, gdy nastąpił piękny zwrot akcji i heroiczny bruiser zarąbał eterycznego slana
Następnie kolejne błędy z mojej strony i 6:14
Jestem pozytywnie nastawiony po tym turnieju. Miejsce 10 na tylu graczy motywuje, zwłaszcza że kiedyś mało grywałem. Jeszcze raz dzięki i do następnego tura
Dzięki za turniej, wysoka klasa zawodników, mnóstwo nowych twarzy.
I bitwa Bugman DF
Fajna bitwa mimo małej ilości machin i tak mnie nieźle wystrzelał, niestety w zwarciu ta armia nie ma szans z ogrami. 14:6
II bitwa Marcin Kocoń HE
Jak zobaczyłem małe klocki WL od razu się ucieszyłem. Poszedłem na pałe. Blast w 3 tury wystrzelał latający ptaszydło. Marcin mi pomógł obniżając sobie lewele na arcy do pierwszego i zapominając słoneczka zrobiło się przyjemnie. Mournfragi czując moc rozjechały 2 klacki WL po 22. 20:0
III bitwa Laik WE
Gonienie po polu za niczym, radocha po zabiciu każdego klocka driad i wogóle czegokolwiek. Pechowe rzuty Tomka plus moje dobre wyszły na 9:11
IV bitwa Łukasz Kocoń i jedyne lizaki na turnieju :-/
Po jednym bieganiu po lesie dostałem drugie w gorszym combosie. Slan, kowboje, skinki, skinki itd. plus inne badziewia. Ze zmęczenia mój błąd i straciłem kawalerii w pierwszej turze. Zasadniczo zmierzało do mojej całkowitej porazki, gdy nastąpił piękny zwrot akcji i heroiczny bruiser zarąbał eterycznego slana

Jestem pozytywnie nastawiony po tym turnieju. Miejsce 10 na tylu graczy motywuje, zwłaszcza że kiedyś mało grywałem. Jeszcze raz dzięki i do następnego tura
ID: 2477
Weź Biały , i tak zwałowałeś na małych pkt żeby mnie tylko z top 10 wywalić. Następnym razem policze dokładnie ;]