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Lore of Beasts - The Wind of Ghur
Special Bonus: Bestial Affinity. If targeted on cavalry, beasts, monstrous cavalry, monstrous beasts (razorgor, giant eagles etc), chariots, Monsters, or any unit from WA: Beastmen, the wizard gains an additional + 1 to cast.
• Basic Spell: Wyssans Bestshape: Unit Buff. +1 Strength and Toughness. Scaled up version has an increased range.
1. Feast of the Crows: Magic Misslle. 24" range. Deals 2D6 S 2 hits. Scaled up version has an increased range.
2. Pann's impenetrable pelt: Character/ Caster Buff. 12 " Range. May be targeted on any character, or the wizard himself. Target gains +3 toughness. May be expanded to affect all friendly characters within 12 ".
3. Amber spear: Magic Missile. 24 " range. Resolved like the hit from a bolt thrower. May be boosted to gain S10 and causing D6 wounds.
4. Anrahir's Curse: Hex. 36" range. Targeted unit suffers -1 to hit (melee and ranged). Targetted unit treats any terrain as dangerous terrain, and suffers a wound on a roll of 1 and 2, not only 1. Scaled up version has an increased range.
5. Horro's Wild Beast: Character Buff. 12" range. Targeted friendly Character gains +3 attacks and +3 Strength. May be expanded to affect all friend characters within 12".
6. Kadon's Transformation. Character Buff. Remains in Play. The caster BECOMES the creature, not summoned on any board edge etc. Transforms the Caster into 1 of three lesser Creatures.
Becomes the Hydra (similar to DE one), Black Dragon (with Moon Dragon Stats), or a Manticore on one casting roll.
Becomes the Greater Fire Dragon or Mountain Chimera on a casting roll 4 higher.
Mountain Chimera
S7 T7 W10, Fly, 4D6 attacks! Mage has to be on foot.
Greater Fire Dragon
WS8 S8 T8 W8 A8 Ld9, breathweapon S5, scaly skin 2+, terror, fly. mage has to be on foot.
Any lost Wounds are transferred to the new form (so, if the dragon lost 3 wounds, and the wizard is than transformed back, he would be most probably dead).
The Character may not use any wargear nor does he have any benefit from it, and may not cast any spells at the time. He keeps all his special rules, though. So a High Elf would transform into a first strike Chimera for instance.
Lore of Life
1: Master of Wood: Magic missile. 1d6 str4 hit to a unit within 18" of a wood. Or 2d6 strength 5 hits to a unit ipartially or wholly within it.
2: Stone Skin: Unit Buff. +2 Toughness to one unit within 12”.
3: Throne of Vines: Caster Buff. If this is successfully cast it increases the effect of other lore of life spells made by the caster: Master of Stone becomes +4 Toughness!!!, Master of the Wood all hits become Strength 6, Regrowth regains D6+1 wounds. Something for the others as well.
4: Shield of Thorns: Unit Buff. Remains in play, friendly unit does 2d6 str3 hits on a enemy unit engaged in combat with it during the magic phase. 18" range.
5: Regrowth. Unit Buff. One unit regains D3+1 wounds/models, just like invocation (champ first, then musician/standard, then rank and file. Characters are selected separately) Cavalry take 2 wounds to heal. 12" range
6: The Dwellers Below: Direct Damage. All models in an enemy unit within 12" take a strength test or die with no saves allowed.
BSB grants rerolls to either all Ld tests or all Psych tests to units within 12"
Generals mounted on large targets and generals that ARE large targets are granted the 18" general radius.
http://gnom.bielsko.pl/forum/index.php? ... entry72480eliah91 pisze:Czy jakiś dobry człek mógłby dać link do sklepu internetowego gdzie pokazane są ceny uberitemów (miarek itd)
A co do miarek, połaszczyłem się na miarkę GW troooooochę kosztowała, pożyła jakieś 2 miechy.
Miarka cyrklowa jest spoko rozkładana też, marker do mierzenia stref bardzo fajny.
Może to jakiś znak? "Grajcie szkielimi" czy cuś?Wilqu pisze:GW dalej trzyma sie tredy CZASZKI CZASZKI ZA WSZELKA CENE WIECEJ CZASZEK...TERAZ NAWET NA KOSCIACH BEDA CZACHY.
Ogólnie zasady nie są dość postępowe. W 6 ed. uprościli zasady rydwanów, teraz to samo robią maszynami i małymi mountami. Niedługo figurki oddziałów będzie się wystawiało przykeljone na wielkim trayu i jak ten tray straci np. 20 ran to wszyscy schodzą... (a w sprzedaży będzie specjalny przyrząd by GW do liczenia ran na każdym oddziale)Kal_Torak pisze: Ogolnie zasady sa dosc postepowe.
Mi bardziej o strzelanie chodziło. Jest salwa czy ostrzał szarży, dwie rany pegaz, jedna heros - cienko ale żyjemy i lecimy dalej - coś jeszcze zrobimy. Owszem łątwiej było zranić pegaza jak nie miał save ale zdarzały się przypadki, że bolec zadał dwie rany pegazowi, łucznicy jedną herosowi i w następnej on wpadał w tego bolca czy łuczników a teraz nie ma: wóz albo przewóz.theudulf pisze: @Remo
No tak, ale gość na pegazie to przeważnie był miękki, wystarczyło mu nabić rany na mouncie i gość miał duże szanse, żeby uciec