Koszalin Turniej WFB "Powrót smoka II" 11.03.2012

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JaSzczuras
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Koszalin Turniej WFB "Powrót smoka II" 11.03.2012

Post autor: JaSzczuras »

Termin: 11.03.2012. Niedziela
Bitwy: 3
Zasady: 8 edycja + uściślenia sędziowskie http://strony.aster.pl/barbaros/uscislenia.html
Format: 2400 nowe ETC
Stoły i makiety: stoły 72x48 cali.
Ranga turnieju: lokalny
Miejsce turnieju: Koszaliński Klub Osiedlowy "Na skarpie" - ul. Na skarpie 17
Liczba miejsc: 24
Sędzia: Sędzia Główny: Rule Book, Szczur
Proxy: Dopuszczone w ramach rozsądku
Wpisowe: 5zł

Zgłoszenia: Border Princes w tym temacie


hobbystyka:
czytelna rozpiska z uwzględnionymi opisami przedmiotów, zasad oddziałów itd 5 punktów
miarka, kostki, podręcznik armii ( mogą być wydrukowane same zasady i koszty armii) 3 punkty
uściślenia do swojej armii wydrukowane 2 punkty
Armia pomalowana w całości 8 punktów
Armia pomalowana w 50% 4 punkty
Armia z poszczególnymi modelami pomalowana 2 punkty
WYSIWIG - 2 punkty
Posiadanie Proxów / karteczek / podstawek - 4 punkty straty w hobbystyce




Rules changes:
- Characters will get "look out sir" versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.

I. General Restrictions:

2400 Points.
No Special or Named Characters.
Army used can be any of the currently published GW Army books. Forge World based army lists & units may not be used on the event
A maximum of 3 identical core choices may be taken (regardless of equipment and other upgrades)
An army may have up to 5 war machines and template weapons. Warmachines that use a template count as a single choice in this regard. All template weapons (from magic items, abilities, etc.) count, except for spells.
Max. 45 models with missile weapons with a range of 20”+ (not incl. war machines, characters and chariots).

Unit sizes are limited as follows:
Units cannot be more than 40 models nor 450 points (including all command, upgrades, magic items/banners). This restriction applies during the creation of the roster - unit size/cost may be increased during the game (for example - by joining characters to the unit). This restriction does not apply to characters.

Magic Restrictions:
- Apart from Winds of magic, an army may only generate 2 PD/DD per magic phase. Including channeled PD/DD.
- Player can use maximum 5 PD to cast spell (+ wizard level).
- An army may use up to 12 PD during each phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- “Count as” items/abilities may never exceed a cumulative 2 PD/DD per phase. This means that player who already spent his limit PD limit, cant take more items which “count as adding PD” or add PD from channeling during game (same for DD).
- All modifiers are applied from the army list and will not change during the game.

Detailed description
Apart from winds of magic, an army may only ever add 2 dice to its power or dispel pool in each magic phase (unless army restrictions specify otherwise). Any dice added to the pool, regardless of source (generated, stolen, stored from previous magic phases, generated by magic items/abilities to boost spellcasting before or after the casting attempt, produced by spells, lore abilities, and so on) count. Excess dice are simply discarded and cannot be used in any way (i.e. - they can’t be stored).

If a dice is stolen from the opponent’s pool, but your army has already generated two extra dice, the dice is removed from the opponent’s pool and then discarded.

Some special items and abilities DECREASE the limit of power or dispel dice you can add to the pool. We refer to those as “count as” items. What this means is that, if your roster includes one “counts as 1 Power Dice (PD)” item, your army can only add 1 power dice (instead of the usual 2 dice) to the pool in each of your own magic phases of the entire game (regardless of whether the item is destroyed or used up).
Please note that you cannot have a combination of items that would decrease the limit of extra power or dispel dice to below zero.

Item restrictions:
- Any item that auto-dispels a spell counts as generating 1 DD each magic phase.
- Folding Fortress is not allowed

Army Specific Restrictions:
Beastmen: Beastmen armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Beastmen can generate 3 extra pd instead of 2
Bretonnia: No Restrictions
Dark Elves: Hydra is a 0-1 choice. Max. 35 repeater Crossbows (including characters and excluding chariots) in the army. Repeater Bolt Throwers 0-2. Flying units (inc. characters on flying steeds) in the army limited to 0-3. Shades max 20 models per army, Pendant of khaeleth cannot be taken by lord characters, player may take up to 2 of following: Pendant of khaeleth\Crown of command\any number of wizards using death & shadow magic\Cauldron of Blood\Hydra.
Dwarfs: Each spellbreaker/spelleater rune counts as +1 DD. Grudge Throwers are a 0-2 choice; May generate Max. +4 dispel dice instead of +2; 0-3 of anvil, miners & rangers (in any combination of them)
Daemons of Chaos: Max. 28 Models per unit; Flamers are a 0-1 choice. All daemonic gifts are 0-1. Bloodletters and Herald of Khorne are 0-3 total. Daemonic Battle Standard can take either daemonic icon or gifts. Siren song cannot be taken by Herald of Slaanesh. Master of sorcery cannot be taken by Herald of Tzeentch.
The Empire: Steam Tank counts as a war machine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: High Elves armies have an extra 100 points for their roster (2500 total); High elves army can generate extra 3 powerdice instead of 2; Vortex Shard counts as +1DD; Book of Hoeth counts as 2PD and 2 DD; Banner of the World Dragon counts as +1 DD
Lizardmen: Salamanders are a 0-1 Choice;Scar-Veterans 0-2, Terradons and Stegadons (any kind) are 0-2 choices; player may take up to 2 of following: Beclaming Cogitations\ Focus of Mystery\ Focused Rumination \Higher State of Consciusness; Beclaming Cogitations counts as +2DD; Cupped hands of the Old Ones counts as +2PD; Higher State of Consciusness counts as 2 discplines (takes two slots, but cost same points); Crown of Command & Higher State of Consciousness cannot be taken on 1 model; A maximum total of 6 Skink, Chameleon skinks and Skink Cohorts units combined maybe taken in an army (Cohorts containing kroxigor or numbering above 20 models do not count for this restriction).
Ogre Kingdoms: Hellheart counts as 2dd & 1pd, greedyfist on death magic user counts as 1dd
Orcs&Goblins: Night Goblin Shamans are 0-3 (max 3 of any kind of NG shaman); mushroom dice do not count as power dice in regard to the PD limit. Maximum model cap is removed for this army
Skaven: All Skaven rare choices 0-1; Gutter runners are limited by 2 units & 20 models total; Engineers are a 0-3 choice; Can take max 2 of the following: doom rocket, brass orb, storm banner;
Vampire Counts: (ograniczenia bazyliszkowe)Master of the black arts counts as +1pd ; Blaphemous Tome counts as +1pd ; Eteryki 0-3 (including heroes)
Tomb Kings: Tomb King armies have an extra 200 points for their roster (2600 total), All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Neferra's Scrolls of Mighty Incantations counts as 2 PD AND 2 DD. Hierotitan is worth 1 PD so long as it's alive. Sphinxes of all kinds: 0-3 per army. Tomb Kings may generate up to 3 power dice per phase
Wood Elves: Wood Elf armies have an extra 200 points for their roster (2600 total) All victory points scored against this army are decreased by 10% (excluding bonus points for banners, general, etc.), Wood Elves can take 4 of the same core unit instead of 3, Wand of Wych Elm counts as +1 DD; Only Glade guards (including scouts) count for max of 45 models with shooting weapons
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as +1 PD and +2DD; Tendrils of Tzeench and Conjoined Homunculus both counts as +1 PD.

Chaos Dwarfs: dopuszczone
Iron Deamon counts as war machine; Chalice of Blood and Darkness counts as +2PD; Hellcannon is 0-1 choice


II. Scoring

Victory points scored as per the rulebook, with the exceptions that:
- units that are at 25% or less of their original models yield 50% VP's to the opponent (characters, monsters and handlers, war machines and single models are unaffected).
-units that are fleeing at the end of the battle yield 50% VP's to the opponent.

In both cases, bonuses (for generals, banners, etc.) are not counted towards the 50%. Units that are both: fleeing and at/below ¼ strength still only yiled 50% VP’s.

0-20 Victory-Points per game


Victory points to Battle points per game:

0-150 Victory-Points difference - 10-10
151-300 - 11-9
301-450 - 12-8
451-600 - 13-7
601-750 - 14-6
751-900 – 15-5
901-1050 – 16-4
1051-1200- 17-3
1201-1350- 18-2
1351-1500-19-1
1500+ - 20/0

III. Scenarios

Pitched battle scenario (battleline)

IV. Gramy na Virtual Line of Sight, omijamy ten z nowego ETC, po bazyliszku strasznie narzekali na ten system, uniemożliwiający granie strzelaniem BSowym.


V. Rozkład jazdy
8.30 - 9.00 zapisy
9.00 - 12.00 I bitwa
12.00 - 15.00 II bitwa
15.00 - 15.15 - krótka chwila na strawę
15.15 - 18.15 - III bitwa
18.30 - ogłoszenie wyników
Ostatnio zmieniony 5 mar 2012, o 15:19 przez JaSzczuras, łącznie zmieniany 2 razy.

JaSzczuras
Chuck Norris
Posty: 484
Lokalizacja: "Zad Trolla" Koszalin

Post autor: JaSzczuras »

Zapisani:
Szczur
Grimgor
Rogal
Artur
Dux
Michał
Zaleś
Stadej
Szczecin
Szczecin
Szczecin
Szczecin
Gorzów
Gorzów
Gorzów
Gorzów
Tutka
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Ostatnio zmieniony 10 mar 2012, o 02:04 przez JaSzczuras, łącznie zmieniany 5 razy.

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Artur
Chuck Norris
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Post autor: Artur »

Zapisz moje krasnale, krótko brody :)
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GrimgorIronhide
Masakrator
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Post autor: GrimgorIronhide »

I masz wreszcie swoje euro dlugobrody.
BTW wchodze.

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Rogal
Mudżahedin
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Post autor: Rogal »

zapisuj zapisuj :D

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Artur
Chuck Norris
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Post autor: Artur »

BTW nie lepiej zamiast "Powrót Smoka II" było nazwać "Powrót Ryśka II" przecież musimy być bardziej medialni Panowie ;D
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Artur
Chuck Norris
Posty: 541
Lokalizacja: Koszalin, Klub Zad Trolla

Post autor: Artur »

Gadałem przed chwilą z Michałem (tym od cytrynówki :D) zapisz go, będzie ;)
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JaSzczuras
Chuck Norris
Posty: 484
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Post autor: JaSzczuras »

Dodana hobbystyka do zasad turnieju

hobbystyka:
czytelna rozpiska z uwzględnionymi opisami przedmiotów, zasad oddziałów itd 5 punktów
miarka, kostki, podręcznik armii 3 punkty
uściślenia do swojej armii wydrukowane 2 punkty
Armia pomalowana w całości 8 punktów
Armia pomalowana w 50% 4 punkty
Armia z poszczególnymi modelami pomalowana 2 punkty
WYSIWIG - 2 punkty
Posiadanie Proxów / karteczek / podstawek - 4 punkty straty w hobbystyce

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Szmajson
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Post autor: Szmajson »

jak namówię 3 osoby z GW to się pojawię :)
Spokój to kłamstwo, jest tylko pasja. Dzięki pasji, osiągam siłę. Dzięki sile, osiągam potęgę. Dzięki potędze, osiągam zwycięstwo.

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WYRWENA
Chuck Norris
Posty: 539

Post autor: WYRWENA »

mnie namówiłeś :P

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August
Chuck Norris
Posty: 402
Lokalizacja: Animosity Szczecin

Post autor: August »

Ze Szczecina przyjadą przynajmniej 4 osoby :).

rauliq
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Post autor: rauliq »

Szmajson pisze:jak namówię 3 osoby z GW to się pojawię :)
Masz juz kolejnego jeszcze 1-2
podpis był nieregulaminowy

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Empty
Warzywo
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Post autor: Empty »

Zgłaszam się.

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Bananovitch
Chuck Norris
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Post autor: Bananovitch »

Celem podbicia frekwencji Bananek zjawi się.
http://laiglenid.blogspot.com/-jak Bananek Bretońców malował.

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Donderwolf
Wałkarz
Posty: 72

Post autor: Donderwolf »

Szczuras, jak możesz nie zapomnij o Żabolcu i 2 x Salkach co za razorki będą robić;p

to do jutra (o ile dojedziemy;p)

JaSzczuras
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Post autor: JaSzczuras »

Donderwolf pisze:Szczuras, jak możesz nie zapomnij o Żabolcu i 2 x Salkach co za razorki będą robić;p

to do jutra (o ile dojedziemy;p)
Spakowane.

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Donderwolf
Wałkarz
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Post autor: Donderwolf »

viele danke!:)

JaSzczuras
Chuck Norris
Posty: 484
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Post autor: JaSzczuras »

Wyniki całość

1 Tomek F Skaven Szczecin 64
2 Donder . Lizardmen Szczecin 60
3 August . Vampire Counts Szczecin 58
4 Sway . High Elves Szczecin 55
5 Rogaś . Vampire Counts Koszalin 54
6 Dux . Dwarfs Ustronie Morskie 49
7 Szczur . Ogre Kingdoms Koszalin 43
8 Zaleś . Lizardmen Koszalin 42
9 Stadej . Dark Elves Koszalin 41
10 Artur . Warriors of Chaos Koszalin 34
11 Krzysztof G Vampire Counts Koszalin 33
12 Blink . Wood Elves Szczecin 32
13 Michał . Warriors of Chaos Koszalin 30
14 Tomasz Lewczuk High Elves Koszalin 28
15 Bobo . Orks & Goblins Koszalin 24
16 Banan . Dark Elves Koszalin 20

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