07.02.2015 "Dzień pacynek" 2400 ETC KOSZALIN

Regulaminy, relacje, scenariusze, kampanie, pokazy etc.

Moderatorzy: Laik, Dymitr

ODPOWIEDZ
RcTrax
Plewa
Posty: 5

07.02.2015 "Dzień pacynek" 2400 ETC KOSZALIN

Post autor: RcTrax »

Sklep RcTrax na zaszczyt zaprosić na Turniej Lokalny w Koszalinie.

Obrazek

Gdzie: Klub Wojskowy ul. 4-go Marca 5
Kiedy: 07.02.2015 sobota.
ilość bitew: 3
start: od 9.00 pewnie do 18.00-19.00
FORMAT: 2400 ETC ostatni draft
Wejściówka: jeżeli będzie powyżej 6 osób to 5PLN
PROXY: Dopuszczone w końcu to lokal, ale max 25% wartości punktowej armii.

Ocena Malarska
Przygotowanie do bitwy: Marka, kostki, wzorniki, podręczniki do armii ( mogą być w wersji papierowej jak i elektronicznej ) 1p, brak któregokolwiek 0 punktów
CZYTELNA ROZPA w formie papierowej 2p ( tak nie pomyliło mi się )
Ocena malarska:
100% pomalowanych modeli ( wliczamy to zrobione podstawki ) 3 punkty
od 75% do 99% modeli pomalowanych ( wliczamy to zrobione podstawki ) 2 punkty
od 50% do 74% modeli pomalowanych ( wliczamy to zrobione podstawki ) 1 punkt
Zrobione treje 1 punkt

Zasady pisze:Army Building Restrictions
General Restrictions
All the Army building restrictions are applied only during the creation of the roster, and may be ignored during the game (for example, by joining characters to units or creating new units).
The army lists allowed are those from any of the currently published GW Army Books, and The Legion of Azgorh from Tamurkhan.
Undead Legions, the Legions of Chaos and any other End Times army lists are not allowed including the formation Battlescrolls included in End Times: Thanquol Special or Named Characters that appear in army books are allowed ­ this excludes all characters that appear in End Times books and /or battlescrolls or that initially appeared in White Dwarf but were then included in End Times Books.
Fozzrik’s Folding Fortress may not be taken.
Units cannot be more than 450 points at the point of roster creation. This does not apply to characters.
All army sizes are 2400 points unless stated otherwise in race specific composition below.
Armies must be constructed on the following basis (in addition to any specific conditions imposed by their army book)
● Minimum of 3 units
● Minimum of 1 character that can be the army general
● Maximum of 50% of points spent on lords
● Maximum of 50% of points spent on heroes
● Minimum of 25% of points spent on core units
● Maximum of 50% of points spent on special units
● Maximum of 25% of points spent on rare choices
A team consists of 8 players, each of which with an army from a different army list.

Generic pool choices
The following pool choices apply to all armies with the exception of Orcs and Tomb Kings(as
they have no pools)
● If the total points spent on all lords and heroes is greater than 50% of the armies points ­ 1 pool choice
● If the total points spent on all lords and heroes is greater than 60% of the armies points ­ 1 further pool choice
● If the armies contains leadership 10 and one or more wizards that can select spells from the lore of death ­ 1 further pool choice

Beastmen
Maximum unit size at roster creation excluding characters is increased to 550 points.
May take Blight Kings of Nurgle from Warhammer End Times ­ Glotkin
May select up to 5 choices from the pool below:
● Extra 75 points ­ 1 choices (up to +300 points maximum),
● May take marks for all units that can do it in Glotkin book ­ 1 choice
● Slugtongue ­ 1 choice
Note that the Marks of Tzeentch, Nurgle and Slaanesh DO NOT allow wizards access to the corresponding lore from the Warriors of Chaos Book. Wizards with a mark have access to the same lores of magic as unmarked beastmen wizards (Shadow, Beasts, Death, Beastmen)
May take any beastmen special characters.

Bretonnia
May select up to 2 choices from the pool below:
● Extra 100 points ­ 1 choices (up to +100 points maximum),
● The Green Knight ­ 1 choice
May take any Brettonian special characters.

Chaos Dwarves
May select up to 5 choices from the pool below:
● Each HellCannon ­ 1 choice (3 choices with lore of death)
● K'daai Destroyer – 2 choices
● Each DeathShrieker, Magma Cannon, Dreadquake Mortar or Iron Demon – 1 choice
● Each 2(or part thereof) hobgoblin khans after the first 2 ­ 1 choice
● Chalice of Blood and Darkness (may be used only before casting a spell) ­ 1 choice
May take any Chaos Dwarf special characters.

Dark Elves
May select up to 5 choices from the pool below:
● Each character using the Lore of Death – 1 choice
● Each 5(or part of 5) Doomfire Warlock models – 1 choice
● Each pegasus or dark steed mounted character ­ 1 choice
● Each two or part thereof other mounted characters ­ 1 choice
● One or more repeater bolt throwers– 1 choice
● Each unit of dark riders after the second ­ 1 choice
● Crown of Command – 1 choice
● More than 80 shots from repeater crossbows per turn (Repeater bolt throwers count as 6 shots) ­ 2 choices
● Morathi ­ 4 choices (Lore of Death and Pegasus choices are included)
● Malekith ­ 2 Choices
May take any Dark Elf special characters.

Demons of Chaos
May take Blight Kings of Nurgle from Warhammer End Times ­ Glotkin­ these models are not demonic and therefore may not be joined by any model with the demonic special rule. If the general and / or BSB have the mark of Nurgle they may benefit from them.
May take Exalted Flamers
May select up to 5 choices from the pool below:
● Lore of Death present in the army – 2 choices (irrespective of the number of users of the lore of death)
● First Skull Cannon – 2 choices
● Second Skull Cannon – 3 choices
● Each Greater demon(Including Skarbrand, Ku’gath) – 1 choice
● Each unit of Pink Horrors after the second – 1 choice
● Each unit of Plague Flies – 1 choice
● Up to 2/6/10 beasts of nurgle in the army ­ 1/2/3 choices
● Kairos Fateweaver ­ 5 choices (includes the cost of lore of death)
● Epidemius ­ 2 choices + 1 choice per unit (excluding Heralds of Nurgle ) of demons of nurgle.
May take any Demons of Chaos special characters.

Dwarves
May select up to 5 choices from the pool below:
● Each Cannon, Organ gun, Grudge Thrower or Flame cannon ­ 1 choice each
● Each 2 (or part thereof) gyrocopters after the first ­ 1 choice
● Grimm Burloksson ­ 1 choice
May take any Dwarf special characters.

Empire
May select up to 5 choices from the pool below:
● Steam Tank – 1 choice
● Second Steam Tank – 4 choices
● Crown of Command, Standard of Discipline, War altar, Great Cannon – 1 choice each
● Third Great Cannon – 1 additional choice
● 3 or more wizards using the Lore of Light ­ 1 choice
● Each unit of 4 or less Demi­Griffons – 1 choice
● Each unit of 5 or more Demi­Griffons – 2 choices
● Karl Franz ­ 2 choices
May take any Empire special characters.

High Elves
May select up to 5 choices from the pool below
● Banner of the World Dragon ­ 3 choices
● Each frostheart Phoenix ­ 1 choice
● 3 or more mounted characters ­ 1 choice
● 1 or more repeater bolt throwers ­ 1 choice
● Each flying strength 6 or greater large target after the second ­ 2 choices
● Teclis ­ 5 choices (Lore of Death if taken is included in this cost)
● Alarielle ­ 2 choices
● Banner of Averlorn ­ 1 choice
May take any High Elf special characters.

Lizardmen
May select up to 5 choices from the pool below:
● Slann Mage Priest – 1 choice
● Discipline of Harmonic Convergence – 1 choice
● Slann Mage Priest taking the Lore of Death – 1 choice (Slann Mage Priests with the
Wandering Deliberations do not count towards this)
● Each cold­one mounted saurus character after the first – 2 choices
● Each flying unit/character after the third – 1 choice
● Each unit of core skirmishers after the third ­ 1 choice
● Each skink cohort after the third ­ 1 choice
● Lord Kroak ­ 2 choices (includes 1 for being a Slann Mage Priest)
● Tetto’Eko ­ 3 choices
May take any Lizardmen special characters

Orcs and Goblins
Army size is increased to 2500 points
May take any Orcs and Goblins Special Characters

Ogres
May select up to 5 choices from the pool below:
● Ironblaster ­ 1 choice (second 3 choices)
● Hellheart ­ 2 choices
● Crown of command ­ 1 choice
● Runemaw ­ 1 choice
● 1 or more Slaughtermasters in the army, including Skragg ­ 2 choices
● Each unit of gnoblars after the third ­ 1 choice
May take any Ogres Special Characters

Skaven
Slave units can be a maximum of 60 models.
May select up to 5 choices from the pool below:
● Each Warp­lightning Cannon ­ 1 choice
● Each doomwheel ­­ 1 choice
● First Hellpit Abomination ­ 1 choice
● Second Hellpit Abomination ­ 2 choices.
● Stormbanner ­ 1 choice (2 choices with double hellpit Abomination)
● Each non wizard warplock Engineer after the first ­ 1 choice
● Each 40 slaves (or part thereof) over 120 slave models ­ 1 choice
● Each 2 slave units(or part thereof) after the third ­ 1 choice
● 15 or more gutter runners ­ 1 choice
● Second Vermin Lord ­ 1 choice (2 if it is a duplicate choice e.g. 2 Vermin Lord Deceivers)
● Each Stormfiend in a unit after the first model ­ 1 pool choice
Skreech Verminking will not be allowed as he is an End Times Special character and is by the vote expressly forbidden.
May take any Skaven Special Characters

Tomb Kings
Army size is increased to 2700 points.
Maximum unit size at roster creation excluding characters is increased to 550 points.
Army does not crumble upon the death of the Hierophant
May include the following units from Warhammer End Times – Nagash
● Morghast Harbingers
● Morghast Archai
May add up to 3 power dice to the pool instead of 2 if an army does not include Arkhan
May take any Tomb Kings Special Characters

Vampire Counts
May include the following units from Warhammer End Times – Nagash
● Morghast Harbingers
● Morghast Archai
May select up to 5 choices from the pool below:
● Terrorgheist – 1 choice
● 2nd Terrorgheist – 3 choices
● Each character with Red Fury and/or Quickblood – 1 choice
● Each character using the Lore of Death after the first ­ 1 choice
● Each ethereal character or unit – 1 choice
● Each unit of hexwraith after the 1st ­ 1 choice
● Each banshee howl or terrorgheist death shriek after the first – 1 choice
● More than 10 crypt horrors in the army ­ 1 choice
● Each Direwolf and / or Fellbat unit after the fourth ­ 1 choice
● Count Mannfred ­ 2 choices (including death)
May take any Vampire Counts Special Characters

Warriors of Chaos
May take Blight Kings of Nurgle from Warhammer End Times – Glotkin
May select up to 5 choices from the pool below:
● Each character using the Lore of Death – 1 choice (2 choices if it is a deamon prince)
● Each Demon Prince after the first – 1 choice
● 2+ or better save on a Demon Prince ­ 1 choice
● Each Demon Prince with Mark of Nurgle – 1 choice
● Exalted hero mounted on a demonic mount – 1 choice
● Third eye of tzeentch ­ 1 choice (2 choices on a 3+ ward save)
● Each model after the first with a 3+ ward save ­ 1 choice
● HellCannon – 1 choice (2 with lore of death or tzeentch)
● 2nd HellCannon – 2 choices (3 with lore of death or tzeentch)
● Each Chimera – 1 choice
● Each unit of Skullcrushers after the first – 1 choice
● Each Core chariot after the second – 1 choice
● Each flying model after the second ­ 1 choice
● Archaon ­ 1 choice
● Galrauch ­ 1 choice
● Throgg ­ 3 choices
● Crown of Command ­ 1 choice
● Blasted Standard ­ 1 choice
May take any Warriors of Chaos Special Characters

Wood Elves
All limits are about models, you can spread them anyway you like among units, unless
otherwise specified.
May select up to 5 choices from the pool below:
● Each character using the Lore of Death – 1 choice (3 choices if 6 or more sisters of the thorn are present in an army)
● Each unit of Wild Riders after the first – 1 choice
● Each 10 Waywatchers (or part thereof) ­ 1 choice
● Each 15 models (or part thereof) equipped with trueflight arrows or hagbane arrows after the first 15 models ­ 1 choice
● Each Waystalker after the first – 1 choice
● Moonstone of the Hidden Ways – 1 choices (4 choices with lore of death)
● Acorn of Ages (if taken with Moonstone of the Hidden Ways) ­ 1 choice
● Sisters of Twilight ­ 2 choices
● More than 60 shots in the army (waywatchers and waystalkers count as 2 shots) ­ 1 choice
May take any Wood Elf Special Characters


Rules changes

General Rules
Up to 2 Characters in a unit can get a 2+ "Look Out, Sir!" against Dwellers Below, Final
Transmutation and Dreaded 13th. Normal requirements for Look Out, Sir! apply.
BSBs can take all the equipment their unit type has access to as if they weren't BSBs.
Units fleeing at the end of the game and / or at 25% or less of the number of starting
models yield 50% of their VPs.

Line of Sight
Simple Line of Site will be used instead of True Line of Sight as defined below:
Terrain pieces are divided into ones that:
● ­ Block LoS: Hills, Buildings and impassable terrain.
● ­ Don't block LoS: all other terrain.
Unit is considered to be in hard cover when:
● ­ Majority of unit's footprint is obscured from shooter's Line of Sight by one or more Interfering
Unit(s) or LOS blocking terrain(s), as described on page 41 BRB
­● Unit is garrisoning a Building, as described on page 127 BRB
● ­ Majority of unit's front rank is defending an obstacle, as described on page 122 BRB and
ETC FAQ 8.4. If the unit is being shot from the flank or the rear, treat the corresponding file or
the last rank, respectively, as the front rank
­● Majority of unit's footprint is in Ruins

Unit is considered to be in soft cover when:
● ­ Majority of unit's footprint is in or behind woods, as described on page 119 BRB

Models shooting from hills or buildings don't get the hard cover penalty for shooting through
interfering units, unless interfering the unit is also on hill.

Units with majority of its models on hill do not receive hard cover for being shot at through
interfering units, unless that part of the units which interferes is also on hill. Units with majority
of its models on hill do not receive hard cover for being partially obscured from the shooter's
LoS by the same hill they are on

Large Targets can't claim cover for obstacles, ruins and interfering units, unless interfering
unit is also a Large Target. Large Targets which shoot don't suffer any penalties for interfering
units, unless interfering unit is also a Large Target.

Magic Restrictions
A maximum of 12 power dice may be used in each magic phase.
A maximum of 2 dice may be added to the power pool
A 5 Dice Casting Cap will be in effect for all spells
Lore of Death spells will have a 4 dice casting cap in effect
The Lore of Shadow spell Mindrazor will have a 4 dice casting cap in effect
The Lore of Hashut spell Ash Storm will have a 4 dice casting cap in effect

Lore of Undeath will be available to all wizards as follows :
● 4 dice casting cap
● No ethereal units may be raised
● Raised units give up victory points
The Players wishing to use Lore of Undeath must provide to their opponents a list pre­game
of the units, sizes of units and optional upgrades (such as command) that they have the
models for that they could raise during the game.

The following units may generate spells from the Lore of Undeath instead of their normal
Lore(s)
● Pink Horrors
● High Elf Dragon Mages

The following units may not generate spells from the Lore of Undeath instead of their
preselected spells
● Warlocks
● Sisters of Thorn

Scenarios
The following four scenarios will be used with the 20­0 scoring system as described below:­

1: Battle line (normal game)

2: Meeting engagement (no reserve rolls, all units deploy on the board as normal)

3: Blood and glory
The usual 20­0 victory point based scoring system is capped at a maximum of 17 TP’s.
In addition to this the first player to break their opponents fortitude receives an additional 1
TP.
In addition to this if this player remains unbroken at the end of the game this player receives
an additional 2 TP’s.
Note that is at anytime during the game all remaining fortitude is in a single unit, the army is
considered to be broken. Note also that once broken an army cannot then become unbroken
e.g. by raising new units with fortitude using the Lore of Undeath

4: King of the hill
The usual 20­0 victory point based scoring system is capped at a maximum of 17 TP’s.
In addition to this the player that holds the center point at the end of the game receives a
further 3 TP’s. To hold the center point a unit must contain fortitude (excluding the general
and the BSB).

The scenario to be played in a team environment is determined by a combination of round
and pairing number consult the table below to determine the scenario that will be used.
Round 1 or 5 Round 2 or 6
Pairing 1 ­ Battle line
Pairing 2 ­ Battle line
Pairing 3 ­ Meeting engagement
Pairing 4 ­ Meeting engagement
Pairing 5 ­ Blood and glory
Pairing 6 ­ Blood and glory
Pairing 7 ­ King of the hill
Pairing 8 ­ King of the hill
Pairing 1 ­ Meeting engagement
Pairing 2 ­ Meeting engagement
Pairing 3 ­ Blood and glory
Pairing 4 ­ Blood and glory
Pairing 5 ­ King of the hill
Pairing 6 ­ King of the hill
Pairing 7 ­ Battle line
Pairing 8 ­ Battle line
Round 3 or 7 Round 4 or 8
Pairing 1 ­ Blood and glory
Pairing 2 ­ Blood and glory
Pairing 3 ­ King of the hill
Pairing 4 ­ King of the hill
Pairing 5 ­ Battle Line
Pairing 6 ­ Battle Line
Pairing 7 ­ Meeting Engagement
Pairing 8 ­ Meeting Engagement
Pairing 1 ­ King of the hill
Pairing 2 ­ King of the hill
Pairing 3 ­ Battle Line
Pairing 4 ­ Battle Line
Pairing 5 ­ Meeting Engagement
Pairing 6 ­ Meeting Engagement
Pairing 7 ­ Blood and glory
Pairing 8 ­ Blood and glory

The scenario to be played in a singles environment is determined as follows, roll a D6 and consult the chart below:
1­2 : Player A chooses the scenario to be played
3­4 : Player B chooses the scenario to be played
5­6: The Battle Line scenario will be played

Awatar użytkownika
Młody
Niszczyciel Światów
Posty: 4074
Lokalizacja: SNOT- Gdańsk
Kontakt:

Post autor: Młody »

Czyli że jutro ? :D, na tak szybko nie skołujemy ekipy ;)
Pozdro
Młody

Snot Fanpage

RcTrax
Plewa
Posty: 5

Post autor: RcTrax »

Generalnie szybko zgłoszone zapotrzebowanie na turniej i termin w lutym tylko na ten weekend więc zrobiliśmy turniej.
Na pewno w marcu będziemy robić kolejny turniej i wtedy będziemy mieli już wcześniej potwierdzony termin.

ODPOWIEDZ