-Drain magic: +3 to the casting cost of spells,IS CUMULATIVE (i.e. if cast a second time, it'll be +6, etc)
-The speed of Asuryan rule is, indeed, that ALL elves always strike first! (not initiative order, FIRST.Even with great weapons)
-Swordmasters have 2 attacks each
-lion chariot:6 S5 attacks, fear causing, M8
-Teclis:S2, T2 Level 4 wizard, can choose any of the 8 lores or High magic, and he always knows all 6 spells.
On a roll of any doubles (except misscasts) the spells are cast with irresistible force.
Sword of Teclis : All hits wound on a 2+ with no armour saves
Moon Staff of Lileath : Gives Teclis D3 bonus power/dispel dice in each magic phase
War crown of Saphery : Ignore the effects of the first misscast. The spell is still a failure
Scroll of Hoeth : One use only. When the enemy cast a spell and the item is used it counts as a dispel scroll. In addition both players roll a dice. If Teclis scores highest the spell is removed for the rest of the battle.
-ALL dragons take up an extra Hero Slot (so no 4-dragon armies, you cheesy sods!)
-Dragonmages don't get the +1 on the roll to dispel
-2+core, 0-6 special, 0-4 rare for 2000pts
-Silverhelms are not 3+ AS! They still have their 2+ armour save.
-PG have, indeed, ward save of 4+
-Archers don't shoot in 2 ranks...
-white lions have heavy armour. (and lion pelts, for a 3+ save vs missiles)
-No more ithilmar barding.All elven horses are barded (i.e. silver helms and dragonprinces have m8)
Tak łatwiej dla wszystkichSpearelves cost 9 points (light armor ,shield, spear)
Archers are at 11 points
SM, PG, WL all cost 15 points each.
SM and DP have two attacks.
Lion chariots cause fear and are special.
A ja mam pytanie do osób które widziały book - po ile pkt. są SH?? (bo być może będę ich wystawiał jako tańsze wsparcie dla DP)