Elves of Darkness czyli DE w 9th Age
Moderator: Yudokuno
Re: Elves of Darkness czyli DE w 9th Age
tak wygląda wykładnia używania oltarzy na ten moment
The intent is that a model has either Blessing of the Dark Gods (blood) or Blessings of the Dark Gods (lust).
The model CHOOSES ONE of the 2-3 effects listed.
Originally, you would choose the effect, and the target, each player turn, not game turn. Changed without notice
czyli wybieramy tylko jeden efekt i to raz na turę gry (czyli swoją i przeciwnika). bez sęsu :I
The intent is that a model has either Blessing of the Dark Gods (blood) or Blessings of the Dark Gods (lust).
The model CHOOSES ONE of the 2-3 effects listed.
Originally, you would choose the effect, and the target, each player turn, not game turn. Changed without notice
czyli wybieramy tylko jeden efekt i to raz na turę gry (czyli swoją i przeciwnika). bez sęsu :I
We can't stop here. This is bat country.
Klaudel źle to zrozumiałeś.Efekt wózka będzie lepszy.Game turn oznacza,ze jeśli rzuciłeś na unit hard covera w swojej turze,to miales go do swojej nastepnej.Teraz rzucasz go w swojej ,a w przeciwnika dodajesz jeden atak jak juz jesteś w cc.Tak powinni odrazu zrobic
''If you show your teeth, bite''
Zgodnie z zapisem zasady beasmaster:
"At the beginning of every Close Combat round, one Monster or Cavalry unit within 6" of a model with this SpecialRule
may gain the Hatred Special Rule for the remainder of the round. If a Cavalry unit is chosen, only the mounts are
affected"
Czyli Beast Master siedziący na smoku/mantysi NIE MOŻE dać HATE sam sobie w ramach combined model lub swojemu zwierzakowi?
Tak uściślam moje tłumaczenie.
Do tego pytanie:
Czy po skończonej turze jak walka jest przez kolejne tury to czy można dać kolejne HATE temu samemu oddziałowi?
Jak tak czy będzie ono działało po raz drugi?
"At the beginning of every Close Combat round, one Monster or Cavalry unit within 6" of a model with this SpecialRule
may gain the Hatred Special Rule for the remainder of the round. If a Cavalry unit is chosen, only the mounts are
affected"
Czyli Beast Master siedziący na smoku/mantysi NIE MOŻE dać HATE sam sobie w ramach combined model lub swojemu zwierzakowi?
Tak uściślam moje tłumaczenie.
Do tego pytanie:
Czy po skończonej turze jak walka jest przez kolejne tury to czy można dać kolejne HATE temu samemu oddziałowi?
Jak tak czy będzie ono działało po raz drugi?
Problematyczne jest raczej to że smok pod lordem na troop type ridden monster a nie monster. IMO tak jak obecnie jest zapisana ta zasada to smokowi nie dasz hate'a.Stan pisze:Zastanów się czy smok pod lordem jest w promieniu 6" od Niego. IMO tak. Na tej samej zasadzie działają wszystkie czary obszarowe - mag też z nich korzysta.
Co Wy za jakieś pierdolety gadacie...
Oczywiscie że Hate działa na smoka. Hate z naszego lorda "predatora" działa na dowolnego monstera w promieniu 6 cali. Co tu jest nie jasne? trooptype itd nie ma znaczenia pzoatym riden monster to tez monster....
Po drugie primo odpowiadając na pytanie Cluzoe:
Tak możesz dac hate jeszcze raz smokowi w nastepnej rundzie CC ale nie odniesie on skutku gdyż zgodnie z zasada "hate" czyli re-rolle to hit mozna wykonać tylko w pierwszej rundzie CC.
Można to wykorzystac w ten sposób: wbijasz sie smoczysławem odpalasz Hate na smoka, pozniej dobijasz hydre odpalasz hate na Hydre.
Oczywiscie że Hate działa na smoka. Hate z naszego lorda "predatora" działa na dowolnego monstera w promieniu 6 cali. Co tu jest nie jasne? trooptype itd nie ma znaczenia pzoatym riden monster to tez monster....
Po drugie primo odpowiadając na pytanie Cluzoe:
Tak możesz dac hate jeszcze raz smokowi w nastepnej rundzie CC ale nie odniesie on skutku gdyż zgodnie z zasada "hate" czyli re-rolle to hit mozna wykonać tylko w pierwszej rundzie CC.
Można to wykorzystac w ten sposób: wbijasz sie smoczysławem odpalasz Hate na smoka, pozniej dobijasz hydre odpalasz hate na Hydre.
Takie dokładnie sobie kombo wymyśliłemGlegut pisze:..
Można to wykorzystac w ten sposób: wbijasz sie smoczysławem odpalasz Hate na smoka, pozniej dobijasz hydre odpalasz hate na Hydre.
Smoczysław w towarzystwie dwóch Hydra popyla na wroga.
Teraz smok lata tylko 14" w marszu, więc Hydry spokojnie nadążą.
Do tego rozda im LD 10 z Cold Blood.
Hej! Propozycje ABC zmian do wprowadzenia do sprawdzenia przez Rules Team.
Design
Currently there are overlap issues with the Cult rules, so we propose the following:
Cult of Nabh
Cult of Nabh models are not required to overrun as a result of Frenzy.
Cult of Nabh models in units containing a Cult of Nabh character gain the Thunderous Charge special rule.
Cult of Yema
Attacks made by Cult of Yema models ignore the Distracting special rule.
Cult of Yema models in units containing a Cult of Yema character gain +1 Armor Piercing.
Changes to the Pit Fighters need to go in tandem with the Cult rules.
Removed AP, increased CC Ward, reduced weapon options, removed Wall of Blades, moved shield to equipment. All this simplifies the unit entry, and focuses its role as an Infantry anvil.
Pit Fighters 130 pts 10 models, may add up to 20 models 13 pts / model
M(5) WS(5) BS(4) S(3) T(3) W(1) I(5) A(1) Ld(9)
Equipment: Gladiator Weapons (reduce to hw&shield/flail/ahw/halberd)
Armour: Light Armour, Shields
Army Special Rules : Killer Habits, Lightning Reflexes
Special Rules : Ward Save (4+) (close combat only), Cult of Yema
Wall of Blades: Enemy units in base contact with a model with this Special Rule do not add their rank bonus to Combat Resolution
Sacrificial Dagger: This effect is not worth its cost. DE community approved suggestion: casting costs for the wizard are reduced by the number of wounds inflicted by the dagger for the remainder of the phase.
Fleet Master: If one or more characters have purchase the Fleet Commander upgrade, one unit of Corsairs may have the Vanguard special rule for 1 pts/model.
A Fleet Commander may take the Vanguard special rule for 20 pts
Balance
Alpha Predator is over-costed for its effect, recommend 15-20 pts.
Corsairs are a less competitive core choice, having lost SS. Recommend reducing thrown weapon cost to 1 pt /model
Altar of Blood (Nabh): reduce MR(3) to MR(2)
Barding or Natural Armor option for Steed mounts, to streamline with their equivalents
Aura of Despair has very limited effect now that certain interactions are removed. We propose making it affect enemies within 6" instead of base contact.
Kraken is no longer worth his cost. Without SS, added defense, or something else to get him to a target, he will not be played.
Ring of Darkness was changed from a banner to an enchanted item, which isn't so much an issue, but changing the effect to Blurry means it stacks with Cover, which was never intended for the original item. Change to Soft Cover?
Path Options: whatever happens with all elves regarding Path options needs to be consistent. SE having White and Dark is fine, but if DE is going to have restricted access to the 8 Paths, it would be logical/fair for the other elf races to have appropriate Path restrictions.
Assassin: Make the Ward Save close combat only, and specify that there can be only one in any given unit, or remove combining Venoms with thrown.
Medusa: Still not convinced the 2+ unit size is necessary, being in Rare and not the most effective re-director.
Errors
Beast Master
his first rule reads: "Mounted models with this Special Rule roll 3 D6 for Leadership tests and discard the highest dice for frenzy and stupidity tests."
But should read: "Mounted models affected by this Special Rule roll 3 D6 for Leadership tests and discard the highest dice for Frenzy and Stupidity tests.
Banner of Murder wording need to specify close combat only, to avoid confusion. It should also say "failed" rolls are re-rolled, instead of implying that you could be forced to re-roll a successful "2" to wound.
Altar of Lust in the mount section has a points cost
Manticore has Killing Blow, should be Lethal Strike
DE Week 4 Proposal and Balance
@fjugin, @arthain, @lagge, @el rey, @Sir_Joker
abc comments
new rules
1-BALANCE
Assassin 100 pts
Equipment:
Additional Hand Weapon,
Assassin Throwing Weapon:
Range 12”. Strength as user, Armour Piercing (1). Quick to Fire. Multiple Shots (3). May be combined with Venoms.
Elves Special Rules:
Killer Instincts, Lightning Reflexes
Special Rules:
Scout, Ward Save (4+), Armor Piercing (1), Poisoned Attacks, Not a Leader, Hidden
Options: pts
May take Magic Items (weapons only) up to 50
May join the Cult of Nabh 20
May purchase any number of Poisons 20 each see below
New Balace
In this way we have the same design, but we will pay all the options! He Is about 151 pts! Compared to the current 120 with 1 poison,ward save and adh!
We could reintroduce 50 pts for all type of magic items ! now base cost is 151 pts so with magic items he raises to 201! mithril mail is only one and assassin is in conflict with Cult priestess!
At this way 3 Assassin cost 453 pts, an 'increase compared to the first 93 points
Assassin 90 pts single model
Elves Special Rules:
Killer Instincts, Lightning Reflexes
Special Rules:
Scout, Armor Piercing (1), Poisoned Attacks, Not a Leader, Hidden
Equipment:
Assassin Throwing Weapon
Options: pts
May take one of the following :
Addiotional Hand Weapon 6
Great Weapon 12
May take Magic Items 50
May take Nabh's Gift ( temporary name) 35 see below
May purchase any number of Poisons 20 each poison see below
Master Poisoner:
An Assassin may purchase any number of Poisons. At the start of every Player turn, declare a single Poison to be used by the Assassin this Player turn. Poisons may only be combined with mundane weapons and are applied in Ranged and Close Combat.
Nabh's Gift :
The model gains Ward Save ( 4+)
Assassin Throwing Weapon:
Range 12”. Strength as user, Armour Piercing (1). Quick to Fire. Multiple Shots (3).
New Balance
Hydra 180 pts single model increase to 5 pts
Armour:
Innate Defence (4+)
Special Rules:
Regeneration (4+)
Options: pts
May become Alpha Predator 25
Breath Weapon (Strength 4, Flaming Attacks) 20
Same Stat, but raise point to 200 with Breath Weapon in option !
Total increase 25 pts
Lord of Darkness 130 pts decrease 10 pts !
Streamlined with He and SE Lord
DESIGN
For Fleet List
We could repleace Dragon’s Blood Potion (no one uses, and I don't think someone will do) with an other item:
We need a design for the fleet list and this is the easiest way without affecting other amrybook's rules and choices
2-Dreadfleet Stendard: 45 pts
Magic Stendard: May be taken only by Fleet Commander upgrade:
Each unit of Corsairs,Hunting Chariot,Kraken within 12 " gain the thunderous charge Special Rule