Infernal Puppet pisze:Klimat rzecz względna. Ale IMO, nie ma za bardzo sensu robić wylicznanki "zakazanych" niefluffowych polączeń. Poza exstrymalnymi przypadkami oczywiscie ( tak jak mengile i ansarnil w jednej armii ).
![Obrazek](http://img686.imageshack.us/img686/4444/czarek.jpg)
Moderator: esgaroth
Orki w mordheimie moga wynajmować czarodziejaLudzki czarodziej pomykający w bandzie orków
Ach te uroki bycia ciągle głodnymMad Mike pisze:To nie wypali. Zanim wjedzie, to sytuacja ulegnie odwróceniu i tort będzie w środku Cezarakwaku pisze:nawet gdyby miał tam wjechać tort z Cezarym w środku.
Golgfag’s Mercenary Ogres
Points: Golgfag "Maneater", and three Ogres, including the Standard Bearer and a Bellower (musician) cost a total of 250 points, this is the minimum unit you can hire. Up to eight extra ogres can be hired at a cost of 43 points per every additional Ogre.
Golgfag M6 WS5 BS3 S5 T4 W3 I3 A4 LD8
Ogre M6 WS4 BS2 S4 T4 W3 I3 A3 LD7
Unit Size: 4-12
Equipment : Two Ogre Clubs and Heavy armour
Special Rules:
Fear
Bull Charge ( as in Ogre Kingdoms AB )
Maneater
Golgfag in his long mercenary career has been given the nickname of Maneater, although as he insists, this is misleading, for he and his lads don't much care for who or what they eat. Golgfag has seen countless battles in the more than sixty years he has been in service and is able to maintain discipline in his troops regardless of the situation on the battlefield (or, at least - most of the time!).
To represent this, as long as Golgfag is alive, his unit is stubborn and immune to psychology.
Ogre Club - hand weapon, armour piercing
For Hire: Golgfag’s Ogres can be hired as a Special Unit in Dogs of War and Ogre Kingdom armies. Alternatively, they can be hired as a Rare Unit in other Warhammer armies, except Bretonnia and Chaos Daemons.
Ach te uroki bycia ciągle głodnymMad Mike pisze:To nie wypali. Zanim wjedzie, to sytuacja ulegnie odwróceniu i tort będzie w środku Cezarakwaku pisze:nawet gdyby miał tam wjechać tort z Cezarym w środku.
Ach te uroki bycia ciągle głodnymMad Mike pisze:To nie wypali. Zanim wjedzie, to sytuacja ulegnie odwróceniu i tort będzie w środku Cezarakwaku pisze:nawet gdyby miał tam wjechać tort z Cezarym w środku.
Good job to to będzie dopiero jak to wyjdzie. I jeżeli faktycznie będzie to good job.Ingen175 pisze:Good job
Norse Maruders:
points/model: 6
Marauder M4 WS4 BS3 S3 T3 W1 I4 A1 LD7
Chieftan M4 WS4 BS3 S3 T3 W1 I4 A2 LD7
Unit size: 10+
Equipment: Hand weapon
Special Rules: Frenzy, Berserk Charge
Berserk Charge
The people of Norsca are in constant battle, either they raid their neighbours themselves, or those who are not yet polluted by chaos war against this menace constantly. In this regard, the Norse People have developed and perfected a furious charge when the Norse leaps into battle with all strengt of their legs
Nores maruders ( and riders ) with this special rule will move an additional 2” on a charge, so can charge up to 10" rather tahn standard 8" .
Unit Options:
- Upgrade one Norse Maruders to a musician for +5 pts.
- Upgrade one Norse Maruders to a standard bearer for +10 pts.
- Upgrade one Norse Maruders to a Chieftan for free
Weapon Options - Whole unit can take any of following :
- Shield (+1 pts/per model)
- Light Armour (+1 pts/per model)
- Great Weapon (+2 pts/per model)
- Flail (+1 pts/per model)
- Additional Hand Weapon (+1 pts/per model)
Single unit of nore Maruders can be upraded to "Norse Riders" at +1 pts/per model. Such unit become skirmishers, but may not count more than 15 models
Ach te uroki bycia ciągle głodnymMad Mike pisze:To nie wypali. Zanim wjedzie, to sytuacja ulegnie odwróceniu i tort będzie w środku Cezarakwaku pisze:nawet gdyby miał tam wjechać tort z Cezarym w środku.