Generalnie z tego co pamietam to tak jak na warseer:zielonatrawa pisze:zasady lasów?
Forests
* Roll a D6 the first[u/] time any model enters a forest, the forest will stay like this for the rest of the battle. Note that the numbers for the roles below may not actually be the numbers, but the effects are;
1 = Regular Forest
2 = Ghostly Forest - a unit standing in it causes Fear
3 = Blood Forest - if magic is cast on a unit standing in the forest it suffers 1d6 hits at S4, and then the forest moves 2d6" into a random direction…
4 = Mushroom Forest - all units in it have Stupidity, except for Goblins, who become Stubborn.
5 = Poisonous Forest – it is treated as ‘dangerous terrain’. The unit standing in it has Poisoned attacks.
6 = Finding a magic item in the woods.? Or this one could be a unit charging out of a cursed forest causes fear.
* Cavalry always treats a forest as ‘dangerous terrain’ (see above), regardless of what type of forest it is.
* Fighting in woods is -1 CR for ranked infantry and +1 CR for skirmishers. Might be worse for cavalry. – Avian